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Author Topic: A Dynasty of Games - Closed for Recruitment  (Read 4282 times)

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Offline scribus1000

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #50 on: August 07, 2016, 06:23:07 PM »
I have honestly never seen you play a male and I'm intrigued. But people should play what they wanna play.

well it is rather rare on here as far as my habits go. Even if I hardly write fxf in the first place; many but not all of my female chars end up with male chars anyway. :P

Online Lustful Bride

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Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #51 on: August 07, 2016, 07:01:04 PM »
Well, it doesn't matter to me either way. My character will most likely being a lesbian lol

I just didn't want to make things awkward.

Stop being so worried,, have fun!

Oh Red! Thought: Will we be using the Normandy or In Amber Clad?

Offline Red LobsterTopic starter

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #52 on: August 07, 2016, 07:04:17 PM »
Stop being so worried,, have fun!

Oh Red! Thought: Will we be using the Normandy or In Amber Clad?

You will see, it may be neither! It could even be a non sci-fi ship! I've got a whole first arc prepared for the beginning of the game.

Offline Red LobsterTopic starter

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #53 on: August 07, 2016, 07:24:09 PM »
The list so far:

1. Red - Shepard
2. Lust - Miranda
3. Mac - Godzilla/Jack (Reserving his spot since a reboot was his idea)
4. Thorne - Caim
5. Rel - D.Va
6. Scrib - Vi (tentative)
7.
8.
9.

Offline Gilgameshian

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Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #54 on: August 07, 2016, 08:02:39 PM »
So here's Reborn Archer. Let me know how it looks/sounds. Archer's powers are cool but a bit of a pain to explain, in my opinion, so if it's unclear let me know so I can fix it up.

Reborn - Archer
Reborn - Archer
Level 1


Current Occupation: Blacksmith/Engineer, Hero

Home World Information: The Moon Cell was an odd place. A computer on the moon that had the sum of all human knowledge once upon a time. It had brought numerous humans from its world and brought them into itself to play a game. One that mimicked the Grail Wars of old. Magi would gather and summon legendary heroes to fight for the right to make a single wish. One man summoned a Servant with no name. A hero without a legend who had no legend of his own but the power to duplicate the legends of others. With the power of this man only known as Archer he won that war and, in the end, the master faded away as an error in the system leaving his body comatose on their homeworld. Archer broke free of the system, somehow, and returned to that world. Now back to the real world Archer found a planet that had gone to hell and back now under the control of a Dynasty. A world where magic was dying, heroes were long gone, and there was scarcely enough people remaining that were not under the power of the Harway family who had, in turn, acted on behalf of the Dynasty.

Appearance/Style Description: Archer, or rather, this rendition of Archer, dresses and looks much like he did. When he took the power his hair turned white and he understood the garments that his hero had worn. The only things that have been added to the suit is a ruby necklace that the previous Archer had simply kept on hand but the new Archer wears around his neck. Outside of his armor Xander looks like a pretty typical late twenty year old guy (He's 22 for the record).

Xander Kingston


Sexuality: Heterosexual
     
Personality: Archer is mostly known for his quiet observation mixed with calculated trades of either sarcasm or jaded wisdom. With the memories of the previous Archer passed on to him he has ained the perspective of a hero who has seen victory and defeat more times than most. It isn't that he isn't friendly but more that he isn't the traditional type of outgoing and friendly. His idea of fun is toying with people to see how they react but he does genuinely care. While the former Archer was a "Hero of Justice" who sacrificed everything to save as many as he could without regard for himself this Archer is a through and through pragmatist. He wants to, and will, save as many lives as he can but some people will die. This is war and sometimes people can't be saved. Archer will use dirty tricks and ignore honor if he has to earning him a bit of a reputation as a scoundrel in certain circles.

History:

Xander Kingston was born on one of many ships that the Dynasty military keeps active. He was born and raised by parents who worked tirelessly to engineer the weaponry of that the ship needed. Eventually they were stationed on one world out in what he considered the middle of nowhere. It was a tiresome life that was dull and uneventful. Sure he was handy enough to make what was required but it never challenged him. And he knew what the weapons were used for between putting down revolts or acting as deterrance from yet mroe uprisings. The Dynasty was a hellish place to him but it was the only home he knew. And that was the way it was until he turned eighteen and was shipped off away from his family.

Another backwater world, he thought, until he met him. A man in red who not only overpowered the soldiers but managed to smash up the factory that he worked in. He only caught a glimpse of the man from a distance but it stuck with him. Over his spare time away from work he began silently looking for that man. It took months but he managed to locate him through friends of friends of friends. The man lived alone in a small rundown building and his home was nothing special. But his determination was evident from the first time they met. Conversations were terse at best and he kept changing locations to make sure that Xander wasn't trying to bait him into some sort of trap. Time passed and he started to learn what this man, who only called himself Archer, could do. Using his own magic he could create weapons. Weapons that he used to fight the Dynasty. A way to fight against the power that Xander was growing more and more disillusioned with.

They had about a year to know each other before it happened. Archer struck out against one of the bases outside the city. They were ready this time and though he tried to escape he only managed to leave with fatal wounds. Xander found him bleeding and on the edge of death. The rules of this universe were strange, he had told him, and he knew he could pass his mantle to another. For the Hero with No Name there was no one else he trusted to offer the power to. He gave Xander not only his power but his memories and his knowledge. Everything he needed to take up the mantle of Archer. An unsung hero.

Xander was overwhelmed at first and returned to his home. The Dynasty still didn't suspect him of knowing Archer but they found the body. Xander held the power in for a time until he simply couldn't stand it anymore. He had grown sick of playing along with a destructive and oppressive regime. He was sick of making weapons that killed innocent people. And he was sick of watching as other people fought battles he should be fighting for freedom.

"I am the bone of my sword."

