|Con:||14 ||Race:||Lesser Aasimar||Exp:||0|
|Wis:||14||Class:||Barbarian 6||&||Champion 2.|
~ Region: Dreadful Wrath: When you make a full attack, Charge or cast a spell on an enemy, you gain Frightful Presence. This 20ft aura of fear lasts one round & leaves all your opponents shaken unless they make a will save. Each creature can be affected by your Frightful Presence once every 24 hours (Whether or not they pass or fail their save).
~ Lvl 1: Righteous Wrath: When you attack someone whilst Raging, you make them shaken (Will save negates). You also maintain your presence of mind whilst raging - allowing you to deal subdue damage, stop attacking, show mercy etc. Basically she can rage without becoming mindless & angry. Best feat ever? I never knew it existed before I read about it for the Champion class.
~ Lvl 3: Knight of the Stars: +1 to one roll whilst doing a good deed, 1/day.
~ Lvl 6:
-Power Attack+Cleave & a greatsword? But I could also spent them on Celestial Bloodline & Outsider Wings - so I can have pretty wings. Wings. Shiny pretty sparkly firey wings? Oh- Races of Faerun has the feats in case your interested. They really don't add much to the character sheet - but for the character... Wings! Shiny lovely wings!
~ Fast Movement: +10' Movement Speed.
~ Illiterate: You can't read. 2 Skill points to remove.
~ Trap Sense +2.
~ Whirling Frenzy, +4 Str, +2 Dodge to AC, +2 Reflex Saves. Grants an extra attack but all attacks are -2 to Hit (including Attacks of Opportunity). Lasts for 3+Con rounds. Usable 3/day.
~ The rest of the feats could go to basic combat styles -Power Attack+Cleave & a greatsword? But I could also spent them on Celestial Bloodline & Outsider Wings - so I can have pretty wings. Wings. Shiny pretty sparkly firey wings? Oh- Races of Faerun for the feats. They really add much to the character - but wings! Shiny lovely wings!
~ Uncanny Dodge: Retains Dex to AC even if Flat-footed or struck an invisible attacker.
~ Improved Uncanny Dodge: Cannot be flanked.
~ Trap Sense: +2 to Reflex Saves & Dodge bonus to AC against traps.
~ Detect Evil: Usable at Will.
~ Smite Evil: You can add your Cha Mod to hit & Champion level to Damage to an attack against an evil creature, 1/day.
~ Divine Grace: Add your Cha mod to all your Saving Throws.
~ Furious Casting: You can use your Champion spells whilst engaged in Whirling Frenzy.
Languages: Common, Condathian, Bonus: Elven, Gnoll & Celestial.
~ Craft (Armor) 11+2, Intimidate 11+4, Listen 11+2, Perform (Dance) 11+4, Search 11+2 & Survival 11+2.
Also Considering some ranks in Knowledge Nature & Knowledge Religion.
~ 2x 1st level Spells
~ Lesser Restoration & Cure Light Wounds.
1st Level: bless, bless weapon, cure light wounds, detect poison, detect undead, divine favor, divine sacrifice*, endure elements, lesser restoration, magic weapon, protection from evil, read magic, remove fear, resistance, virtue.
2nd Level: bull’s strength, delay poison, eagle’s splendor, owl’s wisdom, remove paralysis, resist energy, shield other, warcry*.
3rd Level: blessed sight*, cure moderate wounds, daylight, discern lies, dispel magic, magic circle against evil, prayer, remove blindness/deafness, remove curse.
4th Level: blood of the martyr*, break enchantment, cure serious wounds, death ward, dispel evil, freedom of movement, glory of the martyr*, holy sword, neutralize poison, restoration, sword of conscience*.
Parents: Shayett - Tribeswoman & Unknown Aasimar of a father. He follows Sune & is probably known within the faith.
~ The City Watch generally like Cheyenne - though she does find them a fair amount of trouble.
~ The Church of Sune will gladly support one of their rare Paladins in most endevours.
~ A Merchant Caravan that crosses the Heartlands twice a year.
~ Much of the common folk. Cheyenne is known to be a paladin whom sticks up for the people. She is fearless & has helped many folk deal with their troubles.
~ Cruel & Wicked folk of all colors - though in particular Cheyenne will have
~ A big Magical Weapon like a +1 flaming Greatsword, some means of adding ghost touch to it & a bag of small magical trinkets & tricks. A wand of healing wouldn't go astray. Oh and armor of course. She'll make it herself & I'll probably make it very pretty given I've got all the trade resources of the Waterdeep to rely upon. ^_^ I don't really know the Faerun books too well, so I'll have to dig into them to see what magical weapons are in them. I normally defer to the Magic Item Compendium.