A World Torn Asunder/The Dregs of MercTown (Pathfinder) - LGBTQA Friendly

Started by jeflint, August 05, 2017, 05:34:27 AM

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Vergil Tanner

Any culture information you'd need would be on the Info Sheet provided. :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.


Re Z L

Well, I'll change my description to match whatever and add in the sheet if I somehow manage to get accepted, but at this point it hardly seems worthwhile.
A&A

Vergil Tanner

Quote from: Re Z L on August 09, 2017, 08:11:13 AM
Well, I'll change my description to match whatever and add in the sheet if I somehow manage to get accepted, but at this point it hardly seems worthwhile.

Why do you say that? We're only asking you to alter one part of the backstory and add in the sheet so it looks neat and tidy on the thread. Besides, I sometimes have issues where my browser doesn't open the Mythweavers properly, and as a GM, that's a bit of an issue for me.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Mister Ugly

could we take a drawback and get another Trait?


<Tease>
...Get ready cause here he comes.... Dangerous!!
MU
"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

Vergil Tanner

Yhup, you can! It's either two Traits, or three traits and a drawback. If you wanted to, you could take a Drawback instead of a trait too.
Make sure to get your application in by the end of tomorrow though ;)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Mister Ugly

I am working him up now... background is the hardest but I like what I have so far

ya all want a peek?

MU
"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

Vergil Tanner

If you want...or you could surprise us with the full package. Up to you! :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Mister Ugly

Always good to have input so let me introduce Titch!






Name: Gar'narphdr'sra clkdr --Orc for 'Clever Head' | Just call him Titch
Sex: Male
Age: 24

Race: Half-Orc
Class: L1- Unchained Rogue, L2 Scarred Witch Doctor
Alignment: Chaotic Neutral- what is Best for Titch is best for everyone!

Level: 3
EXP: 3,300 / 6000

Basic Appearance:
He stands a good 6' 3" with a lean build with decent shoulders. His skin is like old parchment or someone that has spent years in the sun. A few have said he has a rugged face, which just means he wasn't butt ugly. It is hard to tell he weighs 185 pounds all lean and hard muscles which is unlike most finger wigglers. Numerous scars cover his body, whip scars on his back and shoulders and clearly some sort of ritual like scars on his chest. Deep Brown eyes hide his Fierce Intelligence.

Personality:
Titch tends to play the dumb half orc. Grunts and snarls go a long way to making things easy for him. In fact he is introspective and a bit shy around those that he doesn't know. To many insults about his linage has left him defensive and careful. Once you gain his trust or get past the carefully built walls Titch is actually a fairly decent person. He likes to laugh even if it is more bark. He considers his Honor the only thing that is truly his and though he tends to do what he wants should someone gain his word of honor they would find he would face the dragons themselves to full fill it.

Basic Background
How did your character get to where they are today? How did they learn their skills?


Short Term Goal: What does your character want to achieve in the short term?
Long Term Goal: What does your character want to achieve in the long term?
NPC's: Any non-player-characters that are important to your character / could pop up in-game?


Connections:
List any current PC's that your character already knows. If none, leave blank. You may create connections at a later date.


Theme Song:



Stats & Saves

Statistics:

TotalModBase
Str:12+112HP:23 (1d8+2d6+6)
Dex:18+418Init:   +4
Con:14+214Speed:   30 ft.
Int:18+416
Wis:10+010Level: 3   L1 UNC Rogue/L2 SWDoctor
Cha:8-1 8Exp:   3,300 / 6,000
Total   Armor   Shield   Dex   Dodge   Misc   
AC:      14+0+0+4+0+0+10
Touch:   14+0+0+4+0+0+10
Flat-Foot:   10+0+0+0+0+0+10
TotalClassAbilityMisc
Fort:    +4+0+2+2
Ref:      +8+2+4+2
Will:   +5+3+0+2
TotalBABAbilityMisc
Melee:    +4+0+4+0
Ranged:   +4+0+4+0
CMB:   +1+0+1+0
CMD:   +15+0+5+0+10

Notes:


Base   Fly   Swim   Climb   Run
Speed: 30120
SR: 0%
DR: 0
Resistances:

Attack Options:

