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Author Topic: Gauging Interest - Star Wars Saga?  (Read 12490 times)

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Offline TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #125 on: August 01, 2011, 07:16:43 PM »
So we have 34k credits each, which we can spend.  Then we get another 34k for our second mission but have to give everything back first?

Not exactly - it's more like we have 34K credits to allocate to our 'assigned gear list'. As long as we're not wasteful, anything we lost/had destroyed during our last mission (say, one of the troopers had his blaster rifle damaged beyond repair) it gets replaced for free. Think of it less as 'giving it all back', and more as 'we have X credits of gear subsidized for each mission', and we can change our allocation loadout between missions.

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #126 on: August 01, 2011, 07:23:02 PM »
So, if we don't use any consumables or destroy any equipment, we don't get any money for additional equipment?

Offline TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #127 on: August 01, 2011, 07:35:14 PM »
Well, I'd figure that our requisition total will be increased if we prove successful in the field - but from an army standpoint you'd be correct...if you didn't break anything or lose anything, you can keep using the stuff you have until it breaks or gets lost.

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #128 on: August 01, 2011, 07:36:46 PM »
So, just to try to clarify and get everything on one page, because I think these questions have sort of been answered in bits and pieces everywhere and sometimes the answers have changed slightly:

1. Characters:
Characters get items which are 'civilian equipment already in their possession' on a freebie basis so long as it's 'reasonable'. Items mentioned include however many lightsabers their master bestowed upon them, pistols that were part of a prior multiclass, clothing, and a datapad or similar personal gear/equipment. A character multiclassed in Soldier or Scout might have their own rifle, obviously.

2. The Squad:
The squads come equipped with Republic Army Light Armor (+4 armor, +1 equipment), blaster rifle with bayonet, 2 frag grenades, encrypted comlink, utility belt with medpac.

The fun thing about being a history student: One gets to read all the really crazy bits and pieces of history.
3. Special 'Cross-trained' Character Provisioning:
Revanchists who have trained with Republic military forces (I.E., who have the Revanchist special Feat) are equipped with a commando special assault rifle, Republic Army Light Armor (and possibly the other items listed above for a standard squaddy?) for free.

4: Special Equipment Allowance:
A requisition allowance equal to 34000 Cr, to be spent on such military items as the character probably did NOT possess as a Jedi apprentice/padawan (perhaps bearing in mind that Jedi are encouraged to travel light) i.e., rifles, grenades, non-standard armor and specialist equipment, harness, tool-packs, ammunition, etc.

Equipment 'purchased' through (4) is technically owned by the Republic Military, and significant items possibly may need some explanation before replacement (what you did with your grenades and ammunition is obvious, but we would like to know how you combat-lossed the Juggernaut war-droid...).

I imagine that between missions, if we are handed a mission which clearly will require equipment different from the equipment we purchased, we can 'trade back' items to refit more appropriately?

Is that a fair summation, IL? If not, could you please modify it so we've got all that stuff together in one post? And perhaps sticky that post so that any modifications can be made to it and will still be easily locatable as we move on?

As an aside, Dick Marcinko is an entertaining character. He lists in his autobiography some of the things which he requisitioned while forming and training Seal Team Six, and while it isn't a bullet-pointed list so much as a description here and there of 'I had acquired a...' it is a bit mind-boggling in terms of 'What a special forces unit (which we aren't) might use for combat or training.'

Mind you, Dynamite Dick got court-martialed for embezzlement of government funds several years later on the basis of all the stuff he requisitioned. After all, during the late sixties and seventies, noone else could believe that ANY soldiers could use up that much ammunition in training. What were they doing? Spending time on range every day or something? MADNESS.
« Last Edit: August 01, 2011, 07:41:34 PM by CarnivalOfTheGoat »

Offline TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #129 on: August 01, 2011, 07:50:21 PM »
Well, I bought both my squads personal light energy shields, and one missile launcher (plus myself some specialty grenades), so I'm all set.

