Female Adventurers Survival Quest! (Monsters, NC, D&D or Pathfinder)

Started by FragarachZ, January 05, 2017, 06:02:25 PM

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FragarachZ

Hello everyone!

I'm looking for a DM and a small group to play a straightforward system game where the players are attractive female adventurers defending against waves of monstrous and perverted enemies, perhaps even with a timer of impending doom. Fallen heroines would be violated by monsters until eventually all the girls are overwhelmed and prayed on by the sex-crazed beasts, their fates left uncertain or outright tragic as they become playthings or breeding stock for monsters. Basically, one super long failing battle with perhaps an occasional short rest between waves, ultimately a battle of attrition that favors the monsters.

I'd be willing to play this scenario with either an active small group (1-3 other player characters) or by controlling multiple characters against a horde, actions and story narrated by a DM.

Rather than adding extra complexity to the systems I'd like to see existing mechanics used creatively, like hit points treated as the power to resist and at 0 the girls would be at the mercy of their assailants, ot 5th edition D&D's 3 strike death save mechanic being a way for heroine in the clutches of sex-beasts to either escape or be overwhelmed by the ravishing.  O:) Perhaps if they make it through, they can return to battle at the end of the wave only to face more horny creatures soon.
Also, I love creative ways to get heavy armor characters to show skin, like corrosive slime, attacks that ruin armor over time, etc

Some inspirational pics (all NSFW):
O&O

Autocad

I drafted a system some time ago based on defending against waves of monsters, that with a bit of adaptation might be relevant to your request:

https://elliquiy.com/forums/index.php?topic=223973.0

Vergil Tanner

I might be interested as a player, if the System chosen is Pathfinder. I don't have much experience with DnD, so I would prefer Pathfinder. :-)
Maybe if the first attempt goes well, we could turn it into a Dungeon Crawler of them trying to escape afterwards. Just an idea, but I'm game for a Horde Defence Vs Perv Monsters. XD Maybe as an Elven Cleric or something...hmmm...
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

FragarachZ

Quote from: Autocad on January 05, 2017, 09:09:14 PM
I drafted a system some time ago based on defending against waves of monsters, that with a bit of adaptation might be relevant to your request:

https://elliquiy.com/forums/index.php?topic=223973.0

Looks like a fun, easy to use system. Still, I'd be more interestedi in a fantasy system with mysterious magic, proud paladins, chaste clerics and feisty fighters than a gun them down scenario. I'd like to try your game sometime, though.
O&O

Vergil Tanner

Yeah, I would be more interested in a High Fantasy setting as opposed to "Gun em down" as well. Monster Girls + Guns doesn't really strike my fancy. No offence, of course! Do you reckon your system could be altered to fit a High Fantasy setting?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Sabre

You could probably just replace heavy weapons with polearms, firearms with bows, and explosives with magic.

Biles

I'd take interest if the system is very super simple and not overly complex like pathfinder.
[tr][td]
Denai Academy
Student: Amara Yochumaru[/td][/tr][tr][td]Zootopia: Hybrid Theory
Animal: Mocha[/td][/tr][tr][td]The Run
Hunted: Xuna Bladereaver[/td][/tr][/table]

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

wander

For a system, how about Dungeon World?

Easy to teach and you can find the playkit online for free (showing all class playbooks and moves characters can do) on the dungeon world website. It uses the same tropes as D&D, so characters can be fighters, mages, thieves, bards, clerics etc.

Biles

Quote from: wander on January 08, 2017, 03:37:15 PM
..and you can find the playkit online for free (showing all class playbooks and moves characters can do) on the dungeon world website. It uses the same tropes as D&D, so characters can be fighters, mages, thieves, bards, clerics etc.
This is exactly the kind of thing I wanted to avoid in the first place.
[tr][td]
Denai Academy
Student: Amara Yochumaru[/td][/tr][tr][td]Zootopia: Hybrid Theory
Animal: Mocha[/td][/tr][tr][td]The Run
Hunted: Xuna Bladereaver[/td][/tr][/table]

Vergil Tanner

Actually, I've used Dungeon World before and it isn't THAT complex. I would be cool with DW as a system, but I'd also be ok with a simpler, homebrew one as well. Up to you peeps!
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Autocad

I can adapt my system to a high fantasy setting, no problem.

