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Author Topic: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!  (Read 10545 times)

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Offline Vergil Tanner

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #175 on: April 21, 2016, 04:25:16 PM »
I can see that...there always seems to be an issue with that sorta thing, to the point where in a Marvel game I started recently (didn't last long, but for entirely different reasons) I had to put a Cap on X-Men, since...well, y'know. Ok, so...the kinda non-negotiable thing for me is almost certainly her being Starfire's daughter. I want to play Starfires daughter, and right now no other concepts really appeal to me. So-ooo....it was just the Wayne Connection that people had issue with, right? So how about....just spitballing here...Ok, so, I don't know what timescale it is in-game, but I still like the idea of AU-Hopping, since it kinda adds the whole "Fish out of water, isolated" feel to her, which she has to get over. BUT. What if....what if in her timeline, Bruce Wayne died when she was little, so she never actually met him. Maybe he and Dick were estranged, so he wasn't even her adopted Grandfather...then when Starfire died and Dick went off the rails, somebody else adopted her? Not sure who that would be - dunno who has been "claimed" and who hasn't, and who would be ok with having certain characters adopt her, but it could be anybody from Green Arrow to Martian Manhunter to The Flash. Hell, it could be her aunt, Blackfire, if that is the only thing that would work...so she wasn't adopted by Bruce Wayne, and was instead raised and taught by somebody else? Would that fix the issue?


Also, I do feel the need to point out that she has been in this Universe for about a year now. I left that section deliberately vague so I didn't mention anybody without permission, but what I tend to do with my characters is contact the other writers before I start and hash out some connections in terms of "Have they met, how did they meet, what's their relationship like, etc etc," so she has some pre-existing friendships and whatnot going in. So it isn't like she's going in completely cold; I intend to build connections with her, I just left that section deliberately vague to try and keep from mentioning anybody who might not want to be mentioned. :-)

Offline Rel Mayer

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #176 on: April 21, 2016, 04:31:35 PM »
Well, the cool part is, depending on who you have adopt her can change her play style and give her a bit of a connection and relating to the current universe characters.

Which is why I had an issue with the previous connection, because the idea has great potential for some fun in the game, but the character you had her tied to just made it a complete clusterfuck.

Does that make sense?
« Last Edit: April 21, 2016, 04:32:36 PM by Rel Mayer »

Offline Red LobsterTopic starter

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #177 on: April 21, 2016, 04:33:46 PM »
Hey guys,

Feel free to continue this discussion, but so everyone is aware I have asked Vergil to edit his backstory for Mar'i to remove the connection with Bruce.

Offline Aiden

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #178 on: April 21, 2016, 04:36:29 PM »
Awesome, I was about to ask for a TLDR

Offline Vergil Tanner

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #179 on: April 21, 2016, 04:46:40 PM »
Well, I'm perfectly fine with having her be adopted by somebody else; Wayne was never the central part of her story, just the Dick / Kori thing. So the question is, who is actually available to adopt her? That's the next issue...see, I don't want to step on anybodies toes by saying "Ah, this person!" and having that player go "Fuck you." So...suggestions? I mean, any volunteers for having an AU version of a character connected to them adopt Mar'i....? I mean, Green Arrow, Manhunter, Zatanna, any character with a positive relationship with Dick or Kori could work, so....kinda lost now, haha.
« Last Edit: April 21, 2016, 04:49:56 PM by Vergil Tanner »

Offline Rel Mayer

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #180 on: April 21, 2016, 04:50:26 PM »
I suggest going through the character sheets or taking a gander in the current thread that everyone is posting in Gotham.

We only have a handful of active players (Urban is too! But we're waiting for her to hop in), so it may give you a fun idea of how to mold the character for future directions and connections!

Offline Vergil Tanner

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #181 on: April 21, 2016, 04:53:54 PM »
I've gone through them, the problem is that I have no idea whether the players would be amenable to that sort of connection, y'know? I don't want to alter all the background and whatnot and then it turns out that THAT player has an issue with it...

Offline Aiden

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #182 on: April 21, 2016, 04:56:40 PM »
PM them?

Offline Vergil Tanner

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #183 on: April 21, 2016, 04:59:24 PM »
Already on it. I have a pair of possibilities, so we'll just have to see.

