You are either not logged in or not registered with our community. Click here to register.
 
December 04, 2016, 08:39:15 PM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Hark!  The Herald!
Holiday Issue 2016

Wiki Blogs Dicebot

Author Topic: DnD 5e: Brightvale Chronicles  (Read 4742 times)

0 Members and 1 Guest are viewing this topic.

Offline ShadowFox89Topic starter

Re: DnD 5e: Brightvale Chronicles
« Reply #50 on: December 20, 2015, 09:56:17 PM »
 Attitude is indeed the idea. City-states that have a powerful economy, tend to fight each other, but invade them and they will fuck you up. Warrior culture that prizes honor and generally enjoying life. etc etc.

 I will be working on an actual setting once I have time, but that won't be for at least a few days.

Offline AndyZ

Re: DnD 5e: Brightvale Chronicles
« Reply #51 on: December 21, 2015, 02:32:30 PM »
Arx - Changeling Bard of Lore

Whether Arx is male or female isn't commonly known, and he changes genders so often that most people just refer to her as whatever she is at the time.  All of his forms, however, are stunningly attractive except in the few cases where it's necessary to become hideous.

The preferred method of performance for Arx is storytelling, taking on the many different appearances of the actors and tumbling about to put on a one-person show with many different roles.  When illusions are added in to complete the gaps, it can be quite a sight to behold.

Having an eye for the ladies, it's not uncommon for him to find out exactly what they want in a partner and taking a form to match, but never with an eye to deliberately deceive.  (Okay, rarely...)  The stereotype of changelings is that they hide in every corner and can never be trusted, but to Arx, changing forms comes as easily as changing outfits.



Strength 10 Dexterity 14 Constitution 12 Intelligence 10 Wisdom 12 Charisma 18

Acrobatics +5, Animal Handling +2, Arcana +1, Athletics +3, Deception +7, History +3, Insight +4, Intimidation +7, Investigation +1, Medicine +2, Nature +2, Perception +7, Performance +10, Persuasion +7, Religion +1, Sleight of Hand +3, Stealth +3, Survival +2

AC 14 HP 52/52

I know a story relevant to almost every situation.
I change my mood or my mind as quickly as I change notes in a song.
Art should reflect the soul; it should come from within and reveal who we really are.
I want to be famous, whatever it takes.
I'm a sucker for a pretty face.

Equipment:

Rapier, Studded Leather, Lute, Horn, Fine Clothes, Potion of Healing, Explorer's Kit, Everburning Torch, Daggers hidden in boots, Belt Pouch with lots of money

Shadow, I have an idea for a magic item and figure I'll just pitch it to you: Studded Leather which can fit anyone and manifest appropriate clothing when a changeling shifts about.  If you prefer it be a set of clothes instead of Studded Leather, that works also.  The idea isn't listed anywhere, but it'd be perfect for a Changeling while still not worth more than Uncommon as an item.

Spells:

Cantrips: Eldritch Blast, Mage Hand, Minor Illusion, Prestidigitation
L1: Charm Person, Healing Word, Heroism, Sleep
L2: Locate Object, Silence, Zone of Truth
L3: Dispel Magic, Major Image, Mass Healing Word
L4: Dimension Door



Inspiration!
« Last Edit: February 24, 2016, 08:31:41 PM by AndyZ »

Offline Miroque

Re: DnD 5e: Brightvale Chronicles
« Reply #52 on: December 22, 2015, 12:43:26 AM »
im seriously thinking of applying.. Nordic (finnish) gal myself.. Kalevala inspired elven witch woman of some type.... druid/wizard/bard... maybe even cleric..

Online Zaer Darkwail

Re: DnD 5e: Brightvale Chronicles
« Reply #53 on: December 22, 2015, 05:18:07 AM »
im seriously thinking of applying.. Nordic (finnish) gal myself.. Kalevala inspired elven witch woman of some type.... druid/wizard/bard... maybe even cleric..

A female elven nordic bard would be pretty nice concept, fits for Vδinδmφinen styled hero :). Could come from same country as my char was born into.

Offline Miroque

Re: DnD 5e: Brightvale Chronicles
« Reply #54 on: December 22, 2015, 10:23:00 AM »
How are the Uncommon magic item made? I was thinking of some sort of Staff (wand, rod, what not.. ) fitting for an Ice (Storm) sorcerer. Dont really care what it does, aslong as its Cool! (see waht I did there...)

