Looking to play Star Wars SAGA

Started by FragarachZ, July 07, 2015, 03:22:23 PM

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Cassandra LeMay

#125
Quote from: hellrazoromega on July 14, 2015, 04:40:16 PM
Yeah It was the way I had my levels on the sheet--should be fixed now.
http://www.myth-weavers.com/sheet.html#id=272710
And a bit of a background.

Background
Kylen Jan-Tarsis Was a Jedi youngling on a training outing when the cruiser she was traveling in encountered a hyperspace anomaly which threw it thousands of light-years off course and caused major damages to the vessel. The Ship crash landed on a remote planet inhabited by a race known as the Viskoo. Fortunately the Viskoo spoke a dialect similar to Huttese, a lay over from a time long ago when a hyperspace lane had passed near the planet. Kylen and the few survivors we taken in by a pastoral community and nursed back to health. Over the years the survivors, a Jedi master, 3 youngling and some of the crew formed a bond with the community and help them settle disputes with band of nomads who preyed on pastoralists. The Viskoo were a simple people with no advance technology so there was little hope of escape for the survivors. Kylen was able to master negotiation and learn healing from some of the other survivors. Over the years, accidents and violence took the lives of all of the outsiders but Kylen.

Many years had passed when a smuggler vessel which had encountered a similar anomaly, but which had fared much better structurally, set down on the planet for repairs. Kylen was able to hitch a ride with the smugglers and returned to a galaxy very different from the one she had left. The Republic was gone, the Jedi dead, and the Empire ruled with an iron fist.  Kylen spent the next several years hiding out with various groups in the Outer Rim, smugglers, traders, and other scallywags who saw her value for healing and negotiation.
Background looks good to me.

A small problem with the character sheet: I think you have one skill too many. I count 7 trained skills, but you would get 2(jedi class) +1(Int bonus) +1(human bonus) +2(skill training feats) == 6.

Once that is fixed I'd say the Kylen is good to go, but I would still like to present you with an alternative build along the same lines:

I think you should really consider starting out in the Noble class. Kylen could have had a good, solid education before joining the Jedi order, then taken her Jedi levels during her padawan years, then the next two Noble levels while stranded on that planet. Heck, using the Noble class as a starting point could still mean being trained as a jedi from early childhood, just not with the lightsaber & athletics training as an initial focus.
You would lose Mechanics as a trained skill, but end up with a braod skill set from the noble class skills. You would also lose out on hit points, but gain Linguist for 2 bonus langauges and have your level 6 feat to use for whatever you like (options that might be useful could be: an extra Force Training, Improved Defenses, Rapid Strike, Force Boon, Strong in the Force)

That build would break down like this:
Starting Feats  for a Noble: Linguist, WP Pistols, WP Simple Weapons
Lvl 1: Force Sensitive
Human bonus feat: Force Training
Lvl 3: Force Training
Noble 2: Weapon Finesse
Jedi 1: WP Lightsaber
Jedi 2: Skill Focus - Use the Force
Lvl 6: ? ? ?

Trained skills: Gather Info, Knowledge, Perception, Persuasion, Pilot, Treat Injury, Use the Force, +1 other from the noble list (Deception, Ride, Use Computer, or another Knowledge skill)

Gaining Persuasion as a trained skill and having the extra bonus languages could fit your concept nicely, and the Lvl 6 feat you can still pick could be useful.




Quote from: FragarachZ on July 14, 2015, 03:48:54 PM
Now we just have to figure out how the remaining two characters fit into the picture?
Maybe we shouldn't. Having the other two characters assigned to this mission by Alliance command leaves us a bit more room for roleplaying, as the characters would have to get acquainted. I think that would make for a better game than everyone already being familiar with each other.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

FragarachZ

Quote from: Cassandra LeMay on July 15, 2015, 03:00:23 AM
Maybe we shouldn't. Having the other two characters assigned to this mission by Alliance command leaves us a bit more room for roleplaying, as the characters would have to get acquainted. I think that would make for a better game than everyone already being familiar with each other.

