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Author Topic: Age of Sigmar/Warhammer Fantasy discussion  (Read 6441 times)

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Offline wanderTopic starter

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Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #75 on: July 10, 2018, 09:32:44 PM »
Escalation is moving to 1.5k so I've been hard at work bringing a list in for 2nd edition Pestilens.

Right now I'm going forward with this;

Quote
Points: 1,500pts.
Allegiance: Pestilens.
Home Realm: Hysh.
+1 Command Point.


o Verminlord Corruptor = 220pts
> General.
> Command Trait: Master of Rot and Ruin.
> Artifact: Aetherquartz Brooch

o Plague Furnace = 180pts
> Bonus Artifact: Liber Bubonicus.

o Plague Priest = 80pts

Troops;

30x Plague Monks (plague scroll, contagion banner, bile-chimes) w/ foetid blades + woe-staves. = 210pts

30x Plague Monks (same as above) = 210pts

30x Plague Monks (same as above) = 210pts

Ratling Gun Weapon Team = 80pts (Ally)

Ratling Gun Weapon Team = 80pts (Ally)

==
Battalion: Contagion of Filth = 170pts

Chronomantic Cogs Endless Spell = 60pts

+500pts was a lot to play with, though I can see the army taking more of a shape now and at the full 2k at League's end, it'll look very similar to this build.

The Verminlord now has the Aetherquartz Brooch from Hysh (as seen in Malign Sorcery) as their artifact now. This was partly as I kept forgetting to use the Bilious Bell and I like the Brooch's ability to roll a d6 for each Command Point used and on a 5+ it is returned. Allows more uses of 'Gouge-Tear their Eyes!' and also 'Inspiring Presence' for super-killy monks that won't flee when hit back! (I also get a nice bonus Command Point at the start of the game because of my battallion).

I decided to add a Plague Priest in as a cheap way to possibly get more Echoes of the Great Plagues out. Now that the 'Master of Rot and Ruin' command trait allows the Verminlord the ability to summon them like the Plague Furnace (who can do two prayers with the Liber Bubonicus now), there should be ample chances for some Great Plagues to hit.

We have more Plague Monks and this time I have some Ratling Guns allied in. I'd rather have two Ratling Guns than a Plagueclaw as whilst the threat range dips by 6", rather than gambling the Plagueclaw's better damage on a single attack (which could fail on turns I need it), I now get to roll many dice for ranged attacks. It's totally worth gambling on a d6 to get double attacks, to total 8d6 rolls to hit total for the two Weapon Teams.

The final add, of which I was debating to do it here or save it for 2k though which I think is pretty amazing, is the Chronomantic Cogs Endless Spell which my Verminlord Corruptor will be able to cast and have kept near him (the Cogs are a non-moving spell) for him to manipulate. The main ability for it is 'Speed Up Time' which gives all units +2 to their Move and +2 to charge rolls. This is for the obvious benefit of getting the Plague Monks into melee sooner and just giving more board control. Casting roll of 7, so may not go off immediately, though could be good to have if only to use 'Slow Down Time' and get a reroll for the Verminlord's 4+ save.

My only concerns are again wondering if I have enough Plague Monks to be a credible threat, however 90 Monks seems fine for this level. 'Look out Sir!' should be able to protect the Plague Priest.

It'll take time to snap everything up for the army though, so probably not many batt-reps incoming from me for a good while for this particular build yet.

Online Andol

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #76 on: August 15, 2018, 05:15:35 PM »
Question... I still mostly play old school Warhammer Fantasy... is that still cool as well bros... XD

Offline MiaKage

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #77 on: August 15, 2018, 08:43:02 PM »
I really like old school Warhammer Fantasy n.n

Online Andol

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #78 on: August 15, 2018, 08:59:46 PM »
That was when the Skaven had way more hero and Lord choices... but still Thanqoul and Boneripper where the best XD

Offline MiaKage

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #79 on: August 15, 2018, 09:05:49 PM »
Wood Elves had named characters back then too, I miss the sisters of twilight  :'(

Online Andol

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #80 on: August 15, 2018, 09:35:19 PM »
Me to... given they could revive each other over and over again... like a boss. Plus don't forgot Fantasy's version of THE EMPEROR!!!!

Offline Neysha

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #81 on: October 11, 2018, 07:38:44 AM »
Question... I still mostly play old school Warhammer Fantasy... is that still cool as well bros... XD

It's very cool. Especially compared with what came after...  ;D

But yeah Age of Sh... Sigmar is the law of the land now. Soon all of the old Warhammer Fantasy awesomeness will be flushed down the vortex.