Weapon/Attack   Attack Modifiers   Damage   Critical   Range   Type   Notes
EXAMPLE: Unarmed Strike   +7   1d6+4   x2   B   


Abilities, Feats, Skills

Racial Abilities:

Shaman's Apprentice:Gain Endurance Feat (Replaces Intimidating)
Scared Tattoo:Gain +1 luck Bonus to all Saving Throws. (Replaces Orc Ferocity)... Gained when he accepted his Patron and became a Witch Doctor
Dusksight:(Replaces Weapon Familiarity) When making ranged attacks, reroll miss chance granted by cover to target in dim light and take the better of the two rolls. Gain Low Light Vision
Low-light Vision:See twice as far in dim light. Color Vision. Witch can read a scroll as long as tiniest candle flame is next to him.
Dark Vision:See in dark up to 60 feet
Orc BloodCount as human and orc for any effect related to race.
Languages:   Common, Orc, Goblin, Elf, Lizardman

Class Abilities:
Unchained Rogue: Hit Points 1d8+2 -Max =10
Level 1
Proficient with all simple weapons plus hand crossbow, rapier, sap, short sword, short bow. Proficient with light armor.
Finesse Training-- Gain Weapon Finesse as bonus feat. At 3rd level choose one weapon type and add Dex to damage.
Sneak attack-- Deal extra damage anytime target would be denied Dex bonus to AC. +1d6 damage
Trap-finding-- + 1/2 level on Perception check to locate traps and on Disable device checks. [+1] Can disable magic Traps.
Feat: Two Weapon Fighting

Scarred Witch Doctor Hit Points 2d6+4 = 13
Level 1
Proficient with all simple weapons. Armor interferes with magic gestures causing spells with somatic component to fail.
Cantrips and Spells
Fierce Intelligence-- Treat Intell score as 2 points higher when determining highest level of spells cast, number of spells per day, save Dcs, Number of spells known at 1st level, effects of hexes determined by Intel
Hex Scar-- When learning hex, carve or brand a symbol into flesh.
Fetish Mask(Su)-- At 1st level, a scarred witch doctor forms a bond with a wooden mask. As he gains power, his connection to this mask causes it to grow ever more hideous and grotesque as it absorbs the weight of the self-induced pain that underlies his magic. His spells derive from the insights his patron grants him while he’s enduring the cuts, burns, and other sorts of mutilations he inflicts upon himself. His fetish mask acts in all ways like a witch's familiar for the purpose of preparing and gaining spells. Rather than communing with a familiar to prepare spells each day, a scarred witch doctor hangs his mask on a wall, tree branch, or something similar and contemplates the agony it represents. When wearing his fetish mask, a scarred witch doctor gains a +2 circumstance bonus on Heal and Intimidate checks and gains a +2 bonus on saving throws against effects that specifically cause pain or have the pain descriptor. If the mask is destroyed, the witch doctor can create another fetish mask (which almost immediately adopts the shocking appearance of the original) for the same price and time it takes a witch to replace a dead familiar.
At 5th level, the scarred witch doctor gains the ability to add magical abilities to her mask as if he had the Craft Wondrous Item feat.
This ability otherwise functions like and replaces the standard witch familiar.
Scarshield(Su) [replace 1st level Hex]-- gain enhancement bonus to NA equal to 1/2 level. Use for minutes per day equal to Level

Choose patron:
Deception: 2nd ventriloquism, 4th Invisibility, 6th blink

Level 2
Hex- Slumber
Feat- Extra Hex- Evil Eye


Feats:
Racial
Endurance
L1 UNC Rogue-
Weapon Finesse Note: House rule allows Dex to be added to damage for any weapon that makes use of Weapon Finesse
L1 Feat
Two-Weapon Fighting
L3 Feat
Extra Hex- Evil Eye

Traits:

Fate's Favored:Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Trifler:You may cast prestidigitation three times per day as a spell-like ability. This spell-like ability is cast at your highest caster level; if you have no caster level, it functions at CL 1st.