Whatever you say boss!
How many credits worth of personal belongings, force points and destiny points do we start with?
O&O

KirbysFolly

I haven't died or anything, but I did have a very busy week at work.

I was thinking that having my character assigned by the Alliance would probably be a good idea anyway, so that's definitely fine with me. She'd probably have been given a lift off-world by somebody with connections, then spent some time getting training with the Rebels.

I figured she's a hunter/wilderness survival expert, who ended up settling on a planet with a new colony. Local wildlife was very dangerous, and when the Empire moved in, they didn't bother much with discussing safety with the locals before shipping in a mining crew. When the mining crew went missing, the Empire demanded that the colonists find out what happened. When the colony's hunters came back with the few survivors, the Empire burned the forest around the mineral deposits, starting dangerous wildfires and driving local predators away from their nests.

She's learned to be a careful, accurate shot while hunting and escorting colonists, and the Alliance has given her training in using her skills in nonwilderness settings.

Since the mechanics skill governs explosives in Saga, I thought she might have been given some rudimentary demolitions training as well. Nothing amazing or precise, but she can turn a wall into a wall with a rough new door, and a nice AA turret into less-nice scrap.

As for connections, I would actually be okay with her being new to everybody in the group, or just having one or two existing connections. Being new may be the better fit though.

Cassandra LeMay

Quote from: FragarachZ on July 15, 2015, 03:10:03 AM
Whatever you say boss!
Boss? I feel like Gibbs from NCIS right now.  ;D

Quote from: FragarachZ on July 15, 2015, 03:10:03 AMHow many credits worth of personal belongings, force points and destiny points do we start with?
Force Points are easy: 5 + half level, as per the regular rules.

Destiny Points: Depends. Does your character have a destiny? You don't have to have one (thereby avoiding the possible penalty that comes with going against your destiny).  If you'd like to have a destiny, would you like me to chose it for your character? That asked I would say maybe 3 Destiny Points for those who do have a destiny.

Starting credits I'll let you know once all character sheets are finished. I am still thinking about it, but since we will start the game with a mission briefing scene you will have some time to decide what to use your credits for while we are already playing through the opening scene. As long as everyone is settlet when the crew boards the Magpie we are golden.


Quote from: KirbysFolly on July 15, 2015, 04:52:54 AM
I haven't died or anything, but I did have a very busy week at work.

...
It happens, no worries.  :-)

Character background sounds fine by me. That's about all I can say for now without a character sheet, but I am sure we can work something out that works for you and the group. But if explosives are your thing I would suggest at least one level of Soldier to pick up the Demolitionist talent. It's a bit more than "rudimentary training" I suppose, but it might still fit the bill.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

FragarachZ

Quote from: Cassandra LeMay on July 15, 2015, 05:30:42 AM
Destiny Points: Depends. Does your character have a destiny? You don't have to have one (thereby avoiding the possible penalty that comes with going against your destiny).  If you'd like to have a destiny, would you like me to chose it for your character? That asked I would say maybe 3 Destiny Points for those who do have a destiny.

Probably rescue, as her long term goal is to either purchase or win the freedom of her family.
O&O

Cassandra LeMay

Quote from: FragarachZ on July 15, 2015, 05:34:20 AM
Probably rescue, as her long term goal is to either purchase or win the freedom of her family.
I'd say that's a goal, not a destiny.

Destinies gotta be bigger than the fate of a single family, as important as that may be to a character.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

FragarachZ

Yeah, Luke and the others already did all the major things to do in this time. So unless there is more to know about the status quo we won't be able to specify a destiny and you'll have to give us secret ones.
O&O

KirbysFolly

Quote from: Cassandra LeMay on July 15, 2015, 05:30:42 AM
It happens, no worries.  :-)

Character background sounds fine by me. That's about all I can say for now without a character sheet, but I am sure we can work something out that works for you and the group. But if explosives are your thing I would suggest at least one level of Soldier to pick up the Demolitionist talent. It's a bit more than "rudimentary training" I suppose, but it might still fit the bill.

Oh, I'd already posted it a while back, I didn't realize you hadn't seen it!

Here's the link to the character sheet.

