Looking to play Star Wars SAGA

Started by FragarachZ, July 07, 2015, 03:22:23 PM

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FragarachZ

Question, GM!

How improvisational can we get with skill use in your game? Say I make my shut-in tech babe pilot character. She'd likely stay behind and help the others through security terminals, hacking and gathering information on the local area via computer access. Could we pull off stuff like sabotaging subsystems, making power conduits explode, opening and sealing certain doors remotely this way? Maybe incorporate such checks as a skill challange to help the ground team/hinder the opposition?

For the force sensitive character he'd be more of a frontline charger, but he'd still have some handy skills for avoiding combat.
O&O

Batman4560

I'm committing. I have been reading everything up until this point. :)

I do love to play the rouges in D&D and I want to cut my teeth on something I am familiar with so this seems like a good starting point. :) How are we handling character sheets?
Status: Stepping away for a while.

Cassandra LeMay

#27
Quote from: FragarachZ on July 10, 2015, 03:31:32 AM
Question, GM!

How improvisational can we get with skill use in your game? Say I make my shut-in tech babe pilot character. She'd likely stay behind and help the others through security terminals, hacking and gathering information on the local area via computer access. Could we pull off stuff like sabotaging subsystems, making power conduits explode, opening and sealing certain doors remotely this way? Maybe incorporate such checks as a skill challange to help the ground team/hinder the opposition?
I think most of what you are asking about is already covered by the rules. The more you want to do, the more you need to control the computer in charge of those systems, which is covered under Improve Access (p. 76). Once you have access to the computer in question I would look at the rules for cooperation and favorable circumstances, most likely translating what your character does to a +2 bonus for some of the other characters. If you want to describe that as exploding power conduits, randomly firing weapon turrets, or something else I would leave to you. Rules-wise it really doesn't matter if you issue conflicting orders to Stormtroopers via a highjacked com channel or make some equipment malfunction. If your skill is good enough to gain control of the enemy computers you can aid your friends.

As far as I am concerned, as long as you have the means to aid your friends, aiding your friends is what the rules boil down to. If you can justify giving them a bonus you give them a bonus. Just don't expect to use computers as a replacement for other skills. Sometimes a lock will need a lockpick to open. Sometimes some information can only be gained from staring down that scar-faced bruiser in the rowdy cantina.

Quote from: Batman4560 on July 10, 2015, 04:46:54 AM
I'm committing. I have been reading everything up until this point. :)

I do love to play the rouges in D&D and I want to cut my teeth on something I am familiar with so this seems like a good starting point. :) How are we handling character sheets?
Yay!  ;D

Honestly I have no idea yet about character sheets. Right now I am gathering some notes I made for pen-and-paper games I thought about years ago and planning some adventures.

Maybe for now just PM me whatever you got in whatever format you want? I guess I can probably decipher what you folks do and figure things out.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

Batman4560

Will do, I'm off today so I will try to get my sheet done. We are starting out lvl 6 with a 33 point buy system Correct? If that is the case... I have never done a point buy before. So what is that?
Status: Stepping away for a while.

Cassandra LeMay

Quote from: Batman4560 on July 10, 2015, 05:20:42 AM
Will do, I'm off today so I will try to get my sheet done. We are starting out lvl 6 with a 33 point buy system Correct? If that is the case... I have never done a point buy before. So what is that?
The point buy stat creation is in the Saga SW Core Rules, page 18, under "Planned Generation". You spend point to get your basic stats:

Attribute Score 8 -- 0 points
9 -- 1pt
10 -- 2pts
11 -- 3pts
12 -- 4pts
13 -- 5 pts
14 -- 6 pts
15 -- 8 pts
16 -- 10pts
17 -- 13 pts
18 -- 16pts

Race modifiers are added to those basic scores, as are the two +1 attribute increases everyone gets at level 4.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

FragarachZ

#30
Trying to decide between my brawler and techie now. I'm making both statblocks for now and go with whichever fits the group better once everyone has an idea of what they'd like to play best. Trying to keep things balanced both in genders, species and skills.

Would anyone here be interested in playing a droid character if it's an option or team up with a lightsaber juggling duelist?

