This thread is for both information and narrative for the "Shadows of Terramar" D&D game.
Update: I am running the game (currently set in Ravenloft) on Tuesdays, Thursdays, and Saturdays 7pm to 10pm and 11pm to 2am (i.e. 7pm to 2am, with a one-hour break in the middle) Eastern Time, which is midnight to 7am British Summer Time, in #Terramar and #TerramarOOC here on the Sorcery.net server.
Here is the implicit "contract" I feel I have with my players in every roleplaying game I run, regardless of the rule system or setting (and also what I expect to have with the gamemaster when I play): You may play freely in the game including all actions however you wish, within the limits of the rules system and the genre/setting, and be treated with respect, as long as you treat me with respect as well.
It is a very laid-back game and I attempt to simulate the atmosphere of an authentic face-to-face D&D game: http://www.somethingawful.com/d/dungeons-and-dragons/steve-old-gygax.phpUpdate: The players have, by popular demand, requested that for now I run adventures set in Ravenloft, and I am happy to do that.
(I'm also co-storytelling a World of Darkness chronicle
that has games on Mondays, Wednesdays, and weekends.)
There are several "adventure locations" (i.e. "dungeons"). The Crystal Caverns are a n00b cave
dungeon crawl with a few twists, and very good for a tutorial for new players. Ravenloft
is a gothic-horror fantasy setting
. The Tower of the Fool
is a castle that travels throughout the multiverse, and I also have created and developed the city of Sardonyx
on the Plane of Shadow
If anyone wants to play but doesn't know the rules, I'm happy to teach them. If people just want to watch, that's fine as well. If people are concerned about not being able to make all the sessions, that's not a problem: the game is designed to allow "episodic" play for exactly that reason.
I recommend using the character sheets at http://www.mydndgame.com
or the ones from The Mad Irishman, or just a blank piece of paper (i.e. a Notepad file). Please post your character sheet or a link to it on the "Shadows of Terramar" thread.
You can also use a character generator such as http://www.pathguy.com/cg35lite.htm
My "house rules" for character creation are:
* Your character can literally be from any setting, so you can choose your favorite setting in all of fantasy fiction.
* Core rulebooks are online at http://www.d20srd.org
* Spellcasters use the spell point system including the "vitalizing" option, from _Unearthed Arcana_ and also on the website.
* 32-point buy for attributes; 7,500 xp.
* You can have as much "basic equipment" as you want, as long as you list it on your character sheet *and* calculate the encumbrance.
* Basic equipment includes masterwork items and alchemical items such as antidotes and tanglefoot bags. It does *not* include magic items or extra spells in spellbooks; "special materials" such as adamantine, mithril, silver, cold iron, dragon hide, and ironwood; animals (that cost money, as opposed to animal companions or familiars) and vehicles; and wealth such as coins, gems, jewelry, artwork, etc.
* If you want any non-basic equipment, you must subtract the cost (in gp) from your experience point total. For example, you could have 6,000 xp plus 1,500 gp worth of magic items, for a total of 7,500.
* If you do a 750-word character history, you get an additional 7,500 xp.
* If you want to use anything from outside of the core rules, of course you must speak with me first. That includes races, classes, feats, skills, magic items, other equipment, spells, deities, etc.
* Hit points are "above average" for every hit die. If you roll d4's, assume each one rolled 3; d6's, each one rolled 4; each d8 rolled 5, d10 rolled 6, and d12 rolled 7.