Offline Deathnote

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #184 on: April 21, 2016, 05:05:09 PM »
Wait a minute... ooh... this could be fun!

Mari was basically born more than ten years into the future, correct?  She was thirteen when she was adopted.  That means the adoption took place twenty-three years into the future.

That means... one of our characters would've been old enough to adopt her!  XD

Offline Vergil Tanner

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #185 on: April 21, 2016, 05:10:37 PM »
LOL. That would certainly be entertaining in the short term, but that could get convoluted very quickly XD She was born in an AU (since if she was born in the future, that kinda railroads people into certain choices, or she ceases to exist, y'know? Much cleaner to have her come from a different universe), so I think I'm more liking the idea of a Canon Character adopting her, and then her encountering this person who has a connection to this Canon Character, so she feels a kind of pull towards them, but doesn't want to risk it, but can't help herself, etc etc. ATM, I see two options...Flash, and Superman. So, Deathnote...would you be ok with Connor's father being the one to adopt her? Hell, in this AU, she could have grown up alongside Connor, if you want, so she has to see her adopted brother in this timeline who doesn't know who she is. But that's maybe going a touch too far. :P

Offline indarkestknight

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #186 on: April 21, 2016, 05:14:35 PM »
If I may toss out a suggestion, what if Starfire's death led to Blackfire's reform, taking care of her niece in her sister's stead?

It could be interesting to have Mari struggle to reconcile the aunt who raised her with a presently villainous Blackfire.

Offline Vergil Tanner

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #187 on: April 21, 2016, 05:18:19 PM »
Oh, that sorta thing is definitely a possibility, but it's my Plan B at the moment...if I can't think of a direct connection to an existing character (Via AU Shenanigans), I'll use Blackfire. But I like the idea of Mar'i knowing a character in an AU and having to tread carefully because she doesn't want to reveal herself.

Offline Vergil Tanner

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #188 on: April 21, 2016, 06:27:16 PM »
Right, so, after chatting with Deathnote, I have a new draft of Mar'i to present! Oh, Deathnote, if you disagree with anything here or want something altered, let me know so I can change it. :D



Nightstar
Mar'i Grayson / Mary Gray












Legal Name: Mar'i Grayson / Mary Grayson / Mary Gray.
Alias: Nightstar
Age: 23
Sexuality: Bisexual


Origin Story:
Mar'i Grayson was born to Koriand'r and Dick Grayson - Starfire and Nightwing (Formerly Red Robin) - on 27th April, 2027 in a small town just outside Metropolis. Her early life was relatively quiet as Koriand'r and Dick attempted to raise her in a normal, quiet, peaceful environment whilst striving to teach her about her powers as she grew up rather than leaving her to figure them out on her own. She went to pre-school, then primary school, played with her friends and only occasionally wondered where her parents went every so often in the middle of the night. Her parents, for their part, mostly retired from Vigilante work - only going on occasional patrols if they heard something unsettling, or only going after specific criminals if they passed through - in order to avoid orphaning their daughter. Ironically, it wasn't a super villain or a gang war or a secret government organisation that ended up doing that; it was nature. When Mar'i was only eleven years old, Koriand'r was diagnosed with an untreatable, unknown alien version of circulatory disease. Despite copious donations and dozens of favours being called in from the extended Justice League family, Koriand'r passed away when Mar'i was only 13.

Dick withdrew inside himself at her death, unable to properly cope with losing the woman he thought he would be spending his life with, throwing himself back into his vigilante work as a way to distract himself at the cost of neglecting his daughter. Thankfully, Mar'i was not left alone; though Dick and Kori had become estranged from Bruce Wayne before his death when she was small, she did have other concerned relatives; her adopted uncle, Conner Kent, stepped in to ensure that Mar'i would not grow up without a family. Conner Kent was a clone of Clark Kent that was initially intended to rival the original, but due to complications in the cloning process emerged from the pod only half-aged and only with bits and pieces of Supermans memory. Clark had eventually opted to adopt the young Conner, who had then gone on and, when he was a grown man, inherited the cape and title of Superman from Clark when he and Diana went into isolated retirement. Connor - who at the time had a sixteen year old son named Jon - adopted Mar'i and raised her himself, making certain that she had the tools to look after herself in all situations. He had some help from Koriand'r's sister, Komand'r - who upon hearing of Kori's death had raced to Earth to check on Mar'i - and Mar'i soon grew into a competent, strong willed young woman who soon followed in her parents and uncles footsteps and became a vigilante for justice.

