Setting: Modern (Anime-ish, a la Street Fighter or Dead or Alive)
Playstyle: D10 (Primarily), Player vs GM characters, ‘Arcade Lite’
System Content: Fighting, Tag Fighting, Sex/Rape System, Character Building
Inspirations: MUGEN, as well as many actual fighting video games.
Goal: To get a fun balance of depth with simplicity that can be played as a forum solo. Must have complete fight system and sex system. Mostly ideal for Non Con defeat situations.
Needs: Testing, a possible second mind for a way to streamline the game while keeping some depth.
Note:
This system itself is being worked on via Google Docs. I can share that privately, but not on the public side of the site. Ask and talk to me privately about it. :)I had a similar d20 system that did the job of a 1v1 fighter, but it was sorta turned into a sport. It had the potential to get strung out with nothing but d20 rolls without much variety, despite putting a lot into the character growth elements. Another problem it had was it had no sex system. So that part was freeform and it basically got done when the two players would feel like stopping. I wanted to make a method of engaging system things during the hot stuff. Making a game of it in of itself.
Smack Street Heat is my attempt at making an A-B fighter where the player would go on ‘roads’ to fight various challengers (like many fighting games). Ideally, the player would assume the role of a female fighter that would bump into this string of male challengers. If she won, she would move on to the next fight until the boss event. If she lost, the guy was able to have some extra fun by ‘finishing her off’.
The non con mechanics are intended to have a mini-game of sorts, where she must try to defend three surges (turns) or give her opponent a boost. If he gets there, he goes SUPER and likely makes her go complete ahegao mode. If she finally beats the final boss (which is a bit random on which she might face), she wins and gains a reward, and can move on to try other challenges if she desires.
Other ideas being considered:
-Letting NPC opponents gain experience just as the Player does, but at a scaled rate where the Player is still able to eventually overcome her challenges after a few failed attempts. Losing can yield fun results.

-Handicap battle matches. Sex rules would apply and stack for multiple opponents at once.
-Team battles (if the player felt like controlling or switching out between multiple characters)?