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Author Topic: Engine Heat V2: Characters and Application (Potential roles available)  (Read 3284 times)

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Offline Bloodied Porcelain

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #100 on: March 20, 2014, 04:23:46 PM »
Well a trait isn't a skill. A trait is something inherent, a skill is something learned, is why I'm asking.

Offline flasscheTopic starter

Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #101 on: March 20, 2014, 04:34:36 PM »
Genetics play a big factor in certain areas, a predisposition for some mental of physical skill or attribute. Like stepping on a snowboard for the first time, fumbling a few times, then realising you are actually quite good at it.

Virgins are welcome in our little society, yet I cannot promise this status will remain ‘intact’ much longer.


“Gives the rest of the group a ‘I am talking about you pervs’ stare”

 

Offline Bloodied Porcelain

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #102 on: March 20, 2014, 04:37:20 PM »
LOL if anyone can handle being around her long enough to pop her cherry, I'm totally fine with that. xD She's just not currently the type I see as having had enough time to lose her V-Card.

Offline Florence

Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #103 on: March 20, 2014, 04:38:49 PM »
Ula has a way of finding the time :P

Offline Bloodied Porcelain

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #104 on: March 20, 2014, 05:03:15 PM »
Sheet sent in!

Offline flasscheTopic starter

Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #105 on: March 20, 2014, 05:55:37 PM »
I hope you are all happy… I had to split up the character into two separate posts, seeing as we had to many awesomeness sexual ooze  words to be contained in one simple post.



Installed some virgin tech and added a rough sketch of ‘tri’ in team one, fleshing out both teams with enough dangly parts and enough feminine perfection.


I’ll open the main thread in a few minutes and we can start this baby off, unless someone has some objections/suggestions.

Offline Bloodied Porcelain

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #106 on: March 20, 2014, 05:59:23 PM »
Uhm... You have Mac listed as a driver >.>

Offline flasscheTopic starter

Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #107 on: March 20, 2014, 06:01:29 PM »
Uhm... You have Mac listed as a driver >.>

LIES!  Lies I tell you!

Offline mj2002

Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #108 on: March 20, 2014, 06:03:24 PM »
Tri isn't listed in the team overview!

Offline flasscheTopic starter

Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #109 on: March 20, 2014, 06:18:17 PM »
Neither was Mac.


Added them both and will change any suggestions/problems tomorrow.


Night all!

Offline Kokaine

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #110 on: March 20, 2014, 06:23:19 PM »
So many fun, dysfunctional characters

Offline Bloodied Porcelain

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #111 on: March 20, 2014, 09:00:25 PM »
Anyone who wants to plot stuff with Mac, I'm open.

Con, Non-Con, and just about any type of scene or potential plot line. And to clarify... I put down that she's not planning to have kids, that doesn't mean I'd say no to the possibility later on in the story.

Offline CurvyKitten

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #112 on: March 20, 2014, 10:29:51 PM »
comes back in and blinks~ Holy crap leave you all be for a few hours :P hehe and yeah plotty stuff....ex's, Friends with benefits, rivals, besties....open to pretty  much anything. <,<...>.> wonders if that is a dangerous choice of words~ :P

Offline TheLegionary

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #113 on: March 21, 2014, 09:24:45 AM »
Hi everyone,
I was skimming this thread and I confess some concepts caught my attention. I may be interested in joining. I will keep you posted if I can.
TL

Offline CurvyKitten

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #114 on: March 21, 2014, 09:45:17 AM »
Looks at Tri, that is an exceedingly interesting character Flassche. :)

AND question how often has the two teams com across each other? Or are they meeting for the first time icly when the game starts?
« Last Edit: March 21, 2014, 09:48:46 AM by CurvyKitten »

Offline Kokaine

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #115 on: March 21, 2014, 07:52:42 PM »
So we have an OOC/chatter thread?

I'll be posting this weekend once I think of what my people are doing :)

Offline orderNchaos

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #116 on: March 22, 2014, 03:21:47 PM »
Since we never actually got to start my character in this the first time, can I just throw her in like she was?

Offline TheLegionary

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #117 on: March 23, 2014, 04:46:47 AM »
What would be the spots left?

Offline mj2002

Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #118 on: March 23, 2014, 04:53:37 AM »
For Team 1, a 3rd driver or technician (not entirely sure what this role does). For team 2, a third driver or a mechanic. Those roles are definitely open, Im not sure if flassche has other options available as well.

Offline flasscheTopic starter

Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #119 on: March 23, 2014, 05:20:38 PM »
Per request:  Removed the handler from team two, opening up one more slot there.


Offline TheLegionary

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #120 on: March 24, 2014, 07:46:27 AM »
Thanks, mj2002. Another silly question: what is the difference between a mechanic and a technician?

Offline Kokaine

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #121 on: March 24, 2014, 07:53:34 AM »
My take: The technician is focused more on the computers found in the vehicle, the mechanic the actual parts--though there is overlap between the two positions.
« Last Edit: March 24, 2014, 08:03:30 AM by Kokaine »

Offline TheLegionary

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #122 on: March 24, 2014, 07:55:57 AM »
Thanks. I am deciding which one I would be able to do better. As you see, I am not very strong with cars.

Offline mj2002

Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #123 on: March 24, 2014, 07:58:43 AM »
I would think technician might be more appropriate then. I would guess that this role deals more with the truck's on board systems, not so much the racing vehicles themselves or the actual 'truck' part of the truck.

Offline Bloodied Porcelain

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Re: Engine Heat V2: Characters and Application (only a few spots left!)
« Reply #124 on: March 24, 2014, 08:15:03 AM »
I interpreted a technician as someone who handles any tech that gets used by the team... from the vehicle's onboard computers, to other misc tech that gets used to enhance their ability to win (IE I have Mac currently working on a helmet which has a visor that doubles as a clear read-out display so the driver can track things like gas, tire wear and tear, a map of the course, etc while never having to take their eyes off the road. Think Google Glass, but better).

That said... I have no idea where to start IC wise, which is why I haven't posted yet. >.<