Welcome to a new solar system grown old... Far from our own world, far from our own time... Where worlds of adventure orbit a star not our own... Where many living things we know today hold fantastic and legendary forms. A place where heroes bound in armour of leather clash with swords and arrows forged from advanced nanotech... Here lies a solar system we can see tonight in our night's sky, filled with legends of the weird of science fiction mixed with the strangest high fantasy... They are...
Lords, Ladies and Lieges are all welcome here ^^
Welcome to my request thread for RPs based in Wander Worlds, my very own science fantasy setting!With this thread my aim is to show you my very own roleplay setting, a speculative fiction roleplay setting that uses science to justify certain fantasy tropes, combining a fantasy aesthetic with space-faring adventure! As stated above, everyone is welcome to come and write in this setting alongside myself. My characters are male and I like a partner's character to have a feminine appearance as personal preference (all gender-alignments and sexes are cool, long as they look feminine)... If you are okay with that then I'm happy to discuss things further with you! There are three Posts here of setting info, check out Post 4 for the actual request pitch!
Also I'd like it if you could please get in touch with myself in a PM (please don't post here!) and I will for sure discuss things with you!
For reference, please do check my Profile for my RP preference page, also the link in my sig to my O/O thread. There you can see the most info in how I like to do things usually (I'm pretty open to suggestion so don't be afraid to let me know a specific kink you like... Or on the other hand, don't like of mine). I can bend on some things if asked so we can write better together... So don't hesitate to ask.
Set across five unique worlds located in the far future of the Tau Ceti system (a real life star system about 12 light years from Earth), this thread details the worlds and civilizations of the four species of people known collectively as the Homonin. Hopefully in this setting co-writers feel able to add their own little marks to form a much more rich and rewarding tale set in the science fantasy of the Tau Ceti solar system. I am always taking on constructive criticism on what's written here, so if something here resonates with you (or not!), please do let me know!
Wander Worlds is able to be written as either
freeform tales of adventure or
used in system play. Originally this setting was built for my home table Traveller games though it eventually moved and evolved past that as I developed more of the lore of the system.If you enjoy system play or are new to that and would like to try it
, I enjoy using the Dungeon World
system for rp games in this setting. The public & legal free playkit can be found in the link below from the developer website, detailing all available actions and the playbooks that allow characters to be created for play. All you need to play is to choose one of the included character playbooks, let me know your choices for your character and you're ready to go... I'll take care of the rest in GMing your adventure, simple huh?https://dl.dropboxusercontent.com/u/3269630/dwdotcom/Dungeon_World_Play_Sheets.pdf
That said, I also enjoy freeform games in this setting
, so if system play turns you off, don't let that you turn you off the setting as a whole!
The Legend of a Time Passed: The prehistory of the Wander Worlds
Millions of years in the future, mankind faced the end of their reign on Earth... A last ditch effort was made so that humanity would survive by sending their genetic seed off-world so that their genes would carry on elsewhere... Nations came together and the project was launched until Tau Ceti was finally reached... With the data of the far-future Earth and robots acting as their teachers and parents, The First were an advanced civilisation, the bearers of technology far
more advanced than anything that has come since, but now long lost to the annals of Tau Ceti's prehistory...
To those who now live across Tau Ceti's worlds, millions of years after their arrival, The First are being forgotten... Even being the common ancestors of the current civilisation, the passing of aeons has all but swept away what humanity once was, with the First most commonly being part of a creation myth that few now in the common age hold any faith in.
Humanity isn't the only thing that has changed... In those millions of years passed, nature changed via the evolving nanotech of the First that has expanded through the system and become something Earth could never
have foreseen... Humans, plants and animals alike of Tau Ceti evolved, devolved, claded and adapted... Many empires both rose and fell as over generations the system advanced to where it stands today. The knowledge of using the nanotech that The First originally terraformed the planets with has survived, though not as it once was
. Instruction manuals, now millennia in age, have now become treated as ancient tomes by those who hold them... Their applications now used by pseudo-religions and cults as rituals and spells of the art called magik rather than seen as the technology it is.
The First had the power to terraform the planets of Tau Ceti, control their weather and eventually set foot on them... In the millions of years that have passed since then, most of the advanced technology brought to the system has been lost to the ages or continues to be used by those with zero knowledge of how it works or how to maintain it... Carbon dating is something the people do not know how to do, so the few remaining artifacts of The First are rarely recognised as more than some strange enchanted item of ages past, rarely used as they were originally intended, such as electric-powered healing devices being used as 'lightning enchanted weapons'...
Then there is the ark of legend (if it was a singular craft to begin with) that brought these descendants of humankind to Tau Ceti. Whilst it was eventually thrown aside for the far more spacious planets, this cradle of current civilisation still exists (that just has to be
filled still with all kinds of advanced technology) if one cared to try and find this ancient base of legend... To the ones who find it, the technology and relics would bring unimaginable
power and coin... For example The First were a people who mastered fusion, robotics and genetic engineering, that had brain-computer interfaces and nuclear dampening defences... Such things being far
beyond the reckoning of the people who now occupy Tau Ceti...
