It was still better than VII.
Apples and oranges, to some degree, but VII had way more to do than stay on a grid battlefield or world map, which is sort of what you expect in an RPG (though to be fair, dungeon exploration isn't a common feature of SRPGs). Maybe variety is just something that appeals to me more than others, I guess. Plus those ass-kicking FMV sequences were some of the coolest things I've seen in a game to this day. Sapphire Weapon attacking Junon and getting its head blown off? Mind-blowing. The Mako Canon firing at Diamond Weapon and the crater barrier? Jaw-dropping. Plus the music...inspiring. Oh, and swinging a sword around while riding on a motorcycle, I don't recall seeing that anywhere else in gaming (feel free to correct me if I'm wrong). I can't say anything closely resembling those comments about FFT. While I do consider it the pinnacle of SRPGs, that by no means has the implication that it couldn't have been a bit better on its own, without the design elements I wish could be included. A few meaningful FMV sequences (again, to be fair, War of the Lions, the PSP version, did fill in some of those blanks) and a few more enjoyable tracks wouldn't have hurt.
I don't know if anyone else on here owns a 3DS but the Find Mii game on there is kind of fun. I never even knew about it until a few months ago when my friend, who bought one on impulse, made me aware of it. I'm always bringing it with me when I go out now so I can try to get a few Spotpass tags but it hasn't been as lucrative as the first week or so I started doing that, even though you can get repeat tags from people you've met before. I guess not a lot of people I've ridden my bike past or walked past regularly travel to those places. I got pretty mad the first time I played it and I kept wasting soldiers on ghosts that had shields because the King Mii waited several rounds before telling me that someone with the same color shirt as the shield could break it.