Back in high school I played a Gameboy Advance port of something called Tactics Ogre: The Knight of Lodis, and was distinctly unimpressed, and now I'm wondering if that's the same version as the one on the original Playstation and/or PSP. Unless that was just a badly designed spin-off, I wouldn't believe it was developed by some of the team responsible for FFT as well.
But I like that the only real issue seemed to be the story, and that's definitely something I place a high priority on, though in a Tactics game, which I would imagine generally takes longer to complete than a standard JRPG, wouldn't having multiple endings and such be a bad idea since you'd have to branch so many paths?
Actually, I have a question for anyone who's ever played Final Fantasy Tactics, or rather several questions: I want to know what your opinions are on certain features that could be added to the basic setup of the Tactics battle system which I'm contemplating. So here's a couple of the basic ideas I'm toying around with:
-Addition of weather effects (random lightning strikes, hailstorms, heat waves, fog)
-Natural disasters (earthquakes, meteor showers, rockslides, avalanches, sandstorms, tidal waves)
-Ability to manipulate battlefield objects (cut down trees) or construct objects (bridges, weapons, traps) during battle
I don't want to give away too much but those are some things I believe would add an exponentially higher degree of strategy and sense of completion to the already fantastic battle system of FFT.