The worst part is I never played any tabletop warming. I literally was a Total War computer game fan who reluctantly purchased Total War Warhammer two years ago and I just fell in love with the game... And then fell in love with the lore. Own loads of the core books and the like. Not to play, just for reading. :)

Offline Beorning

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #82 on: October 12, 2018, 11:01:45 AM »
Regarding Warhammer Fantasy / AoS: has anyone here played Shadespire / Nightvault? Could you guys tell me more about this game?

On another note: recently, I ordered quite a lot of Warhammer models, as I got into Dragon Rampant and needed a fantasy army :) I admit that some of the new models are cool: I got myself Morathi, a Verminlord, a Darkoath Warqueen, one big Start Collecting: Sylvaneth box, even some Stormcast Eternals. Fluff for these models will be mine, though - basically, I'm building an army for a Dark Queen :)

BTW. I'm looking at this girl at the AoS rulebook cover and she looks so sad:



I bet she has a heart-wrenching story to tell! I guess these big golden paladins aren't as bright and holy as it may seem... Scary stuff must be going on with them out of sight! ;)

Online Andol

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #83 on: October 12, 2018, 11:12:38 AM »
Make sure to have a generals handbook if you want to play... or at least I did. So I could some attempt at using my old favorite models in the new system... I guess...

Offline wanderTopic starter

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Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #84 on: September 22, 2019, 06:49:55 PM »
Necromancing my own thread to give a quick rundown on how things have changed for me since last being here!

I've been playing Pestilens for a while now and I've enjoyed the changes for the most part that the Skaventide battletome did to Skaven in tightening up their rules and giving them new options with their Gnawhole terrain pieces and their new Endless Spells.

My own 2000pt army is as follows;

Quote
Allegiance: Skaventide
Realm: Shyish
Total Points: 2000pts
Extra Command Points: +1

Heroes:

Plague Furnace (200)
- General
- Master of Rot and Ruin
- Liber Bubonicus

Plague Furnace (200)

Verminlord Corruptor (280)
- Shyish Artefact: Ethereal Amulet.

Units:

40x Plague Monks (blade + staves) (280)
> both musicians
> both banners

40x Plague Monks (blade + staves) (280)
> both musicians
> both banners

40x Plague Monks (blade + staves) (280)
> both musicians
> both banners

20x Plague Monks (blade + staves) (160)
> doom gong
> icon of pestilence

1x Plagueclaw Catapult (160)

1x Congregation of Filth (160)

I was debating on dropping the Congregation to instead get an extra 10 Plague Monks on the final blob (80pts), then getting the Chronomantic Cogs Endless Spell (80pts) for my Verminlord to cast to get the Plague Monks up the field quicker, with their Doom Gongs already giving them +1 inch to advances and charges.

The smaller squad of Monks would therefore get a +1 to wound, due to the Strength in Numbers army ability, though I'd lose the perks of the battallion giving the Monks a 6+ FNP, along with the bonus Command Point (which aren't all that important since the changes brought on by the Skaventide battletome) and the bonus artefact I can give or take.

I went with Shyish for their Home Realm and the Ethereal Amulet as I didn't need to worry on Command Points since Skaventide changes the Verminlord's ability of 'Gouge-Tear the Eyes' to a prayer for the Plague Furnace called 'Rabid-Rabid!', thus me grabbing two of the things, as getting +1 attack to both weapons makes the Monks delete anything they can attack. Instead I like the thought of a chosen Hero having an amulet that gives them an Invulnerable Save, though it's not that huge a buff to take.

The Plagueclaw is there as the Skaventide battletome stops Pestilens being mandatory battleline if they take on non-Pestilens units, so I had to drop my Ratling Gun allies. I didn't want the army to be pure melee so I bit the bullet and got one. I want to play a few games and see how it performs before considering the worth of a possible second one. I'd never deploy more than two Plagueclaws though, they're too expensive points-wise and aren't all that great in all honesty.

Offline wanderTopic starter

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Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #85 on: September 23, 2019, 02:35:19 AM »
https://www.warhammer-community.com/2019/09/22/coming-soon-middle-earth-mortal-realms-and-more/

Coming up for pre-order is not only Cities of Sigmar battletome (souping the old Empire, Elves and Dwarves together) and Orruk Warclans battletome (souping Ironjawz -aka Black Orcs- and Bonesplitterz -aka Savage Orcs-), though also the Age of Sigmar Gaming Book, consolidating the most important gaming rules for matched play (and I expect some errata and FAQ clarifications will be thrown in there to make it the most up to date resource alongside it's 31 different battleplans).