When she reached the age of 18 - and after a couple of years of both Conner and Jon desperately combating their most dangerous foe yet; a teenage girl - she had come to not despise her biological father but instead pity him, though their relationship was admittedly rather strained due to his years of neglect. Dick, to his credit, realised upon meeting her on the streets of Star City how much he had missed and how much he had ended up wallowing in his own self pity, and tried to make amends...but Mar'i was of the opinion that it was too little, too late. Though she didn't dislike her father, she also didn't have time for him. Why should she, when he never made time for her? Unfortunately, the family squabble was about to get worse...when Kansas was destroyed by an unknown assailant, two rival Hero groups emerged from the ashes; Connor Kent, with the support of a re-emerged Clark Kent, reformed the Justice League, which Mar'i joined...and, in one of fates cruel twists, Dick Grayson created "The Outsiders," a group of slightly more shadowy and obscure young heroes whose methods sometimes got under the JL's skin. Just as conflict between the two groups began to boil over into full-scale war...history diverged, as it so often does. Brainiac, finally recovered from his final defeat at the hands of the JLA and the united heroes of Earth thirty years previously, returned and attacked the Earth. Over the course of two years, the JL and The Outsiders were forced to put aside their differences to fight against him...and soon enough, Mar'i and Dick were, after a fashion, reconciled after Conner Kent fell in battle and Dick managed to retreat with a screaming Mar'i over his shoulder.

Whilst Brainiac was eventually defeated - after Jon took his fathers place as the new Superman and head of the Justice League - it ended up taking the life of Dick, too, only half a year after he and his daughter had begun to rebuild their relationship. Mar'i was devastated and, in a typical display of raw Tamaranian rage, attempted to attack the remnants of Brainiacs exploding ship in an attempt to ensure that he was really, truly dead this time...and the Quantum Drive chose that exact moment to detonate, flooding the space above Earth with hundreds of different variations of radiation, most of which was at that point completely unknown to humankind. The explosion caught Mar'i in a Quantum Fluctuation that tore a hole in space and time and pushed her through it, through to an entirely different version of reality. She found herself not only in a different time - 2015, to be precise - but a completely different timeline where Brainiac hadn't yet attacked and where Dick Grayson had not settled down with her mother, Koriand'r. Crucially for Mar'i...all her loved ones were alive. Conner and Jon Kent (she didn't know whether Jon survived the blast, but to her? He might as well have died, for all the difference it made; she was never seeing him again either way), Dick Grayson....Koriand'r. But it was....different. These people were not her family, not the people she knew and she couldn't fully convince herself that these people would serve as adequate replacements to what she lost. This Conner Kent was not her doting and understanding uncle-turned-father figure; he was a father, yes, but he had settled down with M'gann instead and was a complete stranger to her. This Dick Grayson was not her flawed-but-noble father, struggling to make amends for his mistakes; he was a still-fresh, idealistic relative youth with his entire life ahead of him. Kori wasn't her gentle, loving, sweet mother...she was a carefree young woman in the prime of her life, enjoying her youth while she could. These people, whilst wearing familiar faces, were utter strangers to her and she couldn't bring herself to see them as anything more than pale imitations of what she once knew. The pain of seeing them so close and yet so far, the ache of saying hello and not being recognised by her own family...the thought was too much to bear. And so she ran. She ran far away from them, sinking into a deep ennui as she tried to figure out what her place was in this new, strange, lonely world...this literal universe where nobody knew or cared about her at all.

