In any case no matter, I rethought the concept some and have switched her to a stealth sniper character with no real technical skills, thinking of working the angle that she had a rifle and some type of solar recharger to keep the energy cells charged up and learned to shoot to hunt for food. The Solider does not have stealth so I think the Scout fits a sniper type better.
This is what I have so far: http://www.myth-weavers.com/sheet.html#id=272710
The character concept is pretty sound, but we'll have to work on some game mechanics. Edit: Sorry, only just now saw your comment that it's still a WIP.
The 33 points for the attributes are for the character at level 1. You do get the regular level 4 attribute increase on top of that. I think you didn't take the latter into account.
I assume your first level was as a Jedi? In that case you'd need to take Skill Training feats later on, to get Stealth and Survival as trained skills, during your time as a Scout. Then again, you have 6 trained skills listed, and starting as a Jedi you would have 4. Did you already intend to take those skill training feats and just forgot to list them in your list of feats?
Concerning skills: While it's not in the rulebook, it's official errata that the class skills for the Jedi should include Jump and Mechanics. You can take those for your starting skills too.
What species will it be? Human might be a good choice for the extra trained skill and feat.
I plan on going to Noble for a few levels when we hit lvl seven so I could take use computers and Buaracucy for some skills. If you want to keep your weapon finesse, also Cas can I message you about the idea I had for my character?
Sure, message away.
But you won't be able to take Use Computer or Bureaucracy before level 8, even if you add some Noble levels, as you wouldn't get a feat to buy Skill Training at level 7. But all in all it's probably not that important. You should have enough skills covered (as a group) to get by.