Robotech: BattlecryCurrent Occupation:
Mercenary. Home World Information:
The Home Universe of Jack Archer is a very technologically fluctuating state. The Humans of Earth had a Goldmine dropped into their laps with the Arrival of Zor's masterpiece, The SDF-1. Within it, the greatest power source the universe has ever known, The Protoculture Matrix, was stored. There are many powerful Alien Races that are veying for control of this limitless power source. Causing the Earth to nearly be destroyed several times over.Appearance/Style Description:
Jack stands 6'2" tall, weighs at 184lbs, Hazel eyes, and dark blue hair. His style is conservative trendy. Generally Jeans with a button up shirt, and jacket. Personality:
Jack is a friendly, out going person. Some would say confident. In the skies, he is like many other fighter Pilots. Confident, on the border of Arrogant. However, he is very lethal. Sexuality:
Hetroflexible. Mac's On's, and Off'sHistory:
The Global Civil War:
Born 14 September 1980. Jack was born before the start of the Global War, and his parents died shortly into the conflict, leaving him an orphan. His country's military drafted him at a very young age, a disposition which he was not against as the position kept in him off of the destructive and horrific ground of his home land. His government soon dissolved, and he eventually became a mercenary. He fought for both sides of the conflict, depending on who he was offered the best pay to fight for. He briefly met another famous pilot of the war, Roy Fokker, multiple times in this position, sometimes as an enemy and sometimes as an ally.
After the Macross Incident forced the war to a close, work dried up for Jack, and he soon became able to enjoy his life once more. He began working on Macross Island on reconstructing the crashed battle fortress. It was during work one day that he was recognized by Roy, who was now working with the RDF on Project Valkyrie. Roy described the project to Jack, and entailed descriptions of the VF-1's great feats, which Jack only believed when he was given the chance to fly alongside Roy in his own fighter. Shocked an intrigued, Jack began to learn the secrets of the Veritech along Fokker.
Jack graduated from the Robotech Academy in record time because of his capabilities as a combat pilot, although had less than spectacular grades (he hated to study). He was given a combat assignment with Wolf Squadron based on Macross Island.
The Robotech War:
Despite his reputation for being a rebel, Jack joined the military as soon as he was old enough to ensure his survival during the wars of the late 20th century. In the cockpit of a fighter jet, Jack quickly found that he had a natural gift for flying and combat. A protégé of Roy Fokker, Jack was one of the first pilots of the new Veritech Fighter and proved to be a valuable clutch in the first face-off against the Zentraedi invaders.
Where Jack Archer's military career really shined was during the Reconstruction Era after the climactic battle with Dolza's fleet
Jack Archer spearheaded covert missions against rogue bands of Zentraedi forces under the command team of Lisa Hayes and Helen Chase. Also, He formed team work alongside Rick Hunter to rescue Lynn Minmey. During this campaign, Archer pursued the warlord Zeraal, who was working to sabotage Earth's rebuilding efforts.
Later in that year, Jack was trapped in a space fold with Zeraal. Zeraal was killed by Jack, and was left to suffocate in space, likely to die.
Jack would be spared his fate by the one time Zentraedi Commander that he spared whom turned Double Agent for the RDF, Skard. Folding in with a Quiltra Queleual Class Landing Ship Tank
with only a few minutes of air left within Jack's Veritech Fighter.
After the War with the Dominion, Jack enlisted as a pilot for the Dynasty, He fell into with the Dynasty's vision of a grand future. Flying for them for decades trying to quell rebellions, and small conflicts. However, as time past, he saw more, and more free worlds come under the tyrannical thumb of the Empress, and her Dynasty. Countless worlds that were forced to disarm at the threat of utter destruction. And he had a hand in it. The last straw was his own world. Seeing the proud Zentraedi, and their fleets being forced to abandon their culture. Their once proud faces now so lost, they're merely a shell of their former selves. It made him happy that his rival, Kiyora
, did not live to see what became of her people. If she was not insane before, she would have been driven mad by it all.
