The Kingmaker (Pathfinder Adventure Path 1-20) (Closed?)

Started by TheScarletBlade, April 01, 2018, 12:37:27 PM

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LizzieV

Usually what annoys me in wow artwork especially is the like eight foot long ears and eyebrows that jut out everywhere. Also when every bit of art has everyone in high heels. Like freakin' high heels on full plate. I mean... really?

Elf Mage
O/O

wander

Quote from: Vergil Tanner on April 06, 2018, 11:59:02 AM
Spoiler: Click to Show/Hide


God, look at her. I either need to play her, or play with her, ifyaknowwhatImean. >.> :P

Mmff... Sexy af.

Well, seeing as I'm Cleared, I'm gonna be kinda cheeky and seek to build my character's backstory in-game. If our friendly GM needs a backstory, I can be PMed for one.

Petrus02

https://www.myth-weavers.com/sheet.html#id=1543453

I'll add a backstory soon, most likely tomorrow. Also WIP is the Allosaurus, which is one of my absolute favorites for animal Companions. Both because hes not weak like some of the unusual companions you could get, and its a freaking Allosaur *.*

Faeranduil can fill the role as a frontliner, can do everything outdoor and has access to druidic magic till 6th, so i guess i should have enough to do to not be a burden to the party and not get bored^.^

Chulanowa

well, so much for my elf ranger!  XD

Just means I gotta play something short or maybe something green

Petrus02

you can always submit a similar char. for one thing,Scarlet sad he is open to play 2 versions, or 2 paths, for the other it doesn't really matter if its a character with a similar class, as long as its not a 1:1 copy i don't think you'd stand worse chances than me just for putting a class someone else already submitted... and thats not even the case here^^

Chulanowa

Quote from: Petrus02 on April 06, 2018, 04:50:15 PM
you can always submit a similar char. for one thing,Scarlet sad he is open to play 2 versions, or 2 paths, for the other it doesn't really matter if its a character with a similar class, as long as its not a 1:1 copy i don't think you'd stand worse chances than me just for putting a class someone else already submitted... and thats not even the case here^^

Fair enough I guess! Still, my ranger (and the Inquisitor spin-off) seemed a little on-the-nose, and I kidna hate the feeling of doubling-up. So, if the DM and players don't mind something a little more oddball...

Name: Luckums
Class: Sorcerer (waffling towards mesmerist)
Race: "Goblin" (Callow May Changeling)
Sheet: https://www.myth-weavers.com/sheet.html#id=1546309

Rough Background: It's been hard times for Luckums; despite the name she's never had much of it. She's never "fit right" - in fact, sometimes she suspects she wasn't even supposed to be a goblin! After all, she's so ugly, and has all that nasty hair; the rest of the Shroomtoe Clan were pretty sure she must be related to gnomes, and treated poor Luckums accordingly. Specifically, they took all her food whenever she had any, made her keep watch on the swamp side of the village during stirge breeding season, and after she got her spoopy magic, they clobbered her over the head and tossed her in the river to appease their Holy Magic God-Rock That Has a Hole Your Head Might Get Stuck In. Miraculously, she survived! Unfortunately the current dumped her on the shore of a human town in Brevoy, which is hardly the place for a hungry soggy goblin (especially such a hideous one!) She's spent all this time skirting around longshanks, pilfering eggs, dodging dogs, and practicing her magic where she can. Her journey has taken her all the way south to the edge of the Stolen Lands, where she had her closest brush with death yet; her head got stuck in a small stewpot that ad been left unattended at the roadside. She was like that for a few days before hunger and thirst overtook her and she collapsed. When she awoke, she was trapped in a rabbit hutch (sans rabbits, sadly) with a kindly old woman offering her soup. Apparently despite the misgivings of her husband, Svetlana Leveton wasn't going to let some poor thing, even a goblin, die like that! Luckums is eternally grateful and has pledged to herself to help the Levetons to the best of her stupid unlucky ugly little goblin with spoopy magic abilities.

