Dirty BlondeSkin tone:
Whip scars across her back.Physical Description:
She is small, quick, and agile, but the first thing people tend to notice about her these days is her chest, which is a bit large in proportion to the rest of her - not to an extreme, but significant enough anyway. She has a small frame and is quite slender, like her parents. She is athletic, though not interested in conventional sports, at least not those allowed by law. She has developed her athletic abilities through parkour, which she enjoys greatly, despite the fact that her parents (among others) have tried to put a stop to it.Likes:
Staying hidden, bright colors, technology, freedom, self-improvement, knowledge, guileDislikes:
Foolishness, immaturity, bullies, oppression, dark colors, attentionFears:
Imprisonment, brain damage, public nudity, loss of control, excessive attentionPersonality:
Her father is a programmer who has developed well-known software for The Capitol's computer systems, both government and civilian. Her mother is a professor at one of the district's tech schools. Kenzie has grown up in a world that doesn't understand her - at least that's how she sees it (pretty much like any sixteen year old). With her, it's probably more true. Society wants to keep her locked away, where she can't threaten the established regime, but all she wants to do is run free and explore the world. She wants desperately to learn all that she can, to go where she pleases, and see everything. Unfortunately, this desire conflicts with her need to avoid attention. This need probably developed out of necessity, always getting punished for simply wanting to learn the things they didn't want her to learn. She has learned to hide and avoid attention by wearing dark and color-less clothes, which she hates. She wishes she could dress the way she wants - like they do in The Capitol, and she is jealous of them for it. However, her "urban camouflage" has served her well when she is out running free in the world, evading the patrols, and exploring her reality. Even when she is locked away in her room, she explores in a different way - absorbing knowledge through books and other sources, whatever she can get ahold of. Some of these books she has found during her secret escapades across the walkways and rooftops of her District. She is fairly certain that if anyone found out she had them, they'd take them away, and probably worse, so she has learned how to hide objects well. She is a conflicted individual, but she has learned to derive strength from these conflicts, instead of letting them hold her back.History:
For most of her life, Kenzie was too small and uninteresting to draw attention, but as she grew into a teenager, she strove to find a personal identity. Not content to simply be a hybrid of her father and mother, she looked inward, trying to figure out who she was underneath her heritage. She discovered a need for liberation and a quiet unyielding anger against the government that held her down. Unlike her parents, she was not content to simply obey and service the state. She saw a world that tempted her with knowledge and learning, and wanted to explore it, but it was always just beyond her reach. So she learned to hide and sneak and escaped out into that world. The first time she was caught by patrols and severely whipped, and this kept her in check for a while, tormented by nightmares of her experience, but she resolved to turn the fear of her nightmares into a strength, and looked into the dreams to find the subconscious clues left in her memory which she would use to outwit the patrols and run free again. She never got caught again, knowing that it would mean death, but what she didn't know was that someone was aware of her escapades. By the age of sixteen, she had proven remarkable on intelligence and knowledge tests, and had - unbeknownst to her - attracted the wrong kind of attention from someone deep inside the government. Her name came up in the lottery, and everyone thought it was just bad luck. The Peacekeepers said she represented the best aspects of her district: intelligence and determination. But the things she'd seen - the conversations she'd overheard - she knew that this was their way to get rid of her. She knew that she had gotten too close to something on her last adventure in the city. She always saw interesting things when she explored the city. She wondered what it might have been that they thought she saw, and she wondered why they chose this way to engineer her death. Surely there were cheaper, quicker ways?
OOC: I'm taking some creative license here to establish that there is a mysterious entity (individual or organization) in the government which has essentially allowed her to break the law, making her think she was avoiding patrols. Their motives are unknown. Perhaps they are using her to study the psychology of potential rebels? Perhaps the Games will allow them to see how rebels think when they are faced with life and death. Or maybe it's more complex than that. Maybe this organization actually wanted her to find something that could threaten the government. Maybe they want her to win. I'm purposely not deciding this right now, because it makes it more interesting. I like to create characters with opportunities like this for the gamemaster to have some fun with the character too.