Jack Refused to turn over his VF-1R Veritech Fighter
to the Dynasty to be destroyed, and escaped his world along with several others. The most notable being Max, and Miriya Sterling. Who fled with their new born baby girl, Dana. They followed Rick Hunter, and Lisa Hayes into Hiding. Moving from place to place, Jack fell back into his Mercenary roots, and training. Taking odd contracts like he did during the global Civil War. Anything to keep his baby flying, and food in his belly. Though parts, and supplies were getting harder, and harder to come by.
Eventually an interested party came forward with a proposition. They want Jack to Assassinate the Empress. At first Jack scoffed at the idea. Saying that her security was too tight, and nigh impenetrable. However, the Client was able to produce maps, and codes for Jack to slip into a Dynasty Aerial review that the Empress was to preside over personally. Jack felt like it was an opportunity that he could not pass up. He took the job.
It was a Trap. Agents of the Empress were looking for individuals that had talents that could pose a true danger to her safety, and Jack's combat flying ability was second to none save for Maximillion, and Miriya Sterling. Though it was a point of friendly contention on who of the three was actually the greatest. When he arrived, he managed to get into the show. Right before he could close in on the Empress to launch a salvo of missiles. The trap was sprung, and Jack found himself in a dogfight for his life.
He wouldn't go down easy, and took an impressive number of Dynasty fighters with him before his own VF-1R could no longer remain airborne. Bailing out, he was injured as he parachuted into the forest, and was quickly overwhelmed by Dynasty Ground forces, and captured. Current Situation:
Prisoner to be executed for attempting to assassinate the Empress during an Military Air Parade. However, he was discovered before he could get close enough, and was shot down, and captured. Weapon:
For a while he was without a plane, and a way to make a living. However, he kept his ear to the ground, and followed rumors of a place where there was still a Variable Fighter. In the Macross Game World. What Jack found was a world eerily similar to his own in many respects. It was also where He found his new Fighter tucked away in the back of a dusty hanger on an abandoned base. It was only a prototype, but it was leagues ahead of what he knew. He would come to find out that the Fighter was the Prototype VF-19 "Eagle One" Fighter.
Special Powers: Equipment Type:
UNAF/UNS prototype main advanced variable fighterUnofficial codename
: Alpha One, Eagle OneGovernment
: U.N. Air Force, U.N. SpacyManufacturer:
Stonewell Bellcom (Shinsei Industry)Introduction:
pilot, and Passenger in Marty & Beck Mk 12a g-endurance zero/zero ejection seats (pilot wears Tactical Life Support System with upper and lower g-suits and pressure breathing. Passenger wears standard EVA suit)Dimensions:
Battroid Mode: height 15.48 meters (without cannon)
Fighter Mode: wingspan 14.87 meters [14.89 meters]; height 3.94 meters; length 18.62 meters
GERWALK Mode: wingspan 14.87 metersMass:
empty 8.75 metric tons [8.73 metric tons, 8.759 metric tons]; max T-O mass in atmosphere 37.509 metric tons; max T-O mass in space, with fold booster 46.102 metric tons.
Structure: space metal frame, energy converting armor, stealth composition.
Power Plant: two Shinnakasu Industry/P&W/Roice FF-2500E thermonuclear turbine engines, replacing two Shinsei Industry/P&W/Roice FF-2200B engines in initial specificationsPropulsion:
42,700 kg [x g] x 2 class maximum instantaneous thrust in atmosphere (67,500 [64,700] kg [x g] x 2 class in space) (662.18 kN x 2 in space); initial specifications featured 56,500 kg [x g] x 2 class maximum instantaneous thrust in space; engines utilize air as coolant/propellant in atmosphere, but problems with cooling efficiency (attributed to exceeding output and melting the core) limit maximum thrust to 40% to 60% of thrust in space; 2 x vertical two-dimensional vectored exhaust nozzles; many x P&W HMM-6J high-maneuverability vernier thrusters.