Hexes

Hexes:

Slumber(Su)
Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Evil Eye(Su)Effect: The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

Magic

Spells:
Bonus Spell slots L1-1/ L2-1/ L3-1/ L4-1
Spells by Level: [2nd level]  O- 4, L1 -3

Spells Known:
Level 0 [Cantrips]: All
Level 1: Adhesive Spittle, Chill Touch, Detect Secret Doors, Enlarge Person, Ill Omen, Identify, Infernal Healing, Itching Curse, Mage Armor, Obscuring Mist, Ray of Enfeeblement, Snowball, Charm Person, Mount, Hex Vulnerability
[Note: added by Scroll-Obscuring Mist, Ray of Enfeeblement, Snowball, Charm Person, Mount, Hex Vulnerability
Cost: 150 gp]

Prepared Spells:
Cantrips =4
Prestidigitation- 3 times a day
Message
Mending
Read Magic
Detect Magic

Level 1 =3
Mage Armor
Itching Curse
Snowball

Level 2


Skills

Skills:


Skill   Stats   Total   Ranks   Ability   Trained   Misc   
AcrobaticsDx+8+1+4+3
BluffCh+3+1-1+3
Climb   St+5+1+1+3
Disable Device   Dx+8+1+4+3
Escape Artist   Dx+8+1+4+3
Fly    Dx+8+1+4+3
Heal   W+4+1+0+3
Knowledge (Arcana)   In+8+2+3+3
Perception   W+6+3+0+3
Sense Motive   W+4+1+0+3
Sleight of Hand   Dx+8+1+4+3
Spellcraft   In+8+2+3+3
Stealth   Dx+8+1+4+3
Swim   St+5+1+1+3
Use Magic Device   Ch+5+3-1+3
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

Skill Points: 21



Gear & Equipment

Equipped:

Magic Slots   Equipment
Head:   
Headband:   
Eyes:   
Neck:   
Shoulders:   
Chest:   
Body:   
Armor:   
Belt:   
Wrists:   
Hands:   
Ring:   [/i]
Ring:   
Feet:   

Inventory:

Item   Quantity   Weight   Value   Description   
Item Name HereQuantityWeightPriceEffects / Usage / Description

Total Weight:±1273gp

Treasure:

Platinum:   
Gold:   
Silver:   
Copper:   
Gems:   

"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

Kathyan

Quote from: Vergil Tanner on August 09, 2017, 01:02:52 PM
Yhup, you can! It's either two Traits, or three traits and a drawback. If you wanted to, you could take a Drawback instead of a trait too.
Make sure to get your application in by the end of tomorrow though ;)
Oh nice to hear that, I'll add those when I further update my background and stuff later today.

Another thing, can I still leave it at mythweavers, or is it mandatory that I go with the format given here?

Nygenn

Quote from: Mister Ugly on August 09, 2017, 01:42:20 PM
Always good to have input so let me introduce Titch!

Well well. I never expected anyone to opt for my sheet format. You brave man, you. :p

Codexa


Zaer Darkwail

Here is my char concept;

Nanaly Felsoul (warder)

Name: Nanaly Felsoul
Age: Adult (60)
Class: Warder (Fiendbound Marauder)
Concept: Wandering scrapper warrior with dark twist
Race: Tiefling (oni-blooded)
Size: Medium
Gender: Female
Alignment: Neutral Evil (in a Richard way albeit he is definitely CE but also teamplayer when he is motivated)
Creed: "So long there is a good fight and bloodshed to be had, I am in!"
Traits/Drawbacks: Hedonistic, Born Damned, Bullied, Suspicious


Str: 17 +3     Level: 1 XP: 0
Dex:15 +2     BAB: +3       HP: 33 (3d12+12)
Con: 14 +2     Grapple: +6   
Int: 16 +3     Speed: 30'   
Wis: 10+0      Init: +2      Favored Class:Warder
Cha: 8 -1        CMD: 18 (10 +BAB +/- Str +/-Dex +/-Size +Misc)       CMB: +6 (+ BAB +/- Str +/- Size)


          TotalBaseModMisc
Fort:  +5    +3   +2  +0   
Ref:   +3    +1    +2  +0 
Will:   +3    +3    +0  +0   
Notes: +2 vs any effects with [curse] descriptor


Armor:   10(Base)   +4(armor)   +2(Dex)   +0(Size)   +0(Nat)   +0(Misc)   = 16
Touch:   12   Flatfooted: 14

