Vi serves as an officer of Piltover.Home World Information:
Vi comes from a world known as Runeterra, specifically the super-continent of Valoran. Once plauged by war on a massive, destructive scale, a organization was formed in order to resolve conflicts--for additional wars could have led the world itself to complete instability. This organization is known as the League of Legends
. Summoners with differing political allegiances would call upon a champion to compete on their behalf within specific arenas. Vi is one such champion, out of over one hundred to select from, and the number of champions ready to answer the call still grows.Appearance:
Outside of combat, Vi generally dresses casual, much like the people around her. She is not overly committed to any specific fashion sense, however she is fond of clever graphic tees, jeans, other garments of that particular kind. She is very rarely seen without her massive gauntlets, and when she's not wearing them, she's probably working on them. In combat, she usually wears a recognizable, signature mishmash of armor and uniform. Although this may change depending on the variant she chooses.
"VI" is tattooed on her left cheek, and "6" is tattooed on her left breast.Sexuality:
Vi is pansexual; while she leans towards males, her preferences are not set in stone. Personality:
Vi is quite the character--brash, cocky, sometimes abrasive, and never without some crass sense of wisecracking humor, it's fair to say that the charisma isn't exactly befitting of a good cop. Vi isn't even likely to accept direct orders. But as the Piltover Enforcer, she does know about what the job takes, and her heart's in the right place--bashing on criminals and doing her best to protect the innocent. In a sense...she follows rules more like Batman than an actual police officer.
She is also much more intelligent than she'd seem to let on. After all, those Hextech gauntlets had to come from somewhere...and someone has got to be constantly tweaking them, improving them. Being able to heft them and wield them effectively is a whole 'nother ball game...and Vi has it down to a perfect science.History:*Excerpt from the League of Legends Wikia:*
As a child growing up in the lawless outskirts of Piltover, Vi learned to rob and cheat to get by. Stealing and stripping hextech hardware gave her the skills of a master mechanic, while life on the streets taught her self-reliance. When she was six, a ragtag group of criminals took a shine to the young delinquent and brought her into their fold. By the time Vi was eleven, she had become a seasoned accomplice, and she relished the thrill of every heist.
Vi's attitude changed when a raid on a mining facility went bad. She was forced to decide between fleeing with her crew or trying to save the innocent mine workers from a collapsed tunnel. Vi chose to play the hero. While searching for a way to free the mine workers from the rubble, she discovered a damaged robotic mining rig. Improvising, she wrenched off its huge fists and modified them into makeshift hextech gauntlets. Fitting the heavy weapons to her tiny hands, the young girl flexed her arm and threw a powered punch at the rubble. The force of the blow blasted away the rock. With the workers free to escape, Vi fled the scene.
After that job gone wrong, Vi severed her connection to the crew. She returned to a life of solitary crime, but stole only from other criminals. As the years went by, Vi modified and improved her hextech fists, allowing her to bust up heists and snatch loot with ease. Eventually, word of her notoriety reached Caitlyn, the famed Sheriff of Piltover. Rather than seek Vi's arrest, Caitlyn offered the criminal a way to pay her debt to society: work for the law in Piltover. Vi laughed. To her, a job that let her beat up crooks without forcing her to run from the cops sounded perfect. She immediately accepted. Caitlyn now struggles to keep Vi in line, and Vi treats Caitlyn's orders as mere suggestions, but when they work together, they are feared by all lawbreakers in Piltover.Current Situation:
Vi's interactions with other game worlds have been mild, at best; She's had to track down criminals who world-hop in an attempt to escape Piltover laws. On many of these occasions, Piltover's Police force lacked any jurisdiction to send in units...but what do you know, Vi is never fond of following orders, even with enough brass up her ass for her to start playing the anthem. So all it takes is a bit of roaming, following faint trails, roughing up the populace of the day and disrupting businesses until the shady organizations in power recognize her, come forward and ask what the fuck
it was Vi wanted, motherfucker--And sometime after that, she mysteriously ends up with the info to waltz into her perp's supposedly untraceable hideout.
As the Dynasty came to power, Vi was initially in favor of it in the Champions' greatest time of need. But somewhere along the line, that power's purpose became twisted. Demands from the Dynasty came down for the vast magics and weapons that once turned Valoran into a near-apocalypse with the Rune Wars. Naturally, Vi opposed this, even with how little her opinion seemed to matter on the topic. Rather than obey Caitlyn, or her other, higher superiors, or the collective will of her own Homeworld, Vi went and did Vi things on a rebellious impulse.
There is a skinny, maniacal, murderous and hyper-destructive woman constantly visiting Piltover to rain her special brand of fun upon them. That vandal's name was Jinx, and as much as Vi despised her, she made for a convenient cover--when a cache of hextech and other rune magic tools and weapons were set to ship offworld, to the Dynasty, the Enforcer herself came in undetected, set bombs in the crates on board the assigned star-ship, and detonated all of it. Tons of valuable, lethal and powerful weaponry went up in smoke and blue fire, and Vi begrudgingly blamed this on the resident psychotic that no one would think twice about.