And here's the character portrait.


Cassandra LeMay

Oh. Okay. I did see that, but somehow I wasn't sure if it was a WIP or not and then it toally slipped my mind. Sorry.  :-( I'm off for today, but I'll take a close look first thing in the morning, promise.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

hellrazoromega


Quote from: Cassandra LeMay on July 15, 2015, 03:00:23 AM
Background looks good to me.

A small problem with the character sheet: I think you have one skill too many. I count 7 trained skills, but you would get 2(jedi class) +1(Int bonus) +1(human bonus) +2(skill training feats) == 6.

Once that is fixed I'd say the Kylen is good to go, but I would still like to present you with an alternative build along the same lines:

I think you should really consider starting out in the Noble class. Kylen could have had a good, solid education before joining the Jedi order, then taken her Jedi levels during her padawan years, then the next two Noble levels while stranded on that planet. Heck, using the Noble class as a starting point could still mean being trained as a jedi from early childhood, just not with the lightsaber & athletics training as an initial focus.
You would lose Mechanics as a trained skill, but end up with a braod skill set from the noble class skills. You would also lose out on hit points, but gain Linguist for 2 bonus langauges and have your level 6 feat to use for whatever you like (options that might be useful could be: an extra Force Training, Improved Defenses, Rapid Strike, Force Boon, Strong in the Force)

That build would break down like this:
Starting Feats  for a Noble: Linguist, WP Pistols, WP Simple Weapons
Lvl 1: Force Sensitive
Human bonus feat: Force Training
Lvl 3: Force Training
Noble 2: Weapon Finesse
Jedi 1: WP Lightsaber
Jedi 2: Skill Focus - Use the Force
Lvl 6: ? ? ?

Trained skills: Gather Info, Knowledge, Perception, Persuasion, Pilot, Treat Injury, Use the Force, +1 other from the noble list (Deception, Ride, Use Computer, or another Knowledge skill)

Gaining Persuasion as a trained skill and having the extra bonus languages could fit your concept nicely, and the Lvl 6 feat you can still pick could be useful.


I was figureing I did not need Persuasion since I have the Force Persuasion talent which lets me us my Use the Force skill for persuasion checks--So I though it would be a waste to pick that skill, or is that not correct?

Yeah I had forgotten I was playing with the stats and dropped the Int from a +2 mod to a +1 mod. I switched my sats increase from Wis to Int to retain that skill and get the extra languages, from base and linguist.

The rest makes sense, I'll go with that. Also dropped her age a bit to 45.
http://www.myth-weavers.com/sheet.html#id=272710

Muse

  Oh, hey.  I like her.  I think the knowlege you want is Galactic Lore or Life Sciences.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

hellrazoromega

Quote from: Cassandra LeMay on July 15, 2015, 05:30:42 AM
Boss? I feel like Gibbs from NCIS right now.  ;D
.
Lol, I have been binge watching that from season one since last week.

Quote from: Muse on July 15, 2015, 06:32:06 PM
  Oh, hey.  I like her.  I think the knowledge you want is Galactic Lore or Life Sciences.  :)
Yeah I think Galactic Lore sounds good and I put Xenobiology when I meant Life Sciences so for the other skill from upping my Int I will take Galactic Lore.

http://www.myth-weavers.com/sheet.html#id=272710

Cassandra LeMay

Quote from: hellrazoromega on July 15, 2015, 10:58:19 PM
Yeah I think Galactic Lore sounds good and I put Xenobiology when I meant Life Sciences so for the other skill from upping my Int I will take Galactic Lore.

http://www.myth-weavers.com/sheet.html#id=272710

Quote from: hellrazoromega on July 15, 2015, 05:58:10 PM
I was figureing I did not need Persuasion since I have the Force Persuasion talent which lets me us my Use the Force skill for persuasion checks--So I though it would be a waste to pick that skill, or is that not correct?
I knew I had forgotten to comment on something.  :-[

Force Persuasion needs Adept Negotiator as a prerequisite. So to take Force Persuasion you'd have to replace your Skilled Advisor talent with Adept Negotiator. You might be better of taking Persuasion as a trained skill and picking another talent than Force Persuasion.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

Cassandra LeMay

Quote from: KirbysFolly on July 15, 2015, 02:35:10 PM
Oh, I'd already posted it a while back, I didn't realize you hadn't seen it!