Spell Res: None
Dmg Res: None


WeaponDamageCrit RangeMisc.
Fiend's Grip1d8+320x2Reach, Grapple, same specials as gauntlets do
Spiked Gauntlet1d4+320x2Piercing, Bludgeoning, Cold Iron, Silver (special ritual)
Gauntlet1d3+320x2Piercing, Bludgeoning, Cold Iron, Silver (special ritual)

Abilities: Defensive Focus, Fiend's Grip, The Dark Mark, Attended Crashing Tempest Academy (replaced Piercing Thunder style and gained access to ritual of academy)

Feats: Fiendish Heritage (picked Rage as spell-alike ability 1/day), Weapon Group Adaption [Natural], Two-Weapon Fighting (bonus)


Skill Points: 4(Class)+3(Int) x 3(levels) = 21  Max Ranks: 3
Skills          Total  Ranks  Mod  Misc.
Acrobatics     +8      3        +2    +0
Bluff              +3      1        -1     +0
Climb            +7      1        +3     +0
Diplomacy     +3      1        -1     +0
Intimidate    +7      3        -1     +2
Knowledge
(history)       +7      1        +3     +0
(martial)       +7      1        +3     +0
(nobility)       +7      1        +3     +0
Profession
(mercenary)  +4      1        +0     +0
Ride              +6      1        +2     +0
Sense Motive+7      3        +0     +1
Survival         +6      3        +0     +0
Swim             +7      1        +3     +0
Notes:
Languages: Abyssal (Starting Language), Common (Starting Language), Orc, Elven, Infernal

Maneuvers
Known: 7+2 Readied: 4
Black Seraph: Black Seraph's Glare (stance), Strength of Hell (boost)

Broken Blade: Shards of Iron (strike)

Cursed Blade: Luck Shifting (boost)

Eternal Guardian: Guard’s Oath (strike)

Primal Fury: Running Hunter's Stance (stance), Panthera on the Hunt (strike/charge)

Thrashing Dragon: Swift Claws (strike), Sun Dips Low (counter)


EquipmentWeight
Masterwork Cold Iron Spiked Gauntlet (302gp):  1 LBS
Masterwork Silver Gauntlet (421gp):  1 LBS
+1 Studded Leather (1,175gp):  20 LBS
Potions carried; Cure Moderate Wounds, Enlarge person, 2xShield of Faith+2, 2xMagic Weapon, (550gp):  0.6 LBS
Total weight Carried:22 LBS
Money:52 GP, 0 SP, 0 CP
Weight Capacity:0-86lbs (light)87-173lbs (medium)174-260lbs (heavy)
Push/Pull:1,300lbs

Appearance: Nanaly Felsoul is six foot and two tall woman with lean but hard muscles and she has dark blue hair and dark crimson eyes and as human she could called comely and athletic. But she is not human as her inhuman features include sharp corner fangs and pair of blue horns with red tips growing out from her head and her shadow is larger than normal for woman of her size. She wears a polished blue hardened leather armor and light orange pants with black flame pattern in them and wears a shred dark crimson cloth as belt and wears black socks with sandals and dark loincloth. In corner of her eyes have been tattooed tiny blue lightning bolts striking out from her eyes. Besides her attire she wears pair of dark/silvery sheen gauntlets with clawed finger tips.

Personality: Nanaly Felsoul is blood thirsty bullying bruiser who eagerly seeks fights to prove herself and her own combat superiority. Also she is sort who does not give up even when she is beaten down. She is lecherous towards both genders and is equal opportunist groper/abuser for them, hedonistic and also hard drinker and party girl when her coin purse so allows and becomes grumpy if she haven't got sex, fight or decent drink in past day.

History: Nanaly refuses tell her exact history and considering her age it's easy to conceal, unless you head to Crashing Tempest Academy where she trained at and is located on north of Muinodepa. The mentors there would tell they found Nanaly many years ago wandering in road as young teenager, whoring, fighting and cursing her life and others and seeking to die in bloody battle! However one wandering master offered her outlet for her fury and taught turn her spite to passion to battle. If dig deeper, they may find tragic story of a farmer girl who got possessed by evil spirit in very young age, evil spirit which had haunted forests of the village centuries and after girl disturbed ancient seals laid down by mages, spirit could escape and find host after all centuries and upon the physical transformation touched by cursed evil energies from gods and planes girl was banished by her parents and family who turned back upon her.

