Lugash the ConquerorRace:
Mountain orc (native outsider)Gender:
Knight 7 | Favoured soul 7Alignment:
Lawful EvilAbility Scores
STR: 21/+5 (23/+6 with Gauntlets of Ogre Power) (+1 level-up)
CHA: 15/+2 (17/+3 with Cloak of Charisma +2) (+1 level-up)
Leadership Score: 12 + Reputation bonuses (level 7, +3 Charisma, +2 knight special ability)Init:
(+1 long sword): Melee +15/+10, 1d8+9 damage, 19-20/x2 crit
Masterwork composite longbow (Str bonus +6): Ranged +9/+4, 1d8+6 damage, x3 crit, 110' range incrementAC:
24 (10 + 1 Dex + 10 Armor + 3 shield) (touch 14, flat-footed 23)HP:
Skills: Concentration +7, Diplomacy +13, Intimidate +13, Spellcraft +6
Feats: Kiai Shout, Shield Specialization (heavy shield), Shield Ward, Intimidating Strike, Weapon Focus (longsword), Improved Toughness, Somatic Weaponry, Heavy Armor Optimization, Leadership, Weapon Specialization (longsword)Saves
Fort: +7 (Base +5, +2 Con)
Ref: +6 (Base +5, +1 Dex)
Will: +6 (Base +5, +0 Wis, +1 morale)Resistances:
Spells per day: 6/7/7/5. Save DC 10 + spell level. Replenished by praying at dusk.
0: Create water, detect magic, detect poison, guidance, purify food and drink, read magic, summon holy symbol
1: Cure light wounds, divine favour, protection from good, remove fear, shield of faith, stupor
2: Divine presence, enthrall, resounding voice, zone of truth
3: Create food and water, insignia of healing, insignia of warding
Proficiencies: All simple and martial weapons, light, medium and heavy armour, shields other than tower shields
Knight's challenge 6/day (Ex): Lugash can issue a challenge five times per day, for either of the following two effects:
Fighting challenge: Lugash challenges an opponent as a swift action. For the next 7 rounds, he gains a +2 morale bonus on attack and damage rolls against the target, who must have Intelligence 5 or greater, comprehend at least one language, and have CR at least 5. If this foe brings him to 0 hp, he loses two daily uses of the knight's challenge.
Test of mettle (Ex): Lugash challenges all opponents wthin 100' who have Intelligence 5 or greater, comprehend a language, and have CR at least 5. All of these opponents who fail a DC 16 Will save must attack him in preference to other opponents. If one of these opponents reduces him to 0 hp, he gains one daily use of the knight's challenge ability.
Block +1 (Ex): Lugash can designate one foe, and his shield bonus to AC increases by 1 against that foe's attacks.
Bulwark of defence (Ex): If an opponent begins his action in a square that Lugash threatens, he treats all squares in Lugash's threatened area as difficult terrain for that turn.
Armor mastery (medium) (Ex): Lugash takes no speed penalty for wearing medium armour.
Vigilant defender (Ex): All attempts to use the Tumble skill to move through Lugash's square or his threatened area without incurring an attack opportunity are at +7 DC.
Shield ally (Ex): As an immediate action, Lugash can transfer half of the damage that an adjacent ally would take from a melee or ranged attack to himself.
Touched by the divine (Ex): Lugash is considered a native outsider, as a result of his connection to Ilneval.
"Subjugation": +1 long sword with wand chamber: 2315 gp.
Masterwork heavy steel shield: 170 gp.
+1 full plate with sanctified, signature crest: 2750 gp.
Masterwork composite longbow, +6 Strength bonus: 1000 gp.
Gauntlets of ogre power: 4000 gp.
Cloak of charisma +2: 4000 gp.
Medal of steadfast honor: 1500 gp.
Least crystal of return: 300 gp.
Wand of cure light wounds, 50 charges: 750 gp.
Insignia of the Bloody Chains x 123. Total cost 1230 gp. Foci for the Insignia of Healing and Insignia of Warding spells. This is a steel collar that every member of the Warband wears. His workers' collars have five bloody chain links hanging from them, his soldiers' have four, and his cohorts' have three. His collar bears two links, symbolizing his submission to Razura and Ilneval.
