Hello weary travelers its a delight to see you've received my invitation. Let me be the first to formally introduce you to the world of Tarduril, the Theocracy of Veils a small group game created by LeSane. Currently, he is looking for a total of four willing participants who will delve into the world he is creating, and I you're humble. . . or not so humble (I'm still in deciding that myself) Zameil Trios will guide you along the path. Today I will reveal some elements of the game so that you will gain a better understanding of it, and what the creator of the game is looking for overall. Please relax a while as I explain some of the core mechanics Before passing on the torch to another one of my fell compatriots.
This is an overview of the world we reside in currently. In the world of Turduril, all manners of races, species, and monsters live here. Most adventures such as yourselves usually begin south of the map. It is where many races live together in harmony though don't get me wrong problems still arise from time to time, but think of it as a minor issues where people try to get a foothold in the business of gaining a name for themselves. As the group progresses more and more areas will open up to them allowing them to take on bigger and better things! The majority of your time will be traveling to these locations and smaller lesser known areas might appear in your travels. (Caves, Dungeons, Small villages, Bandit camps, etc.)
Oh, before I forget something important to address. The King has passed his crown to his youngest son who will surpass his three older brothers. The people of Turduril as the sort of at odds with one another since the news so do not be surprised if war were to break out during your time here. I personally will be safe off the coast with a drink in hand since I don't have time for that crap. You all, on the other hand, are free game. That's how the cookie crumbles I solemnly say, but that's life. There are three kingdoms and one Sovereign Town (That is where you will start, obviously)
Lindorion, the Midnight Dominion (East)
The Third Great Kingdom of Oriand (North)
The Realm of Ladolien (West)
Pitax the Tarnished Jewel of the River Kingdom (South)
Word will spread of your deeds
In this world, nearly every action and decision your characters make affect them either positively or negatively. Depending on how drastic a decision is, the end-results can be minor or major. The actions may change their appearance, how their reputation will develop, the successive chain of events that happen within the game will determine how people and major characters react to your actions. These go into two categories positive and negative fame. Each has their own dynamic which can both be helpful to you or a hindrance. There is a ranking system for both which will label you as you traverse the world.
Characters that are able to gain positive fame by playing as a hero to the people of Turduril. During this mental state, the character is more calm and collected and are willing to sacrifice themselves to situations that mostly only benefit others but not themselves. This reflects their abilities as well; able to focus and take down single enemies more accurately, avoiding large, uncontrolled attacks that could hurt or kill innocent bystanders. Those who also claim the same mental state, appear as a Symbol of Help. Civilians will also look at your character with awe, love, and respect, often cheering as they go by. Those with a positive fame will be treated with respect among the guards, nobles, and some shopkeepers.
The ranks are as followed:
1st LVL Protector
2nd LVL Guardian
3rd LVL Champion
4th LVL Paragon
5th LVL True Hero
Characters can gain negative fame by focusing mainly on self-benefit, caring less for others, and allowing crime to be committed. During this mental state, you will be seen as ruthless and aggressive, which also reflects your abilities; attacks become more destructive and scattered. Your appearance might take a drastic change during this state, your skin might appear a pale gray, and your aura will come off as hostile or mean. Dark markings can appear on your characters skin. More thank likely you will get red marks on your face and appear to be lacking sleep, and have gray marks under your eyelids.
The ranks are as followed:
1st LVL Thug
2nd LVL Criminal
3rd LVL Murderer
4th LVL Most Wanted
5th LVL Infamous
No matter the path you take, you will find something rewarding for you.
Choosing to test your skill in battle constantly can reward you with combat prowess and fame.
Or perhaps you prefer a more carnal pleasure, possibly rewarding you in the form of useful connections and information.
The path you choose to take will always lead you somewhere.
(Orginal idea from Aya, not my own. Thank you.)
Each post will make your character better.
Everything from battle to the bed; decide how to best face the world and its infinite landscapes.
