Okay, now that I finally am able to take a look at this monster of a character sheet, let's get to it!
Using these mechs, the SF was able to hold out much longer than it would have normally been possible against superior foes using ultra-heavy mechs weighting over hundreds of tons.
Just one thing of note: As far as I am aware, I doubt any combat mech would exceed more than 300-400 tons. However, a mech that size would be extremely. extremely slow moving and would require at least 5-10 pilots. It would effectively be a walking base.
Other than that, you created an absolutely amazing bio for your character. I loved the amount of detail you put into it!
Equipment/Gear: Elijahís standard-issue military backpack contains all of the essentials for a Special Forces commando ready to undertake a lengthy mission behind enemy lines.
The only thing I have here is the question of why he would have such gear if he is just the head of security on a transport vessel full of civilians and military personnel? I doubt the transports would be expected to land behind enemy lines. It's only this 'accident' that caused the transport to go over enemy territory.
Weight: Mech Weight; 5 tons, Max carry weight; 25 tons
Just remember that the max carry weight means, for Battle Armors, how much the armor can lift, push, or pull and not how much the mech weighs when fully loaded with weaponry.
Armaments (Standard Layout):
- Energy sword; The signature weapon of the Scimitar-class battle armor, this weapon was constructed to appear as simple yet finely-crafted, broad-bladed, mildly-curved, mech-sized scimitar with a disk shaped pommel which provides a very secure grip. Built out of a super-alloy, the sword is an elegant and dangerous weapon by itself. The swordís blade is unusual for a curved sword as it is designed for both thrusting and cutting. The power field generator is concealed within the hilt of the weapon. Once the power field is switched on, however, the obvious humming sound given off and the blue light gives away the secret of the weapon's true nature. When its power cell is activated, the blade is sheathed in a lethal corona of disruptive energy. The energy field is capable of disrupting the molecular bonds of matter when it strikes. This allows the blade to carve through bone, stone, wood and most forms of armor plate alike, making a it a highly effective close combat weapon. The energy sword has a hidden subtlety: the power field setting can be adjusted between lethal and nonlethal. The weaponís disruption effect can thus vary from slicing a hole through a bunker wall to delivering a knock-out burst of energy to an individual. This tactical depth-of-use makes it a valued tool. Thanks to a simple system of specially-calibrated magnets, the weapon can be affixed to the Scimitarís back or waist. This allows the sword to be drawn freely, even in very confined areas.
Now, I am waiting for Saria's opinion, but I have not been sold on energy weapons of this sort. However, if it is a sword you are looking for, a Vibro-Blade would be very useful as it can cut through armor decently well. If you are looking for a weapon that can stun an enemy, an Electro-Blade would be your solution. Such a weapon is powered by the armor's internal battery that can allow the pilot to stun someone with the low charge when hit with the flat of the blade. Sure, this weapon doesn't cut through armor as easily as a Vibro-Blade, but it can be very helpful in stealth missions where the worst you would have to deal with would be human soldiers and Battle Armors or Light Mechs. I'm more than willing to discuss ideas with you to help find the right weapons for this mech.
Subsystems (Standard and Nonstandard):
- Anti-gravity generator; This passive system can also be activated upon command. This generator allows the Scimitar to move with the same dexterity and reflex speed as the pilot is able to move outside of the battle armor. It can be used to heighten the battle armorís agility to the point that the Scimitar can leap clean over all but the most towering obstacles, springing and bounding through rubble and wreckage. The anti-grav generator allows the Scimitar to land safely from any height or to be so light-footed to the point that the five-ton mechanized combat frame will barely leave an imprint on freshly fallen snow. The generator can also be reversed, multiplying gravityís effect on the battle armor to add impact to an attack or to prevent the Scimitar from being knocked around by a bigger and heavier mech unit. The anti-gravity systemís effect extends to the tools and weapons the Scimitar uses, allowing the mechanized frame to wield its energy sword with the same expertise and precision as an unarmored combatant. The generator allows the Scimitar to move heavy objects with ease, cancelling out the itemís weight with a single touch. The anti-gravity generatorís limit is that the object picked up cannot be heavier than the maximum carrying capacity of the mechanized frame. For example, the Scimitar could pick up the battle armor of an ally and carry it as if it were literally weightless. It cannot pick up a tank by the barrel of its main gun and swing it around like an over-sized club.
