Alright then ... Now, how to proceed ... I think it might be best to work out a few small details here, before I put out a general interest check. I usually don't play favorites, and this is kinda a new situation for me. But since you guys were here first I think you should have dibs on crew positions, character roles, and so on.
So who does want to play what kind of character?
I am thinking about level 6 for starting characters, with point-build attributes (30 points maybe? not sure yet). Level 5 characters would also be fine by me, or a mix of level 5 and 6. I figure if someone is a bit uncertain about their character they could make a level 5 character with enough XP to bring them to level 6 after one or two short missions. That might allow more flexibility and opportunities to adjust a character to what the group needs after we get to know characters and setting better. But level 6 with just enough XP for that level is fine by me too.
Or would you folks rather roll your stats, instead of point-buy? I could live ith a 4d6, count best 3, place as desired stat creation method, as long as no one tries to cheat so obviously that I have to feel insulted.
Also. since you guys will be having your own ship I'll have to decide what ship you'll get. Maybe just PM me with one aspect you consider most important for the ship? (speed, offense, defense, maneuverability, something else) There are several options I have in mind, but some players input can't hurt.
Oh, and as for races, rules, and so on: I would like characters to be build with only the core rules feats, classes, and talents. That puts everyone on an equal footing, no matter what rulebooks they have, and it makes things easier for me. Races you can take from other rulebooks, but clear that with me first, please.