Description: By any sane goblin standard, Luckums is piteously unattractive; She's too tall, for one, being at least a full inch over three feet. Granted some of that is from the crown of thick lustrous-black hair, surely a sign of her forbears dabbling into some wrenched hive of gnomes or sprites or horses or something, yech. The hair is the least of it; her eyes aren't small and pushed together as they should be. No! They're large and wide, spaced apart. They're not even red, instead being some freakish color of green-brown. But that'd be okay, if her lips weren't so plump and pursed; how can a goblin be attractive with a tiny little mouth like that?! And by Lamashtu's wriggly nipples, is that a dimple?! At least she's not skinny. Well, not that skinny, she's hardly at the proper blobbishness of goblin femininity; you can even see her waist above her (admittedly properly-rounded) hips, and her breasts! Why are they round like that?! And so big? A goblin male would need two hands for one of them and nobody has time for that! At least he has the proper decency to be green. Sadly not a lovey swampy greyish-green, more of a warm olive, but hey at least she's not blue or pink or something horrible like that. I mean there are freckles, and that's unfortunate for her, but what can you do? At least she has the common decency to scare other goblins away from her frankly mutant form by flaunting it in an outfit of thin cloth sashes and wraps and a pleated leather kilt, though. Altogether she's quite a miserable specimen by goblin standards, and you should all pity her.





However, if we've gotta have a "normal" character, there's always hte
Elf Rogue
Name: Eletha Ianwenys
Class: Unchained Rogue (Guerrilla archetype)
Race: Elf
Sheet: https://www.myth-weavers.com/sheet.html#id=1546308 (mild WIP)

Rough Background: Eletha was never a "city girl" - her family lived in a modest village situated in the southern portion of Rostland; not exactly wilderness, either. She greatly enjoyed exploring the area around home, and as she got older, further afield; when she heard of a band of explorers seeking a guide into the deeper woods, and they were paying in gold?! Sign her up! She's worked as scout and guide a few times after this, enough that she felt able enough to approach officials about fulfilling that role with the expansion south into the stolen Lands. She's not particularly invested in the whole "For the glory of Rostland I mean Brevoy!" but is purely in it to test her skills and explore! The rewards sound promising as well!

Bibliophilia

Are submissions still open?  It looks as if there's already a bunch.

Vergil Tanner

Quote from: LizzieV on April 06, 2018, 01:04:42 PM
Usually what annoys me in wow artwork especially is the like eight foot long ears and eyebrows that jut out everywhere. Also when every bit of art has everyone in high heels. Like freakin' high heels on full plate. I mean... really?

Elf Mage

Yeah, I agree. Part of what annoys me about the other Sylvanna artwork is the ridiculously oversized ears. I like pointy ears, but not like....three feet long. It just looks weird to me.


Quote from: Bibliophilia on April 06, 2018, 07:23:10 PM
Are submissions still open?  It looks as if there's already a bunch.

I believe submissions are open for the next day or so, I think. :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

TheScarletBlade

*Appears as only an obscure outline in the shadows high above in a tree. He is the embodiment of Sheverash, Elven god of Vengence, Spiderbane, The Night Hunter, The Black Archer and Arrow Bringer. He holds aloft a powerful yew long bow with the black arrow, which means doom to all dark elves, resting knocked to its string: right hand ready to draw.*

Hmm, a lot of drow suddenly appearing out of no where........

Maybe the second path should be Second Darkness with how many drow are running around here.

As for what classes are needed, I guess it depends on what Zaer comes up with, when it comes to his char. Think he mentioned warpriest or divine tactician?
“I fight for the men I have held in my arms, dying on foreign soil. I fight for their wives and children, whose names I heard whispered in their last breath. I fight for we few who did come home, only to find our country full of strangers wearing familiar faces. I fight so that all the fighting I've already done hasn't been for nothing, I fight: because I must.”

TheScarletBlade aka TSB

Vergil Tanner

I think that's a "No" on your third party Class, Zaer. xD

And hey, I've always disagreed with the whole "Always Evil" nature of the Drow. Surely some Dark Elves wouldn't be Evil by nature. Brought up in that culture? Sure, they're Evil. But genetically evil? That's never sat right with me, personally.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Saric

Quote from: Vergil Tanner on April 06, 2018, 08:40:36 PM
I think that's a "No" on your third party Class, Zaer. xD

And hey, I've always disagreed with the whole "Always Evil" nature of the Drow. Surely some Dark Elves wouldn't be Evil by nature. Brought up in that culture? Sure, they're Evil. But genetically evil? That's never sat right with me, personally.