I forgot to ask in my last post also if anyone has jumped on or plan to jump into playing Age of Sigmar?

2nd edition has really brought things together after a shaky start and the 2019 Battletomes have all been really strong.

Offline Hemingway

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #86 on: February 07, 2020, 12:18:50 PM »
Nagash would like a word with this thread...

So, I recently got into Age of Sigmar, and just played my first game. I lost pretty terribly, but it was a blast*.

Wot I played...

Stormcast Eternals (Hammers of Sigmar):

Heroes
Lord Arcanum on Gryph-Charger
2 x Knights-Incantor

Units
5 x Sequitors
5 x Sequitors
5 x Evocators

... that's it, for a tidy 980 points.

Crowning moment of awesome was my two Knights-Incator both suiciding with their flasks to instantly wipe out 2 enemy heroes and 5 Khorne Blood Warriors (I rolled an incredible 3 6s). Just like that.

I'm working on getting my army up to 2000pts right now - primarily by beefing up my Sequitors to units of 10 and adding in another unit of Evocators, for a Cleansing Phalanx of utter destruction. I'll need another battleline for that - not sure what that will be yet.
I also might change the setup entirely - I'm building towards a Grand Convocation, but it's a bit ... ehh, so I might retool my army to include some shooting.

Offline Egoiste

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #87 on: February 07, 2020, 05:05:53 PM »
Huge fan of Warhammer, but I only ever played back in the days of Hero Hammer, 4th ed mainly, before I got completely carried away from the war game by Warhammer Fantasy Role-play. I still say The Enemy Within is the best pre-written campaign in Role-playing history, and Shadows Over Bögenhafen is the best pre-written adventure. As things stand Warhammer Total War scratches any and all itches I have for epic battles in this setting and I should be uploading a couple of campaigns to my youtube soon. I just hope they fix sieges and do something about the absurd resilience of routing units before the third game comes out because as issues go they're genuinely horrible blights on what is otherwise a near-perfect game.

Offline Hemingway

Re: Age of Sigmar/Warhammer Fantasy discussion
« Reply #88 on: February 08, 2020, 07:19:19 AM »
Warhammer Fantasy is coming back in 3-5 years. ;) It's being rebranded as Warhammer: The Old World.

... for my above list, I've somewhat arrived at the following:

Heroes
1 x Lord-Arcanum on Gryph-Charger (possibly Astreia Solbright - she's cool!)
1 xKnight-Incantor
*

Units
10 x Sequitors
10 x Sequitors
5 x Evocators
5 x Evocators
5 x Judicators
5 x Judicators

Warmachines
1 x Celestar Ballista

Battalions
1 x Cleansing Phalanx

Endless Spells
*
*

The overall goal here is to get the absolute blender that is the Cleansing Phalanx stuck into combat with the baddest enemies. With that battalion, empowered Sequitors reroll all their (already impressive) hits, wounds and saves. In scientific terms, that's a lot of hurt, and the staying power to keep dishing it out against all but the toughest enemies. And that's without counting the Evocators, that are even more terrifying on their own, dishing out wounds and mortal wounds like it's going out of style.
The shooting (Judicators and Ballista) are there to provide support and harass enemies. My game yesterday really showed the need for something like that - my opponent was able to keep objectives locked down with squishy units while my melee elements were tied up across the map. That just won't do.
This list also has a ton of magic. While none of the wizards are especially strong on their own, there's 4 of them in this list. That's a lot of potential for mischief no matter what. Stormcasts have a couple of decent offensive spells, and some really nice support spells to make the melee even more terrifying.

This leaves me 130pts to play with, which is probably going towards a hero, but I'm undecided as to which one.
Lord-Castellant seems like a decent choice to beef up the already tough Sequitors' saves.
Knight-Venator seems like it could make for a decent hero/monster assassin.
Neave Blacktalon doesn't really fit, but her model is absolutely boss, which is about 2/3 of the game to me.

Otherwise, picking up two Endless Spells seems worthwhile (and would put me at 2000pts exactly, which is satisfying).
1 x Dais Arcanum (which would beef up the Knight-Incantor)
1 x Everblaze Comet (which ... it's a comet. That blasts things. What's not to love?)

Overall, I think this is pretty balanced. It's not a competitive list, though. Experienced players might've noticed the lack of 4 Celestar Ballistas + Lord-Ordinator. This is because I'm not a monster, and I like having fun more than I need to win. ;)