O&O

FragarachZ

I'm mostly done with the crunch except for credits, force and destiny points. Will go with either brawler or techie based on how the party is turning out.

Also it came out in an web supplement I think, but I can't remember if the outlaw tech talents and tech specialist feat was meant as an addon for the core rulebook or are those not available in this game?

Once others come up with their character ideas it would be cool if we could tie backgrounds/origins together somehow so we don't have to do a "you meet in the tavern" scene :P
O&O

Muse

Quote from: FragarachZ on July 10, 2015, 07:44:20 AM
I'm mostly done with the crunch except for credits, force and destiny points. Will go with either brawler or techie based on how the party is turning out.

Also it came out in an web supplement I think, but I can't remember if the outlaw tech talents and tech specialist feat was meant as an addon for the core rulebook or are those not available in this game?

Once others come up with their character ideas it would be cool if we could tie backgrounds/origins together somehow so we don't have to do a "you meet in the tavern" scene :P

Ack!  lol 

Didn't occur to me that the Tech Specialist might not be available.  ^_^;; 

Makes being a techy so much more rewardign when it is! 

Okay, scoundrel gun bunny/ship's gunner in the works.  She's good, she's  luck, but which is better?  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse


  Will it bother anyone if we wind up with multiple twi'leks? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

FragarachZ

#34
Actually you reminded me that I totally forgot about Fool's Luck...which is force point fueled as well. It would also work with the whole passive-force user theme, hmm...  Intereeesting and not to my dislike either.
Who knows maybe some of your girl's luck will rub off on him... or some other rubbing off might happen. If he picks up that scoundrel talent and the multiclass feat he might become an elite trooper instead of force adept, going more for the soldier who got a lightsaber aspect?

Well if we'll have a twi'lek scoundrel and another rogue type and a scout that would cover most of the skill department.

Hmm, smash puny god or get aaaall the skills? Decisions decisions.
O&O

KirbysFolly

Yeah, I was thinking more outdoor survival/hunter/search and rescue type for the scout. I'll poke around the book some more later.

I don't really care about an even balance of races/genders/etc. If we end up with a load of one thing, that's fine with me.

Cassandra, did you want us to put together full sheets already, or just look at what we'd like to go with?

Cassandra LeMay

Quote from: Muse on July 10, 2015, 08:36:42 AM
Will it bother anyone if we wind up with multiple twi'leks?
As far as I am concerned you folks can play whatever races you like. Just don't expect to find it easy to infiltrate an imperial base with an all-Twilek party. Getting those Stormtrooper helmets on can be a bit of a problem. ;)


Quote from: FragarachZ on July 10, 2015, 09:00:20 AM
Well if we'll have a twi'lek scoundrel and another rogue type and a scout that would cover most of the skill department.
Depends a bit on the individual characters. It wouldn't hurt to have a character who covers the diplomatic/interpersonal skills, i.e. Deception, Gather Info, and Persuasion. I don't think the Rebelion would send a team on this mission that doesn't cover those skills, be it with one specialist or those skills spread around the group.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

Cassandra LeMay

Quote from: KirbysFolly on July 10, 2015, 02:26:44 PM
Cassandra, did you want us to put together full sheets already, or just look at what we'd like to go with?
Attributes, what classes and how many levels in each class, talents, feats, what trained skills would be nice to know at the moment. You don't have to add up all the numbers (skill bonuses, defenses, attacks), but I wouldn't mind seeing what your character will be capable of.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

FragarachZ

Quote from: KirbysFolly on July 10, 2015, 02:26:44 PMI don't really care about an even balance of races/genders/etc. If we end up with a load of one thing, that's fine with me.

*shrug* It just doesn't feel very Star Wars to me if there are three Luke Skywalkers and two Boba Fetts in the group, or five Han Solos. Which is why I consider several archetypes.

Quote from: Cassandra LeMay on July 10, 2015, 02:31:37 PM
As far as I am concerned you folks can play whatever races you like. Just don't expect to find it easy to infiltrate an imperial base with an all-Twilek party. Getting those Stormtrooper helmets on can be a bit of a problem. ;)

Guys, let's all make twi'leks and go to a bar instead.
O&O

Batman4560

Anyone know where I can fill out a character sheet online?
Status: Stepping away for a while.

