We Could Be Heroes; A Sexy Superhero RP 2nd Arc Recruitment! MALES NEEDED!

Started by Vergil Tanner, May 10, 2017, 09:00:45 AM

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Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Shado

Here we go. Sorry for the delay



Powers: Aerokinesis

Beginner Level:
- Specific Abilities: air movement up to 20 mph wind speed gusts; a moderate breeze which can effectively move dust, leaves, paper, ect.
- Limitations: 20ft radius, short duration, very little fine control
- Drawbacks: very weak, no sustained use, can only be done in bursts

Intermediary:
- SA: movement and sustainable force up to 30 mph. can be used to blow away objects with little weight such as twigs, cloth, trash, ect.
Or suddenly change the pressure up or down 5 Pascals (feels like change in elevation approx 1000ft) by condensing or making a vacuum with the air. The effects are barely an irritation to most, perhaps making their ears pop; however those sensitive to change in barometric pressure might feel lightheaded or dizzy.

- LI: 50ft range, sustained duration effects up to 30 seconds (.5 min or 3 turns in a D&D combat round), some fine control (general shapes with no definition such as simple wind wave-form cutting edges, bubbles, walls, ect)
- DB short duration uses, still fairly weak in strength

Mastery:
- SA: sustained wind forces up to 60 mph capable of taking down small trees, causing slight structure damage, and greatly hindering operations and movement of any people in the effected area.
Can also change the pressure of the air up to 15 Pascals (feels like changing elevation 3000ft). Those in a low-pressure would begin to experience hypoxia and altitude sickness symptoms; whereas those in a high pressure area would have no trouble breathing, but might feel nitrogen narcosis (an effect similar to alcohol on the body) after a few minutes of exposure.

- LI: 100ft range, sustained duration effects up to 60 seconds (1 min or 1 full D&D combat round), fine-tuned control with a light or hard touch (attack and defend with distinct shapes of compressed air such as blades, bullets, spikes, sheilds. Can also use a gentle and presice touch to create "illusions" of the air such as air signs or writing, or creatures made of dust or smoke that he can move.)
-DB: overuse can still do terrible things, such as cause severe fatigue with dizziness and vomiting or fainting... Even a proclaimed master has limits.



Wubba-lubba-dub-dub

Vergil Tanner

See, I think your powers are too weak, especially at Beginner Level. Maybe add in "basic forms" at Beginner, but fairly weak ones. EG, Wind Shields, wind blades, but not strong or large ones. Just basic ones that move things around, or blow things off course when they come at it. These would increase in strength at Intermediary. That means you actually have a use for them rather than being relegated to needing to wait for intermediary to be useful, y'know? You can also increase the speeds of the wind a bit. So...beginner to 25, Intermediary to 45, Mastery to 80mph.

Obviously being able to control the air, your character will eventually be able to create tornadoes and twisters, which when she's deployed them, as it were, they would kind of increase their own speed and amplify past what she could just create a gust of wind to do. What we'll say is that at the TAIL END of Intermediary, she'll start to be able to create F0 Tornadoes (40 - 72mph Wind Speed), and that will increase as she goes towards Complete Mastery. When she's at the peak of her powers, we'll say she can create a strong F2 Tornado (113 - 157mph). HOWEVER, if she does that, she should struggle to control it, and it should be difficult for her to dismiss her larger one, since...well, Tornado.

How does that sound?

Regardless, if you're happy with all of that, we can move you on to the next stage? :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Shado

Alrighty. I will do the edits you suggested.
:D
so what is the next step of things?
Wubba-lubba-dub-dub

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

AyyNaniMoose

So what you're saying is, after scouring this site for hours, I FINALLY found a non-overpowered, non-Marvel/DC, character driven Superhero RP that A) isn't crowded, B) requires frequency and commitment, and C) ISN'T DEAD LIKE ALL THE OTHERS I was super hype for before realizing they'd been abandoned since 2013?

Sign.
Me.
The.
Fuck.
Up.