One line and he found himself dressed in Archer's red and black uniform with twin swords in his hand. From there he escaped that world plying his trade as an engineer to hide on pirate vessels or mercenary camps. Always under a psuedonym but when he was need Archer arrived to save whoever he could. The Hero with No Name lived on in a new body. There was simply too much to be done in this universe for a true hero to simply fade away.

Current Situation:

Archer has been roaming from planet to planet hitting the Dynasty wherever he can before finding a way off the planet and onto the next world lest he be discovered. He usually goes by some other name besides his own true name or Archer and offers his services as an engineer or blacksmith in exchange for a chance to travel or funding. Fighting a one man guerilla war on the Dynasty for the last few months has been taxing. He knows of, and has heard rumors of, the White Knights but until they reached out to him he fought alone for the most part. He is currently wanted by the Dynasty with a pretty price on his head though no one in the Dynasty really seems to have pieced together that Archer and Xander Kingston are the same person yet.

Weapon:

When it comes to weapons it might be easier to ask which ones he doesn't have. With the power inherit to Unlimited Blade Works Archer is capable of, at a glance, creating a near perfect replica of any weapon but, for sanities sake, here are a few of his most commonly used weapons:

-Kanshou and Bakuya: Twin swords that look similar to Yin and Yang symbols. These swords are durable and perpetually sharp. They have some magical properties that make them stronger when facing monsters but, other than that, they are simply Archer's most commonly used weapons. In addition they are also special in that if they are thrown they will always return to Archer unless something astounding is blocking their path as well as Archer is capable of pooling magical power inside them to create twin greatswords that he can wield with even greater effectiveness as needed.
-Caladbolg II: A sword that looks a hell of a lot like a drill. Usually used as a magically infused arrow that is capable of potent magical explosions whose drill-like blade allows it to penetrate armor both mundane and magical.
-Durendal: The indestructible holy sword. Sharp and practically impossible to break this can serve as a solid offensive or defensive option especially against pure evil where the holy element might boost its power.
-Huntring, Hound of the Red Plains: Another sword forced to take the shape of an arrow. This arrow moves fast and will follow a target until it hits like a hound tracking its prey.
-Rho Aias: A mystical seven layer magical shield that serves as Archer's greatest defense. Powerful enough magic or damage can break it and since it isn't a true weapon it is much more taxing on Archer to project this. Note that breaking any of the seven layers of the shield cause Archer to take damage and feel the pain even if it isn't the full amount.
-Excalibur Image: A fragment of the ultimate holy sword, Excalibur, Archer draws on a vast source of magic and must have his opponent within her personal realm of Unlimited Blade Works. This sword fires a beam of pure light to destroy a foe with holy might. Using this will leave Archer defenseless and weak as projecting something on the level of Excalibur should be impossible for someone like him and even this fragment of the original's power is devastating.


Special Powers:

Unlimited Blade Works: The previous Archer was devoted to being a hero and so attached to the ideal of the sword that he turned his body and mind into a factory for them after a fashion. Within Xander's mind now existed this Unlimited Blade Works and by doing the proper chant he can take a number of foes or allies around him to his personal realm. Within that realm is an endless hill of weapons that both Archer's have duplicated over their lifetimes ready to be used. In this realm Archer need not project any items as they can be instantly summoned with barely a thought. Here Archer can project Excalibur Image and otherwise use any weapon with a much lower cost though the cost of maintaining UBW is high in and of itself. This is a true last ditch effort as using this technique takes a toll on Archer and will likely take him out of any serious fighting after he has ended it. Note that any weapons added to UBW are basically considered weaker than the originals for it is impossible to perfectly replicate anything that he has not effectively lived with and used for all of his life. In addition Archer gains enough combat knowledge with any duplicated weapon to use it effectively ie he could duplicate a weapon he's never used and when he projects it he could use it as if he had trained with it. Xander can create a duplicate of any weapon he sees but it is greatly weakened. The power of the copy goes up directly in proportion to the amount of time Xander has seen the weapon in action in combat allowing him to effectively create more refined copies the longer he watches in it action.

Note: At this moment, as new as Xander is to UBW, he is unable to actively take anyone into that realm except himself acting as a reprieve. While in that realm he can take a moment to breath and decide what weapons he wishes to use but even still doing so is likely more taxing that it is properly worth however it is the extent of his current attributes.

Projection Magic: An extension, of sorts, of UBW is that Archer can summon as many magical weapons as he wishes that he has seen. He can project any close-combat weapon with relative ease while defensive things, like shields, are much much more taxing on him. Any weapon can be modified into an arrow shape and used as a long range magical explosive arrow with power equal to the item used. In addition to this modern technology is unable to be duplicated at this point since Archer's power was focused on the magical weapons of old rather than modern weaponry.

Reinforcement Magic: The last magic that Archer can truly use is reinforcement. By channeling magic through his body he can run faster, strike harder, see further, and otherwise push his body to greater physical heights for as long as he can maintain it. With the memories of the previous Archer and the muscle memory that comes with it Xander is able to do this for an extended period of time even while actively projecting many things.

Strengths:

Fighting Prowess: Between Archer's memories and UBW's power Xander is a talented fighter with any number of medieval style weaponry and can pick up just about any weapon and be at least basically profiecient. Thanks to projection his fighting style is easily able to adapt to his opponent as well.

Dynasty Engineering: Xander was a born and bred Dynast Engineer so he has a great working knowledge of their tech from how to build it to how to make it stop working. Sure some things have changed since he left but he has a decent idea how their gadgets work and can at least identify things on sight.

Smithing: Thanks to Archer's magic and his engineering talent Xander is able to allow others to use his projected weapons for a period of time. Such an act is more taxing on him, to be certain, but allows him a level of utility.

Holy Shroud: Archer's red cloak is actually a holy shroud that is designed to protect him against the elements. Not the Earth/Water/Air/Fire kind but rather the worlds. It could be blistering hot or freezing cold and Archer would feel perfectly fine regardless.

Weaknesses:

Modern Weapons: Xander may know them pretty well but his magic is mainly designed to have him fight up close with magical items. He might be more durable than the average person by a long shot but magic and tech rarely mix politely.