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #130 on: August 01, 2011, 07:59:23 PM »
Ooh, where are energy shields at?  That does seem a good idea.  Most of my money was spent on my squads.  Here's a list of non-personal gear:

R2 Series Astromech Droid (+2 Int) (5,500) +14 Mechanics and Use Computer, +9 Pilot, +6 Stealth, +3 Perception
2-1B Medical Droid (+2 Int) (5,300) +13 Treat Injury, +14 Knowledge (Life Sciences), +9 Use Computer, +5 Perception
3PO (Reprogrammed) (3,000) +6 Repair, Knowledge (Bureaucracy), Knowledge (Galactic Lore) +11 Treat Injury
3x Blaster Rifle Accuracy Mods (3,000)
3xEnhanced Dex Speeder Bikes (6,000)
6xVibroblades (1,500)
6xProtective Armor Mods (6,000)

Offline TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #131 on: August 01, 2011, 08:02:56 PM »
Ooh, where are energy shields at?  That does seem a good idea.  Most of my money was spent on my squads.  Here's a list of non-personal gear:

R2 Series Astromech Droid (+2 Int) (5,500) +14 Mechanics and Use Computer, +9 Pilot, +6 Stealth, +3 Perception
2-1B Medical Droid (+2 Int) (5,300) +13 Treat Injury, +14 Knowledge (Life Sciences), +9 Use Computer, +5 Perception
3PO (Reprogrammed) (3,000) +6 Repair, Knowledge (Bureaucracy), Knowledge (Galactic Lore) +11 Treat Injury
3x Blaster Rifle Accuracy Mods (3,000)
3xEnhanced Dex Speeder Bikes (6,000)
6xVibroblades (1,500)
6xProtective Armor Mods (6,000)

The KOTOR guidebook. They're 500each for SR5, 2000 each for SR10, and usable 1/encounter for 5 encounters before running out of juice. They follow all the normal rules for shields degrading, but only function against energy-type attacks.

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #132 on: August 01, 2011, 09:25:41 PM »
Requisitioned vehicles, can we only purchase them at full cost or can we get them used? (Particularly if they're paramilitary)
Also, CW has camouflaged netting on p.65. The fluff states there are two kinds, powered and unpowered, with powered granting an additional +5 to stealth above the 'normal' unpowered variety's +5...However it only lists ONE price: 6,000Cr.

Call it a hunch on my part but I'm betting that's the powered stuff. Camouflage netting (unpowered) is nothing like expensive. Could you toss me a judgement call and ballpark figure on the 'generic, fabric' stuff?

R2 Series Astromech Droid (+2 Int) (5,500) +14 Mechanics and Use Computer, +9 Pilot, +6 Stealth, +3 Perception
2-1B Medical Droid (+2 Int) (5,300) +13 Treat Injury, +14 Knowledge (Life Sciences), +9 Use Computer, +5 Perception
3PO (Reprogrammed) (3,000) +6 Repair, Knowledge (Bureaucracy), Knowledge (Galactic Lore) +11 Treat Injury

I'm imagining that unless there's a 'That technology didn't exist at the time.' we can use items from other books (I.E., the un-powered camouflage netting...That's not something that only was invented during the Clone Wars, I have a hunch. ;D ) so just assuming that if you buy a vehicle/droid from another time frame you're paying from the stats and can call it something else, if IL is cool with that? That said! If you're curious about some equivalent droids in the KOTOR timeline:
GE3 protocol droid, it's better in some ways (2500Cr, and +12 Bureaucracy & GLore)
An astromech droid predecessor is the T-3 Utility (3500Cr, +13 Mechanics/Use Comp, +7 Pilot)
And it has NO listing at all for a medical droid. Maybe someone was afraid of malpractice suits. :(

Oh, also, here's Shaala's stat-sheet.
« Last Edit: August 01, 2011, 09:34:57 PM by CarnivalOfTheGoat »

Offline TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #133 on: August 01, 2011, 10:51:08 PM »

Offline Inerrant LustTopic starter

Re: Gauging Interest - Star Wars Saga?
« Reply #134 on: August 02, 2011, 01:08:49 AM »
Quote
Actually, it makes more sense to me that way - it's less a "spending account" and more of an actual requisition total...we're budgeted X amount by High Command for our operations, which could increase if we're repeatedly successful or decrease if we lose a lot of stuff in the field. Though that may be my Deathwatch roots showing, the first game I played without a D&D style wealth system.

Incidentally, I've modified my build slightly, taking one level of Soldier in place of a level of Jedi and giving up Lightsaber Specialization.

Correct.

Incidentally, the party is such;
Merryn; Jedi
Raiko; Jedi/Soldier
Ced; Scoundrel/Jedi
Shaala; Noble/Jedi
Davith; Jedi/Soldier

We're a scout away from having a multiclass rainbow. :P

The more I look at it, the more I realize that Jedi is a terrible class for 1st level. :P Eh, Merryn doesn't really qualify as anything but nonheroic prior to her Jedi training. :P

Quote
Everything Carnival said.

