We Could Be Heroes; A Sexy Superhero RP 2nd Arc Recruitment! MALES NEEDED!

Started by Vergil Tanner, May 10, 2017, 09:00:45 AM

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Vergil Tanner

Hmm...ok, I'm with you.

What I would like from you is a full, exhaustive write up (Minus his interactions with everybodies powers, that will come later) with everything we've discussed included so I can look at it in one block, discuss it with Pen and make a decision :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Giantmutantcrab

Quote from: Vergil Tanner on August 26, 2018, 06:32:28 AM
Eeeeeh...again, that kind of creeps into the whole "Having Two Powers" thing. You mean to say that he can deflect things (so, super invulnerability) AND has super strength? I get the whole "Can only do it once a day," but if he can only do it once a day, then why does he have it? It doesn't sound like it adds anything to his powerset.

This confuses me. Using the one power in multiple ways does not mean that he has multiple powers. Chi is energy, that is inside the body, that can be focused into specific areas of the body. For example, Iron Fist's "iron fist" isn't him having super strength at all. He causes increased damage. That's not him being stronger. You can break a length of wood because you are super-strong, and you can break the same length of wood because you know where to strike and how to strike. In the same vein, Iron Fist being able to deflect blades or even bullets isn't him being Colossus or Superman. He is not invulnerable. He is focusing his chi into his hands, which allows him to block stuff that would normally kill him flat out.

In Iron Fist's specific example, the guy can do about two dozen things with his chi, imitating on occasion various superpowers. That does not mean that he has these powers. It means that he can use this chi to emulate the effects.

...Or maybe I'm not understanding your point? Or maybe I'm not explaining myself coherently.


-----

Is that, in itself, the main issue? The fact that Chi, like Magic for example, could have so many applications that it could basically mean "it's all good, guys, I got this" and try to Batman my way through all of the team's problems?
                        

Vergil Tanner

Quote from: Giantmutantcrab on August 26, 2018, 08:55:30 AM
In Iron Fist's specific example, the guy can do about two dozen things with his chi, imitating on occasion various superpowers. That does not mean that he has these powers. It means that he can use this chi to emulate the effects.

[snip]

Is that, in itself, the main issue? The fact that Chi, like Magic for example, could have so many applications that it could basically mean "it's all good, guys, I got this" and try to Batman my way through all of the team's problems?

This. Pretty much this.

We want our players to focus on one specific power that maybe lets them do a few different things, but not so much that they basically take up having several dozen powers. For example, with your previous idea of Super Speed, where I suggested that the "Extra Abilities" that come with super speed only activate when he's accelerating.

As you have described it thus far, your "Chi Manipulation" would give you - as you yourself have said with Iron Fists example - the appearance of several abilities rather than one or two. That is unacceptable. We need you to focus down on ONE or TWO things he can do and expand on THOSE, rather than adding things to the list.

As it is, I'm starting to think that Chi Channeling is too vague and broad to be acceptable as an ability, especially compared to most of the other characters abilities, which are very easily defined and restricted.

The only reason that Moose is being allowed to have a weird and somewhat wonky ability is because he's been able to articulate it in a way that makes sense, and which we can both discuss limitations meaningfully and regulate appropriately. If you want a weird or wonky ability, you are more than free to make the pitch...but we will need you to give us extreme specifics before we allow it so we know exactly what your character can and can't do.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Giantmutantcrab

Quote from: Vergil Tanner on August 26, 2018, 09:13:15 AM
This. Pretty much this.

We want our players to focus on one specific power that maybe lets them do a few different things, but not so much that they basically take up having several dozen powers. For example, with your previous idea of Super Speed, where I suggested that the "Extra Abilities" that come with super speed only activate when he's accelerating.

As you have described it thus far, your "Chi Manipulation" would give you - as you yourself have said with Iron Fists example - the appearance of several abilities rather than one or two. That is unacceptable. We need you to focus down on ONE or TWO things he can do and expand on THOSE, rather than adding things to the list.

As it is, I'm starting to think that Chi Channeling is too vague and broad to be acceptable as an ability, especially compared to most of the other characters abilities, which are very easily defined and restricted.

