I got one that probably calls itself a roguelike, Interstellaria, but I haven't played it enough to see if it lives up to it yet.
I've seen that one around--I haven't heard that it was billed as a roguelike, though, just as a strategy game?
Update on Caves of Qud
Oi. It's brutal and painfully unforgiving. There is a learning curve, but I'm finding the learning curve isn't as difficult as Dungeon Crawl Stone Soup
. That being said, a few techniques are helping me out reasonably. I can usually pinpoint where I go wrong when a character dies on a run, which is helpful. Usually (like 90% of the time) it's my fault when I die, so I don't get too discouraged.
'Sprint' is an ability that speeds you up for a few rounds specifically to run away; it's a godsend when a mob of enemies appears. I use it constantly.
I'm finding that mutants have some advantages that True Kin don't--the mutation Freezing Hands has been really handy early on; you can spam-kill stuff with that passably easily, but most mutations do have a cooldown, so some strategy needs to be employed to use it effectively around mobs.
There's a mental ability that's very useful for those who may struggle alone in combat--'Beguiling.' It only works on one monster at a time, but if you succeed, that monster becomes an ally who will fight to the death for you--this can be ridiculously helpful early on.
Some of the defects you can take are pretty awesome--there's one called Evil Twin, and when you take that defect the game has a small percentage chance that an evil twin of yourself will spawn when you go to new areas.
Guess whose character named Kimet got killed by eeeevil
Kimet? *laughs* Damn evil twin; he got me early on in one run. I should have run away, but I didn't. ^^;