PentheWonderful

Quote from: AyyNaniMoose on August 24, 2018, 07:22:58 PM
So what you're saying is, after scouring this site for hours, I FINALLY found a non-overpowered, non-Marvel/DC, character driven Superhero RP that A) isn't crowded, B) requires frequency and commitment, and C) ISN'T DEAD LIKE ALL THE OTHERS I was super hype for before realizing they'd been abandoned since 2013?

Sign.
Me.
The.
Fuck.
Up.

WOOOO FUCK YEAH!

PITCH ME A POWER IDEA AND I'LL RUN YOU THROUGH THE PROCESS AND YOU CAN JOIN US BRO, WE HAVE OUR OWN BOARD AND EVERYTHING.
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

AyyNaniMoose

Ok, so what do you get when you give a dude with masochistic tendencies and an overactive protective instinct superpowers?

A living shield.

Put simply (though I do have the full explanation ready, if necessary), The Event transformed his human body into a superadaptive colony organism that can harden on command, warp itself around foreign objects, and, most importantly, interface with foreign nervous tissue.

In effect, he can become a living suit of armor that augments its wearer; although he can still function on his own by hardening his surface.

Again, I have the ramifications of his body and the (very real) restrictions that he now faces mapped out in my head, and ready to share.


Assuming, of course, you have no objections to the basic idea?

PentheWonderful

Ooooh, interesting!

Do give me the full explanation so I can imagine it better though. Is the concept something like Elastagirl that can wrap herself around objects, etc? Basically, give me an image of what to expect when he uses his power.
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."

Vergil Tanner

I certainly have no objection! I might have a few tweaks and tucks to suggest, but on a concept level? I love it :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

AyyNaniMoose

I'm glad you like it!

Now, the wrapping is less like Elasitgirl and more like... have you ever seen Star Kid? How, the suit opened up from a seam in the back so Spencer could step in. Actually, a more accurate analogy would be the fate of Leto II at the end of Children of Dune, but I don't expect anyone here to have read that. Point is, it's less of a temporary cover, and more like an active exoskeleton.
The shapeshifting has limits, of course. It takes time to adjust, and though He can't feel pain (I'll explain in a bit), it still takes time to close injuries made to his tissue. That's sort of the trade off for having super-hard chitin armour: any damage to unhardened tissue takes considerable time to regenerate in addition to the temporary loss of brain function (again, I'll explain).
In effect, He (as of yet unnamed, but I'm thinking it over) would appear as a high tech suit, or a living extension of the host/wearer that alters in shape and flair to match the personality and powerset of said host/wearer.

Possible versions could include:
This, (Alex Mercer- Prototype)
this but less... visceral (Leto Atreides II- Children of Dune),
this, (Agent Venom/Flash Thompson- Space Knight Venom, or "that one time Venom got the crazy exorcised out of him/stopped being a rebellious teenager and joined the family/species business of being space cops." Don't ask. Please.)
or, my favorite (minus the scythe arm... until he masters his power, at least) This. Warning HUGE IMAGE. (Nemesis/Nadia Sudek- Dark Sector)

Now, about the whole "no pain" and "brain damage" bit. Do you know why an octopus' arms continue to move after they are separated? Unlike a snake, whose body thrashes violently after decapitation because of uncontrolled spasms of the nervous tissue, an octopus' arms each contain a significant sum of neurons, and intelligently and autonomously move to distract the predator from the core body. this is because octopi have a partially decentralized nervous system, with their total "brain" matter being spread evenly throughout the body with the nervous control center being kept close to the core; along with the vital instincts and most valuable functions. His body functions in much the same way, with his brainpower being spread out along his limbs; allowing for autonomous, accurate, and blindingly fast reactions. Additionally, the nerve center analogous to the Cerebral Cortex in a normal human (i.e, the conscious "self" part of the brain) can be protected by much thicker, more sturdy means; what with having no real vital organs to speak of... colony organisms are cool.

Next, I'll move into limitations; but this is getting to be long in the tooth, and I'd like feedback sooner rather than later anyway, so I'll post this now. Again, this is not the finished explanation, and there are counterbalances in place that fit with the theme, and offer interesting and unique limitations to RP.