Offline Miroque

Re: DnD 5e: Brightvale Chronicles
« Reply #55 on: December 22, 2015, 10:33:42 AM »
Name: Fridda Elsingarsdotter
Race: Drow Elf
Class: Sorcerer (Storm) 7
Gender: Female
Age: 102
Backstory:
Saga of Fridda
Fridda was born at the Night when the Sun died, just before Sun rebirthed. Middle of winter, her skin was jet black, like nothing her tribe had seen before. Sunlight hurted her eyes, but her affinity to magic was felt by all, as winds howled around her, rains turned to snow and snow into hale.

Not long after, Louhi, Witch-queen of the North heard about this girl child and send her two daughters to claim her. They arrived by the flying ice charriots and toke her away. No words were exchanged with her parrents, as everyone knew better, than to prevent Louhis envoys.

Fridda's childhood was glorious. She never knew want as she lived in the frozen halls of her Queen-mother, among her Sister-witches, who were, like her, indoctrinated to worship and love their mother. There was nothing she wanted more.

When the rumors of wars were hear'd in the Northern realms, Louhi joined forces with other Kings and Queens of the North, to rid the world from the pestilence that caused the war. Those lesser beings were to be extinct. Years grew as the war kept going, fueled by dark magics of humans and their seemingly never ending tides fo fresh bodies. Elves, beign pure and magical, were employed as specialists to help during the war.

Now, as the stars have divined, there was something extraordinary going to happen in the gated town of Brightvale, Louhi send her youngest daughter to investigate. This is to be her blooding ritual.
« Last Edit: December 22, 2015, 10:46:08 AM by Miroque »

Online Zaer Darkwail

Re: DnD 5e: Brightvale Chronicles
« Reply #56 on: December 22, 2015, 10:39:26 AM »
So far as I know no PC's craft or make magic items (no feats nor means). Only way to get magic items is through as loot (not even shops sell them expect potions or such). A gp guideline is given for magic item costs but it's clearly a guideline if any adventurer is crazy enough sell any magic items.

Offline Miroque

Re: DnD 5e: Brightvale Chronicles
« Reply #57 on: December 22, 2015, 10:47:09 AM »
I go that Zaer, but as our characters should have some magic item at the start.. I was thinking how/where should we choose one from? (or, like me, im Okay for it being handed to me... as that way, its not "optimal")

PS: added the start of Friddas saga on the charaster application.
« Last Edit: December 22, 2015, 10:48:28 AM by Miroque »

Online Zaer Darkwail

Re: DnD 5e: Brightvale Chronicles
« Reply #58 on: December 22, 2015, 10:49:28 AM »
In DMG there is list of items which you can pick, Shadow has allowed us to have single uncommon item. +1 weapon or armor is okay while anything more exotic may need approval from him first (my char uncommon item is elven cloak, elven boots are also uncommon but give different benefits). So if want magical staff it's possible I think (albeit very low magic one as more powerfull staffs are not uncommon). Or convert one wand into a staff.

Offline Miroque

Re: DnD 5e: Brightvale Chronicles
« Reply #59 on: December 22, 2015, 12:51:51 PM »
K, thanks Zaer. I think I'l ask for an wand transformed into an Staff ( or some lesser staff) Anything woudl actually fit to her background, as its given her by the witch-queen, for her mission...

Offline Chulanowa

Re: DnD 5e: Brightvale Chronicles
« Reply #60 on: December 22, 2015, 11:53:47 PM »
Well, I like my short stacks, and I like my druids. Didn't care much for aztec halflings though. Luckily there's a compromise!


Name: Juniper
Race: Forest Gnome
Class: Druid (Land)
Background: Folk Hero
Alignment: Neutral
Gender: Female

STR: 8 (-1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 10 (+0) (Save: +3)
WIS: 16 (+3) (Save: +6)
   Animal Handling +6
   Insight +6
   Survival +6
CHA: 12 (+1)
   Persuasion +4

Proficiency Bonus: +3
Passive perception: 12
Armor Class: 18 (12 + Dex + shield + Cloak of Protection)
Hit Points: 52
Speed: 25' walk
Character History
   Juniper's family has always dwelled in the forest, and their ancestors before them all the way back to when - so the stories say - the gods of wind and sun first carved gnomes from the wood of that very forest. Though these diminutive people always held to their own ways, they didn't live in the past - contact with the alfar of the north and the shifting peoples of the west taught them of steel, and the humans of the south brought trade and a larger world. By the time Juniper showed up, her family had been in the truffle business for generations, selling the delicacies wherever they could be reached.