But one day, she snapped. She was buying milk at the local grocery store when a youth - barely 18, by her reckoning - held the owner up at gunpoint and attempted to rob the place. Mar'i could have stepped in, fists and Starbolts swinging, but she recognised that desperate, wild look...that lonely, guarded posture he held...he was scared, he was desperate and he was doing the only thing he could think of to alleviate his pain. And so...she talked to him. Listened to him. It might sound naive, but on this occasion, she managed to persuade him that it wasn't what he wanted or needed, that he needed to leave quietly and think carefully about what he actually needed....and she, in that moment five months after she first arrive, realised what she needed; she was a hero at heart, and the emptiness she felt inside would only be filled by doing what she loved, what she was meant to do, and through it, gaining new friends and family. It would be tough and she would never truly replace her family, but she would not dishonour their memory any more than she already had by wallowing in self pity and despair. She was lonely, yes...but she didn't have to be. Neither of her parents or her uncle or her brother would want that, and even if she never saw them again, she would do them proud. That was what she wanted, what she needed...to be the woman they would want her to be.

So, she resumed her vigilante work. She spent the next few months getting used to the new world and the new timeline, getting used to the new villains and the familiar yet younger faces around her. She couldn't let her parents know that they're her parents in another timeline - it might screw this one up, for all she knew - so she adopted the last name "Gray" and established a cover as the daughter of a deceased Tamaranean exile who died when she was young...not a lie per say, but far enough away from the truth that nobody should suspect much. Then...she got to work. It is now late 2016, over a year after her first arrival in this universe and she has been extremely busy. She made a great effort to establish herself as a Hero in the community and forge links with the other local heroes in order to try and build a life for herself here...the chances of successfully getting back to the first alternate universe are slim to none, so her friends and family may as well all be dead. She needs to create a new life, a new family, new friends...or she'll never make it through the crushing bouts of despair that hit her when she stops to think about what she's lost.


Home City: Metropolis


Physical Description:
Mar'i Grayson stands at roughly 5'11 - inheriting at least some of her mothers height - and is in possession of a slender, athletically curvaceous form thanks both to the rather exquisite genes donated to her by her parents, Dick Grayson and Koriand'r, and the focus that was emphasised in her youth on staying fit and healthy in order to best employ her natural abilities to defend the helpless and the vulnerable. She has long, smooth legs, a slender waist and has inherited her mothers Tamaranian tendency towards generous chests - Earth Measurements place her cup size at a rather shapely, perky set of 32D's - with a smooth and pleasantly shaped face. Long, black hair flows down about her face and shoulders down to her middle back in luscious, healthy curls and frames a pleasingly symmetrical face with a gently angled jawline. Her eyes are ordinarily by all appearances that of a normal human, deeply dazzling emerald green in colour but otherwise ordinary. However, they shift into a more Tamaranian solid green and glow brightly when she is feeling an intense emotion or using her abilities in any way. Much the same as her mother, she has an orange tint to her skin that sets her apart from other females, though thanks to the mixed breeding of her father, her skin is closer to a "natural" human olive than the outright bright orange-pink of a pureblood Tamaranian.


Civilian Wear:
Mar'i tends to favour jeans or short skirts and t-shirts when walking around town in her normal attire, thanks to their lack of restriction to movement compared to a dress and their comfort; she finds herself more at home in more "tomboyish" clothing than "girly girly" stuff, though she has been known to slip on a slinky dress if going somewhere posh or nice. She enjoys shopping despite her more tomboyish tastes, simply because she loves all of the choice that is afforded her in the Metropolis high street, but she won't go anywhere near high heels unless going to a formal function; they're very, very difficult to move in and if she learned anything from Bruce, it was that mobility is always key.


Superheroine Wear:
Her costume is very, very simple; it's a single-piece purple half-robe, half-leotard like article of clothing, covering just her groin and backside in order to give her as much freedom in her legs as possible and stretching up and out to reveal an ample amount of cleavage in a low-cut V shape before cresting the shoulders and flowing down her arms in a pair of purple loose-ish fitting sleeves that end in blue arm bracers. Her outfit is accentuated here and there by bits of blueish-indigo trimmings and in one place, a belt, and she tends to use a Tamaranian-style circlet of the same colour with a purple star set into it over her forehead and around her scalp to hold her hair out of her face when fighting and flying. She tends to also wear a pair of dark purple and blueish-indogo-trimmed, thigh high boots to protect the soles of her feet and her lower legs.