The only reason that Moose is being allowed to have a weird and somewhat wonky ability is because he's been able to articulate it in a way that makes sense, and which we can both discuss limitations meaningfully and regulate appropriately. If you want a weird or wonky ability, you are more than free to make the pitch...but we will need you to give us extreme specifics before we allow it so we know exactly what your character can and can't do.

I gotcha.

Ok, so here goes.

My character's ability to channel his inner energy is limited. So limited, in fact, that it can only be focused to specific areas of his body. As of now, he is only capable of focusing chi through his hands. While activated, his hands glow of a different color and emanate something ressembling a glow. While activated, my character's fists can damage most solid materials, including steel and stone. Furthermore, he able to block / deflect the same said materials, including blades and bullets. He could tear someone's armor off their bodies, for example.

Because he is a beginner, there are several limitations to this power.
1- He needs to be focused to activate his power, and to remain focused throughout the application.
2- He cannot keep this power activated constantly for more than five minutes, because of the physical and spiritual drain demanded. He needs to rest for several hours before being able to use it again, allowing him only to use his power for its full duration no more than twice a day. He could, theoretically, activate his powers for a few brief moments at a time, but we are not at that level of mastery yet.
3- He cannot kill using his power, period. It is a mental barrier that makes him hold back, in the same way that the brain will disallow someone to bite so hard into something that they will injure themselves. He can injure someone by hitting them really hard, but there will be no punching holes through people or slicing limbs off with the edge of his hand.
4- He cannot lash out in anger while using this power. It is the opposite of the Hulk's effect.
5- The chi cannot be focused anywhere else on his body, nor can he extend it outward to produce blast-like effects. We're talking fists, that's it.
                        

Vergil Tanner

Ok, now we're cooking with gas. :P

Quote from: Giantmutantcrab on August 26, 2018, 09:31:27 AM
3- He cannot kill using his power, period. It is a mental barrier that makes him hold back, in the same way that the brain will disallow someone to bite so hard into something that they will injure themselves. He can injure someone by hitting them really hard, but there will be no punching holes through people or slicing limbs off with the edge of his hand.

Wait, hang on...does he make his hands harder, or sharper? Punching something and denting it is very different to being able to slice through it. Can he choose what the energy does when he activates it?

And on the subject of the materials...you need to be more specific. At Beginner Level, how hard does he punch? What kind of damage can he do, what is the hardest surface he can noticeably damage, what effect does it have on his body and what's the hardest / fastest / most powerful thing he can block with his hands / fists without injuring himself? And were he to block something moving sufficiently fast, what effect would that have on the rest of his body?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

AyyNaniMoose

Here come the big one

Beginner:
Specific Abilities, Non-Suit: Can form chitinous armour comparable in strength to a bike helmet. Said armour takes 5 seconds while stationary to form. The decentralized nature of his nervous system allows autonomous reactions from each of his limbs; allowing them to react almost instantly but not intelligently to any stimuli.

Specific Abilities, Suit: Whilst bonded to a host, "John" enters a state of assistive movement, shutting most of his tissue (and pain receptors) off to accomodate the wearer. hae can still move slightly, but this is typically used to assist the movements of the host. The host will be given access to "Johns" stamina reserves while bonded. Additionally, they may opt to intensify their powers at a 1.5X multiplier, but at 2x the cost. Each hosts suit will appear different, and the colony will adapt to protect itself from their powers.

Weaknesses / Limitations: The 5 seconds it takes to form the armour leaves "John" vulnerable to attack. Chitin is hard and rigid, but once broken is functionally useless. The armour is especially weak around the joints, and a well placed blow can shatter a whole plate.  The sensation of breaking chitin is akin to breaking a massive, skin sized bone; and is excruciating. Typically, this is counteracted in suit mode by deactivating most soft tissue, but the damage is merely temporarily ignored, not fixed. In extreme temperatures, the armour loses it's integrity; becoming brittle at around freezing temperature, and extremely soft when exposed to concentrated sunlight or fire. Additionally, damage caused by temperature to the soft tissue causes "John" to experience the full brunt of the pain all at once; potentially causing debilitating biofeedback to the host. When damaged, the chitin can only repair itself when unbound from a host. The sudden reactivation of tissue exposes "John" to the full pain of his injuries, which have likely worsened in the meantime. The power augmentation is strong, but at double the penalty, it's only really useful for making simple, low-exertion party tricks into something useful, or for a last-ditch burnout at maximum power. Additionally, the suit adaptations, when damaged, can make the powers of the host equally dangerous to "John" as the foes are. The host is also exposed to the "Parka" effect: in which the wearer has their senses dulled by the full body suit. This can make delicate tasks, such as manipulating a delicate object or listening for movement in a quiet space, more difficult; as if the wearer were bundled up in heavy winter gear. Johns body, while resilient, is still controlled by a nerve core akin to a brain. If destroyed, John will die; though all other tissue is replaceable over time.