Here's the link to the character sheet.
Looks pretty good to me. Only question is if you are certain about starting out at level 5 instead of 6. If so, she's good to go in my opinion.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

hellrazoromega

Quote from: Cassandra LeMay on July 16, 2015, 12:30:07 AM
I knew I had forgotten to comment on something.  :-[

Force Persuasion needs Adept Negotiator as a prerequisite. So to take Force Persuasion you'd have to replace your Skilled Advisor talent with Adept Negotiator. You might be better of taking Persuasion as a trained skill and picking another talent than Force Persuasion.
Ah yes damn prereqs at the bottom of the entry, I always mix those up. So I'll drop Galactic Lore take persuasion and Adept Negotiator since it is the prereq for most everything in that tree.

http://www.myth-weavers.com/sheet.html#id=272710

Batman4560

Status: Stepping away for a while.

KirbysFolly

Oh, for some reason I thought we'd decided to start at level 5 anyway.

Ah, yeah, I'll stick with 5 for now, actually. Then if she seems too weak in something, I can pick a different direction and work on that sooner.

Cassandra LeMay

Time to put the finishing touches to the characters.

@Batman: Kooth looks good to me. Just don't forget to specify his Weapon Focus, once we are done with equipment.

@Frag: Anya is good to go. Just one suggestion (and it's really not more than a suggestion): Maybe take Bocce instead of Shyriiwook as a bonus language? Bocce is a trade language used in many parts of the galaxy. Might make more sense for your character to have that.

@Hellrazor: I think we got confused about your skills along the way. Right now I count 7 trained skills, but starting out as a Noble you'd have 9 (6class + 2Int + 1human bonus). So you can take your Knowledge:Galactic Lore and another from the Noble list. Once you added the two skills not yet defined I'd say Kylen is finished.

@Kirby: You get two bonus languages for high Intelligence. Once you picked those, Dari should be good to go.

@Muse: Can you post (or PM me) your character sheet again, please? I have one version, but I want to make certain we are both working on the same character sheet. Going by what I have your character should be okay, but best to make certain.


@All, I'll let you know about starting credits/equipment within the next 24 hours, then spend a day or two working out a little bit more background for the game. If nothing unforseen happens I think we should be ready to start on Sunday, or Monday at the latest.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

hellrazoromega

Sweet since we will have time to purchase other gear In game then this should do. Added Deception.
http://www.myth-weavers.com/sheet.html#id=272710

FragarachZ

#144
Bocce does make more sense. Shyrywook was more or less a placeholder for who or whatever would turn out as her meatshield :)

Spoiler: Click to Show/Hide
Anya Idrall         CL 6

Medium Twi'lek scoundrel 5/scout 1
Destiny 3; Force 8
Init +7; Senses low-light vision; Perception +3
Languages Basic, Binary, Bocce, Huttese, Lekku, Ryl

Defenses Ref 22 (flat-footed 18), Fort 20, Will 17; Evasion, Vehicular Combat
hp 48; Threshold 20

Speed 6 squares
Melee by weapon +3
Ranged sporting blaster +7 (3d4+3)
Base Atk +3; Grp +7
Atk Options Point Blank Shot
Special Actions Gimmick

Abilities Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 12
Special Qualities deceptive
Talents Evasion, Gimmick, Master Slicer, Spacehound
Feats Point Blank Shot, Skill Focus (Mechanics, Pilot, Stealth, Use Computer), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Acrobatics +12, Deception +9 (may reroll but must keep the result of the reroll even if worse), Knowledge (technology) +11, Mechanics +16, Pilot +17, Stealth +17, Use Computer +16 (may Issue Routine Command as swift action; may reroll to improve access to a computer and keep the better result)
Possessions utility belt, sporting blaster