Personality:
Despite her complicated past and her rather unique circumstances, Mar'i tries to retain the outgoing, good natured persona that she left her own timeline with, despite all the hardships. She tries to offer support to those she considers friends, and believes that loyalty, honesty and dependability are the most important things that you can offer those you love. She is very strict in her high standards, holding others to them just as much as she does herself, probably due in large part to her own experiences with the matter. Being a young girl of the "Next Generation" and being from a family with a kind, understanding mother - from what Mar'i can remember, anyway - and a distant, if caring, father, Mar'i is a bit more free with her sexuality than you would imagine from a woman of her age and her alien heritage. Being raised on Earth of course helped that latter issue, but she is - despite her sexual liberation - afraid and wary of getting emotionally close to anybody in this timeline, for obvious reasons given her history. She is loyal but slow to trust, passionate in her interests and intense in her desires but guarded about her own identity - she can't let anybody know who she really is, for fear of what might happen to the timestreams - and fiercely determined to live up to the values and beliefs of those she left behind. She forcibly keeps a cheerful disposition despite the ennui that she feels inside sometimes, and though she largely keeps a brave front up, she is susceptible to bouts of depression and melancholy which is, perhaps, to be expected. Despite her friendly nature, she has a certain edge to her that sometimes makes her come across as a little harsh in her dealings with people, and definitely makes her seem a tad overzealous when fighting criminals and supervillains. She hasn't seriously hurt anybody yet, but she apparently doesn't know how to hold her anger and sorrow in check enough to hold herself back in a fight. Similarly, if somebody breaches trust or betrays family or anything that goes contrary to what she holds dear, they'll soon know just how quickly that friendly disposition can change into one of unimpressed iciness and sometimes outright fury. She may be friendly...but she's far from a pushover, and she has that edge to her that makes her more dangerous than you may otherwise think.

Though she has largely given up on returning home, she has pointedly and determinedly not lost hope; she will make her own life in this new Timeline, and try to prevent the same thing that ruined her old home from happening in this one. She has taken up a job as a waitress in a burger restaurant close to where she lives - and the crime rate has mysteriously sharply dropped since her arrival; imagine that - and lives in a one-bedroom apartment just down the street. She makes enough money from her job and her tips - she's a very good waitress, and knows just who to flirt with to get a bit extra; just because she's good natured doesn't mean she won't take advantage of the obvious tricks of the trade...a gal needs to eat, after all! - to get by, and her "night life" both social and Vigilante provides plenty of chances for excitement and meeting new people. She's content, for the moment, while she figures out her long term plan. She misses her home...but she's stuck in this Timeline, so she may as well make the most of it. It's what her family would want for her.


Powers And Abilities:

- Tamaranean Physiology: As a Tamaranean, Mar'i has the same abilities as her mother, Koriand'r, that are granted by to her alien physiology. However, she is markedly weaker than her mother due to the dilution of her genetics with a human (Dick). These are, specifically, as follows:

-- Nightstar's physiology means that her body constantly absorbs ultraviolet radiation from her surroundings and converts it internally into energy.

-- Energy Absorption: Nightstar is able to absorb the ultraviolet energy from other lifeforms in order to restock her own supply of energy more rapidly and allow her to use larger levels of power at once.

-- Flight: Nightstar is able to use her internal energy to take flight at extreme speeds, though not yet as fast as her mother was able to during her prime. Much like her mother, her flight leaves purple corntrails behind her that appear to originate in her hair.

-- Starbolts: What was done to her mother was done on the genetic level, meaning that her offspring - Mar'i - can also use versions of her mothers Starbolts, converting the internally collected UV Radiation into powerful external blasts of energy. These Starbolts are slightly stronger than her mothers and more versatile; being born with them has apparently strengthened the Genetic Manipulations effect. She appears to lack the ability to produce the "Nova Blast" that her mother was capable of, however.

-- Superhuman Durability: Thanks to her alien heritage, Nightstar is able to shrug off blows that would incapacitate a normal human. Whilst not as durable as some - for example, Superman or Wonder Woman - she can still walk off wounds that would land normal humans in the hospital.

