Brightvale is a rather decently sized trading town, located at the mouth of a river, between two valleys. Brightvale's harbor is busy year round, the temperate climate keeping the waters from getting too cold. It's proximity to the three major kingdoms of Byrn'dyr, Cyrene, and Psychriae (Elvish, Human, and Dwarven respectively) means that it has been fought over for hundreds of years. At the far end of the valley lays a massive wall, a gate of steel and stone keeping those who would threaten the peaceful valley out.
But that same wall and the natural defenses are also what keeps Brightvale's dark secrets hidden away. Cults, strange creatures lurking in the valley's caves, and all manner of the strange and foul have begun appearing around the harbor town. Whether by divine providence or by chance, heroes have come to Brightvale just when it needs them most.
So! Brightvale is going to be a game for 3-5 level 7 characters. For stats, 28 point buy, average hitpoints with maximum at first, and any non-magical equipment you can think of wanting, you can get. Just be reasonable and don't take a hundred followers armed with siege equipment. You will also be allowed one magic item of uncommon quality, though you should ask for anything unusual (so +1 to an item, go ahead, anything else ask). For sources, anything outside of the player's handbook ask, the Eberron Unearthed Arcana is allowed (shifters, warforged, and changelings are common races).
This will not be a first come first serve game, I'm going to look for a balanced party. Please include a character name, class, race, and some sort of background and description. The world is fairly open to describe as it will help. I'm still working on the setting, but the races roughly match up to ancient/medieval cultures:
Bad End- What is a Bad End? It is an alternative to a character death. If you opt out of the Bad End, then when your character dies, they simply die. They can be resurrected later if you can find a powerful enough mage, but they're dead. If you opt in for the Bad End, then when your character would die, they black out instead. Waking up in a dungeon or cell or someplace, they will be left to the mercy (or lack of) of whatever knocked them out in the first place and have to try and make it back to the party (and if they die again, repeat the bad end process). The party can attempt to reach them as well, though this could result in things going swiftly downhill.