All I can say about the weapons is, maybe, it all depends on if I want to tweak it before the game begins. As it stands now, the system revolves around imagination, more than 'you get bonuses for this, or that.' It's completely random to, so say your character is wielding a sword, but the damage is extremely low, than obviously the person being hit would write something like, 'the blade managed to nick, but not pierce my character,' obviously it would be written better. But if your character attacked with their fist, and the damage inflicted was extremely high, than the person being hit would write something like, 'the opponents fist collided with so and so's face, the sound of so and so's nose being broken ringing in so and so's ears. Shock from the attack cause so and so to stagger back, tripping over a root, and falling backwards, where so and so's head collides with a rock, causing so and so's vision to blur, and the ringing in their ears to intensify,' you see where I'm coming from? I want you all to get creative with hurting your characters, allow them to get banged up, bloody, and close to passing the fudge out. Hopefully said passing out character will do so in a safe-ish area.