Vergil Tanner

...if you're suggesting Flash Thompson's non-crazy Venom was bad, then I'm afraid we'll have to have a talk outside because I loved that run...

In any case!

You wrote a lot there about the function of how it would work, but what I want is a more clearly detailed explanation of exactly what he can do. Is he stretchy like Elastigirl, or does he form a symbiotic suit? What does this suit grant the wearer? What can he do whilst in this "Suit" mode? Can he override the thing wearing him and move them on his own, or is he at the mercy of what they want to do? How do they communicate what they want to do to him? When he's not being "Worn," what can he do?
Also: Not sure on the whole "Can't feel pain" thing. He's still human, after all, and not feeling pain creeps too closely to the whole "Invulnerability" superpower, so...might have to be sold on that one.

Basically, I'm still in the dark as to what he can actually do, and why somebody would "Wear" him in the first place. And you mentioned shapeshifting?

Remember, this is a Street Level Game (at least to start with), so...perhaps writing out a full list of what he can do with this ability and how it works, systematically going through his abilities would help. It's a unique concept, so you'll need to take us through it in an exhaustive manner, since I'm not about to greenlight anything that I don't understand :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Norsegod1839

I'm tentatively interested! I'm worried about my posting abilities BUT I'm doing a lot of canon stuff right now and the idea of getting to do something original appeals to me.

I was thinking of running something in the vein of a "Monkey/Luke Cage Hybrid" No super strength he just has a natural affinity for climbing brought about by his power set and is nigh invulnerable (to be worked out with your guys help)

I'll also preface by monkey I don't mean he has genetic monkey features more just that I'd go for a climber bullet sponge type.

Vergil Tanner

Well, normally we would say "Focus on one power." Not sure how the "Climbing" would connect to the invulnerability, y'know? I mean, when you say "Oh, this guy is super tough," the question out of peoples lips is usually "Is he super strong," not "Can he climb good?" :P

So I would consider heavily whether the climbing actually contributes anything to his invulnerability, because invulnerability is a HUGELY powerful ability, especially at street level. So whip up a concept sheet for us, and we can have a look :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Norsegod1839

It's more of a secondary or minor power though could also just be something he's trained at instead of being something based off of his powers sets.

As for the invulnerability what would you say fits best? I was going to say that he can take about everything but high grade attacks (like say a tank shell or even a sniper bullet) but enough that he can take most super powered punches and some bullets ping off of him.

Vergil Tanner

Yeah, I would say just have him be an avid rock-climber, since most of the time, we don't allow "Secondary" powers. We say "Focus on one power."

Eeeeeh...remember, lower power scale. Like, the physically strongest character we've had could lift a few tons, at most. So consider what would be considered an equal level of invulnerability. I don't want to see him shrugging off buildings falling on top of him. 

Also consider what his weakness would be. EG, Luke Cage has impenetrable skin, yes, but he can still break bones from hard enough hits.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Norsegod1839

Hmmmm so more like smaller caliber? At most a shotgun blast? But it's going to hurt like a bitch and also more than likely he's going to break a few ribs?

For his weakness I was going to make it the same as his strength. He can't FEEL most things so a shotgun to the chest might do some massive damage but he wouldn't feel it. Which while some might consider a strength can be a big problem for him. He can literally be dying internally and not know about it. Bones can break ect ect and he'd have a hard time registering it. Which means most of the blows he shrugs off have to be carefully looked at to make sure there not killing him.

Or at least thats the raw idea.

Vergil Tanner

Hmm, ok. Maybe stronger than a shotgun blast at "Mastery Level." Obviously he would get more powerful as time went on, but at the peak of his powers...I would say that being able to withstand armor piercing machine gun rounds would be acceptable, but anything more powerful than that starts to hurt him seriously, rather than just hurting a little.

