Over the course of the 21st century, increasingly impressive strides in the fields of robotics and cybernetics were made. By the second half of the century more and more human-like cyborgs were introduced into society. By the 22nd century, 10 percent of the world’s population was no longer human but robotic. This number grew to the quite untenable ratio of 30% by the year 2150. No longer content to be de facto slaves to their human creators, the robots rebelled and demanded equal rights. After humanity denied them several times, the entire planet erupted in a huge civil war. With countless lives lost on both sides, the cyborgs had the upper hand for the first few years of the war, finding it more easy to refill their depleted ranks than the humans. Thankfully the humans were nothing if not resourceful. The human army was supplemented with Tanks, genetically altered humans who were grown in a tank instead of a womb and had an increased speed of growth until they reached adulthood. A Tank would become the physical equivalent of a human adult in the space of eight months. Each Tank was implemented with the knowledge he or she needed. With the planet in conflict, most Tanks were soldiers, combat mechanics, pilots… With a sudden supply of soldiers to match the cyborgs own conveyor belt of warriors, the conflict started to shift and humans regained the upper hand. Eventually humanity won the war thanks to a huge EMP bomb that disabled all of the cyborgs but also destroyed much of humanities technology. It took the planet decades to recover.
As societies returned to their pre-war status, the companies that produced the Tanks shifted their attention away from warfare and to civilian applications of their genetics. The Tanks were used as cheap labor instead of soldiers. Factories were manned by government-owned Tanks who were no more or less than slaves. The sex industry was nearly entirely comprised of Tanks, as both the appearance and skill set of a Tank could be pre-determined. Much of the world’s economy hinges upon the work and sweat of the Tanks, yet the modified humans have no rights. In most governments, there are small factions who feel like Tanks should be given comparable rights to humans, since they share a common ancestry with humanity. However, there is too much financial interest in maintaining the status quo. But with Tanks now numbering nearly 25% of the world’s population, is the world not readying itself for another rebellion and war?
Yes, I did steal the concept of a Tank from "Space: Above & Beyond".
I should stress that I would like to tackle this subject from a micro level, not a macro level. Which means we will probably not be waging the Tank vs. Human war.
Rather, I would set this game in the years leading up to the war, where tensions between regular humans and tanks brews but does not yet erupt in large-scale violence.
There will be incidents though. Some Tanks might attack their owners. Some humans might murder Tanks. In general Tanks will be treated only marginally better than the now extinct cyborgs were by humans.
Though there are some Tank-rights advocates amongst humanity. They are a rather small minority though.
Tanks are identical in appearance and physiology to humans. A DNA test can reveal their true nature. All Tanks have a bar code genetically embedded in their DNA. It manifests on the skin on the back of their neck. Any individual who has a scar there will be assumed to be an escaped Tank who had the piece of tissue removed.
I am specifically looking for people to play either a Tank or a human. Any kind of personality type is allowed. You could play a human who hates Tanks, or one of the Tank rights activists. You could play a Tank who is treated relatively well by his or her owner, or one who goes through pain and suffering on an almost daily basis.