Intermediate:
Specific Abilities, Non-Suit: Chitin is now roughly equal to Cast Iron, superficially hard, but easy to crack and shatter with a hammer at the right place. Autonomous reactions are now optional, and can be disabled outside of engagements. It's not much, but it's nice to not instinctively chokeslam everyone who surprises you from behind. Armor forms (from unarmored state) in three seconds, with minimal movement.

Specific Abilities, Suit: Suit form more effectively integrates with host, allowing host to feel through "Johns" senses as well as their own. This helps to lessen, but not eliminate, the "Parka" effect. Additionally, powers can be increased to 2x strength at 3x cost.

Weaknesses / Limitations: Again, the potential power spike is strong, but is limited by the hosts stamina. All previous weaknesses not addressed above are still in effect.


Master:
Specific Abilities, Non-Suit: Chitin is now roughly equivalent to Ceramic plating, able to stop a high-caliber round from killing the wearer, but at the expense of that entire plate, and grievous damage to "John"; rendering an arm or leg useless, or ripping open his chest or back. Damage of this scale to the head is not guaranteed to kill the host, but it is unlikely "John" would survive. Additionally, the armour can be formed from his unarmoured state, in a little over a second will full range of motion.

Specific Abilities, Suit: The host can now see, hear, and feel through the chitin as though it were an extension of their own body, eliminating the "Parka" effect altogether. The suit also tailors perfectly to the host figure, giving truly unrestricted movement while better armouring the joints. Powers can be augmented up to 2.5x strength/duration/control, but at 4x the energy drain. Please note that this is the maximum, and more moderate modifiers are still present.

Weaknesses / Limitations: The armour, whilst hard, is not a super-material, and can be broken apart with a few good cracks from a hand tool. All previously mentioned weaknesses not addressed above are in full effect.



(Edited to address more specifics. Still very much a WIP)

Vergil Tanner

Okey dokey. I can't approve or deny it yet - I need to chat with Pen first, and she's gone to sleep - but hopefully we'll have something for you first thing tomorrow morning (It's almost 11pm where I am now). :-)

I don't see anything huge, however I would appreciate defining the little things. EG, you mention that a high calibre shot will cause "Grievous Damage to John." What kind of damage? What does "Grievous" mean in this context? Just...y'know, tightening up the language a little, since it is a weird and wonky ability. :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Giantmutantcrab

Quote from: Vergil Tanner on August 26, 2018, 09:36:31 AM
Ok, now we're cooking with gas. :P

Wait, hang on...does he make his hands harder, or sharper? Punching something and denting it is very different to being able to slice through it. Can he choose what the energy does when he activates it?

And on the subject of the materials...you need to be more specific. At Beginner Level, how hard does he punch? What kind of damage can he do, what is the hardest surface he can noticeably damage, what effect does it have on his body and what's the hardest / fastest / most powerful thing he can block with his hands / fists without injuring himself? And were he to block something moving sufficiently fast, what effect would that have on the rest of his body?

At Basic, it is harder. He can punch hard surfaces and dent them and not be damaged by them.

By how hard can he punch, do you want a Newton-strength number? What kind of quantification are you looking for?

Blocking something that would injure him (say baseball bat to the head) will make him feel the force of the blow without receiving damage. Small objects like bullets and knives will simply be deflected, whereas heavy stuff can knock him around without actually dealing physical damage, but the blunt force effect will be felt. Also, he is not in the thought process of blocking bullets. He will quite possibly just put his hand out and it will be deflected. That would be a reflexive ability, his body reacting to protect himself. It's not emotion, it's instinct.
                        

Vergil Tanner

Quote from: Giantmutantcrab on August 26, 2018, 10:07:07 AM
At Basic, it is harder. He can punch hard surfaces and dent them and not be damaged by them.

By how hard can he punch, do you want a Newton-strength number? What kind of quantification are you looking for?

