Nindyn Vel'uss Kyorl Nind Ratha Thalra Elghinn Dal Lil Alust
Those Who Watch Their Backs Meet Death From The Front...
Every being is susceptible to the corruption of the spirit, a darkness brought on by one's own selfish greed and malice toward another. In ages past, the elves themselves succumbed to such a fate, and their society began to be torn by discord and warfare. Those darker of skin were seen as responsible for communing with dark forces and tempting their brethren to do the same. The wars were long and bloody, but eventually, these dark elves were driven underground, and were declared dhaerow, the elven word for traitors. This term eventually encompassed the dark elves who would become known as the drow.
Dark elves are as lithe and graceful as their surface kin, but their purpose for being so is much more lethal. They are trained killers, highly skilled in many dark arts. All drow have similar distinct features. Their hair colors range from a staunch white to a more silky silver, with some even tending toward a pale blonde color. Their eyes shine red or lavender in the darkness, and their skin is as black as the subterranean realm they inhabit, the Underdark. Their ears are pointed, and they are typically shorter than most humans, though some can range to heights of six feet (though they are rare in the caverns of the Underdark).
Their equipment (magical boots and cloaks, and fine mesh armor similar to chainmail) is black in color is rumored to be empowered by the strange emanations of their homeland. It is possible for their armor and weapons to lose this power and fall apart when exposed to direct sunlight if they are removed from the archaic source of their power for too long. Females are inherently more powerful than males, and only females may be clerics or fighter/clerics; male drow are commonly fighters, magic-users, or both classes at once. Drow move silently and with a graceful quickness, even when wearing their armor, and blend into shadows with ease. They carry long daggers and short swords of an adamantite alloy and small one-handed crossbows which shoot darts carrying a poison that causes unconsciousness. Drow are difficult to surprise as they are able to see very well in the dark, have an intuitive sense about their underground world similar to that of dwarves, and can detect hidden or secret doors as easily as other elves do.
Drow are highly resistant to magic. All drow, commoners and nobles alike, have the ability to use some inherent magical abilities even if they are not strictly spellcasters (described below). They are able to communicate using a silent language composed of hand movements, and when coupled with facial and body expression, movement, and posture, this form of communication is the equal of any spoken language. Known as drow sign language, it serves the purpose of allowing communication freely while avoiding being overheard by one's rivals, or more possibly, an enemy lurking in the darkness. During play, please italicize all sentences spoken in the drow sign, so as to avoid any miscommunication by other players.Mundane Magical AbilitiesSummon Darkness:
All drow can summon a globe of impenitrable darkness. The globe is roughly eight feet in diameter, and some drow have been able to summon the darkness and attach it to a physical object (arrow, rock, dagger), and when the object is moved, the darkness moves with it. The magical globe of darkness lasts for at least fifteen minutes, but no longer than thirty.Levitation:
Only drow nobles, or commoners with access to magical items gifted with levitation, may use this power. Drow nobles often imbue their House insignias (brooches, pins, etc) with the power, and activate it thusly, allowing them to rise or lower themselves. Note that this ability does not allow flight...the drow may move up or down, but moving back and forth requires some other means of conveyance.Faerie Fire:
Summoning magical, purple flames to outline a target allows the dark elves to mark their foes when they might not otherwise be able to see them. The fires do not burn, but serve as a lighting source to the sensitive drow eyes that gaze upon the magic. The faerie fire is often used to light torches and lamps, allowing some scant illumination when necessary.Society
Drow society is matriarchal, with priestesses of their evil spider goddess Lolth in the highest seats of power. Males are considered inferior to females within drow society, and while some males may be respected if they are powerful wizards, they are never allowed to rule. The highest position a male may earn in any House is either High Mage or Weapons Master. Otherwise, they are often delegated among the rank of soldier, and are treated the same as any other male.
Drow society is based upon violence, murder, cunning, and the philosophy that only the strong survive. Most drow plot endlessly, scheming of ways to eliminate their rivals and enemies using deciet and betrayal. Most drow, particularly those in higher positions, are constantly wary of assassins, spawing the phrase, Those who watch their backs meet death in the front, an old drow proverb. It is impossible to move forward if one worries about what is behind them, but doing so is also a danger. The constant infighting and warring among their kind leads to an ultimately short lifespan for most dark elves, and it is rare to meet an old drow. Consequently, drow are the only race of elves that manages to match the fertility of lesser races, and mating is considered a necessary action, if not entirely enjoyable. It often involves a priestess calling upon her mate, using him for her own desires, and then strictly ending all ties with him, if not outright killing him in the process. The act has spawned the Dark Widows, a secret cabal of high priestesses who mate with powerful males to further strengthen their own Houses, then killing the male upon orgasm.
