The music was playing softly in the background for atmosphere, the candles were lit, and the air was filled anticipation. Now the guests were arriving in earnest, everyone ready to dance the night away, and have fun guessing who was who beneath the masks.
But masks can hide many things. There were also some unexpected guests there -- true creatures of the night, mingling with the partygoers, seemingly just as human as anyone. What mischief would they be up to tonight?The Guests:
The Roles:Partygoers (7):
Your goal is to avoid being unmasked so you can keep partying on! With your votes, you will try to uncover the monsters in your midst and banish them by unmasking them.Master/Mistress of Ceremonies (1):
Your goal is to make sure everyone has fun, and that the partygoers aren't unmasked by the supernatural gate-crashers. Once per "night phase", you may PM Val to learn the role of one partygoer.The Bouncer (1):
Whether through muscle, brains, or charm, you keep the peace. Once per "night phase", you may PM Val with the name of the partygoer you wish to protect from being unmasked.The Villains (2):
You might be ghosts, goblins, or something even scarier; but on this All Hallow's Eve, you're just mingling with the regular folks, thanks to your nifty disguises. Once each "night phase", you may PM Val with the name of the person you wish to unmask. If that person is protected by the Bouncer
, then nothing happens. If not, that guest's role is revealed, and they are banished to the kitchen for the duration of the party.
Since this game takes place entirely during the masquerade party, "night phases" will actually happen once each hour, game time. Every hour on the hour, the lights will go out and all the usual night phase activities will happen -- the villains will attack, the bouncer will guard someone, and the MC will attempt to learn someone's role. In between, voting will take place as usual.
Voting ties will be decided via the dice roller.
Any Partygoer who is unmasked isn't dead, but can no longer vote, or reveal any inside information they might have. Unmasked guests are relegated to the kitchen; unmasked villains will disappear dramatically.
All other rules are as normal. After some time to mingle, an NPC will be unmasked, and the game can begin in earnest!