Spoiler: Click to Show/Hide
Lucky Magpie

As stock YT-1300 except:
> Hyperdrive x1
> Combat Thrusters
> Enhanced Sublight Drive (4 squares instead of 2)
> Shields (SR 35)
> Pilot-controlled light laser cannons (3d10x2 damage)
> Standard laser cannons are replaced by a gunner-controlled double medium blaster turret (5d10x2 damage)
> Smuggler's Compartment (1 ton cargo capacity)
> Extra Passenger Seating to accomodate 5 additional passengers on short journeys
> Disguised Transponder (1 fake ID code)

On board equipment:
A set of field kits for the crew (2)
A set of space suit for the crew (2)
2 breath masks, 24 spare atmospheric canisters
4 fire extinguishers +8 replacement cartridges
Lots of mesh tape
1 power recharger
1 security kit
1 medical kit
1 tool kit
3 repulsor pads (1 in each cargo bay)
O&O

hellrazoromega

#145
Any one have any suggestions for goo languages? Other than Huttese I just have some placeholders I know off the top of my head. Right now I have Rodese, Ryl, Bothese, Boccae, and Huttese.

Cassandra LeMay

Quote from: FragarachZ on July 16, 2015, 04:02:04 AM
On board equipment:
A set of field kits for the crew (5)
A set of space suit for the crew (5)
I think we may have misunderstood each other when we talked about the equipment on board the Magpie. When you said "for the crew" I was thinking about the standard crew of a YT-1300, which is 2 people. 5 spacesuits and field kits is too much. If you really want to have all that equipment we'll have to reduce something else, but I really don't see everyone in the group needing a space suit and a field kit so I would suggest we reduce that to 2 each, instead of bringing something else down.


Quote from: hellrazoromega on July 16, 2015, 04:12:34 AM
Any one have any suggestions for goo languages? Other than Huttese I just have some placeholders I know off the top of my head. Right now I have Rodese, Ryl, Bothese, Boccae, and Huttese.
Binary is always an option. For a well-educated character High Galactic might be fitting too. It's not in common use, more akin to Latin is in our world, but it might suit your character. Durese might be an option too, as the Duros are a species of space travelers and explorers. I figure you can run into some Duros in many places of the galaxy.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

FragarachZ

Okay fine. But I won't be the one going out to pry mynocks off power cables!
O&O

Muse

Knave of Hearts

  Balto Rin was able to simultaniously pay off debts and get his daughter Nessa off of Ryloth by selling her to Kalto the Hutt. 

  As a Hutt's slave, Nessa siezed every opertunity.  She learned a variety of langueges and skills.  She made friends with her Master's clients, building a network of connections.   

  The key to a lot of her sucess was Sabacc.  Before she was old enough to 'entertain', she learned the game from the Hutt's gaurds.  She would entertain them in return for lessons in piloting and the use of blasters.  Later, she would sit on her master's guest's knee and blow on their dice, 'til it became known that she played a mean hand of Sabac herself, and became a prized opponent. 

  At 22--after six years as a dancing girl--Nessa won her freedom in a game of Sabacc with her master.  After this event, she took the name, "Knave of Hearts," both because she liked it and because it was the high card in the straight flush of the winning hand.  In the three years since, she has made some friends and traveled the galaxy as a free agent.  It was after spending some time in the core worlds that the other wise happy-go-lucky girl was struck by the wrongness of the empire in this fashion:  "I was slave to a hut for 10 years, a ruthless criminal who trafficed in addiction, missery, and violence.  If I had angered him, he would have laughed while i was torn apart by pet his aklays.  My life during that time was better, happier, and safer than that of any slave to the Empire I've ever encountered. 

  "The odds of a single girl making a diference in their lives by joining a band despeate, outgunned rebels are astronimcaly slim.  But I'm feeling lucky today." 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

KirbysFolly

Okay, picked two languages (Huttese and Durese), and rolled my hit points. Here's the sheet again, for ease of access.

My hit points, WHERE I WAS ROBBED, DICEBOT. ROBBED. At 2015-07-16 13:48:40, Dari Nommev (uid: 54482) rolls: 4d8 Result: 16