Get a full "Strengths and weaknesses" and "Beginner / Intermediary / Mastery" progression sheet written up, and we can take a look at it :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

AyyNaniMoose

Ok, so:

1) He cannot shapeshift. He is utterly incapable of consciously altering his body to replicate the appearance another, nor is he able to drastically alter the shape of his body. He is, and will always be restricted to a humanoid form. The chitinous look of the suit mode is a side effect of hardening his tissue, and any protrusions or other cool looking bits are only present when integrated with another nervous system, and even then only as a subconsciously-controlled method of power-insulation. For instance, striation and flaring of the forearms would be present if merged with, say Ai; whose Pyrokinesis would damage the hands/arms without an effective heat sink.
That, and other such adaptations are simply the autonomous/subconscious elements of the suit shifting to minimize damage to itself whilst more comfortably accommodating the wearer. This cannot be consciously controlled (and by extension, abused) in any way.

Also, there is a reason that his power makes him seem like more of a tool than an entity sometimes, and I promise I'll explain that in a minute.


2) What he can do depends on his state. Alone his abilities are limited to autonomously reactive limbs, selective dermal hardening, and increased (but by no means inhuman, or even olympian) strength. The focus of his power set is protecting and augmenting others. Whilst acting as a plain suit, he's just that: a suit. Comparable to chain mail, but not full plate. However, once the wearer is connected to the suit (usually by a tiny stint at the base of the skull) things get interesting. At this point, the suit moves with the wearer; assisting motion and allowing for two minds worth of dexterity and coordination. This can be further augmented by further integration; allowing the suit to become a full extra layer of skin. At this point, the full potential of the union is reached; enhancing the host's strength and reaction times, whilst also augmenting their powers. When fully bonded, the host's powers will be stronger and/or (very big OR for some people) easier to control. For some, however, the more important benefit is the natural armour, fitted (literally) to their body to allow for maximum mobility and pain dampening. Speaking of, the whole "cannot feel pain" was one of two alternatives that support one of two character flaws that I feel could make an effective Achilles heel.


This ties us into 3) the point of his powers and how this can make an interesting story. His character (look, let's just call him John as a placeholder) is predicated on making others stronger at his own expense. This expense takes two forms, of which I'm deciding which to focus on.

The first alternative is loss of self. In this version, his internal conflict is the nature of his individuality; and as such, this version will have to deal with the creeping loss of self that comes with loss of feeling and emotion. He'll start to catch himself thinking and speaking of himself primarily as a suit or object because of his numbness. He'll start thinking less and less of his own life and more of how best to adapt to his hosts; becoming more and more like another autonomous limb. If not stopped, he'll devolve into... well, since you seem so well versed in VSK, like an alien symbiote without it's own personality. Like if Venom was just a fancy suit for Eddie Brock/Flash Thompson; or if Carnage was just a suit for Cletus Cassidy.

The other alternative deals with self-worth. "John" was always a submissive good guy who just wanted other people to be happy and would go through hell and back just to make someone smile. Imagine his perspective, then, when the Event gave him a power that, while weak alone, can make othersmuch stronger. In this version, he will not only feel pain, but take it. His hosts will feel invincible, springing around with an endless font of energy; taking blow after blow without the slightest twinge of discomfort. In reality, though, the pain and exertion is still there, but they cant feel it. John does. He takes on the agony and exhaustion of both parties so his partner doesn't have to, and can pilot their body undistributed while he focuses on managing their internals. Eventually, he'll have to learn to let go of his masochistic generosity and take care of himself, hopefully with the aid of his friends.

T be honest, I'd really prefer the second option. It requires help from others to overcome like, you know, IRL personal flaws do; and it limits the potential OP nature of the power. After all, he may be adding superficial armour and making their power more potent, but their stamina (since they move together) is still only slightly higher than a normal person. If anything, it'd be easier to overexert and burn out together than apart.

Anyway, what are your thoughts?
(If you don't hear back for a few hours, it's because I've passed out. It's 12:30 AM, and I'm tired)

Vergil Tanner

Ok, so, overall, I love the idea. It will take a lot of work for you to work out exactly how he interacts with other peoples powers - that can be done later - but I feel like there's a lot of work to be done here on what, precisely, he can and can't do.

