~ Roles and Rules ~
- Rules -What is this?
In a mafia game, players are divided into two teams; the 'good guys' (in this case, the Camarilla), who outnumber the other team roughly thee to one, and the 'bad guys' (in this case, the Sabbat or Anarchs), who have the advantage of information. While the villagers have the numbers advantage, they have no idea who among the entire group of players are the werewolves.
On the first day of the game, players will have a chance to introduce themselves, as well as vote for the town Sheriff
. This player will be the tie breaker in the event of a majority. The Sabbat will also learn who is on their team at this time. The Anarchs will learn who is on their team at this time. Once a Sheriff is elected, the game moves on to the night phase.
During the night phase, players with night phase powers will be given the chance to use them. During this time, the Sabbat will get a chance to attack a player, removing them from the game. The Anarchs will as well. There may be a few Camarilla who also have night actions, as well.
During the following day Phase, and every day phase after, all players will be voting (publicly) for a player to lynch
, removing them from the game. If necessary, players may also need to vote for a new Sheriff as well. During the first three day phases, players can choose to vote for No Lynching, if they feel they don't have enough information to go on. Starting Day 4, voting to lynch a player is mandatory.
Once the day phase concludes, the game will move to the next Night Phase, and the day-night cycle will continue as described until the game ends.How do I win?
Things worth mentioning.
- If you are on the Camarilla team, you win by eliminating every last member of the Sabbat and Anarch teams.
- If you are Sabbat, your team wins when you match the Camarilla in numbers, going on a feeding frenzy and overpowering the remaining Camarilla members. To win, your team must also have killed off the Anarchs!
- If you are Anarchs, your team wins when you match the Camarilla in numbers, going on a feeding frenzy and overpowering the remaining Camarilla members. To win, your team must also have killed off the Sabbat members.
- Players will need to be able to access their PMs in order to receive their roles and properly scheme. Because of this, only approved members are able to join. Apologies to those still awaiting approval.
- Once the game has begun, I won't be able to add new players, with the exception of allowing someone to take on the role of a player who has to leave.
- Your role will be PMed to you just before the game begins, along with any revelations, such as the Sabbat's team members. Please be sure to check your PMs.
- Sabbat cannot attack other Sabbat members, and Anarchs can't attack other Anarchs.
- Roles -- Not sure if I'll be using quite all of these roles, just noting ones "themed up" for the game in the list
Camarilla RolesCaitiff Neonates:
Neonates are newly made vampires who have been conscripted by the Camarilla into helping fight the Sabbat! They have no special abilities, and they are clanless...but they support the Camarilla, all the same! This role functions as a Villager in a standard mafia game.The Malkavian Prophet:
From the Clan stricken with madness by Caine, this vampire might not always be in touch with reality...but they have trained their Auspex, a discipline revolving around divination, very well. Once per night, the Malkavian Prophet may look at someone to see if they are Camarilla, a Special member of the Camarilla, Sabbat, or Anarch. Functions as the Seer in standard mafia.The Brujah Primogen:
Once per night, this clan leader can choose to protect someone. Functions as the Bodyguard in a standard game.The Gangrel Scourge:
The Scourge's job is to patrol the city of Mire and enforce the law. They have the authority to kill in the name of their duty! once per game, they can eliminate a player...but the Anarchs are too clever by half, being familiar with avoiding authority, and cannot be killed by the Scourge. Sometimes the Scourge will find their efforts thwarted by the Primogen if the Primogen is protecting their target. Functions as the Witch in a standard game.The Hidden Salubri:
A member of Saulot's brood, the Salubri are a hunted and persecuted clan in these modern nights. They are masterful healers and possessed of a hidden third eye. Once per game
, the Hidden Salubri can choose to save someone from death with their healer's arts. Functions as the Healer in a more standard game.The Toreador Harpy:
The Toreador are a clan well-known for their intrigue and beauty. They are exceptionally adept at knowing all the juiciest gossip. Once per game, before someone is to be lynched, the Toreador Harpy can call upon their connections in Elysium to determine if someone is Camarilla
, or an Anarch
. If someone is a member of the Camarilla, they are not lynched. This will not reveal any special roles, and it will not reveal the Wraith. This role functions as the Priest in standard mafia.Nosferatu Ancilla:
It's not a good idea to slay a Nos. They're...pretty gross. Their curse is to be forever beastly and horrifying in looks...and trying to touch or taste the blood of one is awful. They hide their appearance with the powerful illusory discipline of Obfuscate, so no one knows how awful the Nosferatu truly looks. Sabbat or Anarchs who kill the Nosferatu Ancilla will find they can't slay anyone the next night. Functions as the Diseased Villager in a more standard game.The Ventrue Diablerist
: A vampire who has committed a terrible crime...devouring another vampire, blood, body, and some say soul. This taints their spirit. The Diablerist, when looked at by the Seer, will have their trace marks of their crime visible upon their spirit, and as such, it will be believed that they are a Sabbat member, even though they are actually part of the Camarilla. This role functions as the Lycan in standard mafia.- The Wraith -
The Wraith role is a special one. After all roles are handed out, one member of the Camarilla will be determined to have a spirit so strong that they return as a Wraith if they are lynched or killed. The Wraith cannot interact with players directly, but during the Day phase, dead players only
may PM the GM with one
message for the Wraith consisting of no more than two small sentences
. Once every Night phase (as the first action to be resolved at Night), the Wraith can send a message to a living player via the GM. The Wraith cannot reveal who he/she/they are. Their message cannot be longer than two small sentences. Think of the Wraith as a "Medium," but it only activates after the player's death. Any
dead player can talk to the Wraith once Day phase anonymously through the GM, so be careful--someone could be the Diablerist or be the Cardinal!
Sabbat RolesThe Antitribu:
The rank and file of vampires who were once of the Camarilla, but who abandoned their ties and became part of the Sabbat. They will know who is in the Sabbat at the start of the game. This role functions as the Werewolf in standard mafia.The Tzimisce Pack Priest:
Preaching the gospel of Caine, the first vampire, these flesh-crafters often lead packs of Sabbat vampires. Once per game, the Tzimisce pack priest can forcibly feed his/her/their blood to a member of the Camarilla, turning them to the side of the Sabbat! (The Tzimisce can do this whenever they like, even if the regular Sabbat members prefer not to, even overriding a preferred Sababt target, but that is highly discouraged). The earliest this power can be used is Night Two; it cannot be used the first night. The Sabbat cannot kill the Night this power is used. This role roughly functions as the Alpha Wolf from standard mafia.The Lasombra Cardinal:
A powerful vampire in Sabbat society, the Lasombra is a master of infiltration and politics. To any scrying eyes, the Cardinal looks like a member of the Camarilla. This role functions as the Wolfman in standard mafia.
Anarchs have no special roles, but they are immune to the Scourge's role, and they are immune to Sabbat attacks. They win the same way the Sabbat does, but neither team can win the city of Mire while the other team still remains--they must ensure their foes meet the Final Death! This role is *snicker* the equivalent to the Vampire team in werewolf/variant mafia games.