The Kingmaker (Pathfinder Adventure Path 1-20) (Closed?)

Started by TheScarletBlade, April 01, 2018, 12:37:27 PM

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Chulanowa

The full list of humanoid types is... very long. if you're looking to get the most out of it in Kingmaker though, going "Humanoid (human)" is probably best - that'll let you use it against humans, half-elves, and half-orcs right off the bat

Saric

"Feeding on unwilling intelligent creatures is an evil act."

It's the last line of the feat. I'd say you could totally argue it with the GM, I personally could see it as being an acceptable way of dealing with bandits. But as-written it's inherently evil unless they volunteer.

Regardless Humanoid (human) will give you the widest range of targets, both in general and in this setting in particular, since these unexplored lands are noted to contain both bandits and barbarians.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

persephone325

I'd argue that trying to kill me is more evil. lol Though I had forgotten that it said that. In the other game, the DM said we could ignore that line since his thinking was along mine as "Trying to kill someone is worse than drinking blood of someone trying to kill you." as I was only going to use it in combat, and on one character out of combat who was willing.

Hmm... Well, it's not a feat I'd be devastated if I didn't have. Maybe I'll look through some other ones.
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Saric

Quote from: persephone325 on April 08, 2018, 11:33:00 PM
I'd argue that trying to kill me is more evil. lol Though I had forgotten that it said that. In the other game, the DM said we could ignore that line since his thinking was along mine as "Trying to kill someone is worse than drinking blood of someone trying to kill you." as I was only going to use it in combat, and on one character out of combat who was willing.

Hmm... Well, it's not a feat I'd be devastated if I didn't have. Maybe I'll look through some other ones.

I mean check with TSB first, he might be fine with that interpretation. Just don't assume. :P

Alternatively see if there are any feats or alternate racial traits that would let you be healed by positive energy? Otherwise healing is going to be in short supply for you and rather expensive since you'll have to pay for your own healing items since no one else can use them. :P
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

persephone325

Quote from: Saric on April 08, 2018, 11:48:56 PM
I mean check with TSB first, he might be fine with that interpretation. Just don't assume. :P

Alternatively see if there are any feats or alternate racial traits that would let you be healed by positive energy? Otherwise healing is going to be in short supply for you and rather expensive since you'll have to pay for your own healing items since no one else can use them. :P

Ah. Fair point. I keep forgetting that I can't have her rely on her sister for healing, as she's all by herself now! lol
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Saric

Life-Dominant Soul

Only half healing from all sources... but healing form all sources!

Alternatively pick up Blood Salvage. Apparently it's not evil if you finish them off first! :P
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

persephone325

Quote from: Saric on April 08, 2018, 11:54:51 PM
Life-Dominant Soul

Only half healing from all sources... but healing form all sources!

Alternatively pick up Blood Salvage. Apparently it's not evil if you finish them off first! :P

Ooh... I like that Life-Dominant Soul feat! The Blood Salvage is nice too, but I'd need the Blood Drinker prerequisite before I could get it.
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Saric

Quote from: persephone325 on April 08, 2018, 11:57:34 PM
Ooh... I like that Life-Dominant Soul feat! The Blood Salvage is nice too, but I'd need the Blood Drinker prerequisite before I could get it.

Yeah but you can get it by 3rd level, so it's not like it's hugely out of reach, and, if you're smart about it, it provides a nice way to buff up before a boss fight! ("I drain the corpse of blood into one of my steel flasks, then store them in my backpack for later!") Then you can add Blood Feaster and/or Diverse Palate at higher levels and maybe even offer blood donations as a form of 'community service' for criminals to pay off their debt to society, or just drain bandits or murders you execute, and you can probably store it for days at a time with Gentle Repose (pending GM approval, but I figure if it can preserve the link to the soul for resurrecting someone it can preserve the 'life essence' or whatever that a Dhampir would need. :P)

It really just depends on how much a feature of your character you want drinking blood to be as it can end up being quite a RP and Feat heavy concept. :P
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Petrus02

TheScarletBlade, i think we don't really need a frontliner. we have my char, a hunter is a decent even if somewhat squishy frontliner, 2 animal companions, and with druid and bard 2 more chars who can defend themselves in melee. Going without a fulltime frontliner might mean more dead Animal Companions though. I'd say party composition is decent, although an additional frontliner would be luxus^.^

Zaer Darkwail

Quote from: Saric on April 08, 2018, 10:54:56 PM
All of that is true but applies to my character just as much as yours. I say lets table the idea until we've started playing... we still need to reach the third book before it's even relevant. :P

Aye, we can hash the matter on the table/IC who will sit on throne in the end :)

persephone325

Quote from: Saric on April 09, 2018, 12:07:44 AM
Yeah but you can get it by 3rd level, so it's not like it's hugely out of reach, and, if you're smart about it, it provides a nice way to buff up before a boss fight! ("I drain the corpse of blood into one of my steel flasks, then store them in my backpack for later!") Then you can add Blood Feaster and/or Diverse Palate at higher levels and maybe even offer blood donations as a form of 'community service' for criminals to pay off their debt to society, or just drain bandits or murders you execute, and you can probably store it for days at a time with Gentle Repose (pending GM approval, but I figure if it can preserve the link to the soul for resurrecting someone it can preserve the 'life essence' or whatever that a Dhampir would need. :P)