Limited Magical Prowess: Most mages can learn new magic or new tricks. Archer is excessively limited. In life the previous Archer was a weak mage with only UBW as his power. He honed it to a razor's edge but true magic escapes him and, as a result, Xander cannot learn any new spells. Only modifications to UBW at best.

Anti-Magic: Archer's power hinges on the use of powerful magic and while no power can permanently shut down UBW, as it is Archer's own mind and worldspace, he can be rendered nigh-on useless if he is in a space wherein he cannot utilize his magic leaving him only an above averagely strong and durable man.

Inexperience: While inexperience does not make Archer less effective in a fight on the whole it does come into play with Unlimited Blade Works. UBW is the previous Archer's core beliefs and power manifested in a personal realm, after all, so while Xander has adjusted well to using it this power is still not his own just yet and that, in turn, makes him have to work more consciously with his magic whereas the previous Archer could simply summon what he needed at a moment's notice without even a thought. In addition it is this hurdle which prevents him from bringing anyone else into UBW making it a place only Xander can go at the moment and even then doing so is nigh-on useless.


TL;DR for his powers (since I had a hell of a time explaining it in there and thought this might be useful): Archer has a pocket dimension called Unlimited Blade Works. It's a hill with a metric ton of swords, spears, and old school magic weapons that's he's copied. He can create any number of duplicates of those items with his own magic and fight people with them. Or he can turn those weapons into arrows which cause magical explosions. The better the item the bigger the boom. If he sees a weapon he has a copy of it in UBW instantly. Copies are weaker than the original unless he's making them explosive arrows. And when he duplicates something he knows how to use it without hurting himself. And he's got a few cool things already stashed in there. And he can pull people into UBW to beat the heck out of them there. More or less describes what he does in less flowery words. Hope that makes sense D:
« Last Edit: August 07, 2016, 08:32:44 PM by Gilgameshian »

Offline Diesel Heart

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Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #55 on: August 07, 2016, 08:14:13 PM »
Level 1


Current Occupation:  None

Home World Information
Ravaged by an entity known as the Black Beast with virtually no limit in power, the world nearly saw the extinction of mankind.  Thankfully, Six Heroes taught the world magic and used weapons specifically designed to combat it, saving all at the brink of destruction.  However, in the wake of the Black Beast's defeat, its corpse spread a dark mist that slowly engulfed the planet that proved fatal to humans with long-term exposure.  Left with no choice, humanity used the last of its resources to build cities atop the highest mountain peaks and introduced the organization known as the Novus Orbus Librarium;  it oversaw and regulated the use of the technology used to defeat the Black Beast.

Appearance/Style Description
As it has been said throughout history, looks can be deceiving and beauty is forever in the beholder's gaze.  Hazama is a physical, living testament to this fundamental truth, choosing to incorporate distinguished taste in fashion, albeit relaxed with an unshakable stance of being aloof.

The most immediate characteristic of Hazama's appearance is the vibrant, green hair.  It lacks any real sense of style, kept untidy and loose to portray an appearance of nonchalance.  It is a conscious decision made to belie the pristine and uptight perspective his appearance may provide.  There is also a small measure of beguile implemented to shroud his eyes in vague obscurity.  He considers his piercing eyes a gift to behold, golden in color that leaves little to the imagination.  It is for this reason that he chooses to keep them the least thing focused on, preferring others to see the lithe-framed jawline, thin lips and narrow-bridged nose.

To assist in this beguile, Hazama wears dark clothing to provide immediate contrast.  At large, it is expensively tailored clothing, accessorized by a long-tailed coat and fedora.  This isn't his only preference in clothing however, often seen sporting simple t-shirts that loose enough to flow freely.  His first prerequisite towards any article of clothing is style and appeal to character.  Comfort is also a factor but weighs less on the decision of purchase.  Another factor he consistently keeps in mind is how easily he can maintain the masked disposition, preferring to decorate himself in a shrewd, businesslike professionalism.

Underneath this fashion sense is a healthy man in his mid-thirties with a Ectomorph body type, giving him the typical traits associated to the classification.  He has small shoulders, small and seemingly delicate joints where bone easily protrudes underneath the skin.  Nonetheless, he is still an athletic individual with a modest amount of musculature. 

Sexuality
Role:  Dominant  ||  Activity: Hedonistic
General Preferences:  Women, Monogamy, Commitment, Privacy
General Kinks: Chains, Blindfolds, Oral Worship (Receiving)
     
Personality
Hazama has a difficult disposition to identify as a whole, riddled with subtle inconsistencies due to a separation from personal inhibitions and the lingering effects of playing host to another entity.  Although, if one were to give him any singular description, it would be a calmness that belies a sinister side.

To him, the world is an interconnected mystery ready to be explored and filled with information.  There is always a deeper meaning and something to find between lines.  This outlook drives forward his sense of adventure and mysticism, eager to explore and test the boundaries of accumulative knowledge.  There is nothing to Hazama more exciting than a potential and will actively leap towards it so long as it remains advantageous.  If anything has the ability to ruin this motivation towards discovery, it is a lack of practicality and usefulness.  Resources that dwindle over time is something he considers inevitable and after the beneficiary element depletes itself, he would rather move on.  Additionally, he seldom manages to get caught up questioning why or how something happened.  When either of these two circumstances become an element, Hazama often becomes stressed and overwhelmed - nearly compulsive to discover the answer to a question or method to escape a lack of experimentation or pragmatism.

Over the years as a result, he has become an intuitive and shrewd thinker with a keen grasp of empathy.  His steady consistency of observations through activity or social interaction born from curiosity leaves Hazama with a desirable ability to communicate.  In social settings, he can easily become the center of attention given his charismatic benevolence and interest towards forming connections with others.  To him, everyone is a new world of discovery to reflect upon.  Analytical perception of life accounts, hardships, how they overcame them and more all factor into his motivation to be an extroverted individual.  However, this promotes a sensitive vulnerability and a compulsion to learn how to prod or manipulate others.  One of his nasty habits is focusing on individuals and wanting to crack open the shell to find possible potentials. Compulsion to provoke, actively entertaining himself at their expense and ridiculing failures - even when on the losing side, is commonplace.

