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Author Topic: Roguelikes  (Read 5201 times)

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Offline InkiduTopic starter

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Roguelikes
« on: November 29, 2013, 04:21:26 PM »
This is a thread about Roguelikes.

I want to get into the genre, so if anyone knows about some good ones for beginners or ones with interesting or deep stories I'd be most grateful.

Free is of course always thriftily appreciated. :D

Offline Galanthor

Re: Roguelikes
« Reply #1 on: November 29, 2013, 05:16:12 PM »

Offline InkiduTopic starter

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Re: Roguelikes
« Reply #2 on: November 29, 2013, 05:19:13 PM »
Fun for little breaks
It triggered my anti-virus when I went to download it. :P

Offline Jefepato

Re: Roguelikes
« Reply #3 on: November 30, 2013, 05:23:26 PM »
I've been playing Risk of Rain on and off.  It's a platformer, which isn't typical of roguelikes, but it is otherwise pretty roguelike-ish.

And I suck at it.  Or rather, it's a hard game.  But I have not gotten the trick of not sucking at it.  Fun, though.

Offline Sel Nar

Re: Roguelikes
« Reply #4 on: November 30, 2013, 06:24:07 PM »
Rogue Legacy. Side-scrolling Roguelike that has you playing as the child of the previous character when you will eventually bite the dust.

Offline DTW

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Re: Roguelikes
« Reply #5 on: November 30, 2013, 09:17:12 PM »
I don't dig roguelikes that much but I'm tempted to try out TOME. It's a Roguelike with sort of 2d graphics which  is interesting.


I wish I could get into DF or DOA but I just can't.  Mans got to know his limitations (as a gamer.)

Offline InkiduTopic starter

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Re: Roguelikes
« Reply #6 on: November 30, 2013, 09:28:18 PM »
I don't dig roguelikes that much but I'm tempted to try out TOME. It's a Roguelike with sort of 2d graphics which  is interesting.


I wish I could get into DF or DOA but I just can't.  Mans got to know his limitations (as a gamer.)
I know DF is Dwarf Fortress, but what is DOA?

Offline Kythia

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Re: Roguelikes
« Reply #7 on: November 30, 2013, 09:50:21 PM »
Adom.  Get it, play it, quest for roguelikes complete

Offline InkiduTopic starter

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Re: Roguelikes
« Reply #8 on: November 30, 2013, 10:31:09 PM »
Adom.  Get it, play it, quest for roguelikes complete
I've got ADOM, but I can't get into it all that much. With a big overmap instead of just a dungeon the guy really needs to do a better job of providing hints on where to go. Especially seeing as it's easy to starve just going from point A to B.

Offline DTW

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Re: Roguelikes
« Reply #9 on: December 01, 2013, 12:06:18 AM »
I know DF is Dwarf Fortress, but what is DOA?

It's a typo. I had a brainfart. I meant DDA which is Dark Days Ahead.

It's an Open Source Zombie Survival Roguelike.


http://en.cataclysmdda.com/pages/3/display


I found out about it through One F Jef who does great  Lets Plays of Rogue Likes. He's done TOME , DDA , Dwarf Fortress , Prospector , Caves of Qud  and  Liberal Crime Squad. He's interesting in that he does true Iron Man Lps which means that when his character dies , they stay dead which is incredibly rare for an Lper.


Offline InkiduTopic starter

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Re: Roguelikes
« Reply #10 on: December 02, 2013, 09:49:15 AM »
I got FTL: Faster than Light. It's a ship combat roguelike. :)

The only issue I've got is the developers are real bastards. "EVERY DECISION YOU MAKE WILL BE WRONG!" Seriously. Though I suppose you're supposed to trust every bit of lore. They said the guys were usually friendly and I sided with the fugitive.

Offline Oniya

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Re: Roguelikes
« Reply #11 on: December 02, 2013, 09:58:40 AM »
Lambdarogue is a good free one - very intricate quest-based storyline about an underground bastion of humanity.

Offline InkiduTopic starter

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Re: Roguelikes
« Reply #12 on: December 02, 2013, 10:28:34 AM »
Thanks, Oniya. I'll look into it.

Anyway, I wish most wouldn't hide behind complex controls, or at least offered a guide-sheet (most don't, the good ones do).

Having to figure out how to control a game is not learning how to play the game. :P

EDIT: OMG! FTL is so much fun. I just one a battle with a ship only to have my whole party die of asphyxiation just because I couldn't get the O2 generator repaired in time. @u@

So much fun!
« Last Edit: December 02, 2013, 02:00:31 PM by Inkidu »

Offline cptBacon

Re: Roguelikes
« Reply #13 on: December 03, 2013, 01:39:55 AM »
If you have an Android phone, Pixel Dungeon is really good, free, and doesn't require any special access to your phone's features:
https://play.google.com/store/apps/details?id=com.watabou.pixeldungeon&hl=en

It's surprisingly well done for a free phone game.

As far as PC goes, I've always enjoyed NetHack.