Ah......no. No, no, no, no, no. I'm sorry to say this, but there is no anti-gravity technology in this setting. Instead, perhaps some rather advanced jump jets would be better? More advanced jump jets can achieve a number of these traits such as the higher speed and agility, the increased leaping power, or using the jets to increase impact when fighting a foe at melee range. What I have bolded above is a major no-no in my eyes and the reason why I don't want an Anti-gravity device anywhere. Such a piece of technology is so far out in the future that people will be colonizing some of Jupiter's moons.
- Cloaking device; This active system is cutting-edge technology stolen from a Red Army battle armor stockpile before the Eurasian political collapse. This system is able to render the user invisible to the naked eye as well as many forms of electronic scanning. This device warps light around the Scimitar in such a fashion that surfaces, objects and people behind the mechanized suit are visible through it. The effect is not perfect. Sudden movement such as combat will leave a visible, blurry silhouette that is similar to a heat haze. But in certain environments and when the Scimitar moves at stealth speed (one-tenth of its top speed or less), it can effectively help the battle armor to hide in plain sight, meters away from a target. An electromagnetic pulse will disrupt the cloak, although it will cause no long-term damage to the system and it can be re-engaged once the effect has worn off. The cloaking device extends to weapons held by the battle armor, allowing the Scimitar to prepare devastating surprise attacks.
Now, I don't mind some more advanced cloaking tech, so as long as it doesn't become a perfect answer. Perhaps using this cloaking field causing the mech to heat up while active? Or maybe the cloaking field has a maximum time limit before it shuts down to recharge? I do like the fact that the field somewhat distorts when the mech is moving except beyond a bare minimum. However, if an electromagnetic pulse disrupts the field, I feel it should be shut down until it can be looked at and rebooted. I would really like to hear everyone else's opinions on this, however.
- Heads Up Display; The Scimitar utilizes a highly advanced area-scanning overlay that is able to report an incredible amount of detail, basically forming a real-time, three-dimensional map of the battle armorís surroundings within one kilometer. The HUD is projected onto the visor and as such, if damaged, will not obscure vision. Features include target tracking, aim assist, topology, infrared, x-ray vision and a suite of other options. Also, the telescopic sight of the Scimitar possesses a variable magnification of x2 to x120 and stores the viewed information in a database, cross-referencing any and all available information associated with what is currently observed. This allows the pilot to plan out a detailed assault and update the previewed map of the area with the vast array of sensors the display system possess once the Scimitar arrives on site. The HUD also has a vast library of information, including tactical information on mechanized units, their weapons and tactics, as well as general strengths and weaknesses. The display presents simple symbols at the bottom left corner of the pilot's field of vision to indicate which subsystems are currently active.
- Heat signature suppressant; This system must be activated upon command of the Scimitarís pilot. It will contain and and all heat emissions from the battle armor, rendering it invisible to any type of infrared and heat signature-based detection or weapon. Heat-seeking missiles will simply fly past the Scimitar and infrared sensors will reveal absolutely nothing. The suppressant can also act as a diffuser, allowing the mechanized frame to release its excess heat through small vents into the soil, upon a specific object or even release it in a rapidly-expanding mist of heat, making the task of pinpointing the Scimitar with heat-based technology that much more difficult. The heat signature suppressant can function for 24 hours straight, allowing for long-term incursion behind enemy lines. After this time, the Scimitar must purge its excess heat or risk shutting down while the battle armor cools off. A HUD symbol indicates when the heat signature suppressant is active or inactive.