It really just depends on how much a feature of your character you want drinking blood to be as it can end up being quite a RP and Feat heavy concept. :P

Hmm... That's something to think about. I hadn't really thought of how much I'd use her blood drinking ability, honestly. She knows that most races consider her to be some kind of blight on humanity, and so she'd probably do it as little as possible - especially in a group - to keep tensions as low as possible. *ponders*
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Saric

Quote from: persephone325 on April 09, 2018, 12:14:34 AM
Hmm... That's something to think about. I hadn't really thought of how much I'd use her blood drinking ability, honestly. She knows that most races consider her to be some kind of blight on humanity, and so she'd probably do it as little as possible - especially in a group - to keep tensions as low as possible. *ponders*

True! Alternatively she can regard it as a natural aspect of her existence and seek to embrace it in a 'natural' and beneficial way, setting an example to pave the way for others of her kind to find acceptance in at least this one nation. It's a Role Playing Game, it's just up to you to pick what 'role' you want to play! ;D

Anyway, is late, sleep now. Might be irrelevant if TSB rules it's evil regardless. :P
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Petrus02

Or... you know ignore feat chains, and just roleplay that one?^^ Maybe she has kind of fits now and then where she absolutely needs blood? Doesn't mean she gets buffed by it, sure. but its a role playing game. even if its a system one. not everything needs a rule to base it on... i think. Not sure with peeing timesO.o*gets out the rulebooks and starts searching*

persephone325

I like those ideas. Like, combining them together somehow. She embraces it, but doesn't necessarily like it. So sometimes she goes without drinking and then goes into these fits where it's all she can think about.

Maybe I can work something out with the DM where if she goes for a certain amount of time without drinking, she can go into a sort of frenzy like mode in battle where it gives her an attack boost and the cost of her defense/evasion...?

I'm just throwing ideas around in my head.
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Vergil Tanner

Hrm. Looking at the characters...not sure what would provoke Drazzek to join up with the party. Maybe I'm just tired, or I don't really know much about them, though :P

Would the characters start in these parties, or would there be us roleplaying them meeting and joining up together? So do we start on our own and they join up in-game, or is there a history between them?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

persephone325

Oh! I'll probably be the Queen of Dumb Questions, so bear with me.

Are we picking traits, too?
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.


persephone325

I'm so dumb. lol I was confusing traits with feats. >.< :P
This doesn't have to end in a fight, Buck.
It always ends in a fight.
You pulled me from the river. Why?
I don't know.
"Don't dwell on those who hold you down. Instead, cherish those who helped you up."

Zaer Darkwail

Rofl, well you can pick feats as norm yes :). Just that I mentioned it's good plan pick leadership early for two reasons;

1) Leadership feat gives +1 to stat related to role what you have in kingdom

2) Cohort can cover one governing spots in kingdom to avoid vacancy penalty (than depending on NPC's)

Overall leading to more solid founded kingdom. But for some races need take note on years what it takes for Kingmaker plot advancing (humans could reach middle age fast if their +25 in age).

Chulanowa

Quote from: Vergil Tanner on April 09, 2018, 12:38:46 AM
Hrm. Looking at the characters...not sure what would provoke Drazzek to join up with the party. Maybe I'm just tired, or I don't really know much about them, though :P

Would the characters start in these parties, or would there be us roleplaying them meeting and joining up together? So do we start on our own and they join up in-game, or is there a history between them?

I think the "default" assumption is that the group has been put together by someone official and sent to the Green Belt. In the case of the "outcasts" group though... I dunno! i have it in my head that Luckums is already at the outpost we "start" at. Might be that Alni, Drazz, and Dorn were part of a larger group so comissioned, and they had a bad turn with some bandits on the way to the borderlands, leaving them the three survivors (which could segue into motivation later in the AP) For the frog... I... I really don't know!  ;D Here I thought I was playing a weirdo!

Speaking of, here's a full writeup for said weirdo:



Name: Luckums
Race: Callow May Changeling (Goblin father)
Class: Vexing Trickster Mesmerist
Sheet: https://www.myth-weavers.com/sheet.html#id=1549226

Background: It's been hard times for Luckums; despite the name she's never had much of it. She's never "fit right" - in fact, sometimes she suspects she wasn't even supposed to be a goblin! After all, she's so ugly, and has all that nasty hair; the rest of the Shroomtoe Clan were pretty sure she must be related to gnomes, and treated poor Luckums accordingly. Specifically, they took all her food whenever she had any, made her keep watch on the swamp side of the village during stirge breeding season, and after she got her spoopy magic, they clobbered her over the head and tossed her in the river to appease their Holy Magic God-Rock That Has a Hole Your Head Might Get Stuck In. Miraculously, she survived! Unfortunately the current dumped her on the shore of a human town in Brevoy, which is hardly the place for a hungry soggy goblin (especially such a hideous one!) She's spent all this time skirting around longshanks, pilfering eggs, dodging dogs, and practicing her magic where she can. Her journey has taken her all the way south to the edge of the Stolen Lands, where she had her closest brush with death yet; her head got stuck in a small stewpot that ad been left unattended at the roadside. She was like that for a few days before hunger and thirst overtook her and she collapsed. When she awoke, she was trapped in a rabbit hutch (sans rabbits, sadly) with a kindly woman offering her soup. Apparently despite the misgivings of her husband, Svetlana Leveton wasn't going to let some poor thing, even a goblin, die like that! Luckums is eternally grateful and has pledged to herself to help the Levetons to the best of her stupid unlucky ugly little goblin with spoopy magic abilities.