All intelligent, non-outsiders, have general alignments, meaning that the vast majority will fit that stereotype but not all.

Quote from: TheScarletBlade on April 06, 2018, 08:29:12 PM
*Appears as only an obscure outline in the shadows high above in a tree. He is the embodiment of Sheverash, Elven god of Vengence, Spiderbane, The Night Hunter, The Black Archer and Arrow Bringer. He holds aloft a powerful yew long bow with the black arrow, which means doom to all dark elves, resting knocked to its string: right hand ready to draw.*

Hmm, a lot of drow suddenly appearing out of no where........

Maybe the second path should be Second Darkness with how many drow are running around here.

*snip*

Heretic! Calistra is the only Goddess of Vengeance! How dare some lesser being infringe upon her realm! This insult will not go unanswered! *Starts plotting with Serenre to redeem all the Drow, just to leave this Sheverash character pointless and inane.*
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Chulanowa

And there; after much wrangling and indecisiveness, Luckums is finished!

Vergil Tanner

#212
I decided I should help out by making a Directory of our current Applicants! :D



Current Applications (13):
6 Males / 7 Females


Good (5):
4 M / 1 F

Physical:
Drazzak Farstrider, CG Male Human Archer Fighter, Vergil Tanner
Faeranduil Farseer, NG Male Elven Hunter, Petrus02

Magical
Malekeh Alisa, CG Female Human Sorcerer, Miroque
Alni Savund, CG Male Human Witch, ThatFantasticBard

Hybrid:
Serpico, NG Male Halfling Bard, Wander


Bad Evil (4):
1 M / 3 F

Physical:
Linde Verena, LE Female Rostland Bravo Swashbuckler, JoaniSappho
Chad Rogarvia, LE Male Human Warpriest, Zaer Darkwail WIP

Magical:
Trisiel, NE Female Elven Exploiter Wizard, LizzieV

Hybrid:
Largya Debubloblob, NE Female Human / Grippli Bogborn Alchemist, Deva


Ugly Neutral (4):
1 M / 3 F

Physical:
Dorn Sharpaxe, CN Half Orc Barbarian, Diabolus Lupus

Magical:
Aurora DeWynter, TN Female Dhampir Mooncaller Druid, Persephone325
Serra Heavensblood, CN Female Aasimar Oracle, Saric
Luckums, CN Female Goblin Sorcerer, Chulanowa




And that's about it, I believe! The Good Guys are missing somebody stabby and it's a bit of a sausage fest over there (why are all the girls evil? xD ), but other than that...that should do it! I think. Did I miss anybody?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Zaer Darkwail

I think good guys would have use for the half-orc barbarian (so they get someone stabby for them) or one neutral females to get more gender diversity. Then 2 neutrals added to evil group and so that makes two 6 people parties (one good and one evil).

I myself I am not against mixed aligned parties but prefer if I get to play kingmaker path (and considering diverse alignment shifts in two groups I am sure the games are not played same manner; different solutions and approaches etc).

Anyways I have decided settle on warpriest for my char. I start edit his sheet and adjust his background a little to fit class in.

Vergil Tanner

For the record, I'd prefer to play the Kingmaker Path too xD We might be able to do a "Both parties playing Kingmaker," though whether they're playing the same campaign and competing against each other, or if it's two separate "Universes" is up for debate. :P

But yeah, I would say give the "Good" party (if there is one) either the Orc or the Druid. Druids can be fairly tanky, and even if they can't be, their animal companions and Wild Shape give them the possibility to be so. But then, that makes the Evil Party possibly fairly stab-heavy...but it means that the "Good" parties lass is all on her own. But who knows? Maybe she prefers to be the center of attention in a large group of men. To each their own! :P :P

In any case, we'll just see what the GM thinks :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Zaer Darkwail

On regards my warpriest; can I consider nobility as option? As one subdomains Asmodeus has is called Legislation (which is simply respect higher authority and it could relate to nobility in general as sovereign).