While I don't mind this, the bolded part doesn't fit too well in my eyes. That said, if you go with the fact that the cloaking system increased the heat signature, perhaps this suppressant cannot be activated while the mech is cloaked and vice versa? Some other opinions from the others would be nice as well.
- Intrusion kit; This is an array of simple programs and tools designed to assist in infiltration. These instruments are hidden in the forearms of the battle armor. Included is an auto-picker (to bypass physical locks and padlocks), a hacking program for overriding electronics and other infiltration tools. The effectiveness of the system depends on the time needed for the system to work, the estimated strength of the defense being infiltrated as well as any kind of counter-intrusion methods. The tools of the intrusion kit are small enough that human beings can use them.
Looks good to me. Good thing there is someone who can hack their way through doors! I really like this!
- Life-support systems; Automatic air filtration systems allow the Scimitar to pass unharmed through any kind of airborne or biological hazards. The battle armor is fully functional underwater as the filtration system is capable of separating hydrogen and oxygen, continually replenishing the air supply inside the mechanized frame. In the vacuum of space or any other air-tight area, the Scimitar possesses a 1-hour air supply that will be replenished as soon as the Scimitar is able to detect safe, breathable levels of oxygen. The self-adjusting life-support system allows the battle armor to function near areas of immense pressure as well as allowing the pilot to survive extremes of Earth-based temperatures (such as being near an active volcano or in the middle of Antarctica).
This seems fine by me. We don't really have a mech that can become aquatic. However, the filtration system should have a time limit before it either overheats and shuts down or becomes overwhelmed. Also, there will be no space travel beyond the transport and the dropping. Other than that, I like it.
- Magnetic surfaces; These small, powerful plates are located on the palms of the battle armorís hands and the soles of the Scimitarís feet. When activated, these will make the mechanized frame cling to heavier metallic objects or attract smaller objects to it. These will allow the Scimitar to walk sideways or even upside down along heavier metallic forms. The anti-gravity generator automatically kicks in when the battle armor is in such positions, assisting in stabilizing the Scimitar.
Minus the anti-gravity part, I really like this idea. It could come in clutch, leaping on the back of an opposing mech and causing damage.
- Noise inhibitor; This passive system allows the Scimitar to move in silence. When activated, the battle armor can sneak up on an opponent as it cannot be heard, nor can it be detected by sonar. The noise inhibitor allows ambient sounds to travel freely around the battle armor to avoid the contradictory effect of having an opponent notice the absence of sound nearby. However, the system will only activate if the battle armor is moving in stealth mode (one-tenth of its top speed or less). It takes 5 seconds for the noise inhibitor to engage once stealth mode is achieved. The inhibitor shuts down immediately if the Scimitar moves faster than stealth speed. The systemís effect extends to held weapons and tools, cancelling out the humming noise of an activated vibro weapon or energy sword. The noise inhibitor also works for firearms (making the Scimitar an efficient sniper unit), but the system must be given enough time to reactivate between each shot. Anything faster than single-shot rate of fire will simply cancel out the system.
I am not sold on this at all. This sort of system just doesn't feel right with me. Perhaps the others can give logical reasons for it existing, but it just doesn't work with me at all.
- Sound mimicry; Discreet speakers allow for the diffusion of a number of noises, sounds or the perfect imitation of particular human voices. Mimicry usually involves the repetition of phrases used by others previously encountered by the Scimitar, although the mechanized frame also has an extensive database of prerecorded sounds and statements from which the pilot can draw. Typically, mimicry consists of the use of distress calls, beckons or insults to lure a target to a specific location, often with the intent of separating them from their comrades and thereby making them an easier target. The Scimitar can also use mimicry to circumvent electronic security systems that require the use of a specific spoken password to deactivate. The speakers can also be used in conjunction with the sound inhibitor system, adding a ventriloquism effect of projecting a sound several meters away from the battle frame.