Her conscience remained hurt, but satisfied in feeling that justice, real
justice, was served, albeit in a dishonest way. This was something she felt most of the others didn't figure out; sometimes the right thing isn't always written in a law somewhere. That small comfort lasted for all of about two weeks, until the next shipment went out unchallenged, and the one after, and the one after... There were only so many moves she could make before someone would catch on, and the fact that every person present on the first cache was miraculously unharmed, or merely knocked unconscious, wasn't a detail the police would overlook.
It was a one-time stunt she told no one about, not even her partner and superior Caitlyn, who likely might have agreed with her. But it wasn't enough to stop this, and she knew that somewhere this technology and magic would be used for pointless slaughter. She needed to take her efforts further.Weapon(s):
Vi's primary source of damage-dealing hurt comes from her heavily-modified pair of Hextech gauntlets. Capable of inflicting bone-breaking blows upon her foes, as well as the selection of abilities that come with the gauntlets themselves, Vi is dangerous to enemies whether in a one-on-one scenario or in a group, and she is never someone to be taken lightly in any case. There is also a module on her back that triggers a shield in tandem with her abilities.
Additionally, there are a multitude of items from her world that are held in a limited, 7-slot hammerspace capacity. These items generally help with modifying her potential, whether for damage, attack speed, health regeneration, max health, etc. Depending on the setup, Vi can either function as a tanky sort that soaks damage, or more bruiser-sort that dishes it out, and so on. (Vi currently does not have any items)
However, despite this, Vi doesn't always choose her tools solely for her own preference--often times, her choice can and will depend on the composition of her own team.
"I'll let my hands do the talking..."Special Powers:
Vi's abilities from her world are the below. Notably, she is aware that the effectiveness of her kit can or will vary when compared to other worlds.
• Blast Shield (Passive):
Any activated ability that strikes an opponent will trigger this--Vi temporarily gains a shield that absorbs a minor amount of damage. The shield will not last long even if it's not fully expended (i.e. drained by enemy attacks), but it also has a short recharge time.
• Vault Breaker:
Upon first cast, Vi begins channeling in order to power up this attack. She can still move, but cannot attack or use other abilities, and she is slightly slower than usual.
When the ability is executed, Vi dashes forward, knocking aside smaller enemies and damaging them, but stopping upon impact with any significant foe (in League context, this would be another champion). This foe may get knocked backwards, off their feet. All opponents struck will gain a stack of the Denting Blows debuff.
• Denting Blows:
This ability is passive--every blow inflicts a stack of this debuff. Vi's gauntlets are notorious in the League for ruining the armor of her opponents; On an enemy that receives three stacks, that enemy will suffer additional damage, while Vi's attack speed increases for a short time.
This will not trigger Blast Shield.
• Excessive Force:
Passively, Vi stores a charge in her gauntlets every few seconds, though she only can store a max of 2 at once.
When actively triggered, Vi spends a charge to add range to her next attack. Upon hitting a target, she will deal extra damage and send out a shockwave that harms other foes in a cone behind the original target. The first target will gain a stack of Denting Blows--the enemies behind him will not. It's useful for damaging larger enemies who dawdle behind smaller ones.
• Assault and Battery (Once per fight limit):
When cast, Vi will target a specific enemy within range and chase it down--very few things will stop this charge, as during it, Vi is mostly immune to any ability that would stun, paralyze, slow, or otherwise affect her odds of landing the attack. She will also knock aside other enemies in her way and deal partial damage to them, although she can still be targeted and killed, and shields can block the attack from landing. Also, enemies with an ability that grants invulnerability, or prevents them from being targeted, can avoid the attack entirely (fuck you, Fizz)
Upon reaching her target, Vi launches it airborne with a powerful uppercut, pursues and slams it back into the ground, leaving it vulnerable to follow-up attacks and skills.
This ability does not apply Denting Blows.Strengths: • Deceptively skilled/intelligent:
Putting aside the appearance that might have you think otherwise, there is a clear reason for those gauntlets to exist. She is an excellent mechanic, self-sufficient and hasn't yet forgotten what the time spent in her childhood has taught her.• Has a heart:
She may be eager to bring down the hurt at the drop of a hat, but she is still more friendly than she lets on. Given a choice between greed and saving lives, she chose people the first time, and has been doing so ever since. The only person she feels like killing is a certain scrawny-ass, blue-haired maniac...• Raw strength:
She's not skin and bones, and somehow those gauntlets have to be lifted, even if Hextech and rune magic take out most of the hard work. They make the rest of her frame look tiny by comparison.Weaknesses: • Close-combat focused:
as much as she is aware of the weakness against ranged attack, and the countermeasures for it, she's still a pair of giant fists versus whatever gun is aimed her way.• Mana dependent:
Her active abilities require a common magic resource known as mana, as a sort of fuel for each of her powers. Run too low, and she cannot use those abilities. However, mana does regenerate over time.• Disobedient:
She's not 100% guaranteed to follow the orders given to her. If it's something she doesn't agree with, there's likely to be some conflict.• Blunt:
Vi likes to handle most problems head on. Where others might skirt around issues, or beat around the bush, you can expect to see Vi hammering away at the front. Unless the solution is clearly to approach from the side, it's the first tactic she'll think of using.