Alrighty, now that I have a good night's sleep, I think I can focus enough to give my full thoughts on this:
While I see no issues, I have to say that that is an interesting callsign.
Distinguishing Marks: None
Appearance: Leo has a medical scar where his appendix used to be. He also has and additional set of scars over both of his kidneys.
Scars are considered distinguishing marks. That said, the scars over his kidneys: Did he have one removed and replaced by a donated one? Or did he donate one? Just curious.
Bio: Leo was born in space.... well more specifically he was born on a ship which was in transit from Earth to the Lunar colonies. His father and mother were both factory workers in one of the factories which produced munitions for combat mechs. They did their best to raise their boy to be a decent man, attempting to instill in him a desire for a calm and peaceful life. However, as Leo grew he steadily developed a greater and greater fixation with the mechs which his parent's worked to keep armed. Leo saw them as 'cool' and 'awesome' as time passed he went from wanting to learn about them to wanting to see one, and then on to his desire to pilot mechs.
Leo would have loved to have been able to pilot his own private mech in the pro fighting circuits. But he lacked the money or connections to be able to do so, and instead he settled for what he saw as the next best thing, and his only realistic way of getting into the cockpit. He joined the military. During basic training Leo showed strong reflexes, and the aptitude necessary to qualify for mech pilot school which he quickly signed up for of course. Over the course of his training Leo proved to be both a dedicated and skilled student, rising quickly to the upper levels of his class and eventually graduating with top marks as a fully qualified pilot.
That was three weeks ago, Leo was in fact heading to report to his first posting when the transport met with it's issues. As things started to go sour, there was no way in hell that Leo had come this far only to abandon his mech, so he opted to stay.
This all looks good to me. Hmmm, I wonder how he would react when he finds that a Pro Mech Fighter (Angela) is part of the group since he wanted to join the arena?
Mech Name: Jack
Loving the mech design so far! Though, I have to say that 'Jack' is a surprising one for this mech. I'd have figured it'd be something like 'Mantis' or 'Grasshopper' since it kind of looks like it. Of course, it's your mech, so name it whatever you like!
Armaments (Standard Layout):
M-340 Auto-Cannon (Fixed) The M-340 is the heaviest weapon on the RU-39 Mustang. It is a rapid firing, heavy caliber, projectile weapon designed to fill the role that a light machine gun fills for an infantry squad. It is capable of damaging any class of targets and provides the RU-39 with an effective fire support option at all ranges. The auto-cannon's major drawback is that it's recoil is so powerful that the RU-39 can only utilize the M-340 when it's reactor output is focused towards it's weapon systems.
Sounds good to me. I like the fact that it is inoperable unless power is directly diverted to it.
T-97 Laser Projector (Fixed) A tight beam laser projector, the T-97's design is originally based off of industrial cutting tools, however an increased power conduit and additional focusing lenses have allowed for the creation of a highly effective weapons platform. The T-97 fires an extremely short range, but heavily focused, laser beam which is capable of penetrating almost any material know to man. It's drawbacks are a very low rate of fire, and the fact that the beam dissipates before it can even strike targets at medium range.
I really like this one too. Looks to be the best way to cut through personnel or vehicles that get too close. A nice, little defensive weapon.
Armaments (Non-Standard): List any additional and/or replaced weapons on the mech.
M-107 Flame Projector(Non-Fixed) The M-107 is a mech sized flame thrower, designed to allow it's user the ability to engage conventional forces in the most efficient means possible. The level of heat that the M-107's flames create allow the weapon to be effective against infantry, light vehicles, and even tanks. Against other mechs the M-107 is incapable of dealing direct physical damage and it's only use is in attempting to overheat the opposing mech's systems. This, coupled with the weapon's obvious close range requirements make the M-107 a useful, yet highly specific, weapon.
The only thing of note I would like to know about is the location of it's fuel tank(s). A flamethrower weapon either needs a small tank attached to the weapon itself or a larger one attached to the mech which is connected to the weapon. Flamethrowers are powerful, but have dangerous drawbacks when under fire (I.E. KABOOM!). Overall, I like it!
M-75 Combat Shotgun(Non-Fixed) A basic shotgun style weapon, the M-75 is meant to be used as a defense against light and medium mechs at close range where the concussive and penetrative force of the weapon's projectiles are at their highest. Against anything larger than medium class mechs the M-75 begins to lose effectiveness as it lacks the penetrative power needed to make it through the armor that such mechs possess.