Fortunately this is not a consistent thing.  In fact, the bulk of the reason stems from the lingering effects of being another entity's host that had the desire was to destroy the world.  Many elements of this entity still reside in Hazama, advocating the use of manipulation and cruelty to stand above others.  While Hazama maintains his own reasoning for indulging in the activity, he has a shallow desire to break away from it and work towards developing a personality of his own.


History
Before the emergence of the Black Beast, the Observers noticed a distortion in time originating from a placed called the Boundary, caused by one of three divine 'units' named Amaterasu.  This launched various scientists to begin investigating which led to the discovery of how to harness energy from 'Cauldrons', serving as gateways to the Boundary itself.  One of the most prominent scientists that contributed in bulk to the events to come was Yuki Terumi, who managed to create the Susano'o Unit and condense the energy into a high-density concentration named the 'Azure Grimoire', taken from the name of the energy in the Boundary.

After being asked to destroy the Amaterasu Unit by the Observers, Yuki worked with his colleagues and ran an experimental trail resulting in the emergence of the Black Beast.  The disaster left Yuki's physical form destroyed and his spirit heavily damaged.  Yuki's knowledge was too vital however, and his colleagued worked on using the Azure Grimoire to create an artificial body that was plagued with hallucinations and amnesia for five years.  After those five years of the Black Beast's rampage, Yuki recovered enough to ask about the artificial body's whereabouts and found his opportunity at a moment of near-death experience.

With the temptation of the Azure promising the restoration of memories, Yuki convinced the body to search for it.  After some effort, the body reached a man-made Cauldron which left the body knowledge of what it's purpose was for, promptly completing their fusion.  The fusion came with the acquisition of the Geminus Anguium: Ouroboros and prompted an immediate intervention by many others resulting in another unfortunate separation between the body and Yuki.  However, the fusion lasted long enough for the body to maintain Yuki's trecherous habits.  After orchestrating many seeds of deceit, Yuki was released from the Boundary by the Takamagahara and reunited with a colleague at a distorted point in time where the artificial body from before was being made, this one called Hazama.

Hazama became an officer in the Novus Orbus Librarium, placed in the 3rd Hierarchial City of Iwasu.  He was taked with supervising another member's mission to return a promising Captain to his post after passing given time to capture the most wanted man in history.  Yuki eventually surfaces as the dominant face to taunt various people and provide a confidential order of assassination.  Unfortunately, things turned upside down when the Dominion became a thorn in Yuki's plans and was forced to set aside personal goals to see through survival.  Yuki kept himself quiet while Hazama worked selfishly to stay out of the conflict as much as possible.

Current Situation
Upon the return to his home world, Hazama found himself in another distorted point in time with a horrible sense of amnesia.  Unsure what he was doing or what he should be doing, he found a message waiting for him, guiding him to a tavern called the King's Chalice.

Weapon
  • Geminus Anguium: Ouroboros -   is a Nox Nyctores in the shape of a black snake head attached to a never-ending chain. A Nox Nyctores is magical weapon that harnesses 'seithr' used to combat the Black Beast.  The use of one causes scarring to the soul and requires a near savant level use of science in manipulation of the energy.  It unburdens Hazama of 'needless emotions' and enhances others.
  • Balisong Knives -   Hazama is proficient with dual butterfly knives, incorporating it into his preferred combat style.



Special Powers
  • Ouroboros: Seeds of the Serpent -   Hazama is able to directly affect the mind and psyche of any victim Ouroboros strikes, targetting and amplifying emotional vulnerabilities.
  • Ouroboros:  Viper's Coils -   Hazama is able to magically summon Ouroboros like a snake-head tipped chain, launching it out at any direction to latch on and repel himself in its direction at will.  This enables him to traverse terrain and move with speed.
  • Ouroboros:  Seithr Use -   Hazama is able to cast 'magic' in short-range effects..

Strengths
  • Manipulative  Hazama is a professional con-man, troll and social engineer.  Having a silver tongue is one of his many assets and doesn't hesitate to apply it.
  • Extremely Observant  Hazama is a shrewd man, able to take note of even the most subtle of things, be it changes in his surroundings or the vague differences in an individuals body languages.
  • Snake-Like Beguile  What good is being manipulative without having the charismatic appeal to sink fangs for the effect to become much more enjoyable?  Hazama is a master of putting on an act and being convincing.
  • Quick Strikes  Is it obvious that Hazama is a snake by nature?  Similar to the snap of a snake's bite, Hazama is able to dish out a slash with his knives in extremely deft motions, often leaving a cut before his opponent's even noticed.

Weaknesses
  • Lack of Range  While he is able to zip around an area with Ourouboros, he doesn't necessarily have the means to defeat an opponent this way.  His only real damage comes from being in close-quarters-combat, leaving him vulnerable and susceptible to medium to long range fighters.
  • Lack of Identity  Hazama retains vague memories of who he is, or what he used to be.  He remembers his name, hobbies and a few things from his past life but in general, he's an enigma to himself.
  • Compulsive Urge  Hazama constantly fights against the compulsion to savagely ridicule and chastise those around him just for the sake of entertainment.  This can become extremely inconvenient during a fight and may rile up his enemy more than necessary.
« Last Edit: August 07, 2016, 08:29:52 PM by WardenIce »

Offline Red LobsterTopic starter

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #56 on: August 07, 2016, 08:22:35 PM »
Your character history and information look good Gil!