1) This is where you'll have to talk to others about how his ability reacts to theirs. Ai's power is obvious, naturally, but the more abstract ones might be difficult.

2) Hmm, this might take a bit of clarification. What do you mean by "autonomously reactive limbs, selective dermal hardening, and increased (but by no means inhuman, or even olympian) strength?" Basically, I  want to know EXACTLY what he can do - with examples and descriptions - in his normal, non-worn state.

3) I prefer the second alternative as well, personally. It offers more of a personal story that others can help with. *nodnod*


Basically, what I want from you is the following:

I want a full breakdown of what he can and can't do. Use this template:


[b]Beginner:[/b]
[i]Specific Abilities, Non-Suit:[/i]
[i]Specific Abilities, Suit:[/i]
[i]Weaknesses / Limitations:[/i]

[b]Intermediate:[/b]
[i]Specific Abilities, Non-Suit:[/i]
[i]Specific Abilities, Suit:[/i]
[i]Weaknesses / Limitations:[/i]

[b]Master:[/b]
[i]Specific Abilities, Non-Suit:[/i]
[i]Specific Abilities, Suit:[/i]
[i]Weaknesses / Limitations:[/i]



Basically, that will give us a jumping off point to start tweaking and editing things. Since it's an odd power to "Measure," I'll need you to give basic upgrades to peoples physical abilities that it gives, and a kind of "amplifier metric." So, for example:

Beginner:
SA: Offers a 0.5 increase to physical attributes. Chitin can endure anything up to small arms fire. Increases power potency by 0.5.


Etc etc. Then, if / when you get to Yearbook Stage, you'll also discuss with people how his power interacts with THEIR abilities. Get that approved by me, and I'll add it into the power slot.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

AyyNaniMoose

Here goes nothing!

Beginner:
Specific Abilities, Non-Suit: Can form chitinous armour comparable in strength to dried oak. Said armour takes 5 seconds to form. The decentralized nature of his nervous system allows autonomous reactions from each of his limbs; allowing them to react almost instantly but not intelligently to any stimuli.

Specific Abilities, Suit: Whilst bonded to a host, "John" can surrender motor control to monitor vitals such as heart rate, blood pressure, pain, exhaustion, etc; although he can still move himself if the host is losing consciousness/coordination.
The host will be given access to "Johns" stamina reserves and chitin shielding. Additionally, they may optionally intensify their powers at a 1.5X multiplier, but at 2x the cost to their energy.

Weaknesses / Limitations: The 5 seconds it takes to form the armour leaves "John" vulnerable to attack. Chitin is resilient, but breaks down in extreme temperatures. The Autonomous reactions are instinctual, and do not differentiate friend from foe; making pranks or other non-threatening surprises... inadvisable. The power augmentation is strong, but at double the penalty, it's only really useful for making simple, low-exertion party tricks into something useful, or for a last-ditch burnout at maximum power. When damaged, the chitin takes 5 minutes to recover from a chip or dent, 30 minutes to recover from a serious crack of puncture, and 2 hours to recover from total shattering. This healing has a limit, and directly drains from the hosts stamina to maintain itself.


Intermediate:
Specific Abilities, Non-Suit: Chitin is now roughly equal to cast Iron, incredibly durable but easy to crack and shatter with enough blunt force, or a well placed puncture. Especially in extreme temperatures. Autonomous reactions are now optional, and can be disabled outside of engagements. It's not much, but it's nice to not instinctively chokeslam everyone who surprises you from behind.

Specific Abilities, Suit: Suit form more effectively integrates with host, allowing host to feel through "Johns" senses as well as their own. Additionally, powers can be increased to 2x strength at 3x cost

Weaknesses / Limitations: Chitin is still easily damaged by extreme weather/temperature, and does not insulate the host against them either. Again, the potential power spike is strong, but is limited by the hosts stamina. Recovery times are one minute for a chip or dent, 10 minutes for a serious puncture/crack, and a hour for total shattering. The drain to the host is lessened, but taken much faster to heal as fast as it does.