I like the shotgun as well. Should be useful in getting the 'pesky insects' (humans and lighter mechs) off you from time to time.
Subsystems (Standard and Nonstandard):
Target Designation Beam A infrared laser that is directed at the RU-39's current target and 'paints' said target with infrared light. When an enemy is painted by the beam any units who's communications systems are connected with the RU-39 will have an easier time hitting the target. The Target Designation Beam deactivates whenever the RU-39's reactor is focused on mobility.
Sounds reasonable and this is the kind of thing mechs like the Ragnarok
needs to provide accurate firing with it's Rail Gun. *nod*
"Wild Weasel" Decoy System The "Wild Weasel" system is made up of several unmanned aerial drones stored within the RU-39 once activated one of these drones will launch from the RU-39 and begin a rapid flight away from the mech. Once in flight the drone will begin to broadcast an electronic signature that is identical to that of the RU-39, serving as a decoy against enemy radar, missiles, and even the targeting systems of mechs with less sophisticated sensors. The decoy system is shut down when the RU-39 has it's power output focused towards weaponry.
*gasp* Now that is a useful defense! I really, really love this! The question is, how many of these drones does the mech carry? Do they have a maximum distance they can travel? Is it possible to recover them if they aren't destroyed? How easy are they to replace?
Redirectable Reactor The RU-39's pilot can, at any time, focus the mech's reactor and power conduits to provide additional energy to either the mech's weapon systems at the cost of decreased mobility or to the mech's legs at the cost of it's weapon systems. While this shift in reactor output can be quickly achieved with the simple flick of a switch it takes the RU-39's reactor a considerable amount of time to store enough energy for any supplemental shifts. This means that rapidly switching between one setting to the next is something that the RU-39 is incapable of doing.
- Balance Power System: When the mech's power system is balanced the RU-39 is capable of making use of all of its systems with the exception of it's auto-cannon, and jump jets.
- Direct Power to Weapons: When power is directed towards the RU-39's weapon systems the mech is now able to make use of it's auto cannon but suffers decreased mobility, and cannot make use of it's jump jets or it's decoy system.
- Direct Power to Mobility: With power directed towards mobility the RU-39 becomes able to make use of it's jump jets, and it gains increased speeds. However it is unable to make use of the Target Designation Beam, the M-340 Auto Cannon or the T-97 Laser Projector leaving it's hand held guns as it's only weapon systems.
Now we get to the meat of the subsystems. I really, really like this as it allows high adaptability, but at a price. One of my favorite parts of this mech.
Hands The RU-39 is equipped with hands, allowing it to use most models of hand held mech weapons
High Moblity The RU-39 is highly mobile, capable of achieving speeds and preforming maneuvers that many other mechs would never be able to match.
Small Target Profile The RU-39 makes for a relatively small target as far as mechs are concerned.
Adaptable Focus The RU-39 is able to adapt to the conditions it finds itself in. When the mech is completely outmatched or reconnaissance operations are required it can fill a fast moving recon role. And when caught in a stand up fight it can switch over to fill a heavier fire support role allowing it to engage targets of any size and fully support it's fellow units.
It all looks good to me.
Light Armor The RU-39 possesses light armor by mech standards, meaning that most mech class weapons which manage to hit it will be almost guaranteed to cause damage.
Close Range Focus With the exception of a single weapon the RU-39 does not possess the ability to effectively engage targets past medium range.
Crippling Specialization While the RU-39 is capable of filling several roles thanks to its ability to focus on one aspect of its systems or another. This versatility is also a double edged sword. When focused on filling one role the RU-39 loses much of its ability to fill any other. For instance when power is focused to weapons the RU-39 is incapable of filling a reconnaissance role and becomes a much easier target. Inversely when the RU-39 is focused towards mobility it loses it's ability to engage targets at longer ranges and is almost incapable of damaging heavy or colossal class mechs.
Seeing no problems here.
Overall Description: The RU-39 is designed to be a reconnaissance mech with the ability to provide fire support during larger operations. It is capable of many things, though not always at the same time. Its greatest strengths come in the form of it's speed and unpredictability. While it's greatest weaknesses come in it's lack of raw power during most situations.
Equipment/Gear: A fire extinguisher, first aid kit, oxygen mask, and a few spare oxygen tanks.
Okay, after looking over the mech, I think this is certainly a very viable one for the group. I'll let the others give their thoughts and opinions on it as well. This one is a major contender with Kiric's character. It's so hard to choose! I'll think a little on it, but I may decide that a group of 7 may be in order because of how this character and mech are designed!