The Age of Sail: Present Era, Current Year: 1800!
The current date as Tau Ceti stands now is the start of the 19th century in the latest calendar, 1800 AD (After Downfall
). It is said that a legendary beast dubbed 'The Tarrasque'
awoke from it's aeons long sleep and went on a rampage so fierce it was dubbed 'Downfall'... The devestation the Tarrasque created in Downfall was so legendary that the system marked a new calender to begin after it was over... Now as the solar system has rebuilt after the rampage of this foul monster, for near two thousand years things have fallen into a relatively stable status quo... However a new era may be dawning on Tau Ceti and it's inhabitants...Outside of nanotech that has enabled what locals refer to as 'Magik' and the space-faring treeships of the system (see more in below posts), technology has found itself roughly matching the year 1800 CE of Earth history.
This tech level is also with a flair more towards to how technology was in Edo Japan, where katanas and bows are used over blackpowder weaponry (more on weapons downthread). With a variety of worlds with a variety of biospheres, fashion is completely anachronistic and many different styles are abound, including present day Earth and cyberpunk fashion. Currently, leather is most fashionable and garments made of this are worn by near all, with freedom towards wearing less clothing as the worlds get closer to the heat of Tau Ceti. Due to this and planetary cultures, it is often common to see full nudity on the two worlds closest to the star.
In regards to advances of technology unique to Tau Ceti, whilst Earth was exceptionally ahead and advancing in regards to communication, at Tau Ceti the advances ahead are instead in flight transportation
. Due to some of Tau Ceti's worlds having little water and dangerous landscapes, transport to other settlements is made by dirigible
when beast-drawn transport is unviable. This gives a mix of airship pre-steam clockpunk to the fantasy Edo setting. As such, by water or flight, this period at Tau Ceti is known to the species in the system as the Age of Sail
acts as the currency of the entire system now, which is the catch-all term the collective of Homonin species use for the shiny metal pieces they use in trade for goods. Coin can be gained in varying ways, such as inn-work, farming or in the factories of planet Decadent (see downthread), prostitution is legal through the system too... Though in the Age of Sail, nothing pays like the life of an adventurer
The System's InhabitantsOur people (The First) have been survived in this far future setting by the Homonin, a clade split between four species; Humans (Homo Ascendit), Elves (who can and do interbreed with humans successfully), Dwarfs and Halflings.Picture Below; The Four Species of Homonin
Whilst the species are named here after their fantasy counterparts, this is more for simplicity. The Homonin actually have their own linguistic terms for these species names. As the Homonin are all claded off the genetic code of Earth humans, each species will grow and age at the same rate as Earth humans do. As such, many adventurers go seek the world in their late teens or twenties and if they survive tend to retire in their sixties. Few Homonin live past their eighties, though it can happen that a few may reach a hundred or just over.
Also, each species has separate races, just like humanity today. For simplicity, the four species of Homonin will have the same races about today on Earth, this makes sense due to Homonin being based from the genetic seed of many humans which of course would be made up from a variety of races. Side-note; This most humble
author does have a bit of a preference for dark skinned elf babes! Finally, due to The First's mastery of genetic engineering and cyberware technology, all Homonin are naturally born with a bioware brain-computer interface that allows universal translation of language. This means that all Homonin understand each other and there are no language barriers on Tau Ceti.Humans (Homo Ascendit)
The Homo Ascendit are the closest to real-life humanity due to evolving in circumstances close to present day Earth. However the 'humans' differ from us today in an expanded range of eye and hair coloration and other mild adaptations to their new environment (such as slightly less body hair and larger eyes with cat-like inner eyelids that offer slight low light vision and protect from solar rays). Tau Ceti Humans also differ from the other species as they have an expanded number of human-owned Guilds and so hold a more varied mastery of nanotech Magik. Homo Ascendit are also the most varied people in regards to religion, culture and physique, so no pursuit is closed off to these varied people who come in all shapes and sizes... There is an equal variety of humans that live in more rural farming settings as those who were raised in urban locales and have knowledge of those.Elves
It is thought that the word 'Elf' comes from The First's word for 'High', which is how the elves see themselves. The 'High Folk' are more varied in their pursuits than dwarfs and halflings, perhaps from always having the indulgence of following whatever pursuits they wish. Elves are also generally more literate than the two short species, being natural and gifted historians. Unlike humans and dwarfs (who have their own gods), Elves have no real secular religions; instead they occasionally look to 'the spirits' for guidance. Now depending on if these are 'nature spirits' or nanotech 'sprites' is down to the spirituality and knowledge of the elf in question.
Being essentially low-G raised humans, Elves (like rural born humans) are able tamers of the strange wildlife of the system. Elves are also gifted hunters, with many being skilled with bows, as archery tourneys and wild hunts being their foremost favourite pasttimes. Elves that are not
gifted in archery often actively specialize in magikcraft (many tomes on the working of magik are passed down through the Elf bloodlines) either split between spell study or musical application of Magik (consider the clapping lights we have today, to an elf mage this is a simple nano-powered cantrip).
