Based on what our group has so far, it looks like what we need next is a gunbunny socialite.
I'mma just gonna ask if my character's Aspects look okay. I had a few ways to put certain points across and tried to make them double-edged and not too long, avoiding commas etc. Still, I get the feeling that everyone else has a better grasp on how to word them. So if anyone could help with that, that'd be awesome.
You can use commas in Aspects; FATE Core/Accelerated uses them all the time, and seperates Aspects with semicolons. So, uh, don't use semi-colons in your Aspects.
(Which, really, you shouldn't be doing anyway, given what a semi-colon is and what an Aspect is).
Although, yeah, probably better to avoid them if you can.
High Concept: Charmingly Naive Hacker
Trouble: Sticks his XXXX where it don't belong
Loyalty: A cornered rat bites hardest
Other: A Fish out of the Net
Core Morph Aspect: Adorkable Worker Pod
Secondary Morph Aspect: Cookie-Cutter Reconnaisance Pod
If it was my character, I'd make these changes:
High Concept: Adorkable Hacker
Core Morph Aspect: Cookie-Cutter Worker Pod
Secondary Morph Aspect: Recon Spec
Adorkable-ness appears to be a property of your Ego, not your Morph. If I put Puppeteer in a different body, he'd still be adorkable. If I put Red in your body, she wouldn't be adorkable.
Unless... the pod you have is part of a line designed to look adorkable, which could be interesting worldbuilding.
I use 'Recon' instead of Reconnaissance 'cause it's easier to spell, and we'll be writing aspects a lot.
I also use 'Spec' instead of specialization/specialist 'cause that's the word they use in the game fiction ("a full squad of tenís got an infosec spec and a nanowarfare spec on it", Sunward p. 111), so we get some thematic consistency stuff going on.
Alternatively, you could go with 'Recon Spec Pod' and 'Cookie-Cutter' for your two Morph Aspects. The Morph Recognition Guide has a 'Specialist Pod' that's just a generic pod designed to represent all the stuff pods are used for.
And I'd de-censor your trouble.
I'd also note which skills Digital Ghost and Security Expert are associated with for organizational purposes.
I think your Muse just has a single 2 stress track, not 2 physical, 1 mental. The playtest contradicts itself on this (it mentions Muses twice, and says different things each time), but IIRC the FATE Core rules have NPCs with just one stress track, which would make sense for a Muse.
As a note on backstory, though, humanity in Eclipse Phase doesn't have faster-than-light communications, so you can't really remotely pilot your pod morph on Mars all the way from your server on the outer edges of the solar system.
This is true.
In general, you have to be in phsyical danger to do Firewall sentinel stuff. And given what you'll be facing, all being remote would do is put your server at risk of malware infection while making your morph less responsive (so even more
risk for less reward).
Oh! One thing to remember: Fabbers on Mars are really
tightly regulated, and can't use open source blue prints. Ones that can
use open-source stuff are super
illegal. Make a note of what kind yours is (probably the latter one). If it is open source, you probably know/work with 'some guys' (probably Conduit), which would make you super
wanted by the authorities. If it's a standard DRM'd one, you won't be able to make as much stuff, and it'll keep a record of what you make.