While I'm at it, I suppose I should expand on the parts where monsters destroy clothing/armor exposing girls to even more intimate attacks, and streamline other parts?

FragarachZ

Losing armor can be a narrative thing when the girls lose hp or go down, I don't feel like another layer or rules is requires for just that unless it was already taken into account by the system. I like the different ranges and how enemies approach and the survivors have to use different tactics to dispatch them before they arrive. I say we give it a try once you have it adapted to fantasy genre. :)
O&O

Vergil Tanner

I agree; we could just adjust "HP" to "AP," for "Armour Points," and have certain losses of clothing / armour at certain thresholds. Not a perfect system, but simple and easy to employ. :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Sabre

Just keep everything as is, but degrade AP for every hit taken. So if an opponent rolls a 25 to hit versus 18 AC, reduce the AC by 25-18 = 7 to 11 AC.

FragarachZ

Since I doubt most people are here to see their characters ripped to shreds and brutally murdered, I suggest just keeping it simple and treating damage as loss of protection etc, with 0 hp being the vulnerable state when monsters can get their fun. Anyway, I'll leave it to the GM :)
O&O

Vergil Tanner

Exactly what I was thinking, on both counts. Call me crazy, but I don't get off on messy, bloody pulps that may or may not have once been human. I know, I'm weird. :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

GranoxFirewind

I think I could enjoy playing this! I'm always a fan of monsters having fun.

Vercile


Robyn Hood

I've been thinking of running a game like this. My view of hps is in line with the idea that it represents a general wearing down. It could be injury, torn clothes or "naughty combat", as in a creature's bite is not a "bite" but could giving you a good lick, or sticking its tongue down your plunging neckline etc etc. If I was going to run this, it would be 5e. I would also keep it simple. Indeed your loss of hps might be losing bits and pieces of armor but it doesn't have an actual effect on your AC. I've done games to this type of effect and honestly it wore my interest down as a player. Eventually it becomes too difficult to recover from a bad situation.


Maybe the point is losing but I would prefer a more narrative play, with an interesting story so that you don't want to lose. If that does happen, that can be part of it of course. But I'm not interested in just going through waves of enemies.

Vergil Tanner

I'd be interested in that kind of game, Robyn...I'd prefer a more narrative thing as well, where simply "Losing" just leads us down a different path and new encounters. I would prefer that to wave-based stuff, at any rate, so if you had that sort of game in mind, I'd be more than up for it :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

FragarachZ

I wouldn't mind playing this in either Autocad's fantasy modded system or low level 5e (though I'm afraid that a story driven group dnd would die down or players would drop before anything exciting happens).
O&O

GranoxFirewind

I could enjoy either myself, but both sound fun! A bit of story never hurts me.

FragarachZ

So anyone who expressed interest in running this last stand type scenario, what's it going to be? I'm good with most of what we discussed here, but still looking for someone to GM this.
O&O

Blinkin

I could be interested in something like this, but I dislike the idea of the goal is to lose. I would be much more interested in a story, an actual story, perhaps even a plot, in which the heroines end up the victim of a monster(s), but not necessarily as the result of a big fight. It could be as much fun to yank one out of the party in the dark, sneak her out of camp in the middle of the night or some such, have her for a few hours (or days) and sort of catch and release. It might even be fun to have the others try to save her only to fall, one by one, or all at once, in the process.

As for systems, I lean heavily toward Pathfinder, I know 5e some, but I don't really have time right now to try to learn a new system in a hurry.
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