Why you failed joining the other Adventuring Groups: Nanaly failed to join because of her temperament, one reason or other she picked fight with guild member and as rookie that is grounds for kick out (and more so as she could not appear sober for important work where she was needed and then reputation spread fast).

Character Connections: When we get ready there will be a connection, even if it's a brief paragraph how you all know one another
Character NPCs: A list of NPCs your character knows, if you need help talk to the GM I've got plenty for the Three Sisters Tavern where you'll be starting.
Character Theme Song: Burn it to the ground - Nickelback

Short Term Goals: Become most badass adventurer/mercenary/fighter ever seen in the city/nation.
Long Term Goals: To become legendary warrior so she can spit upon her family/parents for betraying her, overall have fun and blast in life despite expense it cause to others

Nygenn

So many cool concepts. It's gonna be a tough pick for the GM's at this rate.

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

Welcome, Mister Ugly and Zaer! Do let me know when the Bios have been completed so I can update the above!


Zaer, would you mind place your information in one of the skeletons provided here, please? Thank you very much!
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Re Z L

Quote from: Vergil Tanner on August 09, 2017, 08:14:22 AM
Why do you say that? We're only asking you to alter one part of the backstory and add in the sheet so it looks neat and tidy on the thread. Besides, I sometimes have issues where my browser doesn't open the Mythweavers properly, and as a GM, that's a bit of an issue for me.

Nothing is being communicated very well here.

If you have specific expectations then please make them clear.

Nothing throughout the thread has said anything about being required to use the sheet skeleton, until you brought it up with me (and have continued to pile on additional excuses for why you personally don't like Mythweavers).  If we must use the skeleton sheet, then just come out and say it.

No one has called anything ICly "The Police."  And I find it unlikely that the phrase is the most grievous anachronism presented thusfar...  Using the phrase "Police Force" accurately describes that function of the military (which is also called a "Police Force" as I pointed out already).  Again, it's just a description, no one is calling anything "The Police" in the game.

Regardless:  I am perfectly happy using whatever is desired for the character sheet, but if it's going to be forced to do it one way then at least say so up front; and I'm happy to change the description it's just frustrating to go and actually use the source material and then be told the source material is incorrect--and to reiterate it's a description not a title being bestowed upon them ICly.

As I said, though, my sheet is done except in the off-chance I get accepted, in which case I'll add the skeleton sheet and change the description to whatever you and Jeflint think is best.
A&A

indarkestknight

Quote from: Re Z L on August 09, 2017, 05:16:30 PM
Nothing is being communicated very well here.

If you have specific expectations then please make them clear.

Nothing throughout the thread has said anything about being required to use the sheet skeleton, until you brought it up with me (and have continued to pile on additional excuses for why you personally don't like Mythweavers).  If we must use the skeleton sheet, then just come out and say it.

No one has called anything ICly "The Police."  And I find it unlikely that the phrase is the most grievous anachronism presented thusfar...  Using the phrase "Police Force" accurately describes that function of the military (which is also called a "Police Force" as I pointed out already).  Again, it's just a description, no one is calling anything "The Police" in the game.

Regardless:  I am perfectly happy using whatever is desired for the character sheet, but if it's going to be forced to do it one way then at least say so up front; and I'm happy to change the description it's just frustrating to go and actually use the source material and then be told the source material is incorrect--and to reiterate it's a description not a title being bestowed upon them ICly.

As I said, though, my sheet is done except in the off-chance I get accepted, in which case I'll add the skeleton sheet and change the description to whatever you and Jeflint think is best.

Actually...

Quote from: Vergil Tanner on August 07, 2017, 10:52:45 AMSo by the end of Thursday, if you wish to be considered, you need to have a completed Character Bio posted in this thread. Please use one of the two Character Sheet Skeletons given below, and if your sheet is not in that format...I'm sorry, but to make the eventual Character Thread neater and more uniform, please translate it to one of the two below formats.

Mister Ugly

@Vergel and jeflint:

I got some ideas and questions for ya. So hold on and let us hope I don't cause everything to go BOOM!