Personality: As the former kicking-post of the Shroomtoe Clan of goblins, followed by exile in human lands, Luckums has learned the value of stealth and guile. She's soft-spoken (for a goblin) and cautious (again, for a goblin) and has a talent for smoothing over conflict and winning others over to her side. She's not quite sure how she manages this; between her spooky magic, her grotesque looks, and - sinceh er exile - the odd whispering in the back of her head, she's even starting to think she might not even be a goblin! All this comes together into a weird stew of low self-confidence and a pressing desire to excell at something. She figures that whisper is some sort of spirit-creature that helps her with magic, and so rather superstitiously supplicates to it at dusk, in assorted ways. Growing up, she shared her tribe's faith in the Holy Magic God-Rock That Has a Hole Your Head Might Get Stuck In, but that hardly seems so appealing now - perhaps another faith could convert her (or maybe there's a new, better rock out there!) Despite her talent for guile and deception, she's not actually conniving - hers is a talent of earnest looks, body language, and creepy psychic powers, more than studied attempts at manipulation. Think "winsome ingenue" more than "Machiavellian social engineer." She has a burgeoning interest in magic and the occult, as well.

Appearance: By any sane goblin standard, Luckums is piteously unattractive; She's too tall, for one, being at least a full inch over three feet. Granted some of that is from the crown of thick lustrous-black hair, surely a sign of her forbears dabbling into some wrenched hive of gnomes or sprites or horses or something, yech. The hair is the least of it; her eyes aren't small and pushed together as they should be. No! They're large and wide, spaced apart. They're not even red, instead being some freakish color of green-brown. But that'd be okay, if her lips weren't so plump and pursed; how can a goblin be attractive with a tiny little mouth like that?! And by Lamashtu's wriggly nipples, is that a dimple?! At least she's not skinny. Well, not that skinny, she's hardly at the proper blobbishness of goblin femininity; you can even see her waist above her (admittedly properly-rounded) hips, and her breasts! Why are they round like that?! And so big? A goblin male would need two hands for one of them and nobody has time for that! At least he has the proper decency to be green. Sadly not a lovey swampy greyish-green, more of a warm olive, but hey at least she's not blue or pink or something horrible like that. I mean there are freckles, and that's unfortunate for her, but what can you do? At least she has the common decency to scare other goblins away from her frankly mutant form by flaunting it in an outfit of thin cloth sashes and wraps and a pleated leather kilt, though. Altogether she's quite a miserable specimen by goblin standards, and you should all pity her.
(Luckums, obviously, judges herself by goblin standards; she hasn't quite caught on that non-goblins see her quite differently...)

Vergil Tanner

I think it would be better if they were meeting for the first time. Then we don't have to worry about coordinating a first meeting and working out what they all think of each other prior to the game starting; we figure it out in game, with first meetings played naturally. I think that approach is best for this kind of game, especially when you're starting at Level 1. :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Miroque

Quote from: persephone325 on April 08, 2018, 11:08:51 PM
No...? I don't see the act of drinking blood from foes as evil.

The original backstory was that I had taken the feat so she could drink from her adopted sister when she needed.

You might not, but the rules does. Feat states: "Feeding on unwilling intelligent creatures is an evil act."  Its the only drawback form the feat, as its otherwise very very good.
I would stay away from such feat, but I have to say, its very powerful and very fitting to vampire. For why its considered evil, i think its pecause its too powerful compared to other racial feats. It gives temp hps, +1 con checks.

And "humanoid" type: Always go Human, as they never get "old". Goblins tend to be lowerlevel opponents, and such, but Humans tend to be relevant opponents on every level.

wander

Luckum's Appearance section made me grin and laugh, good stuff!  XD

Miroque

Quote from: Zaer Darkwail on April 09, 2018, 01:49:23 AM
Rofl, well you can pick feats as norm yes :). Just that I mentioned it's good plan pick leadership early for two reasons;

1) Leadership feat gives +1 to stat related to role what you have in kingdom

2) Cohort can cover one governing spots in kingdom to avoid vacancy penalty (than depending on NPC's)

Overall leading to more solid founded kingdom. But for some races need take note on years what it takes for Kingmaker plot advancing (humans could reach middle age fast if their +25 in age).

And feat-wise I would suggest everyone to check "Recruits" feat. It basicly gives more cohorts to fill the vacant leader positions in the kingdom.