TheScarletBlade

Quote from: Vergil Tanner on April 07, 2018, 06:08:10 AM
For the record, I'd prefer to play the Kingmaker Path too xD We might be able to do a "Both parties playing Kingmaker," though whether they're playing the same campaign and competing against each other, or if it's two separate "Universes" is up for debate. :P

But yeah, I would say give the "Good" party (if there is one) either the Orc or the Druid. Druids can be fairly tanky, and even if they can't be, their animal companions and Wild Shape give them the possibility to be so. But then, that makes the Evil Party possibly fairly stab-heavy...but it means that the "Good" parties lass is all on her own. But who knows? Maybe she prefers to be the center of attention in a large group of men. To each their own! :P :P

In any case, we'll just see what the GM thinks :D

Good and evil party work if everyone is comfortable separating along those lines. We can do two kingmaker paths with a good game or an evil one. I have all the maps set and everything at least for the two first adventures. Not to difficult to duplicate it.

Quote from: Zaer Darkwail on April 07, 2018, 06:21:56 AM
On regards my warpriest; can I consider nobility as option? As one subdomains Asmodeus has is called Legislation (which is simply respect higher authority and it could relate to nobility in general as sovereign).

Do you mean nobility warpriests blessing? That's legit.
“I fight for the men I have held in my arms, dying on foreign soil. I fight for their wives and children, whose names I heard whispered in their last breath. I fight for we few who did come home, only to find our country full of strangers wearing familiar faces. I fight so that all the fighting I've already done hasn't been for nothing, I fight: because I must.”

TheScarletBlade aka TSB

Diabolus Lupus

Quote from: TheScarletBlade on April 07, 2018, 08:49:28 AM
Good and evil party work if everyone is comfortable separating along those lines. We can do two kingmaker paths with a good game or an evil one. I have all the maps set and everything at least for the two first adventures. Not to difficult to duplicate it.

Sounds good to me. How are we splitting the neutral people?

Vergil Tanner

Well, unless Scarlet Blade is ok with dropping somebody, we're looking at one party of seven. I dunno about you, Blade, but seven definitely feels like too many in the party.

Unless, of course, we want to split it into three parties? Two of four and one of five? Though that seems a bit ambitious to GM, going from agreeing to GM one party to GMing three. xD

I guess the options, then are as follows:

1) Two groups of six, somebody gets left out.
2) One group of six, one group of seven.
3) Two groups of four, one group of five.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Petrus02

Usually someone always drops out, bows out, or simply vanishes after some time, so i guess Scarlet can just choose with whom he wants to write, and have someone as reserve.

PS: Updated Charsheet with some background and Personality. not finished though, but will keep working on it

Zaer Darkwail

#220
Or never mind, after long debate and checking on blessings and features I decided on that I will be Warpriest with Arsenal Chaplain archtype (basically war blessing only warpriest who can more easily spread blessings on allies mass scale and also is more skilled with using his weapons with weapon training and later on advanced weapon training features from fighter class). Anyways edits on sheet are done.

Edit;

Quote from: Vergil Tanner on April 07, 2018, 09:00:32 AM
I guess the options, then are as follows:

1) Two groups of six, somebody gets left out.
2) One group of six, one group of seven.
3) Two groups of four, one group of five.

Those indeed are options. Also indeed folks do drop out so I am not against idea of 7 vs 6 party formation (as 1-3 people may drop off anyways and module had 4-5 people in mind for it likely). Great if all stay but only this option if GM does not feel overwhelmed about it.

Vergil Tanner

But that leaves the sticky issue of how to divide the parties. If we're going with Option 2, it's a little easier. You have all the Good members in one party, the Evil members in the other. Then you'd want to ask the Neutral Players where they would want to go.

Good Party seems a bit squishy, so you'd probably want the Orc in Good Party, if only to give them some "Muscle." Evil Party is already pretty balanced, so you'd basically ask the last three players where they want to go; where they would be the best fit would be up to the players and their characters backstory. After all, I don't want to stereotype the Aasimar and the Dhampir into being good and evil respectively, and I'm sure the Goblin wouldn't appreciate being lumped in with Evil just because of her race.

Purely objectively speaking, my Parties would likely be:
"Good:" Drazzak, Faerunduil, Malekah, Alni, Serpico, Dorn, Aurora.
"Evil:" Linde, Chad, Trisiel, Largya, Serra, Luckums.

