4. Madame Professor
Depending on how many players we get, every role may or may not be used.
Patriot Security RolesPatriot Security Employees -
One of many cogs in the machine. While not everyone may have a special role within the corporation, these parts of the whole are no less important.The Tracer -
An expert in online security and field forensics, tracers track down IPs, paper trails, fake corporate IDs, and much more, reporting everything they find to internal security. Once per night, the tracer may name a player, learning which team they play for. Note:
You will not learn a player's special role, only if they work for Patriot or The Unplugged.The HR Specialist -
A patriot employee who specializes in knowing the Patriot team and their strengths. Each night, she may choose a player. She will learn if that player has a special role or not. Characters such as the tracer, the medic, or the bodyguard, for example, will appear as 'special', whereas patriot employees, any member of The Unplugged, The Intern, and the Scapegoat will not.The Bodyguard -
A former secret service operative scouted by Patriot HR, the bodyguard may choose one player to protect each night. If that player is attacked by a member of The Unplugged, The Bodyguard protects them from a kill. The bodyguard will also scare off any recruitment agents attempting to turn the player.The Medic -
An expert in clinical and field medicine, the medic will have the option to save a player that was attacked per night, either once or twice per game, depending on the number of players. In addition, the medic may also discreetly poison one player per game (of any size). This poison is a secretive and discreet kill that cannot be blocked by the bodyguard.The Communication Specialist -This role is under consideration! I'd like to get some feedback from potential players in this thread before deciding if it would be fun and usable, or too powerful to use in a balanced game.
Each night, the comms expert has a chance to monitor a player's outgoing messages. He will receive (from the GM), a copy of the first PM that player sends. They will not learn who the intended recipient(s) was/were, but will otherwise see the message word for word. If the monitored player does not send a PM before the next night phase, the monitoring ends when a new target is selected.The Scapegoat -
The access codes used to sabotage the drone networks, the missing accounts that have resurfaced, the fingerprint on the VP's bottle of scotch that he swears wasn't that empty before- somehow it all point back to you. The Scaptegoat is a Patriot Employee who appears to the tracer (and when their Termination is announced) as a member of The Unplugged.
Unplugged RolesUnplugged Member -
A member of The Unplugged, masquerading as a Patriot employee in order to take the organization down from within. At the beginning of the game, all
members of The Unplugged will learn one another's identities. Each night, you may collaborate with your partners to decide which Patriot employee to take down next, or not to kill at all, in order to sow confusion. The Recruiter -
The Unplugged's most charismatic member, the recruiter may, once per game, attempt to bring a member of Patriot over to their side. This ability may only be used on a night when The Unplugged collectively decides not to take down an employee.
In addition, if the player chosen is being protected by the bodyguard, the ability is wasted.The Runner -
The Unplugged aren't especially proud of this hire, but he can certainly get the job done. The Runner, a professional for hire, managed to open a lot of doors for The Unplugged, getting them inside Patriot, carrying out the dirty work no one else is willing to. Once (or twice, depending on game size) per game, the runner may eliminate another player during the night phase, chosen independently from the regular group decision.The Intern -
It couldn't possibly be them! They're fresh out of school, they know nothing besides how to bring coffee, they're inconsequential. Besides, they don't even have full security clearance, so it's just not possible, right? The intern is an Unplugged member so invisible in the eyes of employees they aren't even worth the resources of performing a proper trace. They appear to the tracer, who didn't really bother to look thoroughly, as a Patriot Employee (as well as when they are Terminated).The Hitman - Concept role!
A seemingly loyal member of The Unplugged who has conned his way onto the Patriot Job, but ultimately has been working his own angle the entire time, getting close enough to Patriot VIPs to complete his own contract. He wakes up with the other Unplugged members, who will not know who among them is the Hitman (or any special role, for that matter). The Hitman's goal is to see to it a number of targets (depending on game size), chosen by his handler, are eliminated before the end of the game. Since the handler chooses impartially, it is possible the Hitman may need to see to it members of The Unplugged are terminated in order to win. The Hitman wins if, and only if, his targets are eliminated when the game ends.
Neutral/Unaligned RolesThe Merc -
An ex-con mercenary hired on by Patriot, brought in from the field to guard assets when people began disappearing. He only cares about two things; getting paid and seeing combat. The merc starts the game on the corporate team. However, if a day phase ends without a terminated contract, he loses faith and jumps sides, becoming a member of the Unplugged, as they're never so soft as to avoid bloodshed. Exception:
If there are no members of The Unplugged left on the day there is no termination, he wins the game with the other members of the Patriot team.The Recruit -
The very first day the new recruit was welcomed into Patriot, he was approached by The Unplugged, who shared information gathered on the company, and invited him to join their cause. On the first night the recruit must choose which side they're going to ally themselves with. They are considered a regular member of that team (even to the tracer) for the remainder of the game.The Handler - Concept Role!
The Handler is working with The Hitman. At the beginning of the game, the handler will pick a number of targets (depending on game size) the Hitman mus eliminate in order to win. Unlike the Hitman, the handler will not know who The Unplugged members are when he selects the hitman's targets. The handler will appear as a special role to the HR specialist, but otherwise has no special abilities aside from knowing their partner. The handler wins, even if they die, if the Hitman wins. Should the Hitman be terminated, the handler abandons their post, also being eliminated.