-- Superhuman Strength: She is able to hit harder and lift heavier weights than her size would suggest. Her mother - in her prime - was able to lift in excess of 100 tons on some occasions....alas, being half-human, Mar'i lacks that sheer physical power though she can still clock in at a respectable 50 tons, if she pushes herself.

-- Language Assimilation: Like her mother and every other Tamaranian, she has the ability to learn new languages through touch, though being a half breed, she cannot do so instantaneously; she must maintain the contact for slightly longer than a full-blooded Tamaranian. She tends to agree with her mothers old philosophy on this one; kissing is, generally speaking, a lot more enjoyable than just touching somebodies hand. Especially if they're cute.

-- Through intensive training with both Conner and Jon, along with extra tutelage from other members of the Justice League, Nightstar has gained an impressive resistance to mental attacks and psychic readings. Whilst not immune, she is as resistant to it as a non-telepath can be without having a super power specifically directed at it.

-- Her time with Conner, Jon and the Justice League and her few interactions with her father earned her basic lessons in self defence. Whilst she is unlikely to be able to take on people such as Nightwing, Starfire, Ra's Al Ghul or Deathstroke in single hand-to-hand combat with any efficacy, she knows enough to get by....and her strength and durability usually take her the rest of the way.


== Face Claim: ==

Michelle Trachtenberg


== Theme Music:==

Star Sky by Two Steps From Hell




Ok, so, TL;DR?

I replaced Bruce Wayne with Conner Kent. Basically, Bruce was estranged from Dick and Kori and died when Mar'i was young. When Star died and Dick went loopy, Conner - who in the AU was an incomplete clone who grew to maturity as Clark's adopted son - in turn adopted Mar'i to grow up alongside the older Jon, who ended up being a big brother figure. During the fight with Brainiac, Conner ended up dying and Jon took on the mantle of Superman from him (Conner having received it from Clark when Clark and Diana retired) and that spurred her into an irrational charge into the middle of the exploding Brainiac ship. Now in this universe, Jon is younger than Mar'i, and Mar'i has tried to avoid interacting with Conner, Clark or Jon too much in case it opens raw wounds.

Also, I didn't include a "Weakness" section, since I figured that her limitations are explained comprehensively enough in her powers and personality section, and I didn't want to repeat myself.


Hopefully this draft is less offensive to people! :P
« Last Edit: April 21, 2016, 07:01:26 PM by Vergil Tanner »

Offline Red LobsterTopic starter

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #189 on: April 21, 2016, 06:55:37 PM »
I like the changes Vergil! I am assuming that you and Death talked about this a bit before you changed the history?

If he is cool with it, than awesome! Feel free to move your sheet over. I will be creating a GM event this evening, which would be a good place for you to jump in if you'd like.

Also, feel free to jump in to the Gotham scenes that are taking place as well.

Offline Vergil Tanner

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #190 on: April 21, 2016, 06:59:41 PM »
Deathnote and I did indeed talk about it, I'm just getting his final OK.

But I doubt I'd be able to join in the Event immediately; there's still a LOT I have to do. For one, I need to figure out how Mar'i joined Young Justice (that would be a conversation I have with you), and I need to work out how she might know the rest of the cast...I mean, it's best to agree on shared history beforehand, right?

Offline MasterOfMyFate

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #191 on: April 21, 2016, 08:23:52 PM »
Blue Lantern
Connor Allen McCain



Origin Story:  Connor was born to a family of two things; faith and service. Raised a catholic in a military family, Connor was initially rebellious to his parents. After being kicked out of his home, Connor joined the military as a last ditch effort to get control of his life. Through the military, he found friends and clarity that allowed him to calm his rebellious streak. Yet, as fate would have it, Connor would be caught in a firefight that made him lose both his friends and the ability to walk due to a stray bullet piercing his spine. Connor was discharged from the military for his paralysis with no home to turn to. Suffering from the lost of his friends, his job, and his legs Connor turn to the faith he abandoned when he left his family. Through finding faith again, Connor began to rebuild himself despite his condition. Just when he was almost ready to move on from the trauma, Connor was caught in a hostage situation as a hostage under a criminal Meta-Human. Praying, Connor asked for a savior for the people who also had this horrible fate bestowed upon them. Yet, no one came. It got to the point when the ransom would not come so the Meta-Human opted to kill a hostage. Before that could happen, Connor, With enough force of will and hope, stood from his wheel chair. He garnered enough resolve to be the hero himself. Inspiring the rest of the hostages, the hostages took up arms against the Meta-Human villain. It was at this moment a blue ring flew through the roof and placed itself in Connor's hands. Barely able to stand since his muscles forgotten the feeling for years, Connor fell to his knees as the ring in his hand pulsated with a warmth. With the warmth, the words echoed through Connor's mind as he slowly placed the ring on his right ring finger.