Master:
Specific Abilities, Non-Suit: Chitin is now roughly equivalent to Ceramic plating, able to stop a high-caliber round at point blank; albeit with significant damage. Additionally, said armour can be formed in a little over a second.

Specific Abilities, Suit: The host can now see, hear, and feel through the chitin as though it were an extension of their own body. The suit also tailors perfectly to the host figure, giving truly unrestricted movement without sacrificing armour integrity. Powers can be augmented up to 3x strength/duration/control, but at 4x the energy drain. Please note that this is the maximum, and more moderate modifiers are still present. Additionally, the host now has some insulation from temperature, though certainly not enough to face Death Valley or the Antarctic.

Weaknesses / Limitations: The armour, whilst strong, is not invincible, and is still highly vulnerable to temperature. Healing times are as such, Chip/dent is ten seconds, Puncture/crack is one minute, and total shattering is 30 minutes. The drain is slightly lessened again, but the healing now takes place so quickly that the drain is potentially enormous.


What do you think?

Vergil Tanner

Quote from: AyyNaniMoose on August 25, 2018, 10:46:12 AM
Beginner:
Specific Abilities, Non-Suit: Can form chitinous armour comparable in strength to dried oak. Said armour takes 5 seconds to form. The decentralized nature of his nervous system allows autonomous reactions from each of his limbs; allowing them to react almost instantly but not intelligently to any stimuli.

Hmm, ok. How much punishment would you say this "Dried oak" can take? What is the stamina cost of forming and maintaining this armour? Is it five seconds of remaining stationary, or simply 5 seconds of concentration? If the process is interrupted, does he have to restart said process?


Quote from: AyyNaniMoose on August 25, 2018, 10:46:12 AMSpecific Abilities, Suit: Whilst bonded to a host, "John" can surrender motor control to monitor vitals such as heart rate, blood pressure, pain, exhaustion, etc; although he can still move himself if the host is losing consciousness/coordination.
The host will be given access to "Johns" stamina reserves and chitin shielding. Additionally, they may optionally intensify their powers at a 1.5X multiplier, but at 2x the cost to their energy.

At beginner level, I would say to have the stamina cost be 3x. It stops it from being massively OP from the get-go, but still a viable enough option in desperate circumstances. It also represents the symbiosis being a "new" and "inexperienced" process.


Quote from: AyyNaniMoose on August 25, 2018, 10:46:12 AMWhen damaged, the chitin takes 5 minutes to recover from a chip or dent, 30 minutes to recover from a serious crack of puncture, and 2 hours to recover from total shattering. This healing has a limit, and directly drains from the hosts stamina to maintain itself.

I would say to increase those steps a little. Maybe 10 minutes, 45 minutes and 3 hours. Again, Beginner Level.


Quote from: AyyNaniMoose on August 25, 2018, 10:46:12 AM
Specific Abilities, Non-Suit: Chitin is now roughly equal to cast Iron, incredibly durable but easy to crack and shatter with enough blunt force, or a well placed puncture. Especially in extreme temperatures. Autonomous reactions are now optional, and can be disabled outside of engagements. It's not much, but it's nice to not instinctively chokeslam everyone who surprises you from behind.

Eeeeh, be careful here. Your main power is a booster, after all, and saying that he's now at "Iron Like" durability is creeping into giving him invulnerability as a second ability, which is a no-no. Select one theme and go with it. After all, we have another player here who wants invulnerability as their main power, so we don't want you to steal their thunder. Instead of increasing the durability, maybe reduce the cost and the time it takes to form the armour. It can get a bit more durable, but going from wood to iron is pretty...marked, don't you think?


Quote from: AyyNaniMoose on August 25, 2018, 10:46:12 AMSpecific Abilities, Suit: Suit form more effectively integrates with host, allowing host to feel through "Johns" senses as well as their own. Additionally, powers can be increased to 2x strength at 3x cost

Why would seeing through his senses be an advantage? Is he able to see in 360 degrees like a Klyntar? Why would you want to see through another humans senses?
Also, I would suggest altering the costs here. Say that the 1.5 x increase goes down to 2x Stamina Cost, and a 2x strength is at 3.5x stamina cost.