An example will do. EG, he can punch and crack stone, but he has no effect on steel. For example. Give me a few examples on what he can and can't damage. Possibly throw in the maximum damage he could do to a human body, as a point of reference.


Quote from: Giantmutantcrab on August 26, 2018, 10:07:07 AMBlocking something that would injure him (say baseball bat to the head) will make him feel the force of the blow without receiving damage. Small objects like bullets and knives will simply be deflected, whereas heavy stuff can knock him around without actually dealing physical damage, but the blunt force effect will be felt.

Ok...but I need specific examples of what does and does not hurt him. EG, a baseball bat may not hurt him, but being hit by a car does. There has to be limits to what his Chi-Fist can absorb.
Also, I want you starting small. He is not going to be tanking machine gun rounds a week after getting his powers; I stress, this is a DAY ONE game. At the start of the game - when the game first began - nobody had powers at all.


Quote from: Giantmutantcrab on August 26, 2018, 10:07:07 AMAlso, he is not in the thought process of blocking bullets. He will quite possibly just put his hand out and it will be deflected. That would be a reflexive ability, his body reacting to protect himself. It's not emotion, it's instinct.

Ummm...explain. If you're suggesting that he has the reflexes necessary to deflect bullets in the time it takes to pull the trigger, open fire and the bullet to reach him? That's a hard no. "Super Reflexes" is not covered under this Chi-brella, so if he gets a machine gun unloaded at him, I am not going to accept that he somehow moves his fists fast enough to deflect all of the bullets.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Giantmutantcrab

Quote from: Vergil Tanner on August 26, 2018, 10:26:10 AM
Ummm...explain. If you're suggesting that he has the reflexes necessary to deflect bullets in the time it takes to pull the trigger, open fire and the bullet to reach him? That's a hard no. "Super Reflexes" is not covered under this Chi-brella, so if he gets a machine gun unloaded at him, I am not going to accept that he somehow moves his fists fast enough to deflect all of the bullets.

Oookay.

He is walking down the street.

Doo dee doo dee dum...

Suddenly, a wild gunman appears!

The gunman pulls out a small handgun!

He puts his hands in front of his body, like anyone would when faced with a gunman.

The gunman opens fire!

...No one died.

What happened? It hit one of his hands that was in front of his body and his chi instinctively activated, for a moment.

That's it.
                        

Vergil Tanner

Ok, that makes sense. But if the Gunman were to fire at his leg...nothing would happen? Or rather, nothing unique would happen. He'd just be shot in the leg.

Also, please work on the other questions I had, please. :-)

What I would like from you is a full write up of what your powers can and can't do - including the details I asked for above - for each of the three broad stages of his development; that is, Beginner, Intermediary and Master. Then we can go through them and work out specific details together :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Giantmutantcrab

Quote from: Vergil Tanner on August 26, 2018, 11:04:22 AM
Ok, that makes sense. But if the Gunman were to fire at his leg...nothing would happen? Or rather, nothing unique would happen. He'd just be shot in the leg.

Also, please work on the other questions I had, please. :-)

What I would like from you is a full write up of what your powers can and can't do - including the details I asked for above - for each of the three broad stages of his development; that is, Beginner, Intermediary and Master. Then we can go through them and work out specific details together :-)

I will work on that.
                        

Remec


Not sure how many, if any, males are still needed--or how urgently--but this caught my eye and I thought I would drop a note of interest.

Aaron Cunningham

Sex: Male

Position: Student

Archetype: Pretty basic nerd caste, but with the "twist" that he's one of the head nerds--tends to DM/GM more than play, is up on at least one rpg in a given genre and plays card games and board games as well as being in the AV club.

Power Theme: Has a low grade gestalt always flowing around him letting him tap into the skills and knowledge of those around him as well as boosting their performance just by being in the vicinity. (eg, people who can type can suddenly do so at many more WPM than usual, people who normally have a smattering of a foreign language suddenly understand and speak like a native)

Vergil Tanner

Hmmm, interesting. It seems a bit similar to Moose's power, but different enough in a key way to possibly be workable.

