Her superheroine costume is a black catsuit with a white cape split down the middle. When showing off, she uses her ability to make the cape flutter like a pair of wings, although the wind does so for her often enough. She's probably going to have to retailor it so that she can wear it under her normal clothes, but as of the start of the game, she'll have to get to her car in order to retrieve the costume.Personality:
Although mostly happy-go-lucky and kind, she does have a temper.History:
The only child of two lawyers, Valerie has spent most of her life content and wanting for little, although she always had the feeling that something was different about her. For example, she could just recognize things about people without understanding why, possessed a knack for sports and seemed able to convince people of things.
Such minor tricks never seemed much more than luck or talent until that fateful day in college, when she was attacked by a mugger while coming back from a party and fairly buzzed. The sudden rage she felt as he ran off with her purse was overwhelming, and seemed to go from the metaphorical eye daggers of hatred which everyone feels from time to time, exploding into a sharp burst of pure force which splattered his skull against the brick wall.
She ran, barely able to snatch up her blood-spattered purse, and the awe of the revelation of her abilities mixed with the fear and horror of what she had done. Meditating on her actions, she came to the conclusion that she could have handled things better but wasn't truly at fault. It would be better for her to use her new powers to fight crime instead of to be too scared of hurting people, although she knew she would have to be careful.Super Power #1:
Telepathy. She can send and receive conscious thoughts, echoing them like a signal booster so that a team can communicate with each other and she doesn't have to pass along thoughts. (In game terms, once someone sends something to her, unless they specifically say that they only want her to hear, it'll be communicated to everyone to whom she's linked.)
A secondary use of this power, though not one to which she's conscious, is a subliminal effect to keep most people from recognizing her unusual nature or realizing that Valerie Kyleson is Valkyrie. (Basically how people never see Clark Kent with his glasses knocked off and instantly think Superman, except that her power accounts for it.)Super Power #2:
Telekinesis. She's starting to figure out how to control herself in order to fly, but it takes effort and so far she's not able to do anything else with telekinesis while levitating. At the start of the game, she hasn't yet figured out too many unconventional applications of this power, although I expect her to come up with things like barriers (holding the air in place to block attacks) and so on as time goes on.Weakness:
Emotional overdrive. When she loses her cool, she also loses her fine motor control over her telekinesis, instead amplifying her raw power. She stops trying to merely lift someone off the ground in order to halt their escape and instead uses buffering force to slam them against the wall.Player Ons:
F/F, nurses, bunnygirls, sybians, I enjoy playing futa but I don't expect that to come up herePlayer Offs:
Mutilation, Lobotomization, Bodily Waste, Soul StealingPlayer Limits:
Not really sure on the difference between Offs and Limits. Here's my O/O thread. http://elliquiy.com/forums/index.php?topic=102977.0