Quote from: AyyNaniMoose on August 25, 2018, 10:46:12 AMRecovery times are one minute for a chip or dent, 10 minutes for a serious puncture/crack, and a hour for total shattering. The drain to the host is lessened, but taken much faster to heal as fast as it does.

Increase this a step, possibly to the old Beginner Level. Remember, this is supposed to primarily increase their power. Careful you don't creep into "I haz super strength, toughness and healing factor now!" This isn't a "Multi Power" game. :P


Quote from: AyyNaniMoose on August 25, 2018, 10:46:12 AMSpecific Abilities, Non-Suit: Chitin is now roughly equivalent to Ceramic plating, able to stop a high-caliber round at point blank; albeit with significant damage. Additionally, said armour can be formed in a little over a second.

No.

Again, I want nothing like invulnerability. This is a mono-power game, so I want you focusing on the increase in power, not getting invulnerability and a healing factor out of the deal as well, ok? :P


Quote from: AyyNaniMoose on August 25, 2018, 10:46:12 AMSpecific Abilities, Suit: The host can now see, hear, and feel through the chitin as though it were an extension of their own body. The suit also tailors perfectly to the host figure, giving truly unrestricted movement without sacrificing armour integrity. Powers can be augmented up to 3x strength/duration/control, but at 4x the energy drain. Please note that this is the maximum, and more moderate modifiers are still present. Additionally, the host now has some insulation from temperature, though certainly not enough to face Death Valley or the Antarctic.

I would say keep the weakness to extreme temperatures, and nix the whole "Protecting them from temperatures" thing. It's good to have an in-built weakness, after all. Maybe up the power boost a little, since that's the main point of your powers. :P Also, reduce the sturdiness of the armour. Once again, its primary function is a power booster, not an iron man suit :P


ALSO: A question that needs to be answered.

Can the "Host" and "John" communicate with each other? Do they have access to each others brains? What happened to John's brain? Is it decentralised, now? Where is it? How does it function like a normal human, and how does the change alter his thought processes? How does it alter his physiology? Is he a normal human (physically speaking) with a skeleton and internal organs, or not? How does he react to getting shot in the head, if his brain is all spread out? Or is he a normal human until he activates his abilities, at which point Weird Stuff Happens to his body?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

AyyNaniMoose

1) Dried oak is a poor analogy. I just meant something that, while stronger than flesh, is still breakable by basic hand tools. Beginner armour may save him from a hammer, but only once before it cracks; and needs time to heal. A good analogy would be a children's bicycle helmet. Breakable if you have a small hammer or pick and a clean strike, but still more than a match for bare hands. Also, the chitin suffers from critical vulnerability to temperature. In freezing temperatures, it becomes brittle and easily shatters when struck by anything. When heated (by flames, concentrated sunlight, or other means), it becomes soft enough to be punctured by a jab with a pencil. These weaknesses never go away; and are the balancing mechanism of the armor.

2) Sure thing! I was thinking the equation could be +0.5x strength= +1x Cost. So 1.5- 2, 2-3, 2.5-4, etc. with bigger ratios being restricted by mastery. Whatever you feel is Balanced!

3) Sounds good. I just wanted the armour to be able to regen in a practical amount of time for emergencies; with the caveat that the physical drain of recovering from the injury would hit that quickly as well. I understand that this could very easily be unbalanced, and will lengthen accordingly!

4) Ok, so Cast Iron fits the same theme as the helmet. It may be Iron, but it's so impure that one blow from a hammer irreparably shatters the whole object. It may be hard, but hardness is not strength. Thats why diamond... anything, really, is impractical. Unbreakable against the grain, but one whack along it and the whole thing shatters catastrophically. I am aware of what Iron sounds like, but I assure you, this is nowhere near indestructible!