Correct. As an aside; "The training schedule [for DEVGRU] was intense. A former Team member claims that in one year SEAL Team Six fired more rounds of ammunition than the entire U.S. Marine Corps.[13] The emphasis was on shooting skills, range firing, close-quarters battle (CQB), and stress shooting in a variety of conditions."

:P Live fire training is important.

Quote
Also, CW has camouflaged netting on p.65. The fluff states there are two kinds, powered and unpowered, with powered granting an additional +5 to stealth above the 'normal' unpowered variety's +5...However it only lists ONE price: 6,000Cr.

Galaxy at War has the unpowered version only. 2,000 credits. 5 kg.

Quote
I'm imagining that unless there's a 'That technology didn't exist at the time.' we can use items from other books (I.E., the un-powered camouflage netting...That's not something that only was invented during the Clone Wars, I have a hunch.  ) so just assuming that if you buy a vehicle/droid from another time frame you're paying from the stats and can call it something else, if IL is cool with that? That said! If you're curious about some equivalent droids in the KOTOR timeline:
GE3 protocol droid, it's better in some ways (2500Cr, and +12 Bureaucracy & GLore)
An astromech droid predecessor is the T-3 Utility (3500Cr, +13 Mechanics/Use Comp, +7 Pilot)
And it has NO listing at all for a medical droid. Maybe someone was afraid of malpractice suits. :(

Correct.

...Sorta. I am not adverse to using things from other books unless they are explicitly implausible (Like the Clone Commandos' Interchangeable Weapon System or a race like the Chiss)

That being said, I will often retrofit pre-existing things to make them somewhat more in line with the Old Republic setting. For example, expect to run into the Beskar'gam armor from Scum and Villiany as well as the Mandalorian combat suits and battle armor. And of course the Neo-Crusader armor for the inexperienced mandies.

As for droids and certain feats that are very fluffy but don't explicitly have fluff requirements (Like the Jedi class isn't really exclusive to the Jedi Order...) you could merely retool and rename them. That being said, I think it can be fairly assumed with confidence that R2 units and their type are explicitly older version of the T3. And the GE3 protocol droid is an early version of the C3 protocol droid.

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #135 on: August 02, 2011, 02:42:20 AM »
Correct. As an aside; "The training schedule [for DEVGRU] was intense. A former Team member claims that in one year SEAL Team Six fired more rounds of ammunition than the entire U.S. Marine Corps.[13] The emphasis was on shooting skills, range firing, close-quarters battle (CQB), and stress shooting in a variety of conditions."

:P Live fire training is important.

Yep, that 'Madness!' comment was meant to be sarcasm. I.E. 'What sort of lunatic are you, suggesting that our most talented people should train every day at a primary element of their job?!!' Right up there with various air forces of the world where a 'combat pilot' only gets to fly once or twice a month in peacetime. :6 That sort of 'training' isn't going to be worth much when the balloon goes up.

Galaxy at War has the unpowered version only. 2,000 credits. 5 kg.

Ah, thanks! I missed seeing it somehow.

And I believe you got the R2 'lineal descent' in reverse. The R2 is descended from the T3, etc...

Also, did you miss my question about purchasing vehicles used?

Specifically I am interested in a KOTOR-era equivalent of the Arrow-23 Landspeeder as it appears in the Force Unleashed CG on p.110. It's the only example the game provides of a 'truck' type speeder so I assume something similar would exist in the KOTOR era...And it already has stats for a 'technical' version. It looks to me like an excellent unarmored squad transport.

Also, yay! We have a team.
« Last Edit: August 02, 2011, 02:47:47 AM by CarnivalOfTheGoat »

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #136 on: August 02, 2011, 06:08:47 AM »
I'm able to answer a question!  Carni, all military vehicles are purchased new, but using the used price (Galaxy at War).  Sweet deal, huh?

As for droids, I will definitely check out cheaper models, but the books say with vehicles/ships/droids that the names are there only for fluff and can be discarded if the times conflict.  Also, IL, Jedi aint too bad.  You get a full BAB and health (just like a soldier), plus a free lightsaber and force abilities.

Carni, some issues with your sheet.  It looks like you went noble first, then Jedi (judging by trained skills) but you still have 30 for first lvl hp instead of 18.  While technically you can have two lightsabers, if you attacked with both there would be a significant penalty since neither is a light weapon.  How do you get +8 to lightsabers with a 4 BAB and no ability bonuses?  Good news, you get to add half your level to all damage rolls (IL showed me that yesterday)

Davith, you get the damage bonus as well, and I have to admit that unlimited lightsabers does bother me, as that effectively gives Davith an extra 9k in gear.  I get that Merryn could make them, but that doesn't make materials free.