"Connor Allen McCain, you have the ability to instill great hope."

In that moment, the boy with anger became the man of hope; Connor McCain the Blue Lantern. Using his newly gained powers, Connor defeated the Meta-Human and used the flight to make for his legs not working properly; leaving him being perceived as a hero among the people he saved. After this event, both Saint Walker of the Blue Lanterns and Hal Jordon of the Green Lanterns came to Connor and explained what had happen. He is now a Blue Lantern, a member of the Blue Lantern Corps and ally to the Green Lantern Corps. Leaving Earth, they helped Connor learn how to use his new power and he in return aided in the efforts of the Green Lantern's mission of protecting the universe. One year later to the present, Connor McCain was assigned to Earth to guard it alongside the other heroes who protect it as a representative of the growing Blue Lantern Corps.

Home City: Connor's debut was in Metropolis, but he has mostly operated off world.

Civilian Appearance/Style Description: Connor, now-a-days, wears a black leather jacket and grey shirt with jeans to go with them. He fills it out easily with his 6'2 height and muscular physique that weighs about 210 lbs. He usually keeps his lantern ring off his finger when he walks around normally.

Costume Description: Connor, when he suits up with his Blue Lantern suit by putting on his ring, wears a suit similar to the green lanterns except it was blue and white. To cover his identity, Connor constructs a blue domino mask to cover his eyes. His eyes glow blue instead of the normal brown, giving him a celestial look to many, and intimidation to some. This suit is more skin tight than concealing, leaving his muscles visible for everyone to see.
     
Personality: Most people would describe Connor as a "pretty chill guy." Connor does not get angry at all no matter how slighted he has been due to his training with the Blue Lanterns. Being back on Earth has Connor feeling a sense of both nostalgia and isolation from what he had come to know as normal no longer was normal to him. It's hard for him to accustom to the Earth again after being gone for one year. It's even harder for him to learn how to work with other heroes being that he only ever worked with Lanterns. Connor is the type of man that would use what every ounce of power he could muster to protect everyone he could. A feature like this has proved to be heroic, but harmful to his person.

Powers/Weapons: All Blue Lanterns are armed with a blue power ring, fueled by the emotion hope. While hope is the most powerful of the seven emotions, Blue Lanterns must be near an active Green Lantern's power ring to tap into their own rings' full power. Otherwise, the rings are only capable of the default abilities of flight and a protective aura. This is because the power of hope is nothing without the willpower to enact it. The Blue Lantern's protective aura allows them to survive in space and other hostile environments and can be manipulated to a limited degree even without a Green Lantern present, using it to augment their strength and extending it to form a larger shield, but this ability is almost exclusively defensive. Blue rings must be activated by true hope before they will operate at their user's command.

While under the influence of a nearby green power ring, a blue power ring has the same abilities as a green ring, plus some unique powers of its own. Blue Lanterns can heal wounds and regenerate lost body parts. The ring's power can be supplemented with the hope of other living beings; for instance, Saint Walker and Warth were able to reduce a dying sun's age by 8.6 billion years because of the hope emanating from the inhabitants of a nearby planet. A blue ring can negatively impact the performance of rings on the opposite side of the emotional spectrum. It can neutralize the corruptive effects of red power rings, block the energy-stealing properties of orange rings (as well as nullify its side effects on the bearer of it), and drain the power of yellow power rings. While at first it appeared that a blue ring could only charge a green power ring to twice its maximum power level which could also negatively impact a green ring, as close proximity to the Blue Central Power Battery would overcharge the ring, causing it to implode (taking the user's hand with it), it had been revealed that a blue ring can in fact charge any power ring as long as the user of the blue ring wish to. Blue power rings manifest their constructs mainly by reading the target's hopes, but can make wielder-directed constructs like the other corps.