One not on the power. I believe that UBW is too powerful of a ability at character creation. The fact that you can take people there, where you have a infinite supply of powerful weapons mixed in with the fact that you can look at any weapon and create a copy of it there (albeit a weaker copy) is extremely powerful. I would ask that you weaken some aspect of this power, specifically which I am fine with you deciding. Here are some ideas:

1. Remove the ability that you can look at any item to create a copy. My concern is just that you could look at a weapon (say the Master Sword) and bam, you have a weaker version of it at your disposal to summon. Perhaps you have to be physically harmed, or touch the weapon to gain it.

2. Put in a note that forcibly transitioning people in to the UBW puts an enormous strain on Archer, effectively making him a much weaker opponent by going there. It hurts you, but gives your allies an advantage.

Just some thoughts! You don't have to go with either of these. Let me know what you decide

1. Red - Shepard
2. Lust - Miranda
3. Mac - Godzilla/Jack (Reserving his spot since a reboot was his idea)
4. Thorne - Caim
5. Rel - D.Va
6. Scrib - Vi (tentative)
7. Gil - Archer
8.
9.

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Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #57 on: August 07, 2016, 08:24:35 PM »
Just a first draft, but still a working model!

Princess Yoruichi Shihōin
Level 1


Current Occupation: Alley-Cat

Home World Information: Kenpachi hails from Soul Society, a half-way point between death and rebirth for a world of humans living opposite the veil of life. It's often described as a paradise strongly resembling feudal Japan, where aging is slowed and hunger is never a problem. However, this is not truly the case. Much of Soul Society is lawless, too far from the central government to be controlled.

The military arm of Soul Society is the Gotei 13. It's members are all Shinigami, reapers of death who preserve the balance of souls between the human world and Soul Society. These Shinigami are led by thirteen captains, of which Yoruichi was one.

Appearance/Style Description: Yoruichi Shihōin is a slender and well-endowed woman of average height. She has dark skin, golden irises, and black hair. Her hair is waist-length and kept in a ponytail with chin-length bangs framing the sides of her face. Her standard attire consists of a black, backless, sleeveless undershirt, an orange over-shirt with two white straps on each shoulder, a large beige sash around her waist, and black stretch pants with a pair of lightweight brown shoes, which allow for stealth and easy use of Shunpo.

However, Yoruichi has another form. Unbeknownst to many,  she can transform into a small black cat for long periods of time. In this form, she has a distinctive male voice and golden eyes.

Sexuality: Lesbian
     
Personality: Yoruichi is intelligent, witty and, occasionally, very wise. She may be hundreds of years old, but she rarely acts the part. Although she was born of noble birth, she acts differently from most other nobles. She can act seriously in a pinch, but usually carries a surprisingly laid-back and playful attitude. She has a habit of teasing her friends. Yoruichi prefers to drink milk, which fits with her practice of transforming into a cat.

History: Yoruichi Shihōin was born the princess of the Tenshiheisōban (House of Godly Gears), one of the four noble families of the Sereitei. Yoruichi was highly skilled in the art of fighting, quickly became the commander of Seiretei's Onmitsukidō division, who handled covert operations on behalf of the Noble Houses. During this time, she also rose through the ranks for the Gotei 13, and became the 2nd captain of the Gotei 13, unifying the Onmitsukidō and that branch of the military.

And then... she gave it all up.

To protect two other captain in the Gotei 13, and suspecting the machinations of Aizen at work, she broke her friends out of prison and fled Soul Society. After that, she spent most of her days wandering. Over her head still is the ever present danger of being found and executed for her desertion. That is, if they can catch her.

Current Situation: Yoruichi spends most of her time exploring the multiverse, free from pursuit by hiding in the form of a regular house-cat. She prefers freedom to the stodgy noble lifestyle she was raised in.

Weapons:

Hakudo: This fighter is one of the most accomplished hand-to-hand combatants in Soul Society. Her mastery of the art form is so great, she uses it exclusively as her form of combat, forgoing the use of a weapon altogether. Powered by her own spiritual energy, her fists move incredibly quickly, and are known to break through even thick armor.

Anken: Yoruichi keeps a wide array of small knives hidden within her boots. She can launch them at enemies with a swing of her leg.

Razor Wire:Always on Yoruichi's person is a long coil of metallic wire. This wire is immensely strong, very thin, and has a wide variety of uses. From tripping up opponents to strangling them, Yoruichi has proven very effective with this weapon.



Special Powers:

Shunpo: "Shunpo", AKA the "Flash Step", is a movement technique used by Shinigami in Yoruichi's homeworld. Using quick, lightning-fast bursts of speed, it allows the user to move faster than the eye can follow. Among users of Shunpo, Yoruichi is unto a tier of her own, and is known as the Flash Goddess for her extreme quickness with this art. She is very, very fast.

Shunkō: Combining the hand-to-hand combat prowess of Hakudo and lightning itself, Youruichi can release a single, massive explosion with a single punch. Though extremely devastating, it requires time to build power, and she can't do twice in a row.

Cat-Form: Yoruichi can turn into a house-cat at will. While adorable, it also makes an ideal form for infiltration and stealth. Unfortunately, she retains none of her powers in this guise.

Strengths:

200 Years Old: Yoruichi has two-hundred years of experience with warfare, combat and espionage. She has a great sense of danger, and knows how to choose her battles carefully.

Stealthy: Yoruichi is extremely adept at moving quickly and quietly, even to the point of masking her presence to the spiritually attuned. She was born to be an assassin.


Weaknesses:

No Weapons: Yoruichi has forsaken the use of weapons in combat, instead using only fists in combat. She is severely lacking in long-range attacks.

Lackadaisical: More content with being a aimless wanderer than a front-line warrior, it's not often that Yoruichi is given a reason to fight. She may simply run from some encounters.
« Last Edit: August 07, 2016, 08:44:59 PM by FarFetched »

Offline Angiejuusan

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #58 on: August 07, 2016, 08:28:55 PM »
Kristen Geary


Current Occupation: Investigative Journalist

Home World Information: "The Secret World" is very much like the 'real world', only in Geary's world, all conspiracies and myths are true. Yes, all of them. Yes, even the one about Elvis being alive. The Dynasty has difficulties keeping the larger paranormal threats, such as the Filth, under control, thus the big three groups (The Illuminati, the Templars, and the Dragon) are allowed a slight leeway in how they do things. The Illuminati strain under the grasp of the Dynasty-in their eyes, the Dynasty took their job-and thus, Illuminati agents regularly piss off the Dynasty. Usually they don't get caught. Usually.