Wealth: 985/19,000 GP
Lugash is the son of Razura, the Avatar of the Cave Mother, and an as yet unknown mountain orc father. He is a hulking brute of an orc, easily over seven feet tall, with muscles like a rhinoceros. He carries himself with an overwhelming confidence that he can defeat any foe and overcome any obstacle.
He is handsome in the way that mighty warriors are often handsome, with a face and body that promise a wild night should one submit willingly to his embrace.
Lugash's defining feature is his ambition. He looks upon the plans of the orcish warchiefs, even his mother, and knows that with their strength, they could do much more if they would only embrace discipline as he has. His warband is small yet, but he plans and prays for the day when he can turn it into a mighty empire.
1st - 120
36 foot soldiers. Mountain orc warrior 2. Str 19, Dex 13, Con 14, Int 6, Wis 8, Cha 10. Intimidate +5. Masterwork longsword, masterwork full plate, heavy steel shield, Insignia of the Bloody Chains. Weapon Focus (longsword).
24 guardians. Mountain orc ranger 1. Str 14, Dex 14, Con 13, Int 10, Wis 13, Cha 6. Craft: Trapmaking +4, Hide +6, Listen +7, Move Silently +6, Spot +7, Survival +6. Masterwork studded leather armour, masterwork composite longbow (+2 str bonus), longsword, Insignia of the Bloody Chains. Alertness. Favoured enemy: humans.
60 workers. Mountain orc expert 2. Str 12, Dex 10, Con 12, Int 12, Wis 13, Cha 11. Craft or Profession +11, two supporting skills at 5, Bluff +5, Diplomacy +7, Intimidate +7, Survival +6. Masterwork studded leather armour, masterwork dagger, masterwork tools. Skill Focus (Craft or Profession).
Female grey orc cleric of Luthic 3 / Geomancer 3 | Wizard 5 / Divine Oracle 1
Skills: Diplomacy +15, Knowledge (arcana) +11, Knowledge (nature) +11, Knowledge (religion) +14, Spellcraft +10
Feats: Skill Focus: Knowledge (religion), Scribe Scroll, Craft Wondrous Item, Craft Magic Arms and Armor, Magical Artisan: Craft Magic Arms and Armor, Stunning Fist
Rebuke undead 5/day
Domains: Family, Healing, Oracle
Spell Versatility 1
Drift 1, 1, 2
Ley lines +1 (mountain)
AC 10, touch 10, flat-footed 10
Fort +10, Ref +3, Will +12
Speed 30 ft. (6 squares)
Unarmed strike +3 melee, damage 1d6, x2 crit
Equipment: Spellbook, Insignia of Bloody Chains.
Wealth: 5585/5600 gp.
Appearance and background: Betharra is Lugash's wife and cousin, by a sister of Razura. She wears no clothing and carries very little equipment, preferring to show off her beauty and fertility, and to make her many pregnancies more obvious. This is also a sign of devotion to Luthic and to Lugash, and a sign of both his power and hers that nobody else dares to touch her. Her body is covered in thin, downy grey fur like a bat's, and she has a tail like a puma's. In spite of her hulking orcish build, she is as comely as a dryad.
Male grey orc ranger 6 | Rogue 5 / Assassin 1
Skills: Climb +13, Disguise +8, Hide +12, Jump +15, Listen +12, Move Silently +12, Search +7, Spot +12, Survival +12, Tumble +14
Feats: Point Blank Shot, Track, Rapid Shot, Manyshot, Able Sniper, Far Shot, Endurance
AC: 18 (10 + 5 armor + 3 Dex)
Favored enemies (humans +4, elves +2)
Wild empathy +4
Sneak attack +4d6
Trap sense +1
+1 composite longbow (+4 Str bonus): 2800 gp.
+1 mithral chain shirt: 2100 gp.
Masterwork longsword: 315 gp.
Wealth: 385/5,600 gp.
Appearance and background: Rendar is Lugash's brother, sired on Razura by a gray orc father. He is quiet and brooding, but given to great bursts of ferocity and brutality when his anger, lust or loyalty is aroused.