Character:
Code-Name: Pockets
Real Name: Chance Winters
Ethnicity: American
Sex: Please, lots of. Erm.... male
Age: 18
Relationship Status: Single
Team Affiliation: Nominally Xaviers, generally Independent
Position at the School: High School Senior
Appearance:
Hair: Brown Hair
Eyes: Grey-Green
Skin: Lightly Tanned
Weight: 180 lbs.
Height: 5 ft. 10 inches
Other: Has a tattoo on his right bicep that says '
Meus manus est in vestry sinus.' it's latin for 'My hand is in your pocket'
Date Of Birth: Exact date is unknown, speculated to be September 20th, 1992
Place Of Birth: Presumed to be New Orleans, Louisiana
Citizenship: American
Information:
Personality: Charming, flirtatious, and all together deviant. A wild spirit through and through. He only gives what is given to him. But once his friendship is earned, you've got a friend for life.
Background: The young man known as Chance Winters was left in the atrium of The Children's Hospital in New Orleans with only a tear stained letter declaring that the mother was unable to care for the child and that as such she wanted to give him everything she couldn't. The only thing he received from his birth mother was a pendant of Saint Dismas, the Patron Saint of Second Chances. And his name. Chance.
He was immediately given to a foster home to be cared for since he was too young to go to an orphanage. As he grew older, he went from one set of prospective parents to another. None seemed to fit him. One set declared him 'too high spirited and wild'. Finally after he'd been put into a foster home with an abusive dad, at the age of 13, something inside him snapped mentally. Drugging his foster father's food, he chained the man to his bed while his foster mother was at work then set fire to the house, starting with the mattress on which the man was tied down.
Chance stayed in the house until he was certain that the man who had abused him had in fact burned to death. Then as the house collapsed in on itself, his mutant powers activated and a portal opened for him to step through. He found himself in a secluded alleyway near a Thieves Guild safehouse. As the boy passed out, the woman in charge of the safehouse brought him in and tended to him.
Upon awakening, he returned to his foster home to find it in ashes. His foster mother hysterically declaring him a monster and murderer. But the Thieves guild, already guessing at the boys abilities, had one of their many agents declare him to have stayed with them. One thing led to another and he found himself adopted by the family and learning the ways of the thief.
He had quick hands, a quick eye, and a sharp mind.
This allowed him to learn and start climbing the ranks of the Guild fairly quickly. Allowing him to learn the fine art of the Con. Then burglary. As he learned all of this he received instruction in his powers. For five years things went thusly until a job went wrong. He was then pulled before the Head of the Guild, and informed that they were gonna let him go his own way. He had a destiny that couldn't be fulfilled by simply thieving. They were gonna send him somewhere where that destiny could be realized with some time and effort.
Xavier's Institute for Higher Learning. They contacted Remy LeBeau, who informed them of the new school. And he was sent there on the first thing smoking out of New Orleans.
Mother:
Name: Unknown
Race: Unknown
Father:
Name: Unknown
Race: Unknown
Other Relatives:Marlene Chance, Adoptive Mother
Patrick Chance, Adoptive Father
Powers:Teleportation Fields (Main) – Chance has the ability to manipulate teleportative energies to open portals allowing for instantaneous movement from one point to another. A side effect of this power allows for Chance to use these energies on himself to teleport himself and up to 50 pounds of equipment without the need to open up a portal.
Living Compass (Minor) – Because of the fact that his powers link him to the magnetic field of the world, he can always tell what direction he's going without really thinking about it. This also enables him to orientate himself in a fall, as he can always tell where his body is in relation to the ground at any time.
Geo-synchronistic Memory (Minor) – Chance can remember any place he's been to and been around for more than five minutes. Meaning that once he's visited a destination, he can teleport or open a portal to that destination accurately and precisely.
Power Limitations:Teleportation Fields (Main) – For whatever reason, because he's inexperienced, young, or lacking appropriate willpower, Chance can only open a portal to a destination within three miles of his starting point. What is worse, he can only take five people besides himself through a portal, as each persons personal energy disrupts the stability of the portal. After five the portal becomes highly unstable and can cause a backlash that will leave him unconscious. His own personal range when just merely teleporting by himself is 6 miles.
He is also limited in the fact that if he has never been to his destination or cannot create an image of his destination from a video feed or pictures, then he cannot go there. If shown a picture of a place within his range does not exist, the portal won't even form.
Also because of the fact that his powers operate using the magnetic fields of the earth as a guide, powerful magnetic sources can disrupt his power, shredding a portal or preventing him from opening one.
His ability to teleport himself is limited to just that, himself. He cannot teleport with anything living on his person larger than a bug. For example, he can teleport from one end of the school to the next carrying fifty pounds of lettuce, but if he picks up a cat, he needs to open a portal because it's alive.
Living Compass (Minor) – Powerful magnetic fields can disrupt his ability to find true north and tell what direction he is going. Also, if he ever has his powers turned off, either by means of technology or another mutants powers, he gets violently ill. As his internal sense of equilibrium goes haywire.
Geo-synchronistic Memory (Minor) – He has to be in an area for five minutes of relative calm before he can 'mark' the location in his memory. Ten to fifteen if placed under duress. Also, his memory only marks the spot in his mind, not if something has changed. So if he visits a spot in Central Park, it'll be marked in his memory, but if someone puts up a building on that site, he won't know about it until he goes to open a portal to the destination or teleports there.
Hobbies and Interests: Fast Cars, Motorcycles, Women, Quality Cigars, money, and the thrill of the Con.
Flaw: He's a kleptomaniac. Though he hides it behind the facade of 'staying in practice'.
OOC Ons and Offs: See mine.