That way, there seems to be an even smattering of jobs, and a good spread of different backgrounds and races and agendas in each party, with no real clashes that would cause issues. If we are going with Option 3, it gets a bit trickier. Assuming for a moment that Good and Evil shouldn't mix, then we'd need to do it systematically. after all, everybody says that roles don't matter, but there's a reason you don't see a party made up entirely of Wizards. :P

So each group needs a thumper. The best candidates for that are Dorn, Chad and Drazzak (Drazzak not so much, since he's a Switch Hitter, but he's also a Fighter so can fill that role if needed).

So I would put...Dorn in Group 1, Drazzak in Group 2 and Chad in Group 3.
After that, you would need "Support Hitter." Somebody who might be able to dish out damage, but not take it so much. Best candidates...Faerunduil, Linde, and Aurora. Aurora not so much for the character herself - though Druids do tend to be slightly hardier than the other dedicated spellcasters - but for her Animal Companion, who tend to end up fairly beefy.
Group 1 I would slot Faerunduil to fill the support archer, Group 2 I would put Aurora (she's squishier, but combined with Drazzak they should be able to handle most tanky roles) and Group 3 would be Linde.

Moving on, we need Spellcasters. We have a metric fuckton of those, so I would split them up. Group 1 doesn't have any spellcasters, so they'd get Malekah...Group 2 would get Luckums, and Group 3 would get Trisiel. After that...Support. Somebody who can cover any gaps the party has. Group 1 doesn't have any Divine peeps, so they'd get Serra. Group 2 doesn't have any Rogue-y types to handle doors and people and other social obstacles, so they'd get Serpico. Group 3...well, assuming for a moment that Evil and Good can't mix, they'd get Largya by default. Assuming we're allowing some crossover, I'd give them Alni, but I'm not sure how Bard would feel about being "The Token Good Teammate," so stick with Largya for now. Besides, every good evil party needs poisons! Alni...well, he'd get his pick of parties.

Group 1: Dorn, Faerunduil, Malekah, Serra, Alni?
Group 2: Drazzak, Aurora, Luckums, Serpico, Alni?
Group 3: Chad, Linde, Trisiel, Largya, Alni?

At least, that would be my attempt at ordering them, subject to "transfer requests."

And now I'm just rambling xD I'm not the GM, I just end u trying to fix these problems when they shouldn't really be being fixed. Fuck it! Who wants to party with who? Why don't we open it to requests? :P :P

I mean, assuming drop out is fine, but we also need to consider what happens if people don't drop out. If somebody drops out, you can always "move people around," as it were, as needed or open recruitment again. Or, if you really need to, see if another player is willing to play a second character at least temporarily. I know that I would be willing to whip up a second temporary character to plug a gap in another party, if people wanted me to. I have hundreds of ideas, from a Pyromaniac Dark Paladin of Asmodeus to a Iajitsu Samurai, to a Drow Rogue to a Dhampir Inquisitor to a Mounted Archer Specialist. :P There are ways around it :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

TheScarletBlade

I just want to weigh in. I don't have any preference, it's a simple scaling technique for larger or smaller parties. Gold might be a little low because I am still working those calculations out but I have no problem dropping a little extra gold at the end of a boss fight.

As for groups, like I mentioned I don't really care how many are in each game. If I have to, I can play a seventh for a second party. I got a billion chars laying around somewhere.  Not sure about three groups? Seems weird to break down along those lines and I am definitely willing to combine parties or adjust people across party lines when or if people drop out.

Whether mixed alignments or separated, I  just think the parties should be balanced and people who wanna write together should do it?
“I fight for the men I have held in my arms, dying on foreign soil. I fight for their wives and children, whose names I heard whispered in their last breath. I fight for we few who did come home, only to find our country full of strangers wearing familiar faces. I fight so that all the fighting I've already done hasn't been for nothing, I fight: because I must.”

TheScarletBlade aka TSB

Zaer Darkwail

Well, to start discussion whom I like to write with? I see great story potential with between my char and JoaniSappho's char (they both martial minded, Asmodeus followers and sort outcasted nobles).

LizzieV

However it ends up I just want to say that even in an evil party I'm not comfortable with involuntary pvp or theft from each other, preemptive treasure stealing, etc. It just ends up causing problems. I tend to be 'practical evil' since you've got to depend on your other party members and whoever steals from the rest of the party usually doesn't get raised but rolled in a ditch when a problem arises or 'accidentally' caught in a fireball/disintegrated/whatever.
O/O