I might need a little more information on what "Base Creation Points" means. I kind of haven't played tabletop games since a gazillion reboots and updates ago.
Hey Finite, so Vampyre Valkyrie asked me to see if I could shed some light on your question since she’s been bogged down with a few things. I’m no expert, but after taking a look in the rule book I've come up with a very basic explanation of how you can choose your abilities and attributes.
Basically what you’re referring to as base creation points are the numerical values that you assign to different traits that allow you to make up the basic stats of your character. These various stats are broken down into the categories of Attributes and Abilities both of which I’m going to outline below. Attributes:
Attributes are defined by the rulebook as “the natural abilities and raw capabilities a character is made of.” There are three categories of attributes: Physical, Social and Mental. And in each of these categories, there are three specific traits:
• Physical which includes strength, dexterity and stamina
• Social which includes charisma, manipulation and appearance
• Mental which includes perception, intelligence and wits
Every character starts with a minimum of one dot (or * in the case of our character sheets) in each trait. From there, you have to prioritize each category of attributes (ie. Physical, Social, Mental etc.) as primary, secondary and tertiary. For whichever category you choose as your primary, you are allowed to add an additional seven dots between the three traits. For the category you choose to be secondary, you can add an additional five dots. For the category you choose as tertiary, you can add an additional three dots. As a warning, most GM’s in my experience do not allow starting characters to have any more than four dots in any trait at the beginning.
Once you have decided on your attributes, you then move on your selecting your abilities.Abilities:
Abilities are also divided into three categories: Talents, Skills and Knowledges. Talents can be described as abilities that are intuitive. Skills are abilities learned through training and practice and Knowledges are the things you can learn in a book. In each of these categories there are ten specific traits which you can see listed below:Talents: Skills: Knowledges:
Alertness: Animal Ken: Academics:
Athletics: Drive: Computer:
Awareness: Etiquette: Finance:
Brawl: Firearms: Investigation:
Empathy: Larceny: Law:
Expression: Melee: Medicine:
Intimidation: Performance: Occult:
Leadership: Stealth: Politics:
Streetwise: Survival: Science:
Subterfuge: Crafts: Technology:
Like attributes, you priorities each category of your abilities as either primary, secondary or tertiary but unlike the attributes you do NOT start out with any dots. For the category that you choose to be primary you can assign thirteen dots. For the category you choose to be secondary, you can assign nine and the tertiary category gets give. Also, generally none of the abilities can be raised beyond three dots during character creation.
Hopefully this helps you get started. If you find your need more explanation as you continue on in character creation, don't hesitate to ask. If I know the answer, or know where to find it, I'll be happy to answer.