Okay, Carni. Didn't even think of checking those pages. Sad thing is that I should have known that already.
Kay, so that doesn't bother me. Merryn could have taken on two or three or even all four of the PCs as her own. Actually, i like that alot better than the alternative.
A note, the campaign will officially start at 3,963 BBY.
I'm sorry. It was certainly not meant to be a 'wookieepedia overrules you' post and I probably shouldn't have written it while half-awake.
I did say 'While Merryn might not be uncomfortable...It's not unthinkable...' I try to be pretty strict with myself, particularly regarding made-up, fantasy worlds, about ever saying stuff like 'meh, you're wrong, it's not that way.'
I was more trying to get at 'It's a really, really flexible time, check this out.' And I didn't know that five days ago myself, so I thought I'd share the 'here's this and this and this' parts that would be most relevant. There seems to be a spectrum ranging from conservative to liberal attitudes (as it were), that Jedi of the period have about padawans/apprentices, and for purposes of your game if it works better to say 'Folks, please go with the new Council mentality for background.' that's perfectly cool and falls in the same 'this is the setting role your team will fulfill' as 'You will be playing Revanchist Jedi.'
You have a story you'd like to help tell, and you're the one who gets to set the big parameters of it, and that's totally cool with me! I'm just a horrific research-nut when it comes to writing/character development (so much so that it bogs me down horribly at times
) and I was posting stuff which I thought might be helpful.
Hrrrmmmm.. Are things getting too complicated?
I think it's an interesting way to handle it. The bookkeeping on the squads might
be a bit easier (for everyone involved) and more conscript army-like IMHO if (perhaps) there were X number of squad variations as standard templates rather than 'here is your budget, go equip them'. Although again, in the time period, the Republic 'Army' was really tons and tons of planetary militias all crammed together, so wide variety is certainly in keeping with that. In a modern first or second-world army it's the amount of education and training that permits such extreme flexibility at a squad and platoon level. You don't have to go many nations down from the top to find armies where the vast majority of infantry are 'riflemen' and anything else is 'educated specialist' or 'crap'. At that point you tend to see even machine-gun teams being 'organic' specialists who are assigned down from a company/brigade/battalion level rather than being an actual part of infantry platoons or squads...As compared to models where every squad has its own integrated SAW (or two).
Weapons, however... can be bought individually. They would just function as if it was being shot by a single soldier (No splash, no attack bonus) unless you bought 3 of them to give to each soldier. (3sq radius grenade spam!)
You mention grenades specifically so just to clarify, that would also apply to other weapons that normally have splash or AoE (so we would need to have a squad with three missile launches or a squad with three repeating blasters to get the full effect of those weapons?)?
That is starting to sound like organic attachments, then. "This is the heavy weapons team. This is the tank hunter team. Everyone else is a rifle team."
Or for flexibility, and because we have four W-1s (?) perhaps having four 'stock' rifle squads, four 'specialist' squads (which reflect/work well with the abilities of their W-1) and Merryn's command squad (whatever she would like it to be). For example, four rifle squads, one heavy weapons, one tank hunter, one recon, one pioneer/CBE (don't knock those guys, they could have all sorts of fun toys) with one rifle, one specialist assigned to each player character.
To place this all in a Requisition numbers perspective, storm trooper armor (8000) would cost 24K to equip one squad. Light Battle Armor (3500, KOTOR does not give a listed cost for Republic Light Armor) would cost 11.5K to equip one squad. So just that for nine squads = 103.5K. LBA is a little better than RLA so RLA might be cheaper. Padded Flight Suit (Core) is similar at only 54K for all of the squads. Blast Helmet & Vest (Core) knocks it down to 13.5K. This latter may be the only reasonable option given that Commando Special Rifles for everyone will come to 33.75K.
So if we think BH&V and CS rifles for everyone, that' 47.25K right there.
Three Hvy Repeating Blasters = 12K (Just one E-Web is 8K and it's crew-served)
Three Missile Launchers = 4.5K
Three Grenade Launchers = 1.5K < Cheap!
Three Targeting Blaster Rifles = 3K
Subtract six CS rifles (7.5K) as the grenadiers/long rifle fellows won't need them and we're at around 61K. Bumping the armor up to Padded Flight Suits raises it to 101K...Or 150K for LBA, which would leave 27K for player characters...Is that enough?
But that's before grenades, consumables such as food and medical equipment (Or will the RA cover that? How granular do we need to be?), ammunition (although power packs are pretty cheap), and any sort of transport. Camoflauge ponchos are nicely cheap for what they do (125Cr, +5 stealth check).
Also, this really hammers home that a TD costs ten times what a frag grenade does! Is double the burst radius and a bit more damage really going to make up for having nine other grenades on tap?
For heroes, perhaps, but in logistics terms it's not a good deal.
I should be hammering on the big holes in my character's background, but I've got writer's block going and fiddling with spreadsheets is soooo much easier and more distracting.