What kind of scale were you thinking of in terms of the increase in skill? 2x? 3x? What about his range? Would there be a time limit? What limitations would there be on this, and what would the drawbacks / physical costs on him? And what do you mean "Tap Into?" You kind of glossed over that ;)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Shado

Wubba-lubba-dub-dub

Giantmutantcrab

                        

Remec

Quote from: Vergil Tanner on August 26, 2018, 08:45:14 PM
Hmmm, interesting. It seems a bit similar to Moose's power, but different enough in a key way to possibly be workable.

What kind of scale were you thinking of in terms of the increase in skill? 2x? 3x? What about his range? Would there be a time limit? What limitations would there be on this, and what would the drawbacks / physical costs on him? And what do you mean "Tap Into?" You kind of glossed over that ;)

At this stage of things, it might be that the increase varies based on the interaction between his psyche and theirs...ie, if they get along it might just be a bump, if it's someone he considers a friend, it might be higher, someone who rubs him the wrong way might not be boosted much at all.

Range for the boost I would imagine might be a couple of car lengths at this time in his development. Eventually, it might be a direct line of sight thing, but I imagine that would be years from now. The "tapping in" is prolly much closer...like, 5 m tops...What I mean by tapping into would be just that...eg "Oh, look, the only way into this locked building is that open window on the third floor. Wasn't that blonde over there on the gymnastics team? Oh...*scaling the building by a series of jumps and flips until he reaches the fire escape*...so that's what acrobatics is like."

Drawbacks/costs could be...the risk of losing himself among other people's personalities...of becoming quickly fatigued if he draws too many skills or knowledge sets too quickly of tries to hold them for too long...maybe falling into a light fugue state or catatonia while his mind "resets" itself after using someone else's abilities

Vergil Tanner

Ah, so you mean that he can "Borrow" their expertise in something for a short time. Hmmm, ok.

So, there are two sides of this power, and naturally we'll need to talk about how he progresses, what his maximum potential is, etc etc. For now, let's just focus on his "Beginner stage."
I think we should break them down into bullet points so they're easier to address.


Booster:

- What is the maximum - at beginner level - that he can boost somebodies skills by? A factor of 2? 1.5? What is the absolute maximum at this stage?
- What is affected by this boost? Just physical skills (Acrobatics, athletics, etc), or would it apply to mental skills as well (EG, mental maths, memory skills, etc etc)?
- How would this boost actually manifest? Would they be able to run faster with the same amount of effort, for example?
- "Two Car Lengths" is somewhat vague in terms of range. I mean, a classic 1980's Mini and a Range Rover are both technically cars, so...I'd prefer it if you put it into Feet. At beginner level...something like 10 - 15 feet seems fair.
- When they exit his range, does the boost immediately cease? Or does it linger?
- Does it boost just by him being in range? Or does he actively have to concentrate on somebody to boost their abilities? I feel like, to balance it, he should have a concentration-based effect so that he has an effective maximum to how much he can boost at one time.


Borrower:
This is a bit more...eeeeeeh for me. It isn't OP, but it makes me uncomfortable since it feels a lot like you're trying to say that your character can do anything the other characters can do if he happens to stand near them, which might tread on more than a few toes.

- Again, we need to work out a range. At beginner level, I would say 5 or 10 feet, maximum. You're basically saying at this point "Yeah, that thing you can do that you bring to the team that makes you stand out? I'mma have that." So the range has to be short to make sure he isn't kind of...stealing everybody elses "Skills."
- How would him borrowing that skill work? Would he automatically get a muscle memory of it, or would he get all the experience and knowledge downloaded into his brain, Intersect-Style? If he got into a fight with somebody who was a master martial artist, would he be able to go blow for blow with them, or would he still get his ass kicked because...well, they understand it, they understand what they're doing and why, and he doesn't? Does he only do it via instinct, or does he gain understanding?
- If they exited his range whilst he was using that skill...does he immediately lose all ability to use that skill, or does the ability linger?
- How long does it take him to focus on them and take their skill? I don't think it would be fair if it was instantaneous.
- Naturally, he should focus on a skill to gain it. In that regard, I think we should limit how many skills he can borrow at once.
- Is this affected by his relationship with people?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Remec


Okay, let's work on this...