Appearance/Style Description: What you see in the image is what she wears.

Sexuality: Geary is a hard partyin' kind of girl. She'll do anyone and anything so long as no pain is involved. Usually she needs a few drinks or some hard drugs before she gets into the sex, though. Has a fondness for bondage-both sides of the coin.
     
Personality: There are plenty who say that life and death are both bitches. Geary's got 'em both beat-or at least, so say the Illuminati. Usually she handles the new hires of the Illuminati, and quickly instills in them her drive for results and need to achieve. But once the goals have been achieved and there's time to relax, she relaxes HARD-sex, drugs, rock and roll, the works. One could call her a hedonistic bitch, but only her friends get to call her a bitch.

History: I was an ordinary Valley Girl, major in human resources, daddy in real estate who paved our driveways with his gold card and shitty cologne. Rest in peace. Until one night in the Hills, a couple of guys who were up to no good fucked with the wrong girl. Fratboy necromancers. Ugh. The worst, especially when they man up from sacrificing neighborhood pets to abducting undergrads. But they didn't check me for mace, or duct tape, and the next thing you know it's all, "You can't do that to us bitch, we're Illuminati." Now, I got to thinking: A, if you're a member from a secret society, you should keep that to yourself. Even under torture, I mean seriously, cry me a river. And B, only my friends call me bitch. Well anyway, to cut a long and aggravated assault short, I realised Illuminati clearly needed to work on their employee handbook. I had just graduated, just killed a few guys, I was looking for work placement. It was totally serendipitous.

Well, that's what she tells people, anyway. And to be fair, it is true. It's how she joined the Illuminati and became one of their star employees. She has power and influence among several members of the Illuminati, some who are only in power because they did good work while she was in charge of them. In a way, she is a shining example of the Illuminati's philosophy-she is, has been, and always will be a power behind the throne. However, she has now been forced into acting on her own initiative. She still has her skills in the ways of diplomacy and influence, she just isn't in the right position to use them.

Current Situation: Living on the fringes as she's cut off from support.

Weapon: Anima Rifle: Appears as a standard, military issue assault rifle. However, due to Support Team (see below), the damage it does translates into health for either Kristen or someone she wants to help out.

.44 Anima Magnums: A pair of .44 Magnums, but with Bullet Hell's power, they have a chance to do much larger amounts of damage then their size would suggest (i.e. CRITICAL HITS!)

Special Powers: Support Team: Any attacks made with an assault rifle heal either Kristen or a declared "Defensive Target". These attacks usually heal for a fraction of the damage inflicted (i.e. it's a leech effect). Assault rifles in her possession also have infinite ammo (because she's shooting magic, not bullets)

Bullet Hell: Any attacks made with pistols have a chance to inflict greater amounts of damage then normal. Similar to Support Team, any pistols she uses have infinite ammo (again, shooting magic).

Strengths: Diplomacy: Kristen can talk her way out of a lot. While her words are usually backed by the power of the Illuminati, they aren't right now. Still, her background in Human Resources means she knows how to negotiate from both a position of strength and weakness, and still come out on top.

Restraining: Long hours of BDSM have resulted in Kristen knowing how to completely immobilize someone with just a piece of string. Usually she has more toys then that, though.

Resilience: Illuminati training includes 'keeping cool under torture'-though, it didn't before Kristen got involved. Anyone who CAN break her probably deserved too.

Torture: How do you think she got all those answers out of those fratboy necromancers? Illuminati training only enhanced this.

Weaknesses: Cut off from Support: Without the Illuminati's backup, KG just has some magic guns and a handful of skills. Her current situation is teaching her how much she relied on it. Regaining Illuminati support won't be a matter of just busting out-she has to prove that she's not washed up, that she's still a viable agent. This will be difficult.

Slow Regen: While she can heal like other protags, her healing is WAY slower then anyone else's. Her healing can be sped up by using Support Team, but without someone to shoot, her natural healing time is triple that of a regular protag.

No Defense: She has no natural defense, hell, she's not even trained in using armor. Even a thick layer of cloth does next to nothing for her. The only way she can get any form of defense against attacks is to equip magical talismans that come from her world (other magical armors, like a Ring of Protection from D&D, might work at GM discretion). Otherwise, she's about as resilient as a nameless mook in an Action movie.

Gear-Dependent: She can use other forms of attack, like swords and some magical focuses, and she can use bare fists, but without pistols or an AR, she's completely useless in a fight. No, she can't even use a Shotgun for either of her special powers-that's its own skill tree.

Introductory Video!

Offline TheBlackThrone

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #59 on: August 07, 2016, 08:31:50 PM »
You're going to have more than 9 characters at this pace.  8-)

Offline Diesel Heart

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Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #60 on: August 07, 2016, 08:34:03 PM »
You're going to have more than 9 characters at this pace.  8-)

Mine would've been up so much sooner but, holy christ - trying to make the convoluted story of Blazblue concisely like that was time-consuming.  Even then, I still had to cut and leave some things vague!

Offline Rel Mayer

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #61 on: August 07, 2016, 08:36:41 PM »
Mine would've been up so much sooner but, holy christ - trying to make the convoluted story of Blazblue concisely like that was time-consuming.  Even then, I still had to cut and leave some things vague!

Lol. Welcome to Guilty Gear/BlazBlue games.

Offline Gilgameshian

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Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #62 on: August 07, 2016, 08:38:10 PM »
Edits have gone in. I took your suggestions and sort of melded them Red.

