|High Concept ||Unrecovered Corporate Asset|
|Trouble||You'd Be Messed Up Too|
|Other||The Lost Were The Future|
Deceive (+2), Willpower+3
Athletics, Kinesics, Medicine+2
Infiltrate, X-Risks, Xeno-Contact+1
Investigate (+1), Notice (+2), Provoke, SomaticsStuntsEgo
2 Skill PointsEgo
Psi-Gamma Psychic StabEgo
Psi-Gamma Sensory BoostEgo
|Aspects||Original Futura; On All The Drugs|
|Traits||Essential Biomorph Traits, Mnemonic Augmentation, Stigma (Lost)|
|Custom Traits||Environmental Adaptation (Cold), Environmental Adaptation (Thin Atmosphere), Drug Glands|
|Cred/Civ Rep Cost ||Great (+3)|
* Everyday tech (smart vac clothing, utilitool, specs)
* Assistant bot (creepy or servitor)Background
* A member of the Lost Generation.
* Taken into Cognite custody.
* Converted into a covert operative.
* Escaped with assistance from Firewall.
* Her 'day job' is as an exotic prostitute.
+Hedonism, +Self-Protection, -Hypercorporatism
The Futura Project was developed by the Cognite hypercorp and was intended to create the next generation of transhumans in the aftermath of the Fall. It is most notable for being a colossal failure on almost every level, especially empathy modeling. Over forty percent of subjects committed at least one act of premeditated murder by the age of twelve, and attempts to correct the problem only taught the subjects to avoid detection. Furthermore, at some point in the project all subjects became infected with the Watts-McLeod strain, although how, why, and when this happened remains unclear.
As a subject of Project Futura, Jun was brought up in a manner that the hypercorp overseers would view as desirable/appropriate. She is fluent in multiple languages (Mandarin, English, and Latin), capable of playing a classical musical instrument (the piano), skilled in a classical art form (calligraphy), and was generally raised in a manner of the wealthy trying to live vicariously through their children. The technical aspects of the project successfully resulted in subjects that were confident, self-reliant, and adaptable. The unintended consequences of the projected resulted in high-functioning psychopaths with psi abilities.
When the project was brought to light, Jun and others were brought into Cognite custody, ostensibly for rehabilitation. Not being prone to wasting investments (and poor at learning from past mistakes), the hypercorp quickly folded them into Project Phoenix, hoping to exploit the Lost's unique attributes. Phoenix attempted to convert Jun and other 'recovered assets' into covert operatives, spies, assassins, forecasters, ciphers, and other similar tools. "Anyone can make an assassin that shoots with perfect accuracy and can move around undetected. Only Cognite can make an one that can kill them with her brain and get past security simply by asking." Or so the marketing pamphlet said.
Jun's experience primarily consisted of industrial espionage, acquiring blackmail material, and wetwork. Occasionally it involved dealing with a TITAN outbreak or cleaning up a black budget project gone wrong, although these tended to be unpleasant surprises rather than objectives.
Eventually a third party discovered this project, and successfully removed the subjects from Cognite's grasp, as well as wiping all records of the subjects from their servers. The subjects were quickly scooped up by anyone who could get them, including other hypercorps and Firewall. Jun remains unaware of who broke them out, but does know it was Firewall who secured her safety after the initial escape.
Currently, Jun has been relocated to a small brothel in Olympus where she 'works' as an exotic prostitute. Futura morphs are incredibly rare and expensive, and command a premium price. She's here until Firewall can figure out what to do with their new asset. Given her high price, she has had few, if any, clients.
Jun's morph has been modified to survive in the Martian environment, and has had multiple drug glands installed. The glands can produce a variety of compounds, including nootropics and combat drugs. Drugs Jun commonly abuses include: Neem (for its dissociative side-effects), Comfurt and Orbital Hash (for their calming effects), Hither (for obvious purposes), and Juice (to avoid dealing with the present). Of these, Neem and Juice have severely enhanced her psychopathy by further distancing herself from her actions/surroundings.
As is typical of a member of the Lost, Jun lacks a strong emotional connection to the Fall. This is partly due to the Futura Project's failure of empathy modeling, but also as result of the Fall happening before her creation. Thus the Fall is just something that's 'always been'.
Jun has a strong negative reaction to 'September'. She refuses to elaborate on why.
Despite basically being raised in VR, Jun has limited skill at manipulating the mesh or machines. Cover stories, infosec and resources were always supplied by Cognite, and now by Firewall. This lack of ability serves those who would attempt to control/contain her well, but should not be relied upon. The Lost were designed to be self-reliant and adaptable, after all.
* What are the other 'recovered assets' up to?
* Who orchestrated the escape, and why?
* Why is September significant?
* How long can she remain hidden?