Booster
- I think it starts at a simple boost...like maybe half again as good..up to a max of double their normal ability.
- Both physical and mental skills and knowledges can be affected, but maybe to a limit of one or two of either kind in a given person at one time
- *nod* Exactly so...whatever effort they put forth gets a bigger result than usual
- Good point...I was thinking the boost might be further, like 25-30 ft...but maybe just starting out it's shorter
- I was thinking it would hang out for a short time afterwards
- I was thinking his mere presence gives everyone a touch of energy and revitalization, but the actual boosting requires him to focus his attention on an individual (or individuals once he works up to multiple targets)

Borrower
I can see what you mean, but I was thinking more in terms of Rogue or the one New Mutant who was top of his class because he would draw in knowledge from the actual smart kids (as well as the teacher)

- Since the borrowing is more personal, then maybe it needs to be initialized by touch--like a Mind Meld, or, again, like Rogue's power. After that touch, he can maintain the effect with concentration, with it dwindling over, say, 5-15 min once he stops depending on the nature of what he borrowed and the relationship he has with the person
- Physical skills would be like Taskmaster, he just gets the knowledge of how to do it. But, yes, experience might very well outweigh knowledge.
- See above, once he has borrowed he doesn't need them nearby, his mind is tied up and he loses the effect once he stops concentrating
- That's fair...maybe a minute or two?
- Agreed...one can only multitask so much...perhaps he can pick up one physical skill and one mental one at a time--not necessarily from the same person
- I think that makes sense. I picture it as a sort of gestalt, so the closer his ties to a person the stronger (and longer) the effect tends to be.

Josietta

Are you still short on males and do you have a full list of all taken powers?

I was scrolling through others sheets and saw a few powers that aren't on your list in the OP.

      ❤️🧡💛💚💙💜🖤🤍💖                    ❤️🧡💛💚💙💜🖤🤍💖
                                 O.Os   / A.As / Ideas 
                           Warning:  Finicky Muse Ahead!


Giantmutantcrab

Ok, let's do this and let's do this right.



Name: Thomas Belmont
Sex: Male
Position: Student
Archetype: Athlete? Jock? Somewhere in that
Power Theme: Super-durability
                        

PentheWonderful

@Josietta

Yes, yes we are!
As for the full list of powers, the one in the OP is the most recently updated, so just stick with that one.

@GMC

And... Where's the rest of it, love? :P
Please include all the details you've discussed with Vergil regarding his powers.
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Giantmutantcrab

Quote from: PentheWonderful on August 27, 2018, 05:56:26 PM
@GMC

And... Where's the rest of it, love? :P
Please include all the details you've discussed with Vergil regarding his powers.

Hello Pen!

...That was it. Most of the discussion with Vergil was concerning the general concept of superpowers and that my method of trying to choose a power was skewed. He and I discussed at length today about the character in and of itself and of what might fit or what might be a good concept. Since my general concept is "bullied kid suddenly has superpowers and now things are going to change around here", I was thinking of a power that was rather simple and straightforward.

I initially thought of super-strength but someone already has that. And super-durability.

So I wondered to myself about which one of the two I thought would make sense. Both give someone a sudden surge of power. Like, how does the bullied kid react when he can punch through walls, as Vergil pointed out? But then I was thinking that the character would be a glass cannon. Can cause big damage but is the same kind of frail person as he once was. One good kick to the nads and that's it.

Whereas super-durability... Yeah you don't hit as hard, but you are basically immune to what normal humans can do to you. Punches, kicks, baseball bats, knives, guns... Nothing. No reaction. So I felt that super-durability would be the way to go. I did not argue that 100% of all characters in comic books that have super-strength also always have super-durability, because it's a low-power game. Yes, Luke Cage has both of those superpowers on Netflix.

I am not playing Luke Cage.

So... Yeah, I made my choice and I'll live with it.

So that's it. That's all I got.

.....

Unless you two fine, beautiful, kind and open-minded people would be willing to humor me and let me play someone with Super-strength and super-durability.

In which case I would accept, but only because it would be such a generous offer on your part.

:D :D :D :D :D
                        

PentheWonderful

Oh yes, I am very much aware that you've discussed the power in great detail with Vergil, my love. But what we were hoping for is if you could compile everything you've discussed into something like Moose has made for us before here:

Quote from: AyyNaniMoose on August 26, 2018, 09:45:11 AM
Here come the big one

Beginner:
Specific Abilities, Non-Suit: Can form chitinous armour comparable in strength to a bike helmet. Said armour takes 5 seconds while stationary to form. The decentralized nature of his nervous system allows autonomous reactions from each of his limbs; allowing them to react almost instantly but not intelligently to any stimuli.