Archer/Xander can still duplicate a weapon on sight but it will be a very weak copy (ie it would be better to use the weapons he's got) that can only grow stronger/made into a more refined copy by seeing the weapon/item in use. The longer he observes it in use the better the copy will be. And he can now no longer take anyone into UBW but he can, in theory, use it as a last ditch defensive maneuver to pop himself into UBW, gather a few weapons, and then pop out. No one, friend or foe, can go with him until further training occurs.

Sound good? We can define a length of time for the copy to be as good as the one's he has stashed already if you'd like as well I just didn't have a good scale in my head already to consider it.

Edit: I once read the wiki's for GG and BB. I still only half-know half the stuff that happens in those games. But to hell if I care, I just want CF in my hands already dang it.
« Last Edit: August 07, 2016, 08:40:26 PM by Gilgameshian »

Offline Red LobsterTopic starter

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #63 on: August 07, 2016, 08:39:19 PM »
Pausing recruitment for now since we are at the cap. If someone is in the process of making a sheet please PM me.

Offline Diesel Heart

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Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #64 on: August 07, 2016, 08:39:50 PM »
Lol. Welcome to Guilty Gear/BlazBlue games.

Right!?  It's like trying to take a crash course in politics.

Offline Red LobsterTopic starter

Re: A Dynasty of Games - Closed for Recruitment
« Reply #65 on: August 07, 2016, 08:41:57 PM »
Approved Gil!

Looking at the other sheets now.

Offline scribus1000

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #66 on: August 07, 2016, 08:43:23 PM »
Lol. Welcome to Guilty Gear/BlazBlue games.

Right!?  It's like trying to take a crash course in politics.

I had to boil down the history for I-no's sheet, and even then I am 99% certain I left many elements out.

Offline Diesel Heart

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Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #67 on: August 07, 2016, 08:45:06 PM »
I had to boil down the history for I-no's sheet, and even then I am 99% certain I left many elements out.

I-No:

Here is a girl with huge boobs.  She plays guitar and thinks everyday is Halloween.  The End.

Offline Rel Mayer

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #68 on: August 07, 2016, 08:45:43 PM »
I-No:

Here is a girl with huge boobs.  She plays guitar and thinks everyday is Halloween.  The End.

Naw Dawg. She also shoots lasers from her guitar and her hat eats people.

Pls. Do your research.

Offline Diesel Heart

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Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #69 on: August 07, 2016, 08:47:05 PM »
Naw Dawg. She also shoots lasers from her guitar and her hat eats people.

Pls. Do your research.

Rel.  Don't make me spank you.  I was trying to keep it PG-13.

Offline Rel Mayer

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #70 on: August 07, 2016, 08:47:37 PM »
Rel.  Don't make me spank you.  I was trying to keep it PG-13.


Offline Diesel Heart

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Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #71 on: August 07, 2016, 08:48:41 PM »


That sideboob.  It's like she's not even wearing anything.

Also, you had that gif up quick, girl.  Like damn.

Offline Red LobsterTopic starter

Re: A Dynasty of Games - Closed for Recruitment
« Reply #72 on: August 07, 2016, 08:51:04 PM »
@FarFetched and Warden, approved guys!

One thing I would note for you to think about for your characters. Why are they going to the tavern to speak with an agent of the White Knights? I don't see anything that stands out in your backstory which gives you a reason to hate the Dynasty or want them destroyed. I would just encourage you to think about it motivation wise for your character, since inevitably you are going to be asked to voluntarily place your life on the line to defeat them.

Offline aorangi3

Re: A Dynasty of Games - Now Recruiting 5 More Players!
« Reply #73 on: August 07, 2016, 08:52:58 PM »
Edward Kenway
Level 1


    "For years I've been rushing around, taking whatever I fancied, not giving a tinker's curse for those I hurt. Yet here I am... with riches and reputation, feeling no wiser than when I left home. And when I turn around, and look at the course I've run... there's not a man or woman that I love left standing beside me."
    ―Edward Kenway, reflecting on his life before aiding the Assassins, 1721

Current Occupation: Privateer *wink*

Home World Information:The world of Assassin's creed is similar to that of a Modern version of Earth. Only with a slight twist in history as this version had answered the question of those that created the world. Small little details left in obscurity but barely noticeable underneath the surface. The story of Assassin's creed wages a war between two factions over the course of human history. Detailing myths into reality but obscured in legend. These perspectives are the total focus between these factions and how they influence this both historical and science-fiction Fantasy. Needless to say that the realm of Assassin's creed holds more within it's pages than what is written and only a privileged few can view the truth behind the memory.

Sexuality: Heterosexual
     
Personality:
During his formative years, Edward was a brave, albeit reckless individual who was infatuated with the idea of fame and glory. Such was his obsession that he left his first wife to become a privateer in the British Navy, hoping to score his fortune in the Caribbean and prove his worth. After the Treaty of Utrecht effectively made privateers redundant, many turned to a life of piracy, Edward among them.

As the captain of the Jackdaw he quickly became feared and respected for his skill at the helm of a ship and his combat prowess, with even the renowned Edward Thatch commenting on his ability. It was the promise of wealth, power and infamy that spurred Edward into seeking out the Observatory, at the expense of both the Templars and Assassins. Although the Assassin Mary Read knew him to be good at heart and capable of change, the Assassins en-large remained suspicious of him and strongly disagreed with his lifestyle.

Despite the vested interest of both the Assassins and the Templars in the veteran pirate, Edward remained steadfastly focused on his own goals: power, infamy and proof that he was better than he was born to be. Edward was also one to take any advantage afforded him, twisting the meaning of the Assassins' Creed to suit his own ends. Only after losing his friends and compatriots to greed and glory-seeking did he recant his previous behavior, and come to realize what the Creed truly promised: the power to make himself better than he was.

In summary: Edward is a brash, arrogant, and twisted individual. Sometimes brave in high octane moments but sometimes foolish after trial and tribulation. The Death of his friends and those he cared about has changed some of this and looking to turn a new leaf as he commits his newfound experience to the beginnings of wisdom.

