There had been a time, long forgotten, when the realm of magic had existed alongside that of humankind. A time that now is only known as fairy tales and folklore, a history that has been passed down over the ages and now degenerated to merely stories to be told.
Yet every story has a grain of truth behind it, one only needs to sift through the exaggerated fancies that each generation had added on and find that one tiny kernel...
There was a time, when humans had wielded the gift of magic as well. When the existence of fantastical creatures had been a fact and not a myth. But now, this is a world that can only be accessed via reading fantasy novels and the like. A message of the past, portrayed as nothing more than a mere figment of a nameless writer's imagination.
Have you ever wondered why so many of these stories are so different, each and every one unique, and yet so similar at the same time? Because they are derived from truth, a truth so deeply ingrained in the human mind that it is seen as nothing more than impossible feats. These memories are so faint that they are no longer recognized as actual memories.
And it is here that we begin...
In the present day, humans have founded the convenience of technology. Inquiring minds and curious persons are starting to drastically fade as the population is now riveted to television and its mind numbing shows. Those with vivid and wild imaginations are practically rare commodities. It can easily be said that people have been 'programmed' to act and behave a certain way. To think and believe specific things.
Magic is not one of them.
Unbeknownst to humankind, magic had never left their side. Although most of the denizens of fantasy had long removed themselves from the ignorant grasp of humans, the Fair Folk had always been the most inquisitive, the most similar, and the most mischievous. Dwelling in Arcadia, certain portals connect them to the world as we know it and certain lands holding ley lines and pools of magic are irrevocably shared between the two worlds. Mysteries that could never be explained, missing people that were never found...how much of it was due to some sort of magical occurrence? How much of it had been plotted by a faerie seeking thrills?
As belief in magic dwindles to near nothing, and these sacred lands holding ancient secrets are greedily destroyed due to favorable business prospects by large corporations, Arcadia's source of life -- magic -- has begun dwindling to the point of serious concern.
Now, old tales have become keys to changing the future of the faeries and individuals holding dormant abilities must be sought out.
...Are you the one that I've been searching for?...[.Further.History.]
With time, age, and wisdom...power is gained...
Within the ranks of the Fair Folk, there were five great entities who were the oldest as well as the most powerful. Out of these five, one was overcome with greed...a greed for never-ending power, he became a glutton for his source of life and stopped at nothing to obtain it. As he grew in power, eventually becoming a threat to the rest of Arcadia, the other Four banded together and finally sealed him away -- finally managing to lock him in a pocket realm of his own.
This had occurred centuries ago, during the time when a select few humans were still fully aware of the alternate world that ran parallel to their own. Having sealed the nuisance away, the key to undoing the spell was split into fourths and trusted to four humans with a clear Sight [ability to see those of the magical realm]
To protect the precious keys, each of the four humans had received a gift from each of the Four faeries. A unique weapon/ability along with a symbol that marked their task...
After so much time has passed, the keys, as well as those possessing the gifted weapons/abilities from the faeries, have been long forgotten. The old tale had become just that. A tale and nothing more. The items themselves, utterly forgotten, and abilities lie dormant.
With Arcadia quickly fading along with magic, it has come to the Four's attention that the fifth was actually the one manipulating the humans. Encouraging their destruction and spiral into darkness as he nestles safely away in his own little dimension, safe due to his own malignant nature having twisted his world so that instead of losing magic from the human world's decadence, he is in turn fueled
by their wrongdoings.
Now, the Four have sent their most trusted faeries to go in search of the humans bearing the symbol that mark their fate. Alternately the fifth has sent his own minions in search of his keys, for locked in his space and yet continually growing in power, he is unable to exercise the immense magics he has gathered until the seal itself is broken...
Imagine the surprise to both sides of the spectrum when it becomes clear that with the passing of time, not just four humans possess a symbol on their bodies but eight? None of whom believe in the existence of magic. Which side will these humans take? Shall they aid the fifth, perhaps seduced by false promises? Or will they finally believe that the possible is indeed possible and take a stand?[.Positions.]
