1 Never present/No content of this type
2 Sometimes present/Minimal (usually player-introduced)
3 Often present/Occasional
4 Usually present/Consistent (available every game)
5 Always present/Focus of the Game
"Pulp Scripture" Chronicle Style Information:
2 Action = Combat and Challenges
5 Character Development = Personal dilemmas and choices
2 Darkness = PC death or corruption
3 Drama = Ceremony and grand story
3 Intrigue = Politics and negotiation
3 Manners = Social etiquette and peer pressure
4 Mystery = Enigmas and investigation
2 Pace = How fast do stories emerge, develop, and resolve?PLOTLINES
Moral Victory is even more about mysteries, secrets, puzzles and enigmas than Pulp Scripture is. Examples include:
1. Bone Gnawers versus Glass Walkers for control of the city caern.
2. Uktena versus Children of Gaia versus Shadow Lords for control of the Everglades caern.
3. What is the totem of the city caern?
4. Why is there a Silent Strider spirit in the middle of the gambling casino run by the Uktena kinfolk?
5. Why did the spirit tell the Uktena theurge cub to "Find the Silent Strider kinfolk who is not a kinfolk, the Stargazer theurge who not a Stargazer, and the pipe which is not a pipe"?
6. What have the BSD been up to since their local Hive got destroyed five years ago?
7. Why are two Level 3 caerns guarded by only a handful of Garou each?
8. Save the children, save the world.CHARACTERS
Players who are new to playing Werewolf: The Apocalypse
should create characters who are Homid and either Kinfolk or Rank 0 (Cub). Players who are experienced with the game may create characters who are Rank 1 (Cliath).CONCEPT
Players should create characters that will generally fall into one of the following classifications:
1. Kinfolk or other mortals (including "semi-Awakened" types such as Kinain, Ghouls, or Fomori).
2. Characters that have just gone through their First Change or will go through it in game, probably unaware of the supernatural world. If they are from this area, they probably belong to one of the Tribes appropriate for South Florida. The primary Tribes in the area are the Bone Gnawers, Children of Gaia, Glass Walkers, and Uktena. (The only
other Tribe with more than one known Garou or Kinfolk in the area are the Fianna.)
3. Characters that have come in from outside of the area for their own purposes, such as claiming unclaimed territory, challenging for leadership, or investigating the rumors about South Florida. Characters from outside may be from any of the Twelve Tribes.CHARACTER POINTS
Characters should be created as beginning characters per the core rulebook: Kinfolk and pre-Change cubs are 6/4/3 11/7/4, cubs and Cliath are 7/5/3 13/9/5, and each character receives 5 points of Backgrounds as well as Willpower, Gnosis, and Rage according to their Tribe, Breed, and Auspice.
Characters also receive extra "free" character points depending on Auspice (10 for Ahroun, 11 for Galliard, 12 for Philodox, 13 for Theurge, 14 for Ragabash, 15 for Kinfolk) in addition to
the standard amount (15 for Garou, 21 for Kinfolk) listed in the rulebook.THE CURSE
Because the Moral Victory chronicle usually involves a relatively high amount of interaction with normal human society, we highly recommend NOT buying any additional Rage.SETTING
The unofficial "Protectorate of South Florida" encompasses Miami-Dade, Broward, Palm Beach, and Monroe Counties: the area south of Jupiter Inlet, stretching west to the middle of the Seminoles' "River of Grass" (the Everglades). There are two known Caerns: the Sept of the River of Grass (Level 3 Uktena Caern of Enigmas) in the Everglades, and the Sept of Rolling Green (Level 3 Tortoise Caern) at Rolling Greens Country Club in Palm Beach. There are several other areas which ought to be Caerns but are not possessed by the Garou -- yet. These include the Miami Circle, the Coral Castle, and the Crystal Cathedral (Coral Ridge Presbyterian Church). However, there are barely enough Garou to hold and maintain the two current Caerns, much less try to do anything with the other ones.
The River of Grass Caern is located close to the Seminole reservation and the majority of both Garou and Kinfolk are Seminole Uktena, and the Caern totem is Uktena. However, the Alpha and Beta of the Sept are Children of Gaia who "hold the Caern as a sacred trust" on behalf of the Uktena. In return, the Bane Tenders are more than happy to let the "crazy white women" do all the hard work of official Garou business, including teaching the cubs and dealing with other Septs, while they perform their rituals to make sure What Lies Beneath remains dormant, and also conduct less-wholesome activities such as trying to steal secrets from the Tremere, and binding Banes into fetishes and/or steal their Gnosis. (The Children of Gaia convinced them it's wrong to bind a spirit against its will, but the Uktena figure that doesn't apply to Banes.)