   Juniper herself was a typical child, at least by gnome standards. Forever barefoot and muddy, always playing tricks on her older sister and her friends. She brought home small injured animals often enough to be noted, but that was about it... except for her fascination with the so-called Whispering Woods. A strange pocket of maples within the elm-forested hills, the Whispering Wood was usually avoided even by the gnomes, who said other, more powerful beings called it theirs. As it happened, the annual truffle-hunt took Juniper and her family to the edge of this supposed haunt, and while the pigs rooted, she would just... watch, and listen.

   It was one trip like this where she disappeared. everyone knew she had wandered into the Whispering Wood, and broke taboo to search for her... but no trace was found. Not of juniper, nor of any harm that might have befallen her. For two weeks her family maintained their vigilance, setting woodland creatures after her even, to no avail. Mournfully, her family accepted that the odd spirits of the forest had take their daughter.

   And they were right, to a degree. As the moon had crept low one night, Juniper woke to the strains of music, rather than the whispering rustle of the broad-leafed maples. As if bewitched, the followed the noise... into the arms of a fae. Juniper cannot remember exactly if the creature was a dryad or pixie, male or female, or something of all of those, but she remembers that she learned... plenty.

   She spent ten years learning it, though for her it was but a few nights of passion and wisdom. With her hair in tangles and her cheeks burning, she hurried her way back towards where she knew her village lay... only to find what had happened. The celebration of her return was cut short though, by the arrival of the Wood Wardens; the sacred shamans and priests of the community, usually separate from greater gnome society except for matters of import. This education lasted five years. Juniper turning her fae blessings into a deep connection with the land, attunement with its creatures and cycles and events. She learned the magic of the lands of farms and hills, the proper forms of worship and mysteries of nature, and how to fight for the cause of the world itself, without falling prey to the petty squabbles of gods.

   Now she is free of her apprenticeship, to find her place in the world. Now fully a woman, she's intrigued by lands and peoples outside the protected, wooded enclaves of her own kind, and has come to Brightvale as a first stop on what she hopes is a long journey of learning.


Proficiencies and Languages
• Light armor, medium armor, and shields (no metal)
• Clubs, daggers, darts, javelins, maces, quarterstaves,
scimitars, sickles, slings, spears
• Herbalism Kit
• Artisan's Tools
• Land vehicles

Languages: Common, Gnomish, Druidic, small critters
Features
Race
   • +2 Intelligence, +1 dexterity
   • Small size, 25' walking speed
   • Darkvision 60'
   • Minor illusion cantrip (Int to cast)
   • Speak with small beasts
Class
   • Druidic
   • Spellcasting & cantrips (3)
   • Wild Shape
   • Druid Circle (Land)
    - Bonus Cantrip
    - Naural Recovery
    - Circle Spells (Grassland)
    - Land Stride
   • Wild Shape Improvement
   • Ability Score improvement (+1 Dex, +1 Wis)
Background
   • Rustic Hospitality
Traits
Personality
• I judge people by their actions, not their words
• I have a strong sense of fair play and always find the most equitable solution to arguments

Ideals
• People deserve to be treated with dignity and respect.

Bond
• I worked the land, I love the land, and I will protect the land

Flaw
• Secretly, I believe it would be better if I were a tyrant lording over the land
Typical Spells
Cantrips: Druidcraft, Guidance, Minor Illusion, Shillelagh, Thorn Whip

1st: Entangle, Faerie Fire, Cure Wounds, Charm Person
2nd: Heat metal, Lesser restoration
3rd: Conjure Animals, Dispel magic
4th: Conjure Woodland Beings, stoneshape

Circle Spells:
   3rd: Invisibility, Pass Without Trace
   5th: Daylight, Haste
   7th: Divination, Freedom of Movement
Equipment
Weapons   • Quarterstaff (Attack +2, Damage 1d6/8-1)
   • Dagger (Range 20/60, Attack +5, Damage 1d4+2)
   • Sling (Range 30/120, Attack +5, Damage 1d4+2)
Armor:
   • Studded Leather armor
Mundane Equipment:
   • Druidic Focus
   • Explorer's Pack
   • Shovel
   • Iron Pot
   • Leatherworker's Tools
   • herbalism Kit
   • Potion of Healing x2
   • Robes
magical Item:
   • Cloak of Protection
« Last Edit: December 25, 2015, 03:52:15 AM by Chulanowa »

Offline hellrazoromega

Re: DnD 5e: Brightvale Chronicles
« Reply #61 on: December 23, 2015, 12:39:31 AM »
I always assumed the culture was more the attitude than the aesthetic. Though of course stealing some of the Aesthetic is fun.