FragarachZ

#40
Quote from: Batman4560 on July 10, 2015, 02:57:21 PM
Anyone know where I can fill out a character sheet online?

http://www.myth-weavers.com/


GM how are we going to use Force/Destiny/Dark side points? Do we get the fewer force points but per day or mission variant, or keep the X per level?
O&O

Batman4560

Alrighty so I have a question. We are sticking to simply the Core book correct? Also I will be playing a Zabrak.
Status: Stepping away for a while.

Cassandra LeMay

Quote from: Batman4560 on July 10, 2015, 03:43:22 PM
Alrighty so I have a question. We are sticking to simply the Core book correct? Also I will be playing a Zabrak.
Yep. I'd like to stick to the core book.

Quote from: FragarachZ on July 10, 2015, 03:02:12 PM
GM how are we going to use Force/Destiny/Dark side points? Do we get the fewer force points but per day or mission variant, or keep the X per level?
I wasn't even aware that there is a variant rule. Which kinda sorta boils down to the 5 + half level rule (Core rules, p.92), I guess. Where's the alternative rule from?
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

FragarachZ

Quote from: Cassandra LeMay on July 10, 2015, 03:59:29 PM
I wasn't even aware that there is a variant rule. Which kinda sorta boils down to the 5 + half level rule (Core rules, p.92), I guess. Where's the alternative rule from?

I think it was finally released in the jedi academy training manual... but I remember it first hitting the net as a web enhancement or article on wizards before. It basically does away with the whole per level aspect of force points making them a bit more accessable but limited at one time. It has force points refreshing daily instead, with level 1-5 characters having 1 force point each day, 6-10 have 2, 11-15 have 3 and 16 or higher get 4, with the force boon feat counting for only one point extra.
O&O

Muse

  So, should I budget for Vehicular Combat?  And/or for being a gunner?
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

KirbysFolly

Do we have anybody taking the Pilot skill? I could pick it up, if nobody else wants to, but I hadn't planned on actually being a pilot.

Also, do you houserule Climb/Jump/Swim into Athletics, or do they stay as separate skills?

FragarachZ

#46
Pic
Allright you guys, you know what? I'll pick the pilot/tech expert character after all. I play combat types most of the time so it'll be a fun break from that. Hopefully I can get creative with skills! She basically has every technology related skill and piloting covered. Also a bit of deception skill there. You guys focus on your pewpew and stuff. That way I won't look like an idiot running after people with guns with a glowing stick :P

I guess that will mean she'll own the party ship most likely?

statblock draft
Anya Idrall         CL 6

Medium Twi'lek scoundrel 5/scout 1
Init +7; Senses low-light vision; Perception +3
Languages Basic, Binary, Huttese, Lekku, Ryl, Shyriiwook

Defenses Ref 22 (flat-footed 18), Fort 20, Will 17; Evasion, Vehicular Combat
hp 48; Threshold 20

Speed 6 squares
Melee by weapon +3
Ranged hold-out blaster +7 (3d4+3)
Base Atk +3; Grp +7
Atk Options Point Blank Shot
Special Actions Gimmick

Abilities Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 12
Special Qualities deceptive
Talents Evasion, Gimmick, Master Slicer, Spacehound
Feats Point Blank Shot, Skill Focus (Mechanics, Pilot, Stealth, Use Computer), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Acrobatics +12, Deception +9 (may reroll but must keep the result of the reroll even if worse), Knowledge (technology) +11, Mechanics +16, Pilot +17, Stealth +17, Use Computer +16 (may Issue Routine Command as swift action; may reroll to improve access to a computer and keep the better result)
Possessions utility belt, hold-out blaster



Let's all make twi'leks and open our own bar! Then all the stormies will be like:


O&O

KirbysFolly

Well, here's the character sheet so far. I haven't picked out a portrait yet.

http://www.myth-weavers.com/sheet.html#id=271819

Now I have to go get ready for work.

Batman4560

K so I am getting a very "Rouge One" vibe for this game so I'll be playing a Soldier class.
Status: Stepping away for a while.

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)