Weakness: Connor's power is not fully tapped without a Green Lantern near him. To utilize his full power of the Blue Lantern Corps, a being of will power such as the Green Lanterns need to be near him and he would charge them with power in return. Without the help of the Green Lantern, Connor is restricted to using his power to create barriers, flight, and augmenting his strength to match other super powered villains.

With the power of the Blue Lantern ring, Connor has fully recovered from paralysis. However, the signs of the original wound is still there. Should something strike the exact spot where the bullet pierced the spinal cord, Connor would feel severe pain and fall down in paralysis once again. The Blue Ring would heal him, but it would take too long when something could finish the job in the mean time.


Offline Red LobsterTopic starter

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #192 on: April 21, 2016, 10:53:27 PM »
Great sheet MasterOfMyFate!

You are approved to join the game, welcome - https://elliquiy.com/forums/index.php?topic=245391.0

One question though. We do not have a Green Lantern in the game right now. How do you intend to play with Connor having the full scope of his powers? Are you going to NPC a Green Lantern? Or pick one up later?

It's not a "you must answer" kind of thing, I'm just personally curious.

Offline MasterOfMyFate

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #193 on: April 21, 2016, 11:08:09 PM »
Great sheet MasterOfMyFate!

You are approved to join the game, welcome - https://elliquiy.com/forums/index.php?topic=245391.0

One question though. We do not have a Green Lantern in the game right now. How do you intend to play with Connor having the full scope of his powers? Are you going to NPC a Green Lantern? Or pick one up later?

It's not a "you must answer" kind of thing, I'm just personally curious.

Well that's the twist, Connor isn't going to be around a Green Lantern. He will rely on what he can use such as his flight, shield, and augmented strength for the game. It's my way of leveling the playing field while having the capability to be something great in the time of intense crisis. The fun in his character is he works around having only the base abilities and making them work.

Offline Red LobsterTopic starter

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #194 on: April 21, 2016, 11:08:49 PM »
Well that's the twist, Connor isn't going to be around a Green Lantern. He will rely on what he can use such as his flight, shield, and augmented strength for the game. It's my way of leveling the playing field while having the capability to be something great in the time of intense crisis. The fun in his character is he works around having only the base abilities and making them work.

Sounds awesome!

Offline indarkestknight

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #195 on: April 21, 2016, 11:31:56 PM »
It is worth noting, however, that in the Green Lantern animated series (entirely separate continuity, but given this is based loosely on Young Justice, itself an alternate continuity...) Blue Lanterns are able to fire energy blasts, use energy constructs, and nullify red power rings even without the presence of a Green Lantern.

I'd probably also include universal translation as one of the Blue Lantern's `baseline` powers, whether you go with comics or GL:TAS, though.

Offline MasterOfMyFate

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #196 on: April 21, 2016, 11:34:25 PM »
It is worth noting, however, that in the Green Lantern animated series (entirely separate continuity, but given this is based loosely on Young Justice, itself an alternate continuity...) Blue Lanterns are able to fire energy blasts, use energy constructs, and nullify red power rings even without the presence of a Green Lantern.

I'd probably also include universal translation as one of the Blue Lantern's `baseline` powers, whether you go with comics or GL:TAS, though.

Ah. That's very helpful to know. I'm gonna add that to the character then. I'm just getting into Lantern lore and found that Saint Walker and the Blue Lanterns are the most appealing lanterns to join.

Offline indarkestknight

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #197 on: April 21, 2016, 11:42:14 PM »
Saint Walker is in GL:TAS and he's pretty awesome in it!

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Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #198 on: April 21, 2016, 11:47:41 PM »


Also?  He can help summon Caaaaaptain Planet!

Offline VioletPanda

Re: Justice Heroes (Young Justice/Justice League Inspired RP) - Open!
« Reply #199 on: April 21, 2016, 11:47:54 PM »
  So, I'd like to join, but I'm a little nervous. I was thinking to make a character with less physcially-based powers. Would that work alright with the other players?

I was thinking Illusion Manipulation.