The Caern of Rolling Green is composed of Glass Walkers and Bone Gnawers; obviously the Glass Walkers and their Kinfolk are the members of the country club, while the Bone Gnawers and their Kin are merely the employees -- caddies, waiters, groundskeepers, etc. The Caern used to be controlled by Silver Fangs until the Glass Walkers challenged them for leadership and defeated them in a golf tournament. The Alpha and Beta are Retires-in-Style and his wife Smashes-the-Glass-Ceiling, who were both up-and-coming young Garou before they had a Metis (the PC Surfs-the-Web). They have been exiled to the backwater of South Florida where Retires-in-Style spends most of his time drinking. In reality almost all the work and decision-making at the Caern is done by the Bone Gnawers, while Retires is happy to be just a figurehead.
The only other Tribe to have a significant presence in South Florida besides the Uktena, Children of Gaia, Bone Gnawers, and Glass Walkers are the Fianna, who tend to hang out at McGuire's Pub, which is also frequented by Fae. There is also a clutch of Mokole in the Everglades, but that's a secret held by the Uktena Elders.
The primary concern of the two Septs is maintaining the integrity of the two Caerns, including performing the necessary rituals; this is difficult because there are only about twenty-two full-blooded Garou in the entire protectorate. The second issue is their treaty with the local leeches in the north part of the Protectorate (i.e. the Camarilla), and their alliance against their joint enemies (the BSD and Sabbat) in Miami-Dade. The only other significant political issue is the PB 5 Silver Fang "princess" whom the Children of Gaia have been raising since she was rescued from the BSD Hive almost four years ago. Besides fighting the Sabbat and Fomori, the Garou also help support homeless shelters for Bone Gnawer kinfolk and others.
The current population of the protectorate includes six Ahroun, two Galliards, five Philodox, seven Theurges, and six Ragabash:
Black Furies: Amazon Judy (Ahroun), Nefelimore (Theurge), Sybil (Theurge)
Bone Gnawers: Old Joe (Philodox), Auntie Bellum (Theurge), Trash Compactor (Ahroun), Raps-the-Litany (Ragabash), Dumpster McDiver (Ragabash), Dave the Barbarian (Ahroun)
Children of Gaia: Judges-Not (Philodox), Suffers-for-Others (Theurge)
Fianna: April "Banshee" O'Hara (Galliard), FreeBadger (Ragabash)
Glass Walkers: Retires-in-Style (Philodox), Smashes-the-Glass-Ceiling (Ahroun), Draws-the-Net (Galliard)
Shadow Lords: Spits-the-Truth (Ragabash), Nadja (Ragabash), Moon Knight (Ahroun)
Silent Strider: Alexander Slayer-of-Legend (Philodox)
Silver Fangs: Austerra (Philodox)
Uktena: Speaks-in-Silence (Theurge), Touches-Evil (Theurge), Howls-at-Luna (Ahroun), Joshua Talltrees (Theurge), William Emberstone (Ahroun)Werewolves and Kinfolk
FreyaValkyr Katrinka Frey (Get of Fenris Philodox)
Josietta Astrid “Strikes-Swift-in-Fury” Eriksson (Get of Fenris Ahroun)
Quistar Joshua "Honors-the-Old-Ways" Talltrees (Uktena Theurge)
ReijiTabibito Alexander Slayer-of-Legend (Silent Strider Theurge)
Thesunmaid Sybil Angelis (Black Fury Theurge)
Werewolfy Carl Sinclair (Get of Fenris Kinfolk)
Whitelion Draws-the-Net (Glass Walker Galliard)Temporarily inactive, on hold, and/or withdrawn:
Reba April O'Hara, Fianna Galliard
Amazon Judy Black Fury Ahroun
Shambler Moon Knight (Shadow Lord Ahroun)
Black_Box William Emberstone (Uktena Ahroun)
Dave the Barbarian Bone Gnawer Ahroun
Dumpster McDiver Bone Gnawer Ragabash
Farabor Trash Compactor, Bone Gnawer Ahroun
Fragile_Dreams Persephone Nefelimore (Black Fury Theurge)
FreeBadger Fianna Ragabash
WoDPlayer Nadja (Shadow Lord Ragabash)NPCs:
Auntie Bellum Bone Gnawer Theurge
Judges-Not Child of Gaia Philodox
Touches-Evil Uktena Theurge, Banesinger
Old Joe Bone Gnawer Philodox
Raps-the-Litany Bone Gnawer Ragabash, Gangsta Wannabe
Retires-in-Style Glass Walker Philodox
Smashes-the-Glass-Ceiling Glass Walker Ahroun
Speaks-in-Silence Uktena Theurge, Banesinger
Spits-the-Truth Shadow Lord Ragabash
Suffers-for-Others Child of Gaia TheurgeVisitors (Non-Garou):
Akiko Fae (Sidhe)
Thesunmaid Penelope "Penny" Dreadful, gothic Fae (Sluagh)
Alysanthia Nadia Truewater, lounge singer (Sidhe)
ShamshielDF Sarena Ellis, leech (Malkavian)
Xaphan "Fallen Angel"
Quistar Jeff Johnson, folk singer