Well, here's mine to be thrown on the chopping block as well. 

http://www.myth-weavers.com/sheetview.php?sheetid=317588
« Last Edit: August 02, 2011, 07:16:20 AM by kckolbe »

Offline TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #137 on: August 02, 2011, 08:10:06 AM »
The lightsabers aren't unlimited - I have the four I 'inherited' from my backstory, but they're not subsidized gear.

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #138 on: August 02, 2011, 04:14:18 PM »
Okay, came up with enough of a compromise in PM.

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Re: Gauging Interest - Star Wars Saga?
« Reply #139 on: August 02, 2011, 08:08:22 PM »
Might be of interest, but FFG announced they now have the Star Wars license, and will be doing an RPG. More on their website.

Offline TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #140 on: August 02, 2011, 08:19:38 PM »
Might be of interest, but FFG announced they now have the Star Wars license, and will be doing an RPG. More on their website.

Wut wut wut. Must see.

*checks*

A space combat miniatures game, and a CCG. Sadface to me, I would have squeed at a Star Wars RPG using the DH/RT/DW game engine.

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #141 on: August 02, 2011, 08:24:00 PM »
Well, it sounds like there will eventually be an RPG, just isn't first on the list...or second.

Offline Inerrant LustTopic starter

Re: Gauging Interest - Star Wars Saga?
« Reply #142 on: August 02, 2011, 10:13:02 PM »
Quote
Also, did you miss my question about purchasing vehicles used?

Oof. Sorry! You could get them used... but I'm not one to believe that used vehicles will operate just as well as brand new ones. And my bad about the T3/R2 thing, my brain is fried.

As far as lightsabers go...

I'm going to rule that any lightsaber that you have not built yourself... does not confer the bonuses of special crystals and the like. For one, constructing a lightsaber is an intimate affair. (Although Merryn's mephite crystal is nothing special.)

I'm still undecided on how to deal with the material cost of lightsabers, although like I said before you don't have to worry about creating your own ligthsabers if you prefer to dual-wield or kinetic wield as Davith has... so.. Hrrmm..

Anyways, I appreciate everyone looking over eachother's sheets and fine-tuning them. Work's demanding and my brain is often in the clouds. So thanks. :P

Offline TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #143 on: August 02, 2011, 10:16:07 PM »
Huh, and the compromise I had worked out to kckolbe to calm concerns about 9000credit of freebies was to have one of the spare sabers be a stun-crystal and one be the crappy padawan-crystal with reduced damage die size. Awkward.

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #144 on: August 03, 2011, 02:53:35 AM »
Carni, some issues with your sheet.  It looks like you went noble first, then Jedi (judging by trained skills) but you still have 30 for first lvl hp instead of 18.  While technically you can have two lightsabers, if you attacked with both there would be a significant penalty since neither is a light weapon.  How do you get +8 to lightsabers with a 4 BAB and no ability bonuses?  Good news, you get to add half your level to all damage rolls (IL showed me that yesterday)

Oh, that's easy! I took the special feat "Decide to change from Jedi 5 to Noble 1/Jedi 4 at like four AM." You're familiar with that one, right? :D

Actually, the bonus is from Noble Fencing. It substitutes your Cha stat for Str when working with light melee weapons and LS (and LS are light). Wait, no, that should only be +3. I screwed up somewhere. *Sigh*

As to the HP and dmg, yeah, I really should be more careful. All the spreadsheeted stuff came out okay, but the stuff that looked 'obvious' I screwed up on. D'oh. I'll twiddle with that either tonight or tomorrow and leave a note on this forum when I think it's right so someone can double-check me.

===========================

Just got done looking at it.

I had 5 for my BAB, foolishly leftover from 'I will do a level 5 jedi'. That and the +3 Cha (via Noble Fencing Style) is where the +8 came from. And yes, there is a penalty if I attack with both, but what I was putting in was just the basic. What I'll do now is put 1H/DW separated by a / like that...Hmmmm, that means the Rifle is also +6, not +7. Good catch. I hate cascading errors...So the correct representation is BAB 4 and +7/+2 for the lightsabers (single attack, single-wield/dual wielding)

Noble Fencing Style: KOTOR p.27 "When using a light melee weapon or a lightsaber that you are proficient with, you can use your Charisma modifier instead of your Strength modifier on attack rolls."

Shaala is somewhat flamboyant when she fights. Yes.

