Orc Warlords of Faerun (3.5 heavily houseruled DnD player interest check)

Started by Zaer Darkwail, June 12, 2015, 01:47:40 PM

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Zaer Darkwail

Well, the grunts (rank and file guys) get all associated clan perks/drawbacks. So need pick which clan your rank/file warrior belongs to :). I check sheet later.

Muse

  Son's of the west wind are welcoming grunts.  :) 

  But I imagine with your character so close to done, you might not want to adapt to a different culture. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

HopeFox

Excellent, more orcs! Have you chosen a clan? Either way, there are humans just waiting for you to enslave them!

... or eat them, I dunno, you do what you like. :)
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

PaleEnchantress

Quote from: HopeFox on August 13, 2015, 04:26:06 PM
Excellent, more orcs! Have you chosen a clan? Either way, there are humans just waiting for you to enslave them!

... or eat them, I dunno, you do what you like. :)


I wouldn't be setting his hopes too high. You might live to regret it.
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HopeFox

Quote from: PaleEnchantress on August 13, 2015, 04:34:38 PM

I wouldn't be setting his hopes too high. You might live to regret it.

Alright, yes, full disclosure: There is a small chance that you might be defeated in battle and executed, tortured, mutilated, brainwashed, turned into a sex slave, turned into a non-sex slave, or sacrificed to evil gods (the wrong kind of evil gods, not like ours).

Small chance. Tiny. Wouldn't worry about it if I were you.
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

rikka

Quote from: HopeFox on August 13, 2015, 04:56:12 PM
Alright, yes, full disclosure: There is a small chance that you might be defeated in battle and executed, tortured, mutilated, brainwashed, turned into a sex slave, turned into a non-sex slave, or sacrificed to evil gods (the wrong kind of evil gods, not like ours).

Small chance. Tiny. Wouldn't worry about it if I were you.

Hmm, I'm open to any of those.

I want to start small.  When I get the hang of uber-character making, I'll have something up then.  Thanks all, I'll consider which clan my character would be in.
Whatever the outcome, it's on you.

Ons/Offs

Zaer Darkwail

Well, present clans are; Thousand Sons (based on Kunoichi's char and her clan has fertility perk), Sons of East Wind got more income/money, Goldclaws is my orc GMPC which is wealthy clan overall with drawback that they got only Gruumsh as deity and gives only war domain (and that their followers mostly are workers but for grunt this does not much matter as you do not have leadership yet), Darkblood clan is fiendish orc clan who can conjure fiendish creatures for aid and their negative drawback is that their reckless in use of magic (nat 1 in attack roll or CL check results wild magic effect).

summoner2183


Zaer Darkwail

Well, here is link to DnD 3.5 SRD; http://www.d20srd.org/

It has most all things you need to know creating the char (check the classes especially). Now easiest way to generate a char (without someone doing sheet for you), use this; http://www.pathguy.com/cg35.htm

This is example sheet I just quickly made out (gave insane stats for just for fun); http://www.pathguy.com/cg35.htm

Just go down until you see red arrow. In stat section you can put the stats in far right side in the screen (as we use point buy and here is useful calculator for that; http://1d8.blogspot.fi/2011/02/d-35-point-buy-calculator.html).

If want bit hints how optimize your char you can always ask from us :).

summoner2183

Gragtar
Male Jungle Orc Ranger 2
Lawful Evil
Representing Andy Basuki

Strength   17   (+3)
Dexterity   11   (+0)
Constitution   15   (+2)
Intelligence   9   (-1)
Wisdom   9   (-1)
Charisma   9   (-1)
Size:   Medium
Height:   5' 8"
Weight:   340 lb
Skin:   
Eyes:   
Hair:   
Total Hit Points: 17

Speed: 30 feet

Armor Class: 15 = 10 +4 [chain shirt] +1 [light steel]

Touch AC: 10
Flat-footed: 15
Initiative modifier:   +0   = +0 [dexterity]
Fortitude save:   +6   = 3 [base] +2 [constitution] +1 [hardy]
Reflex save:   +2   = 3 [base] -1 [hardy]
Will save:   -1   = 0 [base] -1 [wisdom]
Attack (handheld):   +5   = 2 [base] +3 [strength]
Attack (unarmed):   +5   = 2 [base] +3 [strength]
Attack (missile):   +2   = 2 [base]
Grapple check:   +5   = 2 [base] +3 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.

Languages:   Common Orc

War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Feats:

Agile   
Track   [free to rangers]
Two-Weapon Fighting   [ranger two-weapon track]
Traits:

Hardy
Musclebound
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise   Int   -1 =   
-1
Balance   Dex*   3.5 =   
+0
+2.5   -1 [musclebound] +2 [agile]
Bluff   Cha   -1 =   
-1
Climb   Str*   9 =   
+3
+5   +1 [musclebound]
Concentration   Con   2 =   
+2
Craft_1   Int   -1 =   
-1
Craft_2   Int   -1 =   
-1
Craft_3   Int   -1 =   
-1
Decipher Script   Int   0.5 =   
-1
+1.5   
Diplomacy   Cha   -1 =   
-1
Disguise   Cha   -1 =   
-1
Escape Artist   Dex*   1 =   
+0
-1 [musclebound] +2 [agile]
Forgery   Int   -1 =   
-1
Gather Information   Cha   0.5 =   
-1
+1.5   
Handle Animal   Cha   2 =   
-1
+3   
Heal   Wis   1 =   
-1
+2 [jungle orc]
Hide   Dex*   -1 =   
+0
-1 [musclebound]
Intimidate   Cha   -1 =   
-1
Jump   Str*   4 =   
+3
+1 [musclebound]
Knowledge (geography)   Int   2 =   
-1
+3   
Knowledge (nature)   Int   0 =   
-1
+1   
Listen   Wis   -1 =   
-1
Move Silently   Dex*   -1 =   
+0
-1 [musclebound]
Perform_1   Cha   -1 =   
-1
Perform_2   Cha   -1 =   
-1
Perform_3   Cha   -1 =   
-1
Perform_4   Cha   -1 =   
-1
Perform_5   Cha   -1 =   
-1
Ride   Dex   -1 =   
+0
-1 [musclebound]
Search   Int   -1 =   
-1
Sense Motive   Wis   -1 =   
-1
Spot   Wis   -1 =   
-1
Survival   Wis   3 =   
-1
+2   +2 [jungle orc]
Swim   Str**   4 =   
+3
+1 [musclebound]
Use Rope   Dex   -1 =   
+0
-1 [musclebound]
* = check penalty for wearing armor

Your wisdom is too low to use ranger magic.



Jungle Orc:

+4 strength, -2 intelligence, -2 charisma, -2 wisdom (already included)

Darkvision (see 60 feet in pitch-dark)

Dazzled in bright light

+2 on heal and survival (already included)

Ranger:
Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

Favored Enemies:

Humanoids (elf) +2

This ranger chose the two-weapon combat track.
Class   HP rolled   
Level 1:   Ranger   8   
Level 2:   Ranger   5   
   
Gragtar's Equipment:

36 lb
_____
36 lb   Weapons / Armor / Shield (from above)

Total

Muse

  Havent' heard from Kunoichi in a bit.  Shall we keep waiting? 

  If not, shall we move on without her for a bit? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Zaer Darkwail

Can do, we move without Kunoichi for while and assume she is interested on the conquest also.

Kunoichi

I'm still here, but since I've been some combination of either exhausted from work or lacking in inspiration to post for the past several weeks, I'm thinking it would probably be better if I withdrew from the game.  At this point, all I'm really doing is holding up everyone else on the Orc side. ><;

Miroque

@Zaer: Could you explain the VP thing ones more? Not the "VPs" but the scenes that will grant them... how are those scenes being played, and what does that " in X turns" mean. And how are those d6/2d6/3d6 done and what do they meen.

Thank you.

Zaer Darkwail

Quote from: Kunoichi on September 03, 2015, 11:46:27 AM
I'm still here, but since I've been some combination of either exhausted from work or lacking in inspiration to post for the past several weeks, I'm thinking it would probably be better if I withdrew from the game.  At this point, all I'm really doing is holding up everyone else on the Orc side. ><;

I can NPC you until your muse is feeling better to write; just mention sooner if you have down wind times with your muse so I can step in :P.

Quote from: Miroque on September 03, 2015, 11:51:48 AM
@Zaer: Could you explain the VP thing ones more? Not the "VPs" but the scenes that will grant them... how are those scenes being played, and what does that " in X turns" mean. And how are those d6/2d6/3d6 done and what do they meen.

Thank you.

The scenes which grant VP are battlefield scenes (full explanation in heroes of battle); in short combat scenes in massive battles. We play those scenes like regular DnD combat and when I gave list of scenes it was list of objectives what you seek to pursue out and earn VP for your side to gain victory from the battle. Battlefields are massive and big and so you cannot be everywhere at once (you need deal threats here and there). With high mobile chars they do not suffer any rounds to 'arrive' to scenes (like your char and some others).

Anycase once battle is over in given scene, VP and it's rewards are given. However in rest battle the enemy acts and tries progress to win their battles to get VP for their side. It's measured 'when it happens' with the round completion rule which I applied. Once rounds are completed the enemy has won (in circumstance where godkings/queens use their forces I calculate rounds completion based on both forces make up and also roll % dice to see which side won on completion and % for player win is determined by quality of the troops in case of absence of PC, cohorts and such improve significantly chance to succeed naturally).


summoner2183


Zaer Darkwail

Well, if you want to be part of West Wind then yes, your in to the game and char is accepted :). Although needs bit clean up and good referance pic for him. Anycase need post at orcs IC thread. Which I do plan update on sunday.

summoner2183

What needs cleaning up... and I am wondering what to use as a pic.

Zaer Darkwail

Well, the skills are sort spread too many layers, something like this is more preferred (you would need place in start of sheet [ tt ] and end [ /tt ] tags without spaces between letters and borders to make it look more neat);


Skill Name (Key Ability) Skill Modifier Ability Modifier Ranks Misc.Modifier
Appraise (Int) -1 = -1
Balance  (Dex*)  3.5 = +0 +2.5 -1 [musclebound] +2 [agile]
Bluff (Cha) -1 =  -1


Also bit description on background/personality would be good. You could google 'male orcs' and get lots options which to pick from :P.