1 post will generate 1 EXP. Every 150 words generate an additional 0.5 EXP.
Additional story events and rewards will generate significant EXP.
The leveling system is like this because the creator doesn't want a bunch of people blazing through the game with small one liners and expecting to get something out of it. The writers of this game should put effort into it, and NOT focus on trying to be better than everyone else. LeSane wishes to have the story progress, but at the same time have everyone feel involved with the world. There has been a lot of game which writers will go off on their own and cause things to take a bad turn. That will not be tolerated nor accepted.
The game is a mix of systems that help support the characters along with the game.
- DnD mechanics i.e. (Stats of your Character basic leveling)
- Freeform when talking to one another and progressing the story.
- Combat mechanics and Other mechanics from Homebrew system (Thank Aya again. She made an amazing system.)
Please note this is for interest gain. The more interest it receives the more information will be placed down. The reason behind this madness is this "Why to throw out all the information when no one is interested?" That is a common dilemma that the creator of this game runs into so he is giving as much as he can to make it interesting while withholding some info. If you have any question, comments, or concerns regarding the game please leave a post down and LeSane will do his best to pass on the information. Remember only you can make this game possible.
Some events will require a combined effort and careful planning.
Others will be easier solved with a divide-and-conquer approach.
Communication with other players will be necessary in order to achieve the best results.
STATS, AFFINITIES AND TITLESStats will be used by the system to determine results of actions; battle actions, character interaction, etc. Usually, your stats will only affect things like combat with enemies, using your charm (or sex)to draw out information from NPC'S, and many other things which can be used for specific events. Remember these stats will only affect certain areas of the game. It is a free form game as well so relying on your stats maybe be a good idea, but it isn't the whole premise. In the spoiler below are examples what will be the main focus for your characters. There are four total so that no one will be confused on; Endurance, Sense, Combat Mastery, and Sexual Mastery.
Affinities are rewarded when a character invests a certain amount of time into one particular area and are the player only. Performing many actions in one area (combat, sex, and other things.) will give you affinity in that area. The specific affinities awarded are hidden, and depend on the action. For example, if your RP style involves a character who is very mobile in battle, he may unlock the Acrobatic affinity. If he focuses on large, devastating attacks, he will unlock a different ability tailored to him alone. Affinity areas outside of the listed ones are also possible, depending on the actions your character performs most often.
Used to determine health and defense in battle, stamina during sex. A low endurance will make battles extremely dangerous for you; sex will be an extremely, extremely short affair.
Health = Endurance x3. Defense = Endurance x1.5 (rounded down). Stamina = Endurance x3.
Used to determine general intelligence. In battle, a sense may allow you to pinpoint an enemy's weakness, or exploit the environment to your advantage. When interacting with characters, a high sense will increase the chances of getting what you want or manipulating that character. During sex, sense may be helpful in identifying your partner's sensitive areas, kinks, etc. Any situation which requires perception and problem solving may require the sensed attribute. A low sense will not make your character brain dead, but he will receive less helpful cues in game-text than a character with high sense.
Sense represents your character's ability to perceive hidden things and intelligence in general. Throughout the game, if your character's sense is high enough, he will receive special prompts or clues that may guide him. Also, lets you decipher monster abilities. Your character is attempting to get into an inn that doesn't welcome strangers. A hidden sense threshold of 5 is set; if met, a cue may appear that clues him into a side entrance.
If sense is lower than 5, your character will not get that cue, but perhaps he could try to charm one of the girls nearby (who only has a sense of 2) to get him in. If your character doesn't have enough sense for anything, you could always try to fight your way in or avoid the inn. A monster has a sense of 10 and special abilities. If your (sense x2) is equal or higher to the monster's, then you will receive information on its abilities.
An encounter (battle, event, or otherwise) that seems impossible may be solved if a member of your party has enough sense to solve the problem.