House PositionsMatron Mother:
The ruling female of the House, and also typically the oldest. She rules with an iron fist and a steadfast will, and suffers no pretenders to her throne. The position is usually earned through a coup; a conspiring daughter or sister usurps her mother or relative, often killing her, and taking the throne for herself. There are times when the ruling matron dies of natural causes and the next in line ascends, though they are rare.High Priestess:
The daughters and sisters of the Matron Mother, these are the ranking females in any House. They are often cruel and malicious to their male kin, and undertake any important task for their House, from invoking the will of Lolth in rituals and summonings, to organizing and commanding raiding parties on other houses. They are usually clerics of the goddess Lolth, and their divine knowledge is enough to know her will, which they impart to the Matron Mother.Patron Father:
Though a role for a mere male, the Patron Father (if a surviving one can be found) is the highest ranking male in any house. He exists to coerce the sons and brothers of the House to perform the will of the Matron, and to keep the rank and file soldiers in line. His position is one of respect, though not the manner given to the High Priestesses or Matron Mother. Their respect comes from fear, while his comes from knowing that he has been strong enough to survive the rule of the Matron for many years.House Mage:
The House Mage is the most powerful arcanist in the House, and is usually a wizard or sorcerer. He consults with the Matron Mother on matters related to arcane necessity, such as warding and defenses of the physical structure of the house in question. House Mages are invaluable due to their arcane knowledge, and though the High Priestesses regularly consult with demons and other denizens of the Abyss, it is the power to reach other planes and commune with devils and other chaotic outsiders that grants the House Mage a larger than normal amount of respect.Weapons Master:
The House Weapons Master is the deadliest warrior in any drow family. Through years of fighting and honing his skills, he has become a deadly master of every drow weapon, and some not found in the Underdark. He is consulted during times of war, and is often responsible for strategies and tactics during raids on rival Houses. Though physically powerful enough to slay any female drow in the House, the Weapons Master knows better than to try, for to do so would invoke the killing wrath of his Mother and Sisters, as well as Lolth herself.Soldier:
The rank and file members of any house, these drow are either not ambitious enough to climb any higher, or are too naive to do so. Some are cousins and adopted drow from a crushed rival house, throwing their lot in with the victor to avoid death. They are little better than the house slaves they belittle and torment while not busy on patrols or raids, and know that they are nothing more than the spearhead of an army, poised above a rival's heart. House soldiers also number a majority of females in their ranks, and while technically higher in status than the presitgious males of the House, they are afforded little respect. If a drow female exists in the rank of the soldier caste, they often wound up their due to a failed coup or other plot, and this low position was their punishment. Arcane Guard:
The Arcane Guard are the wizards and sorcerers of every House who's status is the same as the rank and file soldier caste. They assist in battles, conjuring denizens of other planes to assist their fellow soldiers in victory, as well as to combat other wizards on the face of battle. They are often a wild and reckless lot, reveling in any warfare on behalf of their house, and lack the discipline of the soldier caste. They are kept in line by both the House Mage and the High Priestesses, who view their existance as a necessary, but not entirely pleasant, part of their House.Menzoberranzan
Deep beneath the surface of Faerun, enemies lurk.
They are dark elves, creatures of hatred and malice and unkempt passions. They are heartless and cruel, and avaricious and spiteful. Through the blessing of their dark goddess, the Spider Queen Lolth, they scheme and plot and wage wars of atrition on one another. From their seat on the Council, the eight highest houses of the city rule over those below, and none would dare challenge the rulings of these sacred Matron Mothers, all clerics of their deity, gifted in both divine power and the holy viciousness of their Spider Queen.
The city they rule is Menzoberranzan. The City of Spiders it is called, and everywhere one looks, the arachnid creatures thrive. To disturb their webs is considered heresy, and to kill one of the creatures so blessed by Lolth is to invite the wrath of every high preistess in the city. Some are tiny and miniscule, while others are gargantuan beasts that dwarf dragons in size, but all are sacred. To purposefully harm one, or kill it, is to invite the wrath of the goddess herself.
The city is aglow with faerie fire, the magical dancing lights casting eerie gleams of purple, scarlet, and sapphire from enchanted stalactites aglow with the stuff. Other than these magical lights, the city is one of darkness, a gloom so complete as to make any surface dwelling beings completely blind. Even those with darkvision have trouble navigating the darkness, but the drow are gifted with infravision, the ability to sense heat signatures that cumulates in the crimson glow of their feirce eyes. Their skin is as black as the city they call their home, and their bodies are lithe and nimble, but capable of stunning quickness and fierce strength. Miscellaneous Information
• The game is not First Come, First Serve. Please PM me your profiles for approval.
If you're not accepted, please don't take offense. I'm looking for literate role players for this one, as well as those who have a genuine love and working knowledge of the subject matter.
• I'm specifically looking for 8-10 writing partners for this game. Female characters of a dominant persuasion fit the bill rather well, as are male characters who are willing to be the submissive victims of them. That is not to say that any male character is weak or should act that way. The society is matriarchal, which means, like it or not, the women are in charge. But the men are not helpless, and can be just as dangerous, if given the opportunity.
• The roles listed above are to help flesh out your character. This game is heavily D&D influenced, and as such, some might like to include classes for their characters in their profiles. Acceptable classes are as follows: Clerics, fighters, paladins (for female characters), and fighters, rogues, wizards, sorcerers (for male characters). These are not necessary in a profile write-up, but serve as a general information point for those who wish to include them.
• If you're interested, feel free to post so here. I'd like to begin by seeing how many people show an interest, as well as an enthusiasm for the game. If the numbers are there, we can move onto character profiles and approval. Feel free to PM me if you have any questions, or to show off an early idea for a character.