Specific Abilities, Suit: Whilst bonded to a host, "John" enters a state of assistive movement, shutting most of his tissue (and pain receptors) off to accomodate the wearer. hae can still move slightly, but this is typically used to assist the movements of the host. The host will be given access to "Johns" stamina reserves while bonded. Additionally, they may opt to intensify their powers at a 1.5X multiplier, but at 2x the cost. Each hosts suit will appear different, and the colony will adapt to protect itself from their powers.

Weaknesses / Limitations: The 5 seconds it takes to form the armour leaves "John" vulnerable to attack. Chitin is hard and rigid, but once broken is functionally useless. The armour is especially weak around the joints, and a well placed blow can shatter a whole plate.  The sensation of breaking chitin is akin to breaking a massive, skin sized bone; and is excruciating. Typically, this is counteracted in suit mode by deactivating most soft tissue, but the damage is merely temporarily ignored, not fixed. In extreme temperatures, the armour loses it's integrity; becoming brittle at around freezing temperature, and extremely soft when exposed to concentrated sunlight or fire. Additionally, damage caused by temperature to the soft tissue causes "John" to experience the full brunt of the pain all at once; potentially causing debilitating biofeedback to the host. When damaged, the chitin can only repair itself when unbound from a host. The sudden reactivation of tissue exposes "John" to the full pain of his injuries, which have likely worsened in the meantime. The power augmentation is strong, but at double the penalty, it's only really useful for making simple, low-exertion party tricks into something useful, or for a last-ditch burnout at maximum power. Additionally, the suit adaptations, when damaged, can make the powers of the host equally dangerous to "John" as the foes are. The host is also exposed to the "Parka" effect: in which the wearer has their senses dulled by the full body suit. This can make delicate tasks, such as manipulating a delicate object or listening for movement in a quiet space, more difficult; as if the wearer were bundled up in heavy winter gear. Johns body, while resilient, is still controlled by a nerve core akin to a brain. If destroyed, John will die; though all other tissue is replaceable over time.


Intermediate:
Specific Abilities, Non-Suit: Chitin is now roughly equal to Cast Iron, superficially hard, but easy to crack and shatter with a hammer at the right place. Autonomous reactions are now optional, and can be disabled outside of engagements. It's not much, but it's nice to not instinctively chokeslam everyone who surprises you from behind. Armor forms (from unarmored state) in three seconds, with minimal movement.

Specific Abilities, Suit: Suit form more effectively integrates with host, allowing host to feel through "Johns" senses as well as their own. This helps to lessen, but not eliminate, the "Parka" effect. Additionally, powers can be increased to 2x strength at 3x cost.

Weaknesses / Limitations: Again, the potential power spike is strong, but is limited by the hosts stamina. All previous weaknesses not addressed above are still in effect.


Master:
Specific Abilities, Non-Suit: Chitin is now roughly equivalent to Ceramic plating, able to stop a high-caliber round from killing the wearer, but at the expense of that entire plate, and grievous damage to "John"; rendering an arm or leg useless, or ripping open his chest or back. Damage of this scale to the head is not guaranteed to kill the host, but it is unlikely "John" would survive. Additionally, the armour can be formed from his unarmoured state, in a little over a second will full range of motion.

Specific Abilities, Suit: The host can now see, hear, and feel through the chitin as though it were an extension of their own body, eliminating the "Parka" effect altogether. The suit also tailors perfectly to the host figure, giving truly unrestricted movement while better armouring the joints. Powers can be augmented up to 2.5x strength/duration/control, but at 4x the energy drain. Please note that this is the maximum, and more moderate modifiers are still present.

Weaknesses / Limitations: The armour, whilst hard, is not a super-material, and can be broken apart with a few good cracks from a hand tool. All previously mentioned weaknesses not addressed above are in full effect.

Something like that, please. :-)
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Giantmutantcrab

Quote from: PentheWonderful on August 27, 2018, 07:59:14 PM
Oh yes, I am very much aware that you've discussed the power in great detail with Vergil, my love. But what we were hoping for is if you could compile everything you've discussed into something like Moose has made for us before here:

Something like that, please. :-)

Oh.

Ok well... We didn't really talk about that at all.

I'll go work on something now.