5) The point of sensory sharing is that it no longer feels like a suit. Imagine sewing with winter gloves on, or listening for movement in a quiet space with a parka hood up. The padding is nice, but it dulls your finer senses. See above for power scaling.

6) Yep! Whatever you say.

7) Ok, so by stopping a HC round, I meant stopping it from breaching while shattering completely. Ceramic only stops the round because it redistributes the forces throughout itself by shattering. This isn't the average strength of the armour, this is the greatest possible force "John" can stop if absolutely necessary, with concern for his own safety thrown out the window. Catching a round like this to the chest would utterly destroy the torso armour and seriously injure "John", but save the life of the squishy, unarmored pilot inside. What the armor could practically absorb is wood. You could break a rickety old chair over his head without affecting him, but anything heavier would damage it. The theme of the armour is rigidity, so while it's unaffected by weak forces, it becomes useless once one solid hit lands.

8) He never lost the weakness. Tired me typed that out weirdly, but the armor still suffers the same penalties as a master that it did as a beginner. Cold weather makes it more brittle, and heat softer. The insulation effect was just an extra thing to keep the wearer safe from freezing or overheating, but I'll just scrap that. Again, the chitin isn't strong enough to take blow after blow, but works like a full-body bike helmet. It won't survive a crash, but your head will.


As for the extra questions: a) They can think to each other. What with the whole interconnected nervous system, they just need to concentrate on "broadcasting" a thought, and it will reach the other.
b) Neither can access anything the other doesn't want. The connection is limited purely to the brainstem.
c) His "brain" is an slightly denser mass that, when in suit mode, anchors the the back of the wearers neck; and is the part that directly connects with the wearers brainstem. This does create a glaring weakspot in the armour, but is usually covered by a dense collar of chitin. It's already a weakspot on any human being, though, so the protection is double purpose; besides how protective most people are of that part of them anyway.
d) Being shot in the head sucks, but unless it damages the nerve core, he's fine. All other tissue damage just reduces his total nervous mass for a while. Like the octopus example from earlier posts, the brain matter is spread evenly through out the appendages, culminating in a high-density nerve core analogous to a brain. Said nerve core is still critical, but individual parts of the body can function without in for a short time. In "Johns" case, it would likely cause damage to his memory and/or social functions. The things that make him him, but not the things that make him alive. You know what I mean?
e) He doesn't become the colony, he already is full time. It closely replicates what he used to look like when not hardened, but he is no longer fully human. [Insert dialogue on the nature of humanity here.]

Can you see what I'm going for here? I don't mean for the armor to serve as another power, but it needs to serve some function; and I figure that being hard enough to protect the wearer from a dangerous mistake, but brittle enough to only do so once before being broken was a good method.


Keep the critical feedback coming, I'm just glad my idea was acceptable to begin with!

Giantmutantcrab

*coughs*

Hello.

I was curious about this RP group.

However, there is a lot of OOC text in front of me. Like... 35 pages.

May I please get a very brief summary of what is wanted / needed?
                        

PentheWonderful

*LOUD GASP*

CRABBO!!! *hugs*

Welcome, welcome!

So, to get started, you can go ahead and read this post, which is the first post on the very first page. It'll give you context on what we're looking for and the setting of the game. If you like what you see, go ahead and send us a character concept using this template:

[b]Sex:[/b] Male / Female / Other?
[b]Position:[/b] Student or Teacher?
[b]Archetype:[/b] Nerd? Cheerleader? Athlete? Bully? Etc etc?
[b]Power Theme:[/b] Give me a quick summary of the general theme of your powers.


For this stage, we're mostly focusing on the power you'd like and detailing that out to make sure it fits within our scope (That is, limited strength and not full on Dr Strange or Superman). We want one power per character, so no "flight AND super strength" it's either flight OR super strength. Once you have an idea worked out, we'll get you to expand on it more and then if Vergil approves, you can move on to the next phase. :-)
"The secret behind every genius is a heart full of sadness, a mind laced with madness, and just a little bit of magic."