It is the year 2016, and looking past the presidential election of the United States, the bombings in Aleppo, and the devastating wreckage Hurricane Matthew left behind, some may see a world that many have only ever dreamed of, and only a select few are allowed to live in. It is here in this world where smoke and mirror meet to hide the arcanic powers which bend time and space itself to hide these gifted beings who have been gifted enough to harness such abilities. There is not a soul alive who even has an inkling that such beings exist, other than these beings themselves. How they came to be, not even they have a total understanding of that concept, though living in the shadows they have been tasked to learn how to harness their magic, to control it, to use it in times of cosmic crisis to keep the balance when the scales dip too far to one side.
As of late, this task has become increasingly harder. With tensions rising around the world, it has become known to the members of the Order of Arcanum that soon hiding on the earthly plane may no longer be an option. The escalation of fear regarding an all-out human war is becoming a reality, not to mention the Order of Arcanum has their own war to handle. Where there are those who have embraced their magical abilities, there are those who despise them, and so over the years they have formed an order of their own, one that deals in the use of their power as an anti-magic, strong enough to strip the Mages of their power only to obliterate them moments afterwards.
This two-century old magical war is beginning to escalate, and the fate of the magic line hangs in the balance. The Order of Arcanum believes that the solution to this war lie with the young Mages who continue to come into power all around the world. The Arcanum Academies around the world have increased their defenses - and their number of students - over the years, seeking out the young men and women who they are in such desperate need of, hoping and praying to their gods that their line will not die out so that they may continue to uphold the balance of the world.
If not, the Order fears it will be the end of mankind as they know it.
This game will take place in the first Academy of Arcanum, formed at the beginning of socialized civilization. From the start is has always been an exclusively male school, including all faculty. It was not until several centuries later that the Order started to build more upon the magical plane, eventually forming all female schools, and co-ed schools - the co-ed schools not until the turn of the twentieth century A.D., after women received the right to vote.
The original Academy of Arcanum is of the highest nobility. Only the most awarded Mages are allowed to teach and reside there, that goes for the students as well. This academy makes up the most elite of elite Mages, and it is not entirely uncommon for former students to be inducted into the Order as prominent members of Magical society, or for them to become teachers themselves.
However, all students must remember that this is an all male
school, seeing as how the Order wishes to preserve the archaic ways the first academy began. Along with the graduated young men becoming prominent members of the Order once graduation is complete, it is easy to say that homosexual debauchery is entirely acceptable in these circumstances, and will not be frowned upon in any way by faculty, though the same cannot be said for the students who do not understand - or wish to partake - in such activities. Mage Control Levels:
In order for any Mage to be a part of the Order, or be a faculty member at the Academy, the Mage must
have a high control level over their power, meaning they have mastered one (or two) archetypes and are able to teach, or watch over students.
Students come in three different control levels: low, medium and high. They are self-explanatory. Students who are just arriving at the Academy will automatically be marked as 'low' control level, regardless of what their control level truly is. After about a year to three years, students can then be moved up to 'medium' control level where they will stay for quite some time. They are not a danger to any of the other mages, however they are still not permitted to be paired with unstable, low-level mages. Mages reach a 'high' level of control when they are close to mastering a archetype. How long it takes to reach this level of control varies from student-to-student, so some high-level students can be as young as twenty-five, others close to their sixties or even older. Once mages reach a high-level of control, they are allowed to volunteer to be paired with a unstable, low-level mage in need of help. Ultimately being paired is the choice of the high-level mage and the low-level mage. The two must come to an agreement along with the council.Academy Admissions:
The Academy does not accept applicants for admission until said applicants have reached the end stages of puberty - when the magic of the Mage begins to flourish, and is then able to be harnessed and trained to master in a healthy, non-harmful way. For most Mages this period of time usually arises at eighteen years of age, though it is not entirely uncommon for this period of time to begin as young as sixteen years of age, or as far as twenty-two years of age. It all depends on the mage, and the level of their power source within them.
Mages who tend to have the most stable, creative sense of their magical ability begin to flourish at the appropriate time when modern society considers them “adults”. Mages who flourish at a younger age, or older age than eighteen tend to have a more difficult time mastering their power, which can be potentially destructive. These applicants tend to be segregated from the rest of the class until they are able to control their magic with the might of their own will and knowledge.
If the Academies council begins to wonder if a Mage will ever be able to control their power, they will investigate the mage in question. If the council deems the Mage unfit to wield magic on their own accord, they will bind the Mage’s power to another student - one whose control level is vastly superior - or a staff member. When a Mage’s powers are bound to another’s, it creates a link between the two of them, empowering the both of them on a magnetic, magical, and physical level. This kind of relationship is called a “Pair”. The more stable mage of the two is considered the “Arcanist”, while the lesser of the two is considered the “Apprentice”.
More often than not when this link is created, it will never be severed. With the influx of students flowing into all Arcanum Academies, the act of “Pairing” has become a very common practice, and most members of the Order have Apprentices. Academy Courses:
As it has been and as it will always be, there are no strict guidelines as to what one Mage can study while they are at the Academy. Courses have been split into three different archetypes. Unstable Mages are usually put through all three archetypes before Paired, unless they specifically ask not to be. Mages who are ambitious and stable enough are allowed to learn all three of the archetypes if they wish, however it is rare that any Mage can master all three in one lifetime - even though Mages live twice, to three times as long as non-magic humans do.
The three different Archetypes are listed below:Wizard:
The ‘Wizard’ archetype is the choice a mage can make when they wish to master the most powerful aspects of the arcane magic in it’s truest, and concentrated form. Through taking such courses over the years a Wizard will learn how to bend time and space itself, allowing the total halt of time for short periods, alter gravity, and go back-and-forth in time. Telekinesis, mind control, enhanced senses, astral projection, conjuring, and offensive bolts of concentrated magic are a good chunk of what a powerful Wizard can accomplish in one lifetime. Elementalist:
The “Elementalist” archetype is quite easy to understand, however difficult in it’s own right to master. To bend the elements, to force fire, wind, water, earth, and lightning to obey one’s command is no easy feat. These Mages tend to be equally defensive as offensive, and quite difficult to defeat in battle. Many Mages are drawn to this archetype due to its destructive nature, though it is most definitely not for those without personal discipline. Many a time has a young, arrogant Mage met their own demise due to lack of control of their power. Necromancer:
The “Necromancer” archetype is the darkest of origin out of the three. More often than not Necromancers deal in black and blood magic, the summoning of demons, necromancy, voodoo rituals, transference of life-force, controlling minds, bringing forth plague and famine. The strongest of Necromancers can dismantle a small army without leaving their bedchambers, and with only shedding a drop of their precious blood. Many Necromancers are Paired, and stabilize their power by using their Apprentices as an energy source, taking it from them by drinking vials of Apprentice blood, or engaging in sexual acts to bring forth power. Though with this dark power comes hushed whispers in the hallways, it is not inherently evil. Power is only evil if the one wielding it wishes it to be so. Rules and Regulations:
- This game will be a freeform sandbox game with a world plots and smaller plots that you can choose to partake in if you so wish.
- I ask that we all be kind to one another. You know of the rules on Elliquiy, I do not wish to have to post them here. Do not badger for posts, do not attack one another. If you feel uncomfortable with another player, please let me know and I will handle the situation as I see fit.
- Enjoy this world. If you have any questions or anything you would like to add or suggest to the storyline, please let me know via PM. I’m always up for hearing what my fellow writers have in mind.