I have been looking over the city guide. [nicely done jeflint  ;D] Part of Titch's bio was escaping from Bidebi anything More I need to know about the city and do you mind if I toss some color into the city. Titch could end up with a 'hook' in that he is wanted by the city for leading  small revolt and escape.

I have no problem having links to other pc's or npc's. Heck I was thinking there could be an issue about a hat with some pointy eared card tosser and his gal Friday.

Also I am taking the trait;
Signature Moves: You’re known for some unique item that has become your trademark.

Benefit(s): Your starting equipment includes a single masterwork item worth less than 900 gp, and you gain a +1 trait bonus on Bluff and Intimidate checks while wielding this item in one or both hands.

This would be an elf rapier of old design made of Living steel as well as master work
Spoiler: Click to Show/Hide

I like the idea of a Half orc with an elf blade even a non magic one....I also have no problem if you all would like to use the sword as a hook or get with me on it's history. Titch took it from a human in Bidebi when he escaped there so he doesn't know much only that people get intimidated a bit when he draws it and that it repairs itself!

MU
"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

Re Z L

Quote from: indarkestknight on August 09, 2017, 05:48:56 PM
Actually...

Skeletons that included "Delete this section and include a link if you choose to use Mythweavers"

Regardless, I don't care to discuss it any further.  If the GMs want to talk to me about it they can feel free to PM me.
A&A

Vergil Tanner

Quote from: Re Z L on August 09, 2017, 05:16:30 PM
If you have specific expectations then please make them clear.

I believe both Flint and I have made them very clear through the frequent GM Announcements, all linking back to the most important one that lays out most of the house rules and expectation requirements. I'm sorry if you feel like I have not been clear enough, and I will do my best to clarify matters more effectively in the future.


Quote from: Re Z L on August 09, 2017, 05:16:30 PMNothing throughout the thread has said anything about being required to use the sheet skeleton, until you brought it up with me (and have continued to pile on additional excuses for why you personally don't like Mythweavers).  If we must use the skeleton sheet, then just come out and say it.

I have said several times what we require, and as DarkestKnight just pointed out, I did indeed say that you are required to use the Skeleton.

Similarly, I am not "Piling on excuses" for why I dislike Mythweaver since you expressed skepticism over the issues I had. The most recent confession was more of a clarification on why we specifically want forum-based; I have trouble opening Mythweaver sometimes, so it's easier in the long run for me to be able to open Spoilers to see the Stats rather than taking a 50/50 gamble on whether it will work for me or not.


Quote from: Re Z L on August 09, 2017, 05:16:30 PMNo one has called anything ICly "The Police."  And I find it unlikely that the phrase is the most grievous anachronism presented thusfar...  Using the phrase "Police Force" accurately describes that function of the military (which is also called a "Police Force" as I pointed out already).  Again, it's just a description, no one is calling anything "The Police" in the game.

You referenced it in your character backstory several times as "The police force," which implies that that is what it is called in-game, since the backstory is from the perspective of your character. I prefaced the original comment with "it's a small niggle," and didn't intend it to become quite such a big deal. The difference between your backstory and the information provided is that the information provided gives a description of its role, and your backstory refers to it as "The Police Force" which suggests that it is its actual name.


Quote from: Re Z L on August 09, 2017, 05:16:30 PMRegardless:  I am perfectly happy using whatever is desired for the character sheet, but if it's going to be forced to do it one way then at least say so up front; and I'm happy to change the description it's just frustrating to go and actually use the source material and then be told the source material is incorrect--and to reiterate it's a description not a title being bestowed upon them ICly.

We altered our expectations after realising that we needed a more effective, streamlined and neater character skeleton, and that was clearly communicated in the relevant GM announcement that has been linked back to every time there has been another GM announcement. The original information had a small wording error, true, but it is still accurate as a description. It never said it was called the police force; it simply stated that the military acted as one, which is not the same thing at all. I'm not entirely certain why you continue to make this a big enough deal to openly argue about on the Recruitment Thread.

To further elaborate on another point, Re Z, we plan to accept people on Friday, and get  them playing on Monday. This means that we need all the bios as close to perfect as possible when they get accepted, so we are not waiting on somebody else when we start playing. We also need the Stats and Skills and Feats for easy review to ensure that everything adds up properly, and considering that it took me four attempts to open your bio the other day, we are asking for this to make our job - reviewing your character for application - easier.