History:

The term 'Rebel' was made for individuals like Edward. Men and women who did not like the form of government brought by the British Empire. Even more so by a Templar run society. Hence the era of Piracy and freedom was born for those who had the guts to take it! Even as the Dynasty drove back legions of the early Dominion, The famed pirate ship: "The Jackdaw" made it's mark on the seas of the Caribbean and plundered both factions and attained it's own fame as unwary supplies became quick targets.

Edward's personal history is found in the memories of only one ancestry as it flows through Desmond Miles and interweaves across the globe. Edward himself, perhaps one of the most infamous pirates that ever joined the Assassins was a man filled with ambition as he found his fortune twisting in-between the lines of both Templars and the Creed. Making both friends and enemies along the way. More info about the man himself can be found here.

At the end against the Dominion war however, Edward understood the folly of his actions as he turned back to see a road of blood. Not one man, woman, or child he loved stayed in the mortal coil and not even the free wind could free him from the consequences of his actions. Kenway found that only following ambition as he sat upon his chair of riches was a hollow life and realized that the choices of others impacted all. Now he fights alongside those of the rebels as he did before, but now he does so with a more team-oriented focus as he intends to right the wrongs of his past sins, hoping to find a better future for his children.

Current Situation:Staying true to his colors Edward is a rogue by trade and usually will always go for a more entrepreneur course. Whether that be plundering riches or finding fame.

Weapon: Edward has a vast array of weapons that he has accumulated throughout the years:

The Hidden Blade- is a concealed blade attached under its user's forearm. It is a weapon used to make discreet kills, but can also be utilized in combat. During his time as the captain of the Jackdaw, Edward wielded two unmodified hidden blades and trained himself to use them after he had acquired them in Havana. He can perform various techniques with them, such as double assassinations and aerial assassinations. He is also able to assassinate targets from hiding spots, ledges, and stalking zones. Like Haytham and Connor, Edward can also perform running assassinations, killing his targets at high speed without hindering movement.

Golden Flint-Lock pistols- were a set of firearms obtainable by Edward Kenway during the 18th century. They were given to him by the Dutch merchant Milo van der Graaff after having completed all of his naval contracts. In total, Edward uses four and they are single shot-use.

Pistol Sword-A pair of rare and authentic pistol swords, famous for their explosive finishes.

Rope Darts- Are medium ranged weapons that had various uses, ranging from pulling targets closer, suffocating enemies from higher ground, or hanging them from beams and tree limbs. The rope darts can also be used for hunting, and cannot be aimed freely.

Blowpipe- A silent ranged weapon that is only capable of shooting darts. There are two types of darts that Edward can use: the sleep dart and the berserk dart. The sleep darts can be used to temporarily put enemies to sleep. This can be an effective way to quietly disable snipers or distract nearby guards. The berserk darts can be used to send a target into a blind rage, causing them to attack any nearby enemy or Edward himself. After the effects of the berserk dart wear off, the affected enemy will collapse, if he has not been subdued yet. The blowpipe can also be used to hunt, disabling predators for a moment or instantly killing smaller animals.

Smoke Bombs- are a weapon you can use to make a cloud of smoke so your enemies are unable to see. They can only be thrown so far as what the user is capable of.




Special Powers and Skills:

    "I've seen its like before. Glowing like moonlight on the ocean. Ah! Right. I know this feeling. I have since I was a lad. It's like using every sense at once, isn't it? To see sounds and hear shapes. Quite a combination."
    ―Edward Kenway, about Eagle Vision

Eagle Vision- Those who possess the gift are able to instinctively sense how people and objects relate to them, which manifests as a colored glow, much like an aura. Edward's is a little different in the fact that he can 'tag' people. Meaning that he is capable of denoting different individuals that he has focused on previously and will know their movements relative to his position.

Free-running- Like most Assassin's Edward is capable of great agility as it pertains to clearing obstacles and has the ability to move over objects, people and buildings with a cat-like swiftness.



Strengths:

Assassination Techniques: Edward possessed his own skill set that rivaled that of the Assassin's, he demonstrated skill in stealth, eavesdropping and pickpocketing. Additionally despite only being recently introduced to the Hidden Blade he proved capable in its usage and after being instructed by Rogers and du Casse.

Proficient Arms Fighter: Edward was trained in swordsmanship and was taught how to wield firearms. His skill with a sword was initially average, but drastically improved after receiving tutelage in swordsmanship by Edward Thatch and Benjamin Hornigold, to the point where he was able to dual-wield swords and became a master swordsman. Additionally Edward was able to wield several different weapons including swords, pistols, knives, axes and muskets; he proved able to dual wield several combinations of these weapons with great proficiency. Edward proved to be a capable hand-to-hand combatant having been experienced in several brawls in local taverns where he could take down multiple opponents at once as well as utilise the environment to his advantage.

Captain of the Jackdaw: Due to his vast history of profiteering and piracy, Edward is probably as proficient in sailing as they come. Able to command men to utilize ships and adequately defeat even some of the strongest sea-faring vessels known to the Caribbean.

Able Hunter: Due to the wilds of some the uninhabited islands that the Caribbean was known for, Edward is a able hunter. Being able to take on and hunt any normal form of wild-life that the region had to offer. This makes him also proficient in skinning and utilizing his kills for materials for use or trade.


Weaknesses:

Arrogance: Both a a mental weakness and fighting weakness, Edward is very brash unless the odds are outright stacked against him. This has burned him in the past and usually to someone's death. This form of hubris exerts other memories that best left forgotten if capitalized on.

Human: Still a human, albeit a well-trained one, but still adverse to the forms of what normally affects humanity. Such as bullets, swords, fire, etc.

Greedy: Sometimes it is just too difficult to stay away from riches. That definable instinct to take something for profit.


Offline aorangi3

Re: A Dynasty of Games - Closed for Recruitment
« Reply #74 on: August 07, 2016, 08:54:02 PM »
Oh did I not make it in time?