When trying to influence or manipulate NPCs (into sex, providing protected information, etc.), the sense stat is used. 2d4 +sense stat = 6; NPC sense = 5. Since your roll is greater, your action counts as a success. More difficult actions may require a greater number of successes. Seducing a woman usually takes Seducing: rolls 2d4+sense 4 times (3, baseline for seduction attempt +1 static value). Following the success formula above, 3 successes in those 4 rolls allow for a successful seduction attempt.
Used to determine damage dealt in battle, as well as general combat aptitude (movement, dodging, and other physical traits). Battle mastery will affect your performance in battle regardless of your battle style (arcane, archery, etc.); whatever you can think of. A low battle mastery will make battles a futile effort for you; your character will not be able to contribute much in the way of damage and will be unable to perform as well as a character who is well versed in battle.
Combat will unfold in free form, however, each of your posts will trigger certain checks by the system. You will have to do a roll and the rest will be done by the creator of the game. An attack description against the monster will trigger a damage check of 2d4 (+modifiers via combat stats/affinities). The result is subtracted by the monster's defense, and the result of that is done as damage to it's HP. (2d4 + Combat Mastery = 7; monster defense is 3, so your post inflicts 4 damage to the monster.) Each post can only trigger damage one time per enemy unless specified.
Used to determine almost all aspects relating to sex, apart from stamina. A low Sexual mastery will make your character woefully inadequate in the bedroom.
Similar to combat, but with different modifiers.
ex. 2d4 + CM = 5; partner's carnal mastery is 1, so your post will subtract 4 points from your partner's endurance. When endurance reaches 0, they have an orgasm. Your sense may help you during sex. If you're particularly perceptive and skilled, you receive a bonus to your rolls. 2d4 + Sense + CM > Partner's Sense + CM. This may give you an edge: lowering their endurance faster, etc. If the difference is especially large, you could make your partner climax instantaneously. There are other aspects such as rape, mind break, and nymphomania however these are unlocked by having a certain level of negative fame to unlock. The rape formula is as follows: 2d4 + Player BM > Target (DEF + BM + HP). If successful, your character will overpower the target and initiate a non-consensual rape event. Mind break and Nymphomania are consequences of having constant sex, to the point that it overwhelms one's senses. Each orgasm will give the target a lust counter. Each successive orgasm will double that counter. When the lust counter becomes greater than the target's sense, then they become mind broken (non-con) or turn into a nymphomaniac (consensual). Lust counters will have a decay at a rate of 1 per post in which that character is not having sex.
Upon successful mind break or Nymphomania, the player will receive a large amount of EXP and a bonus. The bonus can either be a permanent boost to a stat (depending on the mind broken character; a battle-adept character will reward a bonus to BM), or one of the mind broken character's abilities. In a mind broken/nymphomaniac state, the NPC will not have normal NPC function and will be mostly useless.
Titles are an extension of affinities. By unlocking a certain combination of affinities, or performing special feats, you may achieve a title that provides a relevant bonus. You have an affinity in both battle arts and sense. You may unlock a sample title such as 'Tactician' which provides some extra bonus to those aspects, or even a completely new ability. These will be unlocked over time.
Critical Wounding: Your experience in battle has allowed you to occasionally identify weak spots. Any double roll (2d4 = 1+1, 2+2, etc.) deals 1.5x damage.
Acrobatics: You have become adept in the movement about the battlefield. Once per battle, dodge an attack that would otherwise inflict lethal damage.
Long Voyage: You're a frequent indulger of carnal pleasure. When having sex, endurance is increased by 1.5x.
Double Trouble: Twice the fun. When having sex, each post has (2d4 + carnal mastery)% chance of triggering an extra pleasure check.
Sharp Eye: Nothing goes unnoticed. Environmental sense thresholds reduced by 1/3rd.
Devil's Tongue: You have a way with words. Applies a -2 sense modifier to any NPC's sense roll.