Also, I am hucking her BG around via PM since it's huge and I don't want to stick it in the forum on endless-scroll.
« Last Edit: August 03, 2011, 03:27:47 AM by CarnivalOfTheGoat »

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #145 on: August 03, 2011, 06:06:17 AM »
Oof. Sorry! You could get them used... but I'm not one to believe that used vehicles will operate just as well as brand new ones. And my bad about the T3/R2 thing, my brain is fried.

As far as lightsabers go...

I'm going to rule that any lightsaber that you have not built yourself... does not confer the bonuses of special crystals and the like. For one, constructing a lightsaber is an intimate affair. (Although Merryn's mephite crystal is nothing special.)

I'm still undecided on how to deal with the material cost of lightsabers, although like I said before you don't have to worry about creating your own ligthsabers if you prefer to dual-wield or kinetic wield as Davith has... so.. Hrrmm..

Anyways, I appreciate everyone looking over eachother's sheets and fine-tuning them. Work's demanding and my brain is often in the clouds. So thanks. :P

According to Galaxy at War, vehicles can be bought at the used price but are still considered new.  As for the material cost of lightsabers, pg 40 of the Core book lists the material cost at 1500 (for a standard lightsaber).

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #146 on: August 03, 2011, 06:15:42 AM »
According to Galaxy at War, vehicles can be bought at the used price but are still considered new.

Of course, you can buy a brand new vehicle that's a lemon, too. I consider 'used' an invitation to potential roleplaying of complications. :D SW doesn't really have (as best I can tell?) a system for MTBF or 'reduced reliability', but that's no reason to think that there won't be ANY repercussion for paying 3KCr to buy a 10KCr vehicle in used condition. :)

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #147 on: August 03, 2011, 06:36:31 AM »
The discount apparently only applies to starships, so it seems the speeder bikes I purchased are actually used. ~makes a note to do a "check-up" on them~  Did it hurt removing that 12 points from your character sheet?  It hurt when I did it to mine.  By the way, Carni, our characters are tied for lowest organization rating (not that it matters too much), and we will not be able to take Jedi Knight at the same level as Muse and GS's chars.

Nice to see you have a pretty decent stealth bonus too.  Maybe Shaala and Ced can rock a flank attack (he can walk circles around them, but isn't so hot at actual combat).

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #148 on: August 03, 2011, 07:11:27 AM »
Did it hurt removing that 12 points from your character sheet?  It hurt when I did it to mine. 

Not so much as all that. Shaala is NOT going to be the 'be-all/end-all' at level 5 no matter where the stats end up. I wanted her to be relatively competent, and she still is. I'm not sure where you get 12 points from...Do you mean when dual-wielding? Because I was aware that hit would exist, I simply hadn't written it in. The other didn't amount to much change (-1BAB)

By the way, Carni, our characters are tied for lowest organization rating (not that it matters too much), and we will not be able to take Jedi Knight at the same level as Muse and GS's chars.

I'm not sure I know what that means? I might've missed something in the game system. Where's organization rating and what does it do? And yes, I know Shaala will need more work to become a Knight, :) but that's a side effect of the original class, which was more appropriate to the character.

I'm a writer. :) I'm not looking to 'win'. I'm looking to have an enjoyable time...And it's totally possible to have fun with a character death, if the character dies doing something meaningful that they believe in.

Nice to see you have a pretty decent stealth bonus too.  Maybe Shaala and Ced can rock a flank attack (he can walk circles around them, but isn't so hot at actual combat).

I thought a degree of sneakiness would be appropriate to a race that's so hunter-oriented that they still have a rite of passage involving solo-killing beasties, and whose Jedi are notorious for having somewhat 'irrational and instinctive' reactions.

Hey, you bought a droid with some mech skill, right? Think of it as giving the droid something to do!

I'm considering reworking my vehicle purchase as used. On the one hand, yes, possible complications. On the other hand...More equipment options! (Not to mention, driving a bright, shiny, new polished vehicle around is just tempting fate to get your first dent or ding, and in a war zone that'd probably be a pretty mean ding! Something a bit dusty and bashed around, that's the ticket...)

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #149 on: August 03, 2011, 07:18:52 AM »
I meant the 12 HP going from Jedi to Noble.  Jedi to Scoundrel did the same thing to me.

As for organization rating/level requirements, I tell you because you are a writer.  The first may not be noticed.  Hell, IL may not even bother with it and just have all army coordination flow through her.  I did think that watching her peers become Jedi Knights before her would be frustrating for her though.