* How long will she remain stable/functional?
* Drop Tables
* Rosalyn Fischer (2)
* Doctor Octopus
* Doctor Jones
* Have fun
* Bloody retribution (need to elaborate on why)
* Acquire wealth, power, security
* Acquire high-end Biocore morph
* Get an alpha fork to the Titanian Commonwealth
* Relationship with the Virus
* Connections with other PCs
Unrecovered Corporate Asset
+ Psy Ops experience
+ Familiar with hypercorps
+ Used to operating without much gear
- Used to working with support
You'd Be Messed Up Too
* Already crazy
- Psychosis and Neurosis
+ Espionage experience
- Telling the truth
The Lost Were The Future
+ Push to be better
+ Not that obsolete
+ Confident, self-reliant, and adaptable
On All The Drugs
+ Creating Advantages with Medicine
- Lingering effects
|Ego Stress||1[ ] 2[ ] 3[ ] 4[ ]|
|Morph Stress||1[ ] 2[ ] 3[ ]|
|Muse Stress||1[ ] 2[ ]|
|Mild Consequence (2)||---|
|Moderate Consequence (4) ||---|
|Major Consequence (6)||---|
With a touch, the async can cause physical damage in the form of internal hemorrhaging, massive cell death, or other disruption of metabolic processes. The async may use Willpower instead of Fight to attack or create an advantage in physical conflict, dealing stress as if they were mounting a normal attack. Psychic Stab can't be employed to use Willpower to defend. It doesn't work on non-biological targets, although it is effective against pods because it doesn't exclusively target the brain.
When taken as a stunt rather than a trait, this sleight confers +2 to Notice actions when the async focuses on a sense relevant to what they're attempting to perceive.
I'm focusing more on the Pattern Recognition sleight aspect from the core rules for this one. The fluff around is more interesting than just 'being really good at noticing stuff'. Like the An Infinite Horizon story at the beginning of Gatecrashing, and the idea of Asyncs using stenography to send messages to each other only they can even notice mentioned in Transhuman (p. 152-153).
Theme MusicHalestorm - Mz. HydeKinks
The Subliminal sleight confers Fair (+2) ability, or a +2 bonus on Deceive actions, to influence another person by implementing a single post-hypnotic suggestion. For nameless NPCs, this is a simple overcome action opposed by Willpower. For PCs and named NPCs, it's a contest. If the async succeeds, the recipient will carry out this suggestion as if it were their own idea. Implanted suggestions must be encompassed in a short sentence (for example: “open the airlock,” or “hand over the weapon”). Suggestions may be implanted with a short trigger condition (“when the alarm goes off, ignore it”).
The async must succeed with style to make the target do anything immediately life threatening (“jump off the bridge”) or that violate their motivations or personal strictures. PCs and named NPCs can't be given such commands at all.
On a tie, the target might have a vague intuition that they're being manipulated, or might not take the action precisely according to the trigger condition the async specified.
* Tentacles (Octomorphs)
* Toys/Robots (Synths)
* Orgasm Denial/Edging
* Mind Control (Receiving)
* I like the idea of having a Creepy that's basically a tiny tentacle monster made out of smart materials. And sorta acts like this:
Most of these are here as interesting ideas rather than things I want. A few are based off of the Psi Revamped
rules from the Eclipse Phase forums (most of the changes made are irrelevant to the FATE rules or effectively already included in them).Ego
+2 to Willpower when Defending against Psi Strain.Ego
Use Willpower to heal/remove certain complications.Ego
Optionally absorb Strain as Morph Stress instead of Ego Stress.Ego
Psi-Gamma Improved Kinesics
As Sensory Boost, but to Kinesics.Ego
As the Multitasking Morph Stunt.Ego
Psi-Gamma Unconscious Lead
As the Reflex Boosters Morph Stunt.Ego
+2 to Attack or Create Advantages with Psychic Stab.Ego
Psi-Gamma Mental Bulwark
+2 to Defend against Psi abilities.Ego
You can Defend others against Psi, and can create Psi-Jamming Field type Aspects. In addition, your mind cannot be digitized while this sleight is active.Gear
You can Attack or Create Advantages with Programming.
Cloud Memory allows the async to temporarily disrupt the target’s ability to form new, long-term memories with a touch. This sleight confers Fair (+2) ability to cloud memories, or gives a +2 bonus to Deceive actions where blocking memory formation would be an advantage. Cloud Memory is otherwise treated as a Deceive action (e.g., a simple overcome against nameless NPCs, or a contest against named NPCs and PCs). If the async succeeds, for the duration of the scene, the target will retain short-term memories but will soon forget anything that occurred while this sleight was in effect. On a tie, the async might successfully block memories, but the target is left with a feeling that something is wrong with how they remember events.