Other than the bold part, I kind of like this. It would allow the group to set their own ambushes and similar. A unique feature.
- Agility; The Scimitarís anti-gravity generator, combined with its top running speed of 200 kph (that can be reached within 2.98 seconds) makes this battle armor a frightfully quick and nimble mechanized unit. It can outrun heavy ordinance fire and close in on larger, slower mechs before they can get a chance to readjust.
Minus the anti-gravity device, I am completely fine here.
- Hands; The hands on the Scimitar allow the battle armor to operate a wide range of equipment, without requiring any modification to the mech. It can pick up and use clubs, blades, rifles, shotguns, RPG launchers, and a variety mech-sized tools. More importantly, it can reload hand-held weapons, implying a functionally infinite ammo supply in combat (assuming there is a functionally infinite ammo supply available).
Looks good here.
- Life-like motion; The Scimitarís build allows for its pilot to move with all the same dexterity, ease and precision that the pilot possesses outside of the cockpit.
This seems fine here.
- Melee combat; With its energy sword, speed and stealth, the Scimitar is an efficient close-combat battle armor and can be devastating when attacking unaware mechs.
I am still not sold on the energy sword, but can see a Vibro-sword, so I am fine with this overall.
- Sealed cockpit; The Scimitar can function underwater indefinitely, is immune to airborne threats, survive the vacuum of space, resist the pressure of ocean depths and can be deployed nearly anywhere on the face of the Earth.
Though it will never actually be deployed in space or so deep underwater that pressure becomes an issue, I like this.
- Stealth; The entirety of the Scimitarís subsystems are based for or around stealth. With less than ten seconds of preparation, this mechanized frame can become near-invisible, generate no sound, hide its heat signature and be virtually undetectable, so long as it is moving at stealth speed (one-tenth of its max speed or less).
As said a bit above, I am not sold on a few of the stealth systems, however, I (and others) can be willing to help make things better. How it is now, other than the speed being forced to be minimal, I literally see zero downsides to ever exiting this stealth mode.
- Life-like motion; The Scimitar is designed to mimic the capabilities of its pilot. There are no self-preservation programs nor any type of AI to serve as backup for the pilot. The Scimitar will reflect the abilities of its pilot, not compensate for them.
No A.I. or anything close to it is certainly a problem. I would like to see how that fares in this setting.
- No flight capabilities; This battle armor has no chassis-based flight options.
Since Anti-Gravity is a major no-no, you could change this for jump jets. While they also give no flight capabilities, they come decently close.
- No ranged combat; Having only been equipped with its energy sword while working security on the unlucky transport shuttle, the Scimitar currently possesses no ranged combat option.
Looks good to me, though that will change at some point.
- Self-reliance; The Scimitar is designed to be a stealth-based, self-sufficient mech unit to be used in reconnaissance and long-term deployment behind enemy lines. This severely limits the battle armorís utility in group tactics, forcing it into indirect combat roles such as flanking or sniping. The Scimitarís pilot needs to be very creative in order to circumvent these design limitations.
This seems okay to me.
- Size; Regardless of its efficiency, the Scimitar remains a 5-ton battle armor and is thus smaller and more vulnerable than larger, heavier mechs built for direct warfare.
- Specialization; The Scimitar possesses few options in an open, prolonged combat situation. It is designed for infiltration and surprise attacks, not frontal assaults or heavy fire support.
Sounds good to me.
- Stealth mode; In order for its subsystems to be at their most effective, the Scimitar must move at one-tenth of its top speed. This severely limits the distance it can cover while in this mode.
As I am still not 100% sold on all the stealth systems, this may or may not be changed. It will depend on how we can work things out.
Equipment/Gear: Elijahís military backpack fits in a small sealed container affixed to the back plate of the suit. It is only accessible when the Scimitar is open.
This also looks good to me as well.