Dwarven Greek - Powerful City States. Each Dwarven Hold has their own thing they excel at, be it invention, trading or military rule. Deeply religious.
Nordic Elves - Warrior Culture. Dying in battle is the only true death. Gods match nature and the world around them. Very aggressive raiding culture.
Celtic Shifters/werecreatures - Tribal culture, who consult with their tribal chiefs/kings in time of crisis. Three Tier Society with Warrior Aristocrats > Poets and Bards > Everyone Else
Aztec Halflings - Mandatory Education. Similar to Roman, except they have an Emperor unlike the Romans disdain for Emperors.
Egyptian Orcs- Leaders are seen as literal walking gods. Reluctant to leave their lands unless provoked.
Roman Human - Nobles are Military Leaders and Diplomats (Often a problem for them). Highly regimented culture. Very aggressively expansionist. Democracy for the Noble Class, with a fear of anyone getting enough power to become a king.

But I could be wrong!

Well alot of that would depend on the "when," such things were taken. Romans disdained Emperors, except when they didn't
, and which Egypt, the Old Kingdom ? Third Intermediate? Ptolemaic Period?  Depending the times the Aesthetic can change greatly, but I gather this is just about the romanticized versions of each culture. So the history teacher in me will just shut up now  :P

That said are things still open? Normally I'm not into halflings but a cleric of Tlazolteotl sounds like more fun than I'd know what to do with. If so I can work her up tomorrow.
« Last Edit: December 23, 2015, 12:43:03 AM by hellrazoromega »

Offline Chulanowa

Re: DnD 5e: Brightvale Chronicles
« Reply #62 on: December 25, 2015, 03:52:48 AM »
Aaaand I think that'll do for Juniper.

Offline Miroque

Re: DnD 5e: Brightvale Chronicles
« Reply #63 on: December 27, 2015, 10:22:23 AM »
Do we have some "starting date" ?

Online Zaer Darkwail

Re: DnD 5e: Brightvale Chronicles
« Reply #64 on: December 27, 2015, 11:00:29 AM »
I think Shadow needs pick players he want for the game, but if there is no more than us then we could form party already what we got.

Offline Miroque

Re: DnD 5e: Brightvale Chronicles
« Reply #65 on: December 27, 2015, 11:05:45 AM »
@Zaer: Thanks, but I was thinking or on the lines: "When is the starting date? > When can we wait for the final cut > to see if we got in > start causing havoc..."

Offline ShadowFox89Topic starter

Re: DnD 5e: Brightvale Chronicles
« Reply #66 on: December 27, 2015, 11:11:21 AM »
Do we have some "starting date" ?

 After the holidays, it's a bit crazy right now.

Offline arkhos

Re: DnD 5e: Brightvale Chronicles
« Reply #67 on: December 28, 2015, 05:42:15 PM »
Shadow, are you still accepting male character apps, by chance?

-ark

Offline ShadowFox89Topic starter

Re: DnD 5e: Brightvale Chronicles
« Reply #68 on: January 24, 2016, 08:54:42 PM »
Right, so, apologies for no updates in this for almost a month. Had a fair bit of family drama, but most of that is behind me now.

 So! I was going to do this big, impressive, overcomplicated setting.... but ended up running out of steam with it. If anyone is still interested in this, I'm going to switch to the much more generic "Only Fantasy Map You'll Ever Need" and run descriptions of nations as we need them. For reference http://eotbeholder.deviantart.com/art/The-Only-Fantasy-World-Map-245738593

Offline AndyZ

Re: DnD 5e: Brightvale Chronicles
« Reply #69 on: January 25, 2016, 12:22:53 AM »
I'm still around.

Offline Chulanowa

Re: DnD 5e: Brightvale Chronicles
« Reply #70 on: January 25, 2016, 01:03:28 AM »
You don't know how much I love that map.

Online Zaer Darkwail

Re: DnD 5e: Brightvale Chronicles
« Reply #71 on: January 25, 2016, 01:35:38 AM »
Hehe, awesome map :). Anycase still up for this.

Offline Miroque

Re: DnD 5e: Brightvale Chronicles
« Reply #72 on: January 25, 2016, 01:57:59 AM »
still here.

Offline ShadowFox89Topic starter

Re: DnD 5e: Brightvale Chronicles
« Reply #73 on: January 25, 2016, 12:05:17 PM »
Looks like a good deal of interest still. I'm going to aim for a 2:4 male:female ratio for a party of 6.

Offline Premier

Re: DnD 5e: Brightvale Chronicles
« Reply #74 on: January 25, 2016, 12:31:20 PM »
Still alive I am.