@Mister Ugly:

Quote from: Mister Ugly on August 09, 2017, 05:57:19 PM
I have been looking over the city guide. [nicely done jeflint  ;D] Part of Titch's bio was escaping from Bidebi anything More I need to know about the city and do you mind if I toss some color into the city. Titch could end up with a 'hook' in that he is wanted by the city for leading  small revolt and escape.

Ok, so! Extra info:

- It is a VERY slave heavy state. Being non-human is basically legal grounds for enslavement.
- There have been LOTS of failed Slave Revolts over the years. Basically, every attempted one has been crushed.
- They tend to send bounty hunters and assassins after high profile escaped Slaves.
- They worship ONE God, nation wide.
- The Monarchy is of a "Divine Mandate," like the Pharaohs and how European Monarchy used to work, but more intense. The Priest King is supposedly unbroken in its line, and the line of the next High priest is one of his sons.

Riot:

You can have led a revolt, yes, but it was crushed and they probably keep sending bounty hunters and assassins after you.


Quote from: Mister Ugly on August 09, 2017, 05:57:19 PMAlso I am taking the trait;
This would be an elf rapier of old design made of Living steel as well as master work
I like the idea of a Half orc with an elf blade even a non magic one....I also have no problem if you all would like to use the sword as a hook or get with me on it's history. Titch took it from a human in Bidebi when he escaped there so he doesn't know much only that people get intimidated a bit when he draws it and that it repairs itself!

Um. What? Where do you get the "Repairs itself" from?
As long as you're proficient with it, we don't mind you using whatever weapon you want, but it being able to repair itself would be a magical effect and you'd need to pay for it.




@Re Z L:

Quote from: Re Z L on August 09, 2017, 06:13:21 PM
Skeletons that included "Delete this section and include a link if you choose to use Mythweavers"

Which I admitted was an oversight, and apologised for.


Quote from: Re Z L on August 09, 2017, 06:13:21 PM
Regardless, I don't care to discuss it any further.  If the GMs want to talk to me about it they can feel free to PM me.

I don't believe that's necessary. The answers to your objections have been noted here for everybody to see.




I do apologise to anybody who feels like our expectations were not made clear. The intent was not to confuse, but to correct a previous error. Unfortunately, the Skeleton included an oversight on my part from a previous draft that I had forgotten to delete. It has since been removed, and we are in the middle of editing the opening post to reflect the changes. I regret that we have not done this before, but Jeflint has a very long, stressful job that means that she is often on her phone rather than her computer, and it has simply kept slipping our minds. I'm making sure that the issue is addressed now, and I am sincerely sorry for any confusion or inconvenience that it has caused.

To make it absolutely clear, please use one of the skeletons in the GM announcement, and if you include Mythweavers, we do need a copy of the stats in the spoilers so we know for certain that we have them just in case.

Please and thank you!
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

jeflint


Updates have been made to the main entry to bring it in line with the discussions had here.




Appologies for being gone so often but middle of the month is critical at my company and as we deal with Medicaid and Medicare it's important that I focus on that. So luckily Vergil has been the mouth while I've been making sure little kiddies and grannies and others are getting their meds from the state.

Thank you all for your interest and your questions. It has helped a lot.
                               
Jan's General Info, The F-List , On’s & Offs, absenteeism & BB Color Codes

Vergil Tanner

@Mister Ugly:

Ah, scratch that. I somehow missed the "Living Steel" part. That sword would be worth roughly 820gp base, plus the 200gp on top of that to give it skill bonuses of +1. Hmm.

That's a difficult one, since the Trait seems to imply that you get that for free, which would immediately put you at 1000gp above the wealth of everybody else. So if you want it for free, then we will have to say no to that, I'm afraid. It basically gives you over a third again what everybody else has as a starting wealth. I'm sorry :-/
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

indarkestknight

Could he deduct the difference from his starting wealth (500 gp for living steel weapons, I believe)?

Vergil Tanner

500 + Masterwork + 2 +1's = 1000-ish. If he deducted them from his initial funds, why take the Trait in the first place, since he just bought it anyway?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.