BASIC INFO:Legal Name:
Mirage; Ignus FatuusCitizenship and other legal info:
American CitizenPlace of Birth:
Student & Intern/Secretary for school psychologist.Education:
Public High School up to 10th Grade, then Xavier's School.
William is constantly aware of his appearance, that much is clear from the way he picks at his clothes and brushes his wavy hair from his face. His clothing and hair are always made to fit the formality of the situation he's in; even his casual clothes lean towards business casual, and his hair is always kept out of his face. Brown hair shines in the light, and bright green eyes stand out against otherwise fair skin.OTHER INFORMATION:Orientation:
Ons: Masculinity, Sense Play (Blindfolds, Hoods, Impact Play), New Sensations/Scents/Tastes; Offs: Long term commitment, Femininity, Vanilla.Goals:
Help make 'Activated-Kind' the socially informed society that is necessary for a real democracy.Wealth Level:
2-Poor; William lives off a stipend from his family, and what he makes as a part time intern/secretary for the school's psychologist.Personality:
At best, he's charming and friendly, and at worst, he's the devil's advocate. He's the kind of guy that even if he doesn't know about that niche thing you like, he can still have a conversation about it. He's very proud of what he's become. He's a strong believer that the term 'Mutant' is crass and silly; claiming it's a reactionary term like 'negro' or 'monster.' All humans are mutations of some kind. He refers to mutants as 'X-Activated Humans,' or 'Activated' for short, in regards to the specific X-Gene that is considered 'active' to give them their mutations.
He believes 'activated' should get along, the struggle of who they are should outweigh any conflicting differences in their personalities. He expects mutants to be socially aware, he holds them to a higher standard, like one might a politician or a celebrity. Around mundane humans, he's actually quite nervous, but he's charismatic enough to hide it from all but the most insightful sort.SCHOOL INFO:Classes Taken or Taught:
Social Issues, Psychology, 2-D and 3-D Art.Year:
High School SeniorClub Memberships or Sponsorships:
Chairmen of 'Impact', a combination of 'Mutant UN Club' and Debate Club that encourages students to talk and debate touchy 'activated' affairs.STATS:Fighting:
4-Good - Agility:
3-Typical - Strength:
3-Typical - Endurance:
4-Good - Reason:
5-Excellent - Intuition:
6-Remarkable - Psyche:
- Mirage's main ability is the one to create mental illusions that effect any and all of the five senses. While Mirage can theoretically recreate any sensation the brain is capable of, he has to be aware of the sensation. He is unlikely to create the illusion of somebody feeling like they're on fire -- since he himself doesn't know what that feels like. Mirage's illusion can effect anybody he chooses within about 100', as long as he's aware of their presence, but all targets perceive the same illusion. For sight/smell/touch/taste, Mirage can create, edit, and remove any stimuli on all effected targets. For touch, Mirage can only create or edit stimuli, and only one target at a time can be made to 'feel' the illusion. In regards to touch, Mirage can only have a single person who can 'feel' the illusion at a time. Should Mirage get the 'sensation library' to include any sort of mortal wound or injury, the mind can be tricked into believing the target is dying: causing shock, unconsciousness, or even coma. While he can create physical barriers that one could 'touch,' it only limits what force they can put against it. An illusion of a glass wall will not stop somebody from being thrown through it, nor would the wall shatter and cut them; the illusion would fail as the brain could not rationalize it. Targets need an effective Pysche of 9+ to ignore Mirage's illusions. Manipulation Resistance
- Mirage's mind is constantly outputting falsified data, and it makes his thoughts harder to read and effect than most.ADVANTAGES:MANIPULATOR:
- William has a strong force of personality that causes people to enjoy his company and rally behind him. He could be a leader of men someday, or maybe just a low level con man. William will often use his powers to create small subtle illusions that enhance his appeal.PSYCHOLOGY:
- William is still a student. He believes that by better understanding the human mind, he can better apply illusions to his targets. While he hasn't unraveled the human psyche yet, learning what sort of connections the human mind makes on a primal level helps him trigger reactions with his illusions.DISADVANTAGES:HIGH EXPECTATIONS
- Mutants are part of an elite group, they have a responsibility to be better people. William believes mutants, or 'Activated,' need to be informed, educated, and responsible. Mutants need to get ahead of the bull, and make sure that when Society does learn about them, that Mutants don't give them any additional fodder to see them as terrifying, freaks, or lesser beings. Mutants who create a bad example for the rest of us are seen as 'problems.' This point of view is often seen as William viewing Mutants as 'better' than normal humans.MORTAL
- In the end, William doesn't have any protections against even mundane weapons. Bullets, bats, and knives will all kill him just like they would any normal human.SKILLS:COMBAT OBLIGATION:
- All Mutants should know how to defend themselves against other Mutants, and normal humans. William didn't have any martial arts training before coming to Xavier's, but in his two years, he's made combat training a foci. He hopes to never use it, but it's foolish not to have it.INSIGHTFUL:
William has learned the value of picking up the little reactions people have to stimuli. He's trained himself to be sensitive to the minute reactions people have during an interaction; noting facial ticks, tonal changes, and general body language. He uses this information to detect liars, create more accurate illusions, and learn what subtle things put people on edge or at ease.HISTORY:
William Hollister was born in Western Massachusetts, one of the more liberal parts of America. His parents were both engrossed in academia, his Mother working at Mt. Holyoke University and his Father at Amherst College. He was their only child, and was raised in the bourgeois-bohemian style of the area. He was encouraged to think freely as a young child, encouraged to explore academic pursuits. The area was forward thinking, and the concepts of racism were foreign to him.
Popularity didn't really matter until High School, and William had started off in a good place. People found him friendly and charming, and even the cliques he didn't associate with had no ill will. His parents were heavily involved in his education, and being professors themselves, made sure William always had an advantage with upcoming material. He was in 10th grade when his powers first started developing: idle day dreams and thoughts about other people were being implanted in their heads without William even realizing he was doing it.
Other students would rationalize it away. At first, it was harmless enough. As the sloppily placed and improper illusions continued to bombard his class mates, the victims started to grow more distrustful and anxious around William, even if they didn't understand why. Rumors began to spread about him, until eventually somebody confronted him. The myth and rumors of mutants weren't solidified enough for anybody to use that term, but 'witch' and 'freak' were enough to get people unified.
He was picked up by Xavier's team shortly afterwards.They explained what he was and what he could do, and William embraced it without looking back. It was an easy sell to get his parents to believe he was sent to a school for 'the gifted,' even if they didn't know what that really meant. The new life style, the new home, they had everything except a culture of their own. William has spent the last two years improving and bettering himself to an ideal he holds all mutants to. Even in the small glass dome that is Xavier's School -- William works to create unity, forethought, and a culture for mutant society.