Offline Jefepato

Re: Roguelikes
« Reply #14 on: December 03, 2013, 08:38:08 AM »
EDIT: OMG! FTL is so much fun. I just one a battle with a ship only to have my whole party die of asphyxiation just because I couldn't get the O2 generator repaired in time. @u@

So much fun!

And this is what it means to play a roguelike.

You get your ass kicked like the fist of an angry deity and it's like, GIVE ME MORE SUFFERING.

Unrelated note, Dungeons of Dredmore is a pretty fun intro-roguelike, but it does cost money.

Offline InkiduTopic starter

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Re: Roguelikes
« Reply #15 on: December 03, 2013, 08:40:56 AM »
And this is what it means to play a roguelike.

You get your ass kicked like the fist of an angry deity and it's like, GIVE ME MORE SUFFERING.

Unrelated note, Dungeons of Dredmore is a pretty fun intro-roguelike, but it does cost money.
My only problem is even for a roguelike FTL requires way too much good luck. :\ Still, fun though.

Offline consortium11

Re: Roguelikes
« Reply #16 on: December 03, 2013, 09:43:18 AM »
I was going to recommend FTL as a good way in to the roguelike genre. Brilliantly fun little game.

Offline Oniya

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Re: Roguelikes
« Reply #17 on: December 03, 2013, 09:46:42 AM »
The original Rogue (with the Amulet of Yendor) is out there as freeware.

Offline InkiduTopic starter

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Re: Roguelikes
« Reply #18 on: December 03, 2013, 10:13:50 AM »
The original Rogue (with the Amulet of Yendor) is out there as freeware.
How serious is it?

I'm actually surprised that as hardcore as roguelikes are they're not various serious in tone. You think they'd be great for grim-dark.

Offline Oniya

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Re: Roguelikes
« Reply #19 on: December 03, 2013, 10:23:49 AM »
The original Rogue was not terribly serious.  The whole thing was done in the 'extended character' graphics set, with the monsters represented by letters of the alphabet (from 'Aquataurs' that could rust your armor, to 'Zombies').  Scrolls were music notes as I remember, and potions were an inverted 'fat' exclamation point.  Gold was an asterisk.  You had two ways of identifying things:  using the item, or finding an identify scroll (which you naturally had to identify.) 

Offline InkiduTopic starter

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Re: Roguelikes
« Reply #20 on: December 03, 2013, 10:27:17 AM »
The original Rogue was not terribly serious.  The whole thing was done in the 'extended character' graphics set, with the monsters represented by letters of the alphabet (from 'Aquataurs' that could rust your armor, to 'Zombies').  Scrolls were music notes as I remember, and potions were an inverted 'fat' exclamation point.  Gold was an asterisk.  You had two ways of identifying things:  using the item, or finding an identify scroll (which you naturally had to identify.)
No I know they use characters. That's not what I mean.

Nethack for example isn't very serious. You can start out as tourist with a credit card and a Hawaiian shirt. The whole tone doesn't give off that serious vibe.

Offline Oniya

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Re: Roguelikes
« Reply #21 on: December 03, 2013, 10:48:21 AM »
If you don't pick a name for your character, you get the name 'Rodney'.  Now spell it backwards, and look at the name of the amulet again.


Offline The Unholy Potato

Re: Roguelikes
« Reply #22 on: December 03, 2013, 10:43:52 PM »
I'm a little bit of a late arrival, but thank you to CptBacon, DTW, and Oniya for sharing the magic of roguelikes.

Offline InkiduTopic starter

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Re: Roguelikes
« Reply #23 on: December 04, 2013, 08:00:31 AM »
I actually seem to be doing well (knock on wood) in FTL. I'm only in the third sector but I finally got my first achievement (and it goes toward unlocking a new ship). I have a drone control module, and two crew worth of boarding/repelling party (dedicated).

The name by the way is the Iron Ronin.

EDIT: Spoke too soon. The only problem with FTL is that unlike other roguelikes were you can run away and redouble, running away in FTL just saps resources and makes you weaker. plus it takes forever.

Still, unlocked two ships (Zolton and Engi). I think I want to keep rocking the starter though, I'm trying to get the B layout for it.

Also, I refuse to play on easy. I can't stand the fact that it tells what difficulty you unlocked the achievements on.

EDIT EDIT: I guess I'm just not lucky enough to play FTL. Seriously, I'm not talking about hits and misses. If you hit a solar flare area in the before blast doors just write off the game. Also, why are there people better than my people at fighting?

Seeing as they only get better by doing you can't get your peoples' combat up without repelling boarders or boarding, which is one decently expensive facility.
« Last Edit: December 04, 2013, 05:35:30 PM by Inkidu »

Offline Aleph

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Re: Roguelikes
« Reply #24 on: December 05, 2013, 07:31:51 AM »
I have spent years playing Nethack. I think it's a testimony to the ability of such a simple game to suck you in that I've occassionally ditched my Steam games to play NH every so often. It also has some great lore surrounding it, apart from the general this god, that unique weapon, etc. There's discovering the hard way that being so encumbered you fall down the stairs every level is a bad thing when you are wielding a manticore corpse (petrification)

"You stumble down the stairs!
You fall!
You land on your weapon!
You are turned to stone! <insert end-of-game routine here>"