Thrust-to-weight ratio: (empty) 15.43 (ratio is 9.26 when limited to 60% thrust in atmosphere)Performance:
Fighter Mode: standard cruise speed 15,000-22,000 m Mach 1.8; max cruise speed 15,000-22,000 m Mach 5.1 [Mach 5.1+]; max cruise speed at 30,000+ m Mach 21+ [Mach 24+ (8.1 km/s)]; max rate of climb at S/L 65,000 meters/minute; min time to aerodynamic ceiling (over Planet Eden) 48 seconds.
g limit: +31.0/- 18.5Design Features:
3-mode variable transformation; variable geometry sweep (VG) main wing featuring forward-swept standard cruising configuration and overswept high-speed configuration (mode also used for storage); canard forward wing; two-section double-hinged cockpit canopy glass with rear canopy air deflector panels and retractable segmented canopy cover (for rear seat ejection); vertical take-off and landing (VTOL); supersonic cruise and maneuvering in region of Mach 5.0+ below the stratosphere; two-dimensional thrust vectoring (independent pivot); capable of attaining unassisted orbital velocity over an Earth-class planet; wrap-around imaging monitor system in cockpit (all modes); anti-projectile (bulletproof) shield; internal pallets for various weaponry (engine/leg sections); fighter-scale pin-point barrier system (PPB); active stealth system; 3 x special equipment hard point stations for optional 2 x all-environment FAST Pack conformal propellant tanks (mounted dorsal aft in Fighter mode, atop shoulders in GERWALK/Battroid modes) and optional 1 x Shinnakasu Industry/OTEC FBF-1000A external prototype fighter fold booster (not certified for performing folds beyond a one-way limit of 20 light years; by the end of the 2040s improvements had been made to reliability and accuracy of the system); optional 2 x all-environment FAST Pack weapon packs with micro-missiles (mounted ventral side fuselage in Fighter mode, lower legs in GERWALK/Battroid modes); the hard points compromise stealth capabilities so are limited to use in space for long-distance ferry propellant tank and other special equipment; option of yf-19 protoype arm armament unit.
- Armament - [/size]Guns:
1 x fixed rear Mauler REB-30G anti-aircraft laser gun turret (mounted center dorsal section in Fighter/GERWALK mode, becomes head turret in Battroid mode)
2 x semi-fixed internal Mauler REB-20G converging energy cannons OR Mauler REB-23 laser cannons (mounted in both leading wing roots with exit ports)
1 x Howard GU-15 new standard external gatling gun pod in Four hard point weapon stations (mounted ventral fuselage in Fighter mode or in manipulator in GERWALK/Battroid modes); spare magazines stored underneath shield
1 x fixed Howard PBS-03F fighter-carried pin-point barrier system (pin-point barrier system needs 60% of the output and thus cannot be used in fighter-mode)
1 x standard bulletproof (anti-projectile) shield (mounted center rear dorsal fuselage in Fighter mode, mounted on arm in GERWALK/Battroid modes)
Bombs & Missiles:
2 x Stonewell/Roice B-7 standard internal pallets (mounted ventral side fuselage in Fighter mode, lower legs in GERWALK/Battroid modes) featuring air-to-air/air-to-ground general-purpose micro-missile pallets, Bifors BMM-24 all-regime high-maneuverability micro-missile cluster, OR 2 x [4 x] B-19A YF-19-exclusive internal weapons pallets.
4 x chaff dispensers (mounted aft) Optional Armament:
2 + 2 x all-environment FAST Pack conformal propellant tanks and weapon packs with micro-missiles, conformal-type to avoid adversely impacting stealth performance (each main body hardpoint for FAST packs can hold 4,500 kg)
1 x optional FAST pack arm armament unit with high offensive ability tested but not included with FAST pack that features: 1 x double-barrel beam cannon, 1 x large-bore cannon, 5 x missiles (mounted on right arm in Battroid mode)
N/A (Unless you're talking about attracting Psychotic Female Zentraedi) Strengths:
Military Training/experience, Physically Fit, LoyalWeaknesses:
Standard Human Weaknesses, Can be overconfident/Over reaching,