The Four are the four oldest and most powerful faeries in Arcadia. Having sealed away the fifth, they are the authority figures in the realm. Each of the Four represent one of the symbols of the tarot (Cup, Pentacle, Wand, Sword).
The Messengers are the most trusted and skilled faeries who serve directly under the Four. These faeries have been sent to the human realm in search of the descendants of those that had been marked so long ago.
The fifth had stood alongside the fourth on equal terms, falling due to his cravings for power he was eventually sealed away to an alternate dimension by the Four. Having warped this dimension due to his twisted nature, he has found that while the current events of the human realm were harming Arcadia, he in turn, was benefiting from it. Irritatingly enough, with the seal still intact, he is unable to exert his own powers besides that of the mere whisperings that poke and prod humans along...almost as if he were the 'devilish' side of one's conscience. Otherwise, he relies on his minions to do his bidding.
These are faeries that have fallen and had been exiled to the fifth's dimension. Of the many sent there, few survive for long. Those who do end up as warped and twisted as the rest of their surroundings. Although not very powerful (yet very malevolent), they are, for some odd reason, able to pass out of their alternate dimension and into the human realm -- though still strictly unable to return to Arcadia. With this advantage, they are sent back and forth to carry out the fifth's wishes...though often not very effectively, time and persistence still pays off.
The Marked are those who bear a symbol of the tarot (Cup, Pentacle, Wand, Sword) somewhere on their bodies. There are eight total who are Marked, though only four possess a key. All eight have a unique weapon or ability, though they are unable to use these until they truly believe in the existence of magic. [.Abilities.]
Depending on what 'class' your character falls into, they will specialize in different weapons or abilities. Characters are only able to choose one, either a weapon or an ability. Whichever choice it is, they will nevertheless revolve around the general aspect and idea of the symbol they carry. I'm leaving the choice up to the player, as well as coming up with their own weapon or ability.
Weapons can have 'abilities' as well due to their magical qualities. Please try to keep weapons/abilities limited to three per character.Cup:
This game is not first come first serve. Character profiles must be approved beforehand and once approved will be listed at the bottom of this post. Also, this game will most likely not be a fast paced one, so for those interested hopefully you are patient as well.Name:Age:
(Faerie, Human, Minion -- Cup, Pentacle, Wand, Sword)Weapon/Ability:
(Depending on what symbol your character bears, their weapon or ability [you are only able to choose one or the other] will differ. Please refer to the above listing on abilities.
Keep in mind that since we are playing without any particular rules, abilities cannot be overpowered so please try to limit yourself reasonably.)Appearance:
(A picture or a written description are both fine. Keep in mind that faeries and minions alike have differing forms. A 'true form' - that which they take in Arcadia, and a 'human form' - that which they may take in the human realm [albeit for short amounts of time] to pass off as any other human. Whilst in the human realm and time has run out, faeries/minions will become a miniature version of their 'true forms'...wings and all. However, this form can only be seen by those with the Sight (the Marked), while their 'human form' can be seen by all.)Personality:Biography:[.Current.Players.]Note:
This section will be updated as profiles are accepted.[.Current.Players.]The Four
Cup: Esoteric Myobi - Acrasia
Pentacle: PeacethatPowerbrings - Maer
Wand: Antone - Xavier
Sword: Lady Kitsune - Iseult of the Moon The Messengers
Cup: Lady Kitsune - Sorcha McCuinn
Pentacle: Esoteric Myobi - Anwen
Wand: Cassiopeia - Ailie
AbsyntheAngel - KaisaThe Marked
- (2 for each symbol - 'k' = Key Holders)
Cup: TheHangedMan - Edgar Crowley (k)
, Imogen - Amy Wilkes
Pentacle: Cere - Dr Joel Brandon (k)
AbsyntheAngel - Constance Greene
Wand: Zadaris - Ridley Lestrade (k)
, Zatoplek - Shaun Templar
Sword: Aya - Claire Ferris (k)
, Starlequin - Trent BarnettThe fifth
- Shihong: Abhoth The minion
Sword: Shihong: Miss Helena White and Mr Randis Black
Wand: Narianna: Ariella Corrigan