I might be in the minority here, but I 'd find it more... comfortable to move meta-game discussions to this, clearly labeled OOC, board. If someone tells me that they aren't going to be voting or not around much due to a 'real life' reason, I accept it without question, and I similarly expect people not to manipulate that respect of boundaries to move forward in a game like this. In short: I really am much happier seeing meta-discussion in a clearly OOC location where it isn't going to be mistaken as 'evidence'. I think the clear label also causes people to think twice before putting up something that is an in-game manipulation up here: let me be clear, I don't think anyone has done that. I just like my lines drawn and clear.
I actually spent some time writing a rather lengthy commentary on both why and
why not examining inactive players can be a 'good' thing the other day. It ended up muddled and no longer timely, but I am starting to think this will be a lingering issue this game. The short summary of it: There is a balance that needs to be walked between accusing inactive players and active ones. Rather than drawing explicit lines like I did in my earlier draft, just a few points to consider:
1) We want everyone to feel welcome here, regardless of personality type, experience, comfort level, etc.
2) Mafia's roots
are founded in the idea of an informed minority vs an uninformed majority. Consequently, whether someone is on 'team good' or 'team bad' they are going to be making, supporting, and denying theories that are based on imperfect information. In my experience, lynching is not generally something that is done once a theory has been 'proven'; it is actually part of testing that theory. While that might sound harsh, the oft-unspoken understanding is that we're actually all friends here and very grateful for eachother's company. People are missed when they are removed from the game, we hope you stay in contact on this board, and we hope to see you in another game very soon.
3) It is actually the 'duty' of the bad guys to make incorrect arguments and accusations to get the town to turn on itself; the good guys make incorrect arguments and accusations, too, because often times being wrong several times over is the only way you finally land on what the right answer is. It's part of the game, and I generally think implicit in signing up is agreeing that you are comfortable with you and your friends being falsely (and sometimes correctly,) accused.
4) It is a common tactic for 'team bad' to be relatively quiet in these games. For better or worse, quiet players tend to largely be indistinguishable from each other. It's a useful strategy when you want to fly under the radar because if an innocent villager even points at you they can attract shade to themselves: The question becomes 'why are you pointing to x, they haven't even said anything!' Obviously, if you are a wolf, if you can make it difficult for people to accuse you and still look innocent themselves, you are doing something very, very right for your team.
5) It is also a common tendency of people who are quiet, thoughtful, or inexperienced to hang back. It goes against the site's policies, and I would hazard to say the policies of most (if not everyone,) here to alienate anyone for experience or personality style. There needs to be very sharp lines drawn; on the obvious level: no character assassinations of other players, anywhere. The less obvious levels are more difficult to address because of the nature of this game.
My point? We need a bit of balance in this. I feel I am watching it weeble wobble back and forth to one side and the other, so feel a responsibility to simply say my peace.