Other Elves instead train in melee, to take part in melee tourneys. Training in a single skill to master it is a specific of elven culture, Elves take pride in the one skill that they have honed over their whole life and love to show off their talent as proof of their worth and level of attractiveness. Elven duels, whether by weapon, spell or bardic performance are often held as tourneys as a method of courting or entered with the motivation to impress a specific paramore.Dwarfs
One of the first speciations from The First's blood, Dwarfs are slowly becoming more rare in the system today or are at least harder to find. Many dwarves have maudling or dour personas and this has led to their numbers falling more through the years... Dwarves are known mainly by the other species to hold grudges all their lives. It is said that this is because in dwarf culture the young are taught very early not to trust other people but instead coin and payment, to learn a craft for this way of life. That said, many a dwarf youngster has a dream of wanderlust and many gain a taste for drink and carousing when young in their path to adulthood. Infact it's not recommended to try outdrinking a Dwarf, due to their stout compact builds and nutrient-filled diets, they find it much harder to get drunk whilst becoming more socially open. It is often thought a happy dwarf is a drunk dwarf because of this.
Often though there is a loneliness one can clearly see in a Dwarven eye as they crave social connections but struggle to make them without drinking first. Due to this and payment of debt being important to a dwarf, if they are wronged their attitude will be quick to hold a legendary
grudge until things have been equalled... Plus, if the wrongdoer dies, then their family must pay the debt, as such some grudges last for generations. There are currently two types of dwarf that occupy Tau Ceti; those gifted in magik, seen as teachings from their gods (dwarf clerics) and then the more traditionally known dwarven fighter. Often the clerics will smith family heirloom weapons for the fighters which are used in 'slaying
', killing those who wronged their clan. The most famous being trolls, monsters that have long attacked and fed on Dwarf settlements. There are dwarven clerics that will Slay for their god also, depending on the one they pledge to.Halflings
The youngest of all speciations from the First Men, halflings are a populace that grew from an ambivalent former elven leadership. Like elves, halflings have no religion and look to spirits for guidance, having long been in touch with nature from their origins as hydroponic gardeners for the Elves. Through lack of education and mainly being left to their own devices, they are the only race that has no real grip on magik... However some are born with the blood of monsters in their veins as Druids who can be noticed by their carefree nature and their soothing songs. Many people have been saved in the wilderness by a beautiful and curvaceous female halfling druid.
However, these Druid Halflings have unfortunately made a stereotype for Halflings as a people who have no stress, only get involved in conflict when they feel like it and are soft and fat, though this is simply not true. Another aspect of this species is that many early halfling communities never involved coin in transactions, instead the people simply borrowed items when needed in a simple form of anarchism. Some halflings take this habit from their home settlements without knowing better and so the species as a whole also has a reputation of being thieves, though not every halfling is one. Halflings are mainly split into two types, the agile fighters who seek to challenge their species stereotype (known as the fleet-footed 'Stronghearts') and those who turn their 'borrowing' into an art, with a side in assassination, (the dark shadow dwelling 'Lightfoots').
Monstergirl Hunter: Or a solar system of Monsters
Not only does each planet have it's own theme and is colonised by the Homonin, there are also various Fauna
, the creatures of the setting. The Fauna were related but are now different to the creatures found on Earth today. This is down to a mixture a few million years of evolution, the odd planetary extinction event and clades being knocked back and rediverged due to radiation. Couple that with the air-based nanotechnology used to terraform planets causing an influx of adaptive mutations (these nanos have also shifted and changed through the years...) and there is now a mix of basic wildlife, fantasy creatures both legendary and monstrous, together with (generally sexy on the whole) monstergirls and monsterboys on every planet in the system.
Whilst hybrids known as Druids are a part of the Hominin civilisation, the true Fauna are not
civilized like the Homonin and are wild, base and often sexual creatures. Some are not able to communicate with words and live on instinct alone. Some can be quite benign, though others have earned their names as Monsters
due to their predatory actions.
Oftentimes more powerful Fauna find themselves a target of a Bounty
, this activity fast becoming a fairly common way for groups of adventurers to gain coin in the system today. Many Inns have a Bounty Board
hung on their wall where patrons offer coin and cargo for a specific Monster's head.
Monsters in the System
There are Fauna linked to the Fae-like (faerie-kin), Orcs, goblins and other greenskins, Kobolds (lizard-ratfolk), Gnolls (hyenafolk) and other Beastpeople (some examples; Centaurs and Minotaurs), Undead (living dead girls!), Lizard/Snakepeople (the odd tentacled people too), Lycanthropes (there are more than just werewolves in Tau Ceti!), Medusae, Slimepeople, Treants, Yeti, even the odd (rare) sighting of Dragons
! These being just some of the Fauna